mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUACAMOLE-232: Take best guess of key being pressed/released into account before assuming modifier states need to be resynced.
This commit is contained in:
@@ -918,20 +918,45 @@ Guacamole.Keyboard = function Keyboard(element) {
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*
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*
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* @param {Number[]} keysyms
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* @param {Number[]} keysyms
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* The keysyms which represent the key being updated.
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* The keysyms which represent the key being updated.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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*/
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var updateModifierState = function updateModifierState(remoteState, localState, keysyms) {
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var updateModifierState = function updateModifierState(remoteState,
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localState, keysyms, keyEvent) {
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var i;
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// Do not trust changes in modifier state for events directly involving
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// that modifier: (1) the flag may erroneously be cleared despite
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// another version of the same key still being held and (2) the change
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// in flag may be due to the current event being processed, thus
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// updating things here is at best redundant and at worst incorrect
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if (keysyms.indexOf(keyEvent.keysym) !== -1)
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return;
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// Release all related keys if modifier is implicitly released
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// Release all related keys if modifier is implicitly released
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if (remoteState && localState === false) {
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if (remoteState && localState === false) {
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for (var i = 0; i < keysyms.length; i++) {
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for (i = 0; i < keysyms.length; i++) {
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guac_keyboard.release(keysyms[i]);
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guac_keyboard.release(keysyms[i]);
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}
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}
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}
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}
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// Press if modifier is implicitly pressed
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// Press if modifier is implicitly pressed
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else if (!remoteState && localState)
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else if (!remoteState && localState) {
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// Verify that modifier flag isn't set due to another version of
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// the same key being held down
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for (i = 0; i < keysyms.length; i++) {
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if (guac_keyboard.pressed[keysyms[i]])
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return;
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}
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guac_keyboard.press(keysyms[0]);
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guac_keyboard.press(keysyms[0]);
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}
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};
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};
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/**
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/**
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@@ -942,8 +967,12 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @private
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* @param {KeyboardEvent} e
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* @param {KeyboardEvent} e
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* The keyboard event containing the flags to update.
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* The keyboard event containing the flags to update.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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*/
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var syncModifierStates = function syncModifierStates(e) {
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var syncModifierStates = function syncModifierStates(e, keyEvent) {
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// Get state
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// Get state
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var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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@@ -953,31 +982,31 @@ Guacamole.Keyboard = function Keyboard(element) {
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0xFFE9, // Left alt
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0xFFE9, // Left alt
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0xFFEA, // Right alt
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0xFFEA, // Right alt
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0xFE03 // AltGr
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0xFE03 // AltGr
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]);
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], keyEvent);
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// Resync state of shift
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// Resync state of shift
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updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
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updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
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0xFFE1, // Left shift
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0xFFE1, // Left shift
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0xFFE2 // Right shift
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0xFFE2 // Right shift
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]);
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], keyEvent);
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// Resync state of ctrl
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// Resync state of ctrl
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updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
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updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
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0xFFE3, // Left ctrl
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0xFFE3, // Left ctrl
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0xFFE4 // Right ctrl
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0xFFE4 // Right ctrl
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]);
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], keyEvent);
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// Resync state of meta
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// Resync state of meta
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updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
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updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
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0xFFE7, // Left meta
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0xFFE7, // Left meta
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0xFFE8 // Right meta
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0xFFE8 // Right meta
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]);
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], keyEvent);
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// Resync state of hyper
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// Resync state of hyper
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updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
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updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
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0xFFEB, // Left hyper
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0xFFEB, // Left hyper
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0xFFEC // Right hyper
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0xFFEC // Right hyper
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]);
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], keyEvent);
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// Update state
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// Update state
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guac_keyboard.modifiers = state;
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guac_keyboard.modifiers = state;
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@@ -1222,7 +1251,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) keyCode = e.which;
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else if (e.which) keyCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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syncModifierStates(e, keydownEvent);
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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@@ -1230,7 +1260,6 @@ Guacamole.Keyboard = function Keyboard(element) {
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return;
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return;
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// Log event
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// Log event
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var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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eventLog.push(keydownEvent);
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eventLog.push(keydownEvent);
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// Interpret as many events as possible, prevent default if indicated
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// Interpret as many events as possible, prevent default if indicated
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@@ -1253,10 +1282,10 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) charCode = e.which;
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else if (e.which) charCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keypressEvent = new KeypressEvent(charCode);
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syncModifierStates(e, keypressEvent);
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// Log event
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// Log event
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var keypressEvent = new KeypressEvent(charCode);
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eventLog.push(keypressEvent);
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eventLog.push(keypressEvent);
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// Interpret as many events as possible, prevent default if indicated
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// Interpret as many events as possible, prevent default if indicated
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@@ -1281,10 +1310,10 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) keyCode = e.which;
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else if (e.which) keyCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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syncModifierStates(e, keyupEvent);
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// Log event, call for interpretation
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// Log event, call for interpretation
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var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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eventLog.push(keyupEvent);
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eventLog.push(keyupEvent);
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interpret_events();
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interpret_events();
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