mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
Revert fixes for iPad #90 due to performance regression - can avoid bug in libguac-client-rdp and friends until it is fixed upstream.
This commit is contained in:
@@ -74,19 +74,6 @@ Guacamole.Layer = function(width, height) {
|
|||||||
var displayContext = display.getContext("2d");
|
var displayContext = display.getContext("2d");
|
||||||
displayContext.save();
|
displayContext.save();
|
||||||
|
|
||||||
/**
|
|
||||||
* A temporary canvas element whose contents can be relied on only
|
|
||||||
* through the duration of an operation.
|
|
||||||
* @private
|
|
||||||
*/
|
|
||||||
var temp = document.createElement("canvas");
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The 2D display context of the temporary canvas element.
|
|
||||||
* @private
|
|
||||||
*/
|
|
||||||
var tempContext = temp.getContext("2d");
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The queue of all pending Tasks. Tasks will be run in order, with new
|
* The queue of all pending Tasks. Tasks will be run in order, with new
|
||||||
* tasks added at the end of the queue and old tasks removed from the
|
* tasks added at the end of the queue and old tasks removed from the
|
||||||
@@ -413,15 +400,6 @@ Guacamole.Layer = function(width, height) {
|
|||||||
return display;
|
return display;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the display context of the canvas element backing this layer.
|
|
||||||
* @returns {CanvasRenderingContext2D} The display context of the canvas
|
|
||||||
* element backing this layer.
|
|
||||||
*/
|
|
||||||
this.getContext = function() {
|
|
||||||
return displayContext;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns whether this Layer is ready. A Layer is ready if it has no
|
* Returns whether this Layer is ready. A Layer is ready if it has no
|
||||||
* pending operations and no operations in-progress.
|
* pending operations and no operations in-progress.
|
||||||
@@ -588,58 +566,14 @@ Guacamole.Layer = function(width, height) {
|
|||||||
* @param {Number} y The destination Y coordinate.
|
* @param {Number} y The destination Y coordinate.
|
||||||
*/
|
*/
|
||||||
this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
|
this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
|
||||||
|
scheduleTaskSynced(srcLayer, function() {
|
||||||
// If we are copying from ourselves, perform simple drawImage() copy.
|
|
||||||
// No other synchronization is necessary.
|
|
||||||
if (srcLayer === this) {
|
|
||||||
|
|
||||||
scheduleTask(function() {
|
|
||||||
if (layer.autosize != 0) fitRect(x, y, srcw, srch);
|
|
||||||
displayContext.drawImage(srcLayer.getCanvas(), srcx, srcy, srcw, srch, x, y, srcw, srch);
|
|
||||||
});
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Note that source image data MUST be retrieved with getImageData()
|
|
||||||
// rather than drawing directly using the source canvas as an
|
|
||||||
// argument to drawImage(). This is because Canvas implementations may
|
|
||||||
// implement drawImage() lazily, which can cause rendering issues if
|
|
||||||
// the source canvas is updated before drawImage() is actually
|
|
||||||
// performed. Retrieving the actual underlying pixel data with
|
|
||||||
// getImageData() ensures that the image data is truly available.
|
|
||||||
|
|
||||||
// Will contain image data once source layer is ready
|
|
||||||
var data;
|
|
||||||
|
|
||||||
// Draw image data from the source layer any time after the
|
|
||||||
// source layer is ready (the copied image data will be stored
|
|
||||||
// such that the source layer can continue unimpeded).
|
|
||||||
var task = scheduleTask(function() {
|
|
||||||
|
|
||||||
if (layer.autosize != 0) fitRect(x, y, srcw, srch);
|
if (layer.autosize != 0) fitRect(x, y, srcw, srch);
|
||||||
|
|
||||||
var srcCanvas = srcLayer.getCanvas();
|
var srcCanvas = srcLayer.getCanvas();
|
||||||
if (srcCanvas.width != 0 && srcCanvas.height != 0) {
|
if (srcCanvas.width != 0 && srcCanvas.height != 0)
|
||||||
|
displayContext.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch);
|
||||||
|
|
||||||
// Copy image data onto temporary canvas
|
|
||||||
temp.width = srcw;
|
|
||||||
temp.height = srch;
|
|
||||||
tempContext.putImageData(data, 0, 0);
|
|
||||||
|
|
||||||
// Draw from temporary canvas
|
|
||||||
displayContext.drawImage(temp, 0, 0, srcw, srch, x, y, srcw, srch);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}, true);
|
|
||||||
|
|
||||||
// When source layer is ready, pull data, and unblock draw task
|
|
||||||
srcLayer.sync(function() {
|
|
||||||
data = srcLayer.getContext().getImageData(srcx, srcy, srcw, srch);
|
|
||||||
task.unblock();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Reference in New Issue
Block a user