GUACAMOLE-352: Merge work around lack of key events for dead keys.

This commit is contained in:
Nick Couchman
2018-01-16 13:40:43 -05:00
5 changed files with 349 additions and 70 deletions

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@@ -0,0 +1,128 @@
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var Guacamole = Guacamole || {};
/**
* A hidden input field which attempts to keep itself focused at all times,
* except when another input field has been intentionally focused, whether
* programatically or by the user. The actual underlying input field, returned
* by getElement(), may be used as a reliable source of keyboard-related events,
* particularly composition and input events which may require a focused input
* field to be dispatched at all.
*
* @constructor
*/
Guacamole.InputSink = function InputSink() {
/**
* Reference to this instance of Guacamole.InputSink.
*
* @private
* @type {Guacamole.InputSink}
*/
var sink = this;
/**
* The underlying input field, styled to be invisible.
*
* @private
* @type {Element}
*/
var field = document.createElement('textarea');
field.style.position = 'fixed';
field.style.outline = 'none';
field.style.border = 'none';
field.style.margin = '0';
field.style.padding = '0';
field.style.height = '0';
field.style.width = '0';
field.style.left = '0';
field.style.bottom = '0';
field.style.resize = 'none';
field.style.background = 'transparent';
field.style.color = 'transparent';
// Keep field clear when modified via normal keypresses
field.addEventListener("keypress", function clearKeypress(e) {
field.value = '';
}, false);
// Keep field clear when modofied via composition events
field.addEventListener("compositionend", function clearCompletedComposition(e) {
if (e.data)
field.value = '';
}, false);
// Keep field clear when modofied via input events
field.addEventListener("input", function clearCompletedInput(e) {
if (e.data && !e.isComposing)
field.value = '';
}, false);
// Whenever focus is gained, automatically click to ensure cursor is
// actually placed within the field (the field may simply be highlighted or
// outlined otherwise)
field.addEventListener("focus", function focusReceived() {
window.setTimeout(function deferRefocus() {
field.click();
field.select();
}, 0);
}, true);
/**
* Attempts to focus the underlying input field. The focus attempt occurs
* asynchronously, and may silently fail depending on browser restrictions.
*/
this.focus = function focus() {
window.setTimeout(function deferRefocus() {
field.focus(); // Focus must be deferred to work reliably across browsers
}, 0);
};
/**
* Returns the underlying input field. This input field MUST be manually
* added to the DOM for the Guacamole.InputSink to have any effect.
*
* @returns {Element}
*/
this.getElement = function getElement() {
return field;
};
// Automatically refocus input sink if part of DOM
document.addEventListener("keydown", function refocusSink(e) {
// Do not refocus if focus is on an input field
var focused = document.activeElement;
if (focused && focused !== document.body) {
// Only consider focused input fields which are actually visible
var rect = focused.getBoundingClientRect();
if (rect.left + rect.width > 0 && rect.top + rect.height > 0)
return;
}
// Refocus input sink instead of handling click
sink.focus();
}, true);
};

View File

@@ -25,9 +25,12 @@ var Guacamole = Guacamole || {};
* which represent keys as their corresponding X11 keysym.
*
* @constructor
* @param {Element} element The Element to use to provide keyboard events.
* @param {Element|Document} [element]
* The Element to use to provide keyboard events. If omitted, at least one
* Element must be manually provided through the listenTo() function for
* the Guacamole.Keyboard instance to have any effect.
*/
Guacamole.Keyboard = function(element) {
Guacamole.Keyboard = function Keyboard(element) {
/**
* Reference to this Guacamole.Keyboard.
@@ -35,6 +38,25 @@ Guacamole.Keyboard = function(element) {
*/
var guac_keyboard = this;
/**
* An integer value which uniquely identifies this Guacamole.Keyboard
* instance with respect to other Guacamole.Keyboard instances.
*
* @private
* @type {Number}
*/
var guacKeyboardID = Guacamole.Keyboard._nextID++;
/**
* The name of the property which is added to event objects via markEvent()
* to note that they have already been handled by this Guacamole.Keyboard.
*
* @private
* @constant
* @type {String}
*/
var EVENT_MARKER = '_GUAC_KEYBOARD_HANDLED_BY_' + guacKeyboardID;
/**
* Fired whenever the user presses a key with the element associated
* with this Guacamole.Keyboard in focus.
@@ -459,22 +481,6 @@ Guacamole.Keyboard = function(element) {
"Compose": [0xFF20],
"Control": [0xFFE3, 0xFFE3, 0xFFE4],
"ContextMenu": [0xFF67],
"DeadGrave": [0xFE50],
"DeadAcute": [0xFE51],
"DeadCircumflex": [0xFE52],
"DeadTilde": [0xFE53],
"DeadMacron": [0xFE54],
"DeadBreve": [0xFE55],
"DeadAboveDot": [0xFE56],
"DeadUmlaut": [0xFE57],
"DeadAboveRing": [0xFE58],
"DeadDoubleacute": [0xFE59],
"DeadCaron": [0xFE5A],
"DeadCedilla": [0xFE5B],
"DeadOgonek": [0xFE5C],
"DeadIota": [0xFE5D],
"DeadVoicedSound": [0xFE5E],
"DeadSemivoicedSound": [0xFE5F],
"Delete": [0xFFFF],
"Down": [0xFF54],
"End": [0xFF57],
@@ -842,6 +848,30 @@ Guacamole.Keyboard = function(element) {
};
/**
* Presses and releases the keys necessary to type the given string of
* text.
*
* @param {String} str
* The string to type.
*/
this.type = function type(str) {
// Press/release the key corresponding to each character in the string
for (var i = 0; i < str.length; i++) {
// Determine keysym of current character
var codepoint = str.codePointAt ? str.codePointAt(i) : str.charCodeAt(i);
var keysym = keysym_from_charcode(codepoint);
// Press and release key for current character
guac_keyboard.press(keysym);
guac_keyboard.release(keysym);
}
};
/**
* Resets the state of this keyboard, releasing all keys, and firing keyup
* events for each released key.
@@ -1126,81 +1156,196 @@ Guacamole.Keyboard = function(element) {
};
// When key pressed
element.addEventListener("keydown", function(e) {
/**
* Attempts to mark the given Event as having been handled by this
* Guacamole.Keyboard. If the Event has already been marked as handled,
* false is returned.
*
* @param {Event} e
* The Event to mark.
*
* @returns {Boolean}
* true if the given Event was successfully marked, false if the given
* Event was already marked.
*/
var markEvent = function markEvent(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeydown) return;
// Fail if event is already marked
if (e[EVENT_MARKER])
return false;
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Mark event otherwise
e[EVENT_MARKER] = true;
return true;
// Fix modifier states
syncModifierStates(e);
};
// Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
if (keyCode === 229)
return;
/**
* Attaches event listeners to the given Element, automatically translating
* received key, input, and composition events into simple keydown/keyup
* events signalled through this Guacamole.Keyboard's onkeydown and
* onkeyup handlers.
*
* @param {Element|Document} element
* The Element to attach event listeners to for the sake of handling
* key or input events.
*/
this.listenTo = function listenTo(element) {
// Log event
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keydownEvent);
// When key pressed
element.addEventListener("keydown", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeydown) return;
// Ignore events which have already been handled
if (!markEvent(e)) return;
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
syncModifierStates(e);
// Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
if (keyCode === 229)
return;
// Log event
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keydownEvent);
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
}, true);
// When key pressed
element.addEventListener("keypress", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
// Ignore events which have already been handled
if (!markEvent(e)) return;
var charCode;
if (window.event) charCode = window.event.keyCode;
else if (e.which) charCode = e.which;
// Fix modifier states
syncModifierStates(e);
// Log event
var keypressEvent = new KeypressEvent(charCode);
eventLog.push(keypressEvent);
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
}, true);
// When key released
element.addEventListener("keyup", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeyup) return;
// Ignore events which have already been handled
if (!markEvent(e)) return;
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
}, true);
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// When key pressed
element.addEventListener("keypress", function(e) {
// Fix modifier states
syncModifierStates(e);
// Only intercept if handler set
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
// Log event, call for interpretation
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keyupEvent);
interpret_events();
var charCode;
if (window.event) charCode = window.event.keyCode;
else if (e.which) charCode = e.which;
}, true);
// Fix modifier states
syncModifierStates(e);
/**
* Handles the given "input" event, typing the data within the input text.
* If the event is complete (text is provided), handling of "compositionend"
* events is suspended, as such events may conflict with input events.
*
* @private
* @param {InputEvent} e
* The "input" event to handle.
*/
var handleInput = function handleInput(e) {
// Log event
var keypressEvent = new KeypressEvent(charCode);
eventLog.push(keypressEvent);
// Only intercept if handler set
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
// Ignore events which have already been handled
if (!markEvent(e)) return;
}, true);
// Type all content written
if (e.data && !e.isComposing) {
element.removeEventListener("compositionend", handleComposition, false);
guac_keyboard.type(e.data);
}
// When key released
element.addEventListener("keyup", function(e) {
};
// Only intercept if handler set
if (!guac_keyboard.onkeyup) return;
/**
* Handles the given "compositionend" event, typing the data within the
* composed text. If the event is complete (composed text is provided),
* handling of "input" events is suspended, as such events may conflict
* with composition events.
*
* @private
* @param {CompositionEvent} e
* The "compositionend" event to handle.
*/
var handleComposition = function handleComposition(e) {
e.preventDefault();
// Only intercept if handler set
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
syncModifierStates(e);
// Ignore events which have already been handled
if (!markEvent(e)) return;
// Log event, call for interpretation
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keyupEvent);
interpret_events();
// Type all content written
if (e.data) {
element.removeEventListener("input", handleInput, false);
guac_keyboard.type(e.data);
}
}, true);
};
// Automatically type text entered into the wrapped field
element.addEventListener("input", handleInput, false);
element.addEventListener("compositionend", handleComposition, false);
};
// Listen to given element, if any
if (element)
guac_keyboard.listenTo(element);
};
/**
* The unique numerical identifier to assign to the next Guacamole.Keyboard
* instance.
*
* @private
* @type {Number}
*/
Guacamole.Keyboard._nextID = 0;
/**
* The state of all supported keyboard modifiers.
* @constructor

View File

@@ -38,7 +38,7 @@
<!-- Menu -->
<div class="menu" ng-class="{open: menu.shown}" id="guac-menu">
<div class="menu-content">
<div class="menu-content" ng-if="menu.shown">
<!-- Stationary header -->
<div class="header">

View File

@@ -89,6 +89,7 @@ angular.module('clipboard').factory('clipboardService', ['$injector',
clipboardContent.addEventListener('cut', stopEventPropagation);
clipboardContent.addEventListener('copy', stopEventPropagation);
clipboardContent.addEventListener('paste', stopEventPropagation);
clipboardContent.addEventListener('input', stopEventPropagation);
/**
* A stack of past node selection ranges. A range convering the nodes

View File

@@ -82,8 +82,13 @@ angular.module('index').controller('indexController', ['$scope', '$injector',
};
// Add default destination for input events
var sink = new Guacamole.InputSink();
$document[0].body.appendChild(sink.getElement());
// Create event listeners at the global level
var keyboard = new Guacamole.Keyboard($document[0]);
keyboard.listenTo(sink.getElement());
// Broadcast keydown events
keyboard.onkeydown = function onkeydown(keysym) {