mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
Fix JSDoc.
This commit is contained in:
@@ -55,6 +55,7 @@ Guacamole.AudioChannel = function() {
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/**
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* When the next packet should play.
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* @private
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*/
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var next_packet_time = 0;
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@@ -92,6 +93,14 @@ if (window.webkitAudioContext) {
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Guacamole.AudioChannel.context = new webkitAudioContext();
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}
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/**
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* Returns a base timestamp which can be used for scheduling future audio
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* playback. Scheduling playback for the value returned by this function plus
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* N will cause the associated audio to be played back N milliseconds after
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* the function is called.
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*
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* @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
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*/
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Guacamole.AudioChannel.getTimestamp = function() {
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// If we have an audio context, use its timestamp
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@@ -124,6 +133,15 @@ Guacamole.AudioChannel.getTimestamp = function() {
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*/
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Guacamole.AudioChannel.Packet = function(mimetype, data) {
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/**
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* Schedules this packet for playback at the given time.
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*
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* @function
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* @param {Number} when The time this packet should be played, in
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* milliseconds.
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*/
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this.play = undefined; // Defined conditionally depending on support
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// If audio API available, use it.
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if (Guacamole.AudioChannel.context) {
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@@ -160,6 +178,7 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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source.noteOn(play_when / 1000);
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}
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/** @ignore */
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this.play = function(when) {
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play_when = when;
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@@ -185,9 +204,7 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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var audio = new Audio();
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audio.src = data_uri;
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/**
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* Plays the sound data contained by this packet immediately.
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*/
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/** @ignore */
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this.play = function(when) {
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// Calculate time until play
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@@ -61,7 +61,7 @@ Guacamole.Parser = function() {
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* element is available. After a full element is available, that element
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* is flushed into the element buffer.
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*
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* @priate
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* @private
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*/
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var buffer = "";
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@@ -69,7 +69,7 @@ Guacamole.Parser = function() {
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* Buffer of all received, complete elements. After an entire instruction
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* is read, this buffer is flushed, and a new instruction begins.
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*
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* @priate
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* @private
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*/
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var element_buffer = [];
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@@ -79,6 +79,13 @@ Guacamole.Parser = function() {
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// Where to start the next length search or the next element
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var start_index = 0;
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/**
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* Appends the given instruction data packet to the internal buffer of
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* this Guacamole.Parser, executing all completed instructions at
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* the beginning of this buffer, if any.
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*
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* @param {String} packet The instruction data to append.
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*/
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this.receive = function(packet) {
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// Truncate buffer as necessary
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@@ -1096,6 +1103,9 @@ Guacamole.Client = function(tunnel) {
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};
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/**
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* Sends a disconnect instruction to the server and closes the tunnel.
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*/
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this.disconnect = function() {
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// Only attempt disconnection not disconnected.
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@@ -1117,6 +1127,13 @@ Guacamole.Client = function(tunnel) {
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};
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/**
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* Connects the underlying tunnel of this Guacamole.Client, passing the
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* given arbitrary data to the tunnel during the connection process.
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*
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* @param data Arbitrary connection data to be sent to the underlying
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* tunnel during the connection process.
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*/
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this.connect = function(data) {
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setState(STATE_CONNECTING);
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@@ -1137,6 +1154,14 @@ Guacamole.Client = function(tunnel) {
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setState(STATE_WAITING);
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};
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/**
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* Sets the scale of the client display element such that it renders at
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* a relatively smaller or larger size, without affecting the true
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* resolution of the display.
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*
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* @param {Number} scale The scale to resize to, where 1.0 is normal
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* size (1:1 scale).
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*/
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this.scale = function(scale) {
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display.style.transform =
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@@ -1155,14 +1180,29 @@ Guacamole.Client = function(tunnel) {
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};
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/**
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* Returns the width of the display.
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*
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* @return {Number} The width of the display.
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*/
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this.getWidth = function() {
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return displayWidth;
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};
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/**
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* Returns the height of the display.
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*
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* @return {Number} The height of the display.
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*/
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this.getHeight = function() {
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return displayHeight;
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};
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/**
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* Returns the scale of the display.
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*
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* @return {Number} The scale of the display.
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*/
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this.getScale = function() {
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return displayScale;
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};
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@@ -1170,6 +1210,9 @@ Guacamole.Client = function(tunnel) {
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/**
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* Returns a canvas element containing the entire display, with all child
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* layers composited within.
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*
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* @return {HTMLCanvasElement} A new canvas element containing a copy of
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* the display.
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*/
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this.flatten = function() {
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@@ -1248,7 +1291,8 @@ Guacamole.Client.LayerContainer = function(width, height) {
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/**
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* Returns the Layer contained within this LayerContainer.
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* @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
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* @returns {Guacamole.Layer} The Layer contained within this
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* LayerContainer.
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*/
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this.getLayer = function() {
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return layer;
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@@ -1256,7 +1300,8 @@ Guacamole.Client.LayerContainer = function(width, height) {
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/**
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* Returns the element containing the Layer within this LayerContainer.
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* @returns {Element} The element containing the Layer within this LayerContainer.
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* @returns {Element} The element containing the Layer within this
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* LayerContainer.
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*/
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this.getElement = function() {
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return div;
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@@ -215,6 +215,7 @@ Guacamole.Keyboard = function(element) {
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/**
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* All keysyms which should not repeat when held down.
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* @private
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*/
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var no_repeat = {
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0xFFE1: true,
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@@ -253,17 +254,20 @@ Guacamole.Keyboard = function(element) {
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/**
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* The keysym associated with a given keycode when keydown fired.
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* @private
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*/
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var keydownChar = [];
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/**
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* Timeout before key repeat starts.
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* @private
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*/
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var key_repeat_timeout = null;
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/**
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* Interval which presses and releases the last key pressed while that
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* key is still being held down.
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* @private
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*/
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var key_repeat_interval = null;
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@@ -332,6 +336,7 @@ Guacamole.Keyboard = function(element) {
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* Marks a key as pressed, firing the keydown event if registered. Key
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* repeat for the pressed key will start after a delay if that key is
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* not a modifier.
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* @private
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*/
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function press_key(keysym) {
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@@ -369,6 +374,7 @@ Guacamole.Keyboard = function(element) {
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/**
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* Marks a key as released, firing the keyup event if registered.
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* @private
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*/
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function release_key(keysym) {
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@@ -436,6 +436,7 @@ Guacamole.HTTPTunnel = function(tunnelURL) {
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/**
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* Arbitrary integer, unique for each tunnel read request.
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* @private
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*/
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var request_id = 0;
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