Fix JSDoc.

This commit is contained in:
Michael Jumper
2012-12-01 20:57:59 -08:00
parent 4efc08e8ef
commit 0b88c48038
4 changed files with 76 additions and 7 deletions

View File

@@ -55,6 +55,7 @@ Guacamole.AudioChannel = function() {
/** /**
* When the next packet should play. * When the next packet should play.
* @private
*/ */
var next_packet_time = 0; var next_packet_time = 0;
@@ -92,6 +93,14 @@ if (window.webkitAudioContext) {
Guacamole.AudioChannel.context = new webkitAudioContext(); Guacamole.AudioChannel.context = new webkitAudioContext();
} }
/**
* Returns a base timestamp which can be used for scheduling future audio
* playback. Scheduling playback for the value returned by this function plus
* N will cause the associated audio to be played back N milliseconds after
* the function is called.
*
* @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
*/
Guacamole.AudioChannel.getTimestamp = function() { Guacamole.AudioChannel.getTimestamp = function() {
// If we have an audio context, use its timestamp // If we have an audio context, use its timestamp
@@ -124,6 +133,15 @@ Guacamole.AudioChannel.getTimestamp = function() {
*/ */
Guacamole.AudioChannel.Packet = function(mimetype, data) { Guacamole.AudioChannel.Packet = function(mimetype, data) {
/**
* Schedules this packet for playback at the given time.
*
* @function
* @param {Number} when The time this packet should be played, in
* milliseconds.
*/
this.play = undefined; // Defined conditionally depending on support
// If audio API available, use it. // If audio API available, use it.
if (Guacamole.AudioChannel.context) { if (Guacamole.AudioChannel.context) {
@@ -160,6 +178,7 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
source.noteOn(play_when / 1000); source.noteOn(play_when / 1000);
} }
/** @ignore */
this.play = function(when) { this.play = function(when) {
play_when = when; play_when = when;
@@ -185,9 +204,7 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
var audio = new Audio(); var audio = new Audio();
audio.src = data_uri; audio.src = data_uri;
/** /** @ignore */
* Plays the sound data contained by this packet immediately.
*/
this.play = function(when) { this.play = function(when) {
// Calculate time until play // Calculate time until play

View File

@@ -61,7 +61,7 @@ Guacamole.Parser = function() {
* element is available. After a full element is available, that element * element is available. After a full element is available, that element
* is flushed into the element buffer. * is flushed into the element buffer.
* *
* @priate * @private
*/ */
var buffer = ""; var buffer = "";
@@ -69,7 +69,7 @@ Guacamole.Parser = function() {
* Buffer of all received, complete elements. After an entire instruction * Buffer of all received, complete elements. After an entire instruction
* is read, this buffer is flushed, and a new instruction begins. * is read, this buffer is flushed, and a new instruction begins.
* *
* @priate * @private
*/ */
var element_buffer = []; var element_buffer = [];
@@ -79,6 +79,13 @@ Guacamole.Parser = function() {
// Where to start the next length search or the next element // Where to start the next length search or the next element
var start_index = 0; var start_index = 0;
/**
* Appends the given instruction data packet to the internal buffer of
* this Guacamole.Parser, executing all completed instructions at
* the beginning of this buffer, if any.
*
* @param {String} packet The instruction data to append.
*/
this.receive = function(packet) { this.receive = function(packet) {
// Truncate buffer as necessary // Truncate buffer as necessary
@@ -1096,6 +1103,9 @@ Guacamole.Client = function(tunnel) {
}; };
/**
* Sends a disconnect instruction to the server and closes the tunnel.
*/
this.disconnect = function() { this.disconnect = function() {
// Only attempt disconnection not disconnected. // Only attempt disconnection not disconnected.
@@ -1117,6 +1127,13 @@ Guacamole.Client = function(tunnel) {
}; };
/**
* Connects the underlying tunnel of this Guacamole.Client, passing the
* given arbitrary data to the tunnel during the connection process.
*
* @param data Arbitrary connection data to be sent to the underlying
* tunnel during the connection process.
*/
this.connect = function(data) { this.connect = function(data) {
setState(STATE_CONNECTING); setState(STATE_CONNECTING);
@@ -1137,6 +1154,14 @@ Guacamole.Client = function(tunnel) {
setState(STATE_WAITING); setState(STATE_WAITING);
}; };
/**
* Sets the scale of the client display element such that it renders at
* a relatively smaller or larger size, without affecting the true
* resolution of the display.
*
* @param {Number} scale The scale to resize to, where 1.0 is normal
* size (1:1 scale).
*/
this.scale = function(scale) { this.scale = function(scale) {
display.style.transform = display.style.transform =
@@ -1155,14 +1180,29 @@ Guacamole.Client = function(tunnel) {
}; };
/**
* Returns the width of the display.
*
* @return {Number} The width of the display.
*/
this.getWidth = function() { this.getWidth = function() {
return displayWidth; return displayWidth;
}; };
/**
* Returns the height of the display.
*
* @return {Number} The height of the display.
*/
this.getHeight = function() { this.getHeight = function() {
return displayHeight; return displayHeight;
}; };
/**
* Returns the scale of the display.
*
* @return {Number} The scale of the display.
*/
this.getScale = function() { this.getScale = function() {
return displayScale; return displayScale;
}; };
@@ -1170,6 +1210,9 @@ Guacamole.Client = function(tunnel) {
/** /**
* Returns a canvas element containing the entire display, with all child * Returns a canvas element containing the entire display, with all child
* layers composited within. * layers composited within.
*
* @return {HTMLCanvasElement} A new canvas element containing a copy of
* the display.
*/ */
this.flatten = function() { this.flatten = function() {
@@ -1248,7 +1291,8 @@ Guacamole.Client.LayerContainer = function(width, height) {
/** /**
* Returns the Layer contained within this LayerContainer. * Returns the Layer contained within this LayerContainer.
* @returns {Guacamole.Layer} The Layer contained within this LayerContainer. * @returns {Guacamole.Layer} The Layer contained within this
* LayerContainer.
*/ */
this.getLayer = function() { this.getLayer = function() {
return layer; return layer;
@@ -1256,7 +1300,8 @@ Guacamole.Client.LayerContainer = function(width, height) {
/** /**
* Returns the element containing the Layer within this LayerContainer. * Returns the element containing the Layer within this LayerContainer.
* @returns {Element} The element containing the Layer within this LayerContainer. * @returns {Element} The element containing the Layer within this
* LayerContainer.
*/ */
this.getElement = function() { this.getElement = function() {
return div; return div;

View File

@@ -215,6 +215,7 @@ Guacamole.Keyboard = function(element) {
/** /**
* All keysyms which should not repeat when held down. * All keysyms which should not repeat when held down.
* @private
*/ */
var no_repeat = { var no_repeat = {
0xFFE1: true, 0xFFE1: true,
@@ -253,17 +254,20 @@ Guacamole.Keyboard = function(element) {
/** /**
* The keysym associated with a given keycode when keydown fired. * The keysym associated with a given keycode when keydown fired.
* @private
*/ */
var keydownChar = []; var keydownChar = [];
/** /**
* Timeout before key repeat starts. * Timeout before key repeat starts.
* @private
*/ */
var key_repeat_timeout = null; var key_repeat_timeout = null;
/** /**
* Interval which presses and releases the last key pressed while that * Interval which presses and releases the last key pressed while that
* key is still being held down. * key is still being held down.
* @private
*/ */
var key_repeat_interval = null; var key_repeat_interval = null;
@@ -332,6 +336,7 @@ Guacamole.Keyboard = function(element) {
* Marks a key as pressed, firing the keydown event if registered. Key * Marks a key as pressed, firing the keydown event if registered. Key
* repeat for the pressed key will start after a delay if that key is * repeat for the pressed key will start after a delay if that key is
* not a modifier. * not a modifier.
* @private
*/ */
function press_key(keysym) { function press_key(keysym) {
@@ -369,6 +374,7 @@ Guacamole.Keyboard = function(element) {
/** /**
* Marks a key as released, firing the keyup event if registered. * Marks a key as released, firing the keyup event if registered.
* @private
*/ */
function release_key(keysym) { function release_key(keysym) {

View File

@@ -436,6 +436,7 @@ Guacamole.HTTPTunnel = function(tunnelURL) {
/** /**
* Arbitrary integer, unique for each tunnel read request. * Arbitrary integer, unique for each tunnel read request.
* @private
*/ */
var request_id = 0; var request_id = 0;