mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
GUACAMOLE-346: Merge Avoid blocking main thread when seeking.
This commit is contained in:
@@ -28,10 +28,19 @@
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<body>
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<!-- Guacamole recording player -->
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<div class="player">
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<div id="player">
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<!-- Player display -->
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<div id="display"></div>
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<div id="display">
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<div class="notification-container">
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<div class="seek-notification">
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<p>
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Seek in progress...
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<button id="cancel-seek">Cancel</button>
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</p>
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</div>
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</div>
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</div>
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<!-- Player controls -->
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<div class="controls">
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@@ -17,11 +17,46 @@
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* under the License.
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*/
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.player {
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#player {
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width: 640px;
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}
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.player .controls {
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#display {
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position: relative;
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}
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#player .notification-container {
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position: absolute;
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z-index: 1;
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top: 0;
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right: 0;
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left: 0;
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bottom: 0;
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}
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#player .seek-notification {
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color: white;
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background: rgba(0, 0, 0, 0.75);
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display: none; /* Initially hidden */
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width: 100%;
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height: 100%;
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}
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#player.seeking .seek-notification {
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display: table;
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}
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#player .seek-notification p {
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display: table-cell;
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text-align: center;
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vertical-align: middle;
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font-family: sans-serif;
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}
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#player .controls {
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width: 100%;
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@@ -52,11 +87,11 @@
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}
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.player .controls > * {
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#player .controls > * {
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margin: 0.25em;
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}
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.player .controls #position-slider {
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#player .controls #position-slider {
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-ms-flex: 1 1 auto;
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-moz-box-flex: 1;
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-webkit-box-flex: 1;
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@@ -64,16 +99,16 @@
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flex: 1 1 auto;
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}
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.player .controls #play-pause {
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#player .controls #play-pause {
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margin-left: 0;
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min-width: 5em;
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}
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.player .controls #position,
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.player .controls #duration {
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#player .controls #position,
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#player .controls #duration {
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font-family: monospace;
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}
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.player .controls #duration {
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#player .controls #duration {
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margin-right: 0;
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}
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@@ -27,6 +27,13 @@
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*/
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var RECORDING_URL = 'recording.guac';
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/**
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* The element representing the session recording player.
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*
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* @type Element
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*/
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var player = document.getElementById('player');
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/**
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* The element which will contain the recording display.
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*
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@@ -41,6 +48,13 @@
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*/
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var playPause = document.getElementById('play-pause');
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/**
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* Button for cancelling in-progress seek operations.
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*
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* @type Element
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*/
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var cancelSeek = document.getElementById('cancel-seek');
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/**
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* Text status display indicating the current playback position within the
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* recording.
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@@ -163,6 +177,13 @@
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recording.pause();
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};
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// Resume playback when cancel button is clicked
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cancelSeek.onclick = function cancelSeekOperation(e) {
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recording.play();
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player.className = '';
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e.stopPropagation();
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};
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// Fit display within containing div
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recordingDisplay.onresize = function displayResized(width, height) {
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@@ -189,7 +210,18 @@
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// Seek within recording if slider is moved
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positionSlider.onchange = function sliderPositionChanged() {
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recording.seek(positionSlider.value);
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// Request seek
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recording.seek(positionSlider.value, function seekComplete() {
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// Seek has completed
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player.className = '';
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});
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// Seek is in progress
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player.className = 'seeking';
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};
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})();
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@@ -60,6 +60,17 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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*/
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var KEYFRAME_TIME_INTERVAL = 5000;
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/**
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* The maximum amount of time to spend in any particular seek operation
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* before returning control to the main thread, in milliseconds. Seek
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* operations exceeding this amount of time will proceed asynchronously.
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*
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* @private
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* @constant
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* @type {Number}
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*/
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var MAXIMUM_SEEK_TIME = 5;
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/**
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* All frames parsed from the provided tunnel.
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*
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@@ -141,14 +152,14 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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var startRealTimestamp = null;
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/**
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* The ID of the timeout which will play the next frame, if playback is in
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* progress. If playback is not in progress, the ID stored here (if any)
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* will not be valid.
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* The ID of the timeout which will continue the in-progress seek
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* operation. If no seek operation is in progress, the ID stored here (if
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* any) will not be valid.
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*
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* @private
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* @type {Number}
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*/
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var playbackTimeout = null;
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var seekTimeout = null;
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// Start playback client connected
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playbackClient.connect();
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@@ -294,50 +305,96 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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/**
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* Moves the playback position to the given frame, resetting the state of
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* the playback client and replaying frames as necessary.
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* the playback client and replaying frames as necessary. The seek
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* operation will proceed asynchronously. If a seek operation is already in
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* progress, that seek is first aborted. The progress of the seek operation
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* can be observed through the onseek handler and the provided callback.
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*
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* @private
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* @param {Number} index
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* The index of the frame which should become the new playback
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* position.
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*
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* @param {function} callback
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* The callback to invoke once the seek operation has completed.
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*
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* @param {Number} [delay=0]
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* The number of milliseconds that the seek operation should be
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* scheduled to take.
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*/
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var seekToFrame = function seekToFrame(index) {
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var seekToFrame = function seekToFrame(index, callback, delay) {
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var startIndex;
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// Abort any in-progress seek
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abortSeek();
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// Back up until startIndex represents current state
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for (startIndex = index; startIndex >= 0; startIndex--) {
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// Replay frames asynchronously
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seekTimeout = window.setTimeout(function continueSeek() {
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var frame = frames[startIndex];
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var startIndex;
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// If we've reached the current frame, startIndex represents
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// current state by definition
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if (startIndex === currentFrame)
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break;
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// Back up until startIndex represents current state
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for (startIndex = index; startIndex >= 0; startIndex--) {
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var frame = frames[startIndex];
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// If we've reached the current frame, startIndex represents
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// current state by definition
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if (startIndex === currentFrame)
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break;
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// If frame has associated absolute state, make that frame the
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// current state
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if (frame.clientState) {
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playbackClient.importState(frame.clientState);
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break;
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}
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// If frame has associated absolute state, make that frame the
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// current state
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if (frame.clientState) {
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playbackClient.importState(frame.clientState);
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break;
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}
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}
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// Advance to frame index after current state
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startIndex++;
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// Advance to frame index after current state
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startIndex++;
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var startTime = new Date().getTime();
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// Replay any applicable incremental frames
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for (; startIndex <= index; startIndex++)
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replayFrame(startIndex);
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// Replay any applicable incremental frames
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for (; startIndex <= index; startIndex++) {
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// Current frame is now at requested index
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currentFrame = index;
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// Stop seeking if the operation is taking too long
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var currentTime = new Date().getTime();
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if (currentTime - startTime >= MAXIMUM_SEEK_TIME)
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break;
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// Notify of changes in position
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if (recording.onseek)
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recording.onseek(recording.getPosition());
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replayFrame(startIndex);
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}
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// Current frame is now at requested index
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currentFrame = startIndex - 1;
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// Notify of changes in position
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if (recording.onseek)
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recording.onseek(recording.getPosition());
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// If the seek operation has not yet completed, schedule continuation
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if (currentFrame !== index)
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seekToFrame(index, callback,
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Math.max(delay - (new Date().getTime() - startTime), 0));
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// Notify that the requested seek has completed
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else
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callback();
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}, delay || 0);
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};
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/**
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* Aborts the seek operation currently in progress, if any. If no seek
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* operation is in progress, this function has no effect.
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*
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* @private
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*/
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var abortSeek = function abortSeek() {
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window.clearTimeout(seekTimeout);
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};
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/**
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@@ -349,9 +406,6 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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*/
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var continuePlayback = function continuePlayback() {
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// Advance to next frame
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seekToFrame(currentFrame + 1);
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// If frames remain after advancing, schedule next frame
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if (currentFrame + 1 < frames.length) {
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@@ -367,7 +421,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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var delay = Math.max(nextRealTimestamp - new Date().getTime(), 0);
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// Advance to next frame after enough time has elapsed
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playbackTimeout = window.setTimeout(function frameDelayElapsed() {
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seekToFrame(currentFrame + 1, function frameDelayElapsed() {
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continuePlayback();
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}, delay);
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@@ -502,7 +556,9 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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* until no further frames exist. Playback is initially paused when a
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* Guacamole.SessionRecording is created, and must be explicitly started
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* through a call to this function. If playback is already in progress,
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* this function has no effect.
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* this function has no effect. If a seek operation is in progress,
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* playback resumes at the current position, and the seek is aborted as if
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* completed.
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*/
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this.play = function play() {
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@@ -531,12 +587,17 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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* Seeks to the given position within the recording. If the recording is
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* currently being played back, playback will continue after the seek is
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* performed. If the recording is currently paused, playback will be
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* paused after the seek is performed.
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* paused after the seek is performed. If a seek operation is already in
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* progress, that seek is first aborted. The seek operation will proceed
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* asynchronously.
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*
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* @param {Number} position
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* The position within the recording to seek to, in milliseconds.
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*
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* @param {function} [callback]
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* The callback to invoke once the seek operation has completed.
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*/
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this.seek = function seek(position) {
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this.seek = function seek(position, callback) {
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// Do not seek if no frames exist
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if (frames.length === 0)
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@@ -547,22 +608,32 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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recording.pause();
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// Perform seek
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seekToFrame(findFrame(0, frames.length - 1, position));
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seekToFrame(findFrame(0, frames.length - 1, position), function restorePlaybackState() {
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// Restore playback state
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if (originallyPlaying)
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recording.play();
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// Restore playback state
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if (originallyPlaying)
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recording.play();
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// Notify that seek has completed
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if (callback)
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callback();
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});
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};
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/**
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* Pauses playback of the recording, if playback is currently in progress.
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* If playback is not in progress, this function has no effect. Playback is
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* initially paused when a Guacamole.SessionRecording is created, and must
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* be explicitly started through a call to play().
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* If playback is not in progress, this function has no effect. If a seek
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* operation is in progress, the seek is aborted. Playback is initially
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* paused when a Guacamole.SessionRecording is created, and must be
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* explicitly started through a call to play().
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*/
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this.pause = function pause() {
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// Abort any in-progress seek / playback
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abortSeek();
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// Stop playback only if playback is in progress
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if (recording.isPlaying()) {
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@@ -570,8 +641,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
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if (recording.onpause)
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recording.onpause();
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// Stop playback
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window.clearTimeout(playbackTimeout);
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// Playback is stopped
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startVideoTimestamp = null;
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startRealTimestamp = null;
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Reference in New Issue
Block a user