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https://github.com/gyurix1968/guacamole-client.git
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Stubbed out Guacamole.Mouse.Touchscreen.
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@@ -262,7 +262,7 @@ Guacamole.Mouse = function(element) {
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/**
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/**
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* Provides cross-browser touch event translation for a given element.
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* Provides cross-browser relative touch event translation for a given element.
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*
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*
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* Touch events are translated into mouse events as if the touches occurred
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* Touch events are translated into mouse events as if the touches occurred
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* on a touchpad (drag to push the mouse pointer, tap to click).
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* on a touchpad (drag to push the mouse pointer, tap to click).
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@@ -530,6 +530,104 @@ Guacamole.Mouse.Touchpad = function(element) {
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};
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};
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/**
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* Provides cross-browser absolute touch event translation for a given element.
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*
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* Touch events are translated into mouse events as if the touches occurred
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* on a touchscreen (tapping anywhere on the screen clicks at that point,
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* long-press to right-click).
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*
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* @constructor
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* @param {Element} element The Element to use to provide touch events.
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*/
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Guacamole.Mouse.Touchscreen = function(element) {
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/**
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* Reference to this Guacamole.Mouse.Touchscreen.
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* @private
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*/
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var guac_touchscreen = this;
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/**
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* The distance a two-finger touch must move per scrollwheel event, in
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* pixels.
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*/
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this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
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/**
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* The current mouse state. The properties of this state are updated when
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* mouse events fire. This state object is also passed in as a parameter to
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* the handler of any mouse events.
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*
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* @type Guacamole.Mouse.State
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*/
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this.currentState = new Guacamole.Mouse.State(
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0, 0,
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false, false, false, false, false
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);
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/**
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* Fired whenever a mouse button is effectively pressed. This can happen
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* as part of a "mousedown" gesture initiated by the user by pressing one
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* finger over the touchscreen element, as part of a "scroll" gesture
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* initiated by dragging two fingers up or down, etc.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousedown = null;
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/**
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* Fired whenever a mouse button is effectively released. This can happen
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* as part of a "mouseup" gesture initiated by the user by removing the
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* finger pressed against the touchscreen element, or as part of a "scroll"
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* gesture initiated by dragging two fingers up or down, etc.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmouseup = null;
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/**
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* Fired whenever the user moves the mouse by dragging their finger over
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* the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
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* dragging a finger over the touchscreen element will always cause
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* the mouse button to be effectively down, as if clicking-and-dragging.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousemove = null;
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element.addEventListener("touchend", function(e) {
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e.stopPropagation();
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e.preventDefault();
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// TODO: STUB
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}, false);
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element.addEventListener("touchstart", function(e) {
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e.stopPropagation();
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e.preventDefault();
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// TODO: STUB
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}, false);
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element.addEventListener("touchmove", function(e) {
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e.stopPropagation();
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e.preventDefault();
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// TODO: STUB
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}, false);
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};
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/**
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/**
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* Simple container for properties describing the state of a mouse.
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* Simple container for properties describing the state of a mouse.
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*
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*
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