Stubbed out Guacamole.Mouse.Touchscreen.

This commit is contained in:
Michael Jumper
2012-05-22 01:39:53 -07:00
parent 6800bd7329
commit 1c363ec37b

View File

@@ -262,7 +262,7 @@ Guacamole.Mouse = function(element) {
/**
* Provides cross-browser touch event translation for a given element.
* Provides cross-browser relative touch event translation for a given element.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchpad (drag to push the mouse pointer, tap to click).
@@ -530,6 +530,104 @@ Guacamole.Mouse.Touchpad = function(element) {
};
/**
* Provides cross-browser absolute touch event translation for a given element.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchscreen (tapping anywhere on the screen clicks at that point,
* long-press to right-click).
*
* @constructor
* @param {Element} element The Element to use to provide touch events.
*/
Guacamole.Mouse.Touchscreen = function(element) {
/**
* Reference to this Guacamole.Mouse.Touchscreen.
* @private
*/
var guac_touchscreen = this;
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*/
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The current mouse state. The properties of this state are updated when
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type Guacamole.Mouse.State
*/
this.currentState = new Guacamole.Mouse.State(
0, 0,
false, false, false, false, false
);
/**
* Fired whenever a mouse button is effectively pressed. This can happen
* as part of a "mousedown" gesture initiated by the user by pressing one
* finger over the touchscreen element, as part of a "scroll" gesture
* initiated by dragging two fingers up or down, etc.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmousedown = null;
/**
* Fired whenever a mouse button is effectively released. This can happen
* as part of a "mouseup" gesture initiated by the user by removing the
* finger pressed against the touchscreen element, or as part of a "scroll"
* gesture initiated by dragging two fingers up or down, etc.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmouseup = null;
/**
* Fired whenever the user moves the mouse by dragging their finger over
* the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
* dragging a finger over the touchscreen element will always cause
* the mouse button to be effectively down, as if clicking-and-dragging.
*
* @event
* @param {Guacamole.Mouse.State} state The current mouse state.
*/
this.onmousemove = null;
element.addEventListener("touchend", function(e) {
e.stopPropagation();
e.preventDefault();
// TODO: STUB
}, false);
element.addEventListener("touchstart", function(e) {
e.stopPropagation();
e.preventDefault();
// TODO: STUB
}, false);
element.addEventListener("touchmove", function(e) {
e.stopPropagation();
e.preventDefault();
// TODO: STUB
}, false);
};
/**
* Simple container for properties describing the state of a mouse.
*