Add guacamole-example, modified to work with 0.8.*

This commit is contained in:
Michael Jumper
2013-07-02 10:13:17 -07:00
parent 8176d4309c
commit 202fbc8b79
9 changed files with 984 additions and 0 deletions

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<!DOCTYPE HTML>
<!--
Guacamole - Clientless Remote Desktop
Copyright (C) 2010 Michael Jumper
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<html>
<head>
<link rel="stylesheet" type="text/css" href="guacamole.css"/>
<title>Guacamole (EXAMPLE)</title>
</head>
<body>
<!-- Display -->
<div id="display"></div>
<!-- Input abstractions -->
<script type="text/javascript"
src="guacamole-common-js/keyboard.js"></script>
<script type="text/javascript"
src="guacamole-common-js/mouse.js"></script>
<!-- Client core scripts -->
<script type="text/javascript"
src="guacamole-common-js/layer.js"></script>
<script type="text/javascript"
src="guacamole-common-js/tunnel.js"></script>
<script type="text/javascript"
src="guacamole-common-js/guacamole.js"></script>
<!-- Init -->
<script type="text/javascript"> /* <![CDATA[ */
// Get display div from document
var display = document.getElementById("display");
// Instantiate client, using an HTTP tunnel for communications.
var guac = new Guacamole.Client(
new Guacamole.HTTPTunnel("tunnel")
);
// Add client to display div
display.appendChild(guac.getDisplay());
// Error handler
guac.onerror = function(error) {
alert(error);
};
// Connect
guac.connect();
// Disconnect on close
window.onunload = function() {
guac.disconnect();
}
// Mouse
var mouse = new Guacamole.Mouse(guac.getDisplay());
mouse.onmousedown =
mouse.onmouseup =
mouse.onmousemove = function(mouseState) {
guac.sendMouseState(mouseState);
};
// Keyboard
var keyboard = new Guacamole.Keyboard(document);
keyboard.onkeydown = function (keysym) {
guac.sendKeyEvent(1, keysym);
};
keyboard.onkeyup = function (keysym) {
guac.sendKeyEvent(0, keysym);
};
/* ]]> */ </script>
</body>
</html>