mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-12 07:57:41 +00:00
Fix jsdoc, add missing documentation.
This commit is contained in:
@@ -35,7 +35,10 @@
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*
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* ***** END LICENSE BLOCK ***** */
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// Guacamole namespace
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/**
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* Namespace for all Guacamole JavaScript objects.
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* @namespace
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*/
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var Guacamole = Guacamole || {};
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/**
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@@ -50,24 +53,48 @@ Guacamole.OnScreenKeyboard = function(url) {
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var on_screen_keyboard = this;
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/**
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* State of all modifiers. This is the bitwise OR of all active modifier
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* values.
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*
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* @private
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*/
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var modifiers = 0;
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var scaledElements = [];
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var modifiers = {};
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var currentModifier = 1;
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// Function for adding a class to an element
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/**
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* Adds a class to an element.
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*
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* @private
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* @function
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* @param {Element} element The element to add a class to.
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* @param {String} classname The name of the class to add.
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*/
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var addClass;
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// Function for removing a class from an element
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/**
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* Removes a class from an element.
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*
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* @private
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* @function
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* @param {Element} element The element to remove a class from.
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* @param {String} classname The name of the class to remove.
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*/
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var removeClass;
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// If Node.classList is supported, implement addClass/removeClass using that
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if (Node.classList) {
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/** @ignore */
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addClass = function(element, classname) {
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element.classList.add(classname);
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};
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/** @ignore */
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removeClass = function(element, classname) {
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element.classList.remove(classname);
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};
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@@ -77,6 +104,7 @@ Guacamole.OnScreenKeyboard = function(url) {
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// Otherwise, implement own
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else {
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/** @ignore */
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addClass = function(element, classname) {
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// Simply add new class
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@@ -84,6 +112,7 @@ Guacamole.OnScreenKeyboard = function(url) {
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};
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/** @ignore */
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removeClass = function(element, classname) {
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// Filter out classes with given name
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@@ -315,7 +344,7 @@ Guacamole.OnScreenKeyboard = function(url) {
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addClass(key_element, "guac-keyboard-pressed");
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// Get current cap based on modifier state
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var cap = key.getCap(on_screen_keyboard.modifiers);
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var cap = key.getCap(modifiers);
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// Update modifier state
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if (cap.modifier) {
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@@ -325,10 +354,10 @@ Guacamole.OnScreenKeyboard = function(url) {
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var modifierFlag = getModifier(cap.modifier);
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// Toggle modifier state
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on_screen_keyboard.modifiers ^= modifierFlag;
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modifiers ^= modifierFlag;
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// Activate modifier if pressed
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if (on_screen_keyboard.modifiers & modifierFlag) {
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if (modifiers & modifierFlag) {
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addClass(keyboard, modifierClass);
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@@ -370,7 +399,7 @@ Guacamole.OnScreenKeyboard = function(url) {
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if (key.pressed) {
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// Get current cap based on modifier state
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var cap = key.getCap(on_screen_keyboard.modifiers);
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var cap = key.getCap(modifiers);
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removeClass(key_element, "guac-keyboard-pressed");
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@@ -458,17 +487,37 @@ Guacamole.OnScreenKeyboard = function(url) {
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};
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/**
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* State of all modifiers.
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* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
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*
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* @event
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* @param {Number} keysym The keysym of the key being pressed.
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*/
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this.modifiers = 0;
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this.onkeydown = null;
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/**
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* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
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*
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* @event
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* @param {Number} keysym The keysym of the key being released.
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*/
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this.onkeyup = null;
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/**
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* Returns the element containing the entire on-screen keyboard.
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* @returns {Element} The element containing the entire on-screen keyboard.
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*/
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this.getElement = function() {
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return keyboard;
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};
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/**
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* Resizes all elements within this Guacamole.OnScreenKeyboard such that
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* the width is close to but does not exceed the specified width. The
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* height of the keyboard is determined based on the width.
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*
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* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
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* to, in pixels.
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*/
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this.resize = function(width) {
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// Get pixel size of a unit
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@@ -484,6 +533,15 @@ Guacamole.OnScreenKeyboard = function(url) {
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};
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/**
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* Basic representation of a single key of a keyboard. Each key has a set of
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* caps associated with tuples of modifiers. The cap determins what happens
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* when a key is pressed, while it is the state of modifier keys that determines
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* what cap is in effect on any particular key.
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*
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* @constructor
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*/
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Guacamole.OnScreenKeyboard.Key = function() {
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var key = this;
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@@ -516,8 +574,20 @@ Guacamole.OnScreenKeyboard.Key = function() {
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return key.caps[modifier & key.modifierMask];
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};
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}
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};
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/**
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* Basic representation of a cap of a key. The cap is the visible part of a key
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* and determines the active behavior of a key when pressed. The state of all
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* modifiers on the keyboard determines the active cap for all keys, thus
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* each cap is associated with a set of modifiers.
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*
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* @constructor
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* @param {String} text The text to be displayed within this cap.
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* @param {Number} keysym The keysym this cap sends when its associated key is
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* pressed or released.
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* @param {String} modifier The modifier represented by this cap.
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*/
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Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
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/**
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@@ -538,4 +608,4 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
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// Set modifier if provided
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if (modifier) this.modifier = modifier;
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}
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};
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