Fix jsdoc, add missing documentation.

This commit is contained in:
Michael Jumper
2012-08-11 12:52:30 -07:00
parent d5e1b88cdc
commit 21fb1e92bb
6 changed files with 202 additions and 48 deletions

View File

@@ -35,7 +35,10 @@
*
* ***** END LICENSE BLOCK ***** */
// Guacamole namespace
/**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {};
/**
@@ -50,24 +53,48 @@ Guacamole.OnScreenKeyboard = function(url) {
var on_screen_keyboard = this;
/**
* State of all modifiers. This is the bitwise OR of all active modifier
* values.
*
* @private
*/
var modifiers = 0;
var scaledElements = [];
var modifiers = {};
var currentModifier = 1;
// Function for adding a class to an element
/**
* Adds a class to an element.
*
* @private
* @function
* @param {Element} element The element to add a class to.
* @param {String} classname The name of the class to add.
*/
var addClass;
// Function for removing a class from an element
/**
* Removes a class from an element.
*
* @private
* @function
* @param {Element} element The element to remove a class from.
* @param {String} classname The name of the class to remove.
*/
var removeClass;
// If Node.classList is supported, implement addClass/removeClass using that
if (Node.classList) {
/** @ignore */
addClass = function(element, classname) {
element.classList.add(classname);
};
/** @ignore */
removeClass = function(element, classname) {
element.classList.remove(classname);
};
@@ -77,6 +104,7 @@ Guacamole.OnScreenKeyboard = function(url) {
// Otherwise, implement own
else {
/** @ignore */
addClass = function(element, classname) {
// Simply add new class
@@ -84,6 +112,7 @@ Guacamole.OnScreenKeyboard = function(url) {
};
/** @ignore */
removeClass = function(element, classname) {
// Filter out classes with given name
@@ -315,7 +344,7 @@ Guacamole.OnScreenKeyboard = function(url) {
addClass(key_element, "guac-keyboard-pressed");
// Get current cap based on modifier state
var cap = key.getCap(on_screen_keyboard.modifiers);
var cap = key.getCap(modifiers);
// Update modifier state
if (cap.modifier) {
@@ -325,10 +354,10 @@ Guacamole.OnScreenKeyboard = function(url) {
var modifierFlag = getModifier(cap.modifier);
// Toggle modifier state
on_screen_keyboard.modifiers ^= modifierFlag;
modifiers ^= modifierFlag;
// Activate modifier if pressed
if (on_screen_keyboard.modifiers & modifierFlag) {
if (modifiers & modifierFlag) {
addClass(keyboard, modifierClass);
@@ -370,7 +399,7 @@ Guacamole.OnScreenKeyboard = function(url) {
if (key.pressed) {
// Get current cap based on modifier state
var cap = key.getCap(on_screen_keyboard.modifiers);
var cap = key.getCap(modifiers);
removeClass(key_element, "guac-keyboard-pressed");
@@ -458,17 +487,37 @@ Guacamole.OnScreenKeyboard = function(url) {
};
/**
* State of all modifiers.
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
*/
this.modifiers = 0;
this.onkeydown = null;
/**
* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being released.
*/
this.onkeyup = null;
/**
* Returns the element containing the entire on-screen keyboard.
* @returns {Element} The element containing the entire on-screen keyboard.
*/
this.getElement = function() {
return keyboard;
};
/**
* Resizes all elements within this Guacamole.OnScreenKeyboard such that
* the width is close to but does not exceed the specified width. The
* height of the keyboard is determined based on the width.
*
* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
* to, in pixels.
*/
this.resize = function(width) {
// Get pixel size of a unit
@@ -484,6 +533,15 @@ Guacamole.OnScreenKeyboard = function(url) {
};
/**
* Basic representation of a single key of a keyboard. Each key has a set of
* caps associated with tuples of modifiers. The cap determins what happens
* when a key is pressed, while it is the state of modifier keys that determines
* what cap is in effect on any particular key.
*
* @constructor
*/
Guacamole.OnScreenKeyboard.Key = function() {
var key = this;
@@ -516,8 +574,20 @@ Guacamole.OnScreenKeyboard.Key = function() {
return key.caps[modifier & key.modifierMask];
};
}
};
/**
* Basic representation of a cap of a key. The cap is the visible part of a key
* and determines the active behavior of a key when pressed. The state of all
* modifiers on the keyboard determines the active cap for all keys, thus
* each cap is associated with a set of modifiers.
*
* @constructor
* @param {String} text The text to be displayed within this cap.
* @param {Number} keysym The keysym this cap sends when its associated key is
* pressed or released.
* @param {String} modifier The modifier represented by this cap.
*/
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
/**
@@ -538,4 +608,4 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
// Set modifier if provided
if (modifier) this.modifier = modifier;
}
};