Fix jsdoc, add missing documentation.

This commit is contained in:
Michael Jumper
2012-08-11 12:52:30 -07:00
parent d5e1b88cdc
commit 21fb1e92bb
6 changed files with 202 additions and 48 deletions

View File

@@ -36,7 +36,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
@@ -71,6 +74,7 @@ Guacamole.Client = function(tunnel) {
/** /**
* Translation from Guacamole protocol line caps to Layer line caps. * Translation from Guacamole protocol line caps to Layer line caps.
* @private
*/ */
var lineCap = { var lineCap = {
0: "butt", 0: "butt",
@@ -80,6 +84,7 @@ Guacamole.Client = function(tunnel) {
/** /**
* Translation from Guacamole protocol line caps to Layer line caps. * Translation from Guacamole protocol line caps to Layer line caps.
* @private
*/ */
var lineJoin = { var lineJoin = {
0: "bevel", 0: "bevel",
@@ -175,11 +180,27 @@ Guacamole.Client = function(tunnel) {
} }
guac_client.getDisplay = function() { /**
* Returns an element containing the display of this Guacamole.Client.
* Adding the element returned by this function to an element in the body
* of a document will cause the client's display to be visible.
*
* @return {Element} An element containing ths display of this
* Guacamole.Client.
*/
this.getDisplay = function() {
return bounds; return bounds;
}; };
guac_client.sendKeyEvent = function(pressed, keysym) { /**
* Sends a key event having the given properties as if the user
* pressed or released a key.
*
* @param {Boolean} pressed Whether the key is pressed (true) or released
* (false).
* @param {Number} keysym The keysym of the key being pressed or released.
*/
this.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected // Do not send requests if not connected
if (!isConnected()) if (!isConnected())
return; return;
@@ -187,7 +208,14 @@ Guacamole.Client = function(tunnel) {
tunnel.sendMessage("key", keysym, pressed); tunnel.sendMessage("key", keysym, pressed);
}; };
guac_client.sendMouseState = function(mouseState) { /**
* Sends a mouse event having the properties provided by the given mouse
* state.
*
* @param {Guacamole.Mouse.State} mouseState The state of the mouse to send
* in the mouse event.
*/
this.sendMouseState = function(mouseState) {
// Do not send requests if not connected // Do not send requests if not connected
if (!isConnected()) if (!isConnected())
@@ -211,7 +239,12 @@ Guacamole.Client = function(tunnel) {
tunnel.sendMessage("mouse", Math.floor(mouseState.x), Math.floor(mouseState.y), buttonMask); tunnel.sendMessage("mouse", Math.floor(mouseState.x), Math.floor(mouseState.y), buttonMask);
}; };
guac_client.setClipboard = function(data) { /**
* Sets the clipboard of the remote client to the given text data.
*
* @param {String} data The data to send as the clipboard contents.
*/
this.setClipboard = function(data) {
// Do not send requests if not connected // Do not send requests if not connected
if (!isConnected()) if (!isConnected())
@@ -220,11 +253,38 @@ Guacamole.Client = function(tunnel) {
tunnel.sendMessage("clipboard", data); tunnel.sendMessage("clipboard", data);
}; };
// Handlers /**
guac_client.onstatechange = null; * Fired whenever the state of this Guacamole.Client changes.
guac_client.onname = null; *
guac_client.onerror = null; * @event
guac_client.onclipboard = null; * @param {Number} state The new state of the client.
*/
this.onstatechange = null;
/**
* Fired when the remote client sends a name update.
*
* @event
* @param {String} name The new name of this client.
*/
this.onname = null;
/**
* Fired when an error is reported by the remote client, and the connection
* is being closed.
*
* @event
* @param {String} error A human-readable description of the error.
*/
this.onerror = null;
/**
* Fired when the clipboard of the remote client is changing.
*
* @event
* @param {String} data The new text data of the remote clipboard.
*/
this.onclipboard = null;
// Layers // Layers
function getBufferLayer(index) { function getBufferLayer(index) {
@@ -281,6 +341,7 @@ Guacamole.Client = function(tunnel) {
/** /**
* Handlers for all defined layer properties. * Handlers for all defined layer properties.
* @private
*/ */
var layerPropertyHandlers = { var layerPropertyHandlers = {
@@ -293,6 +354,7 @@ Guacamole.Client = function(tunnel) {
/** /**
* Handlers for all instruction opcodes receivable by a Guacamole protocol * Handlers for all instruction opcodes receivable by a Guacamole protocol
* client. * client.
* @private
*/ */
var instructionHandlers = { var instructionHandlers = {
@@ -793,7 +855,7 @@ Guacamole.Client = function(tunnel) {
}; };
guac_client.disconnect = function() { this.disconnect = function() {
// Only attempt disconnection not disconnected. // Only attempt disconnection not disconnected.
if (currentState != STATE_DISCONNECTED if (currentState != STATE_DISCONNECTED
@@ -814,7 +876,7 @@ Guacamole.Client = function(tunnel) {
}; };
guac_client.connect = function(data) { this.connect = function(data) {
setState(STATE_CONNECTING); setState(STATE_CONNECTING);
@@ -834,7 +896,7 @@ Guacamole.Client = function(tunnel) {
setState(STATE_WAITING); setState(STATE_WAITING);
}; };
guac_client.scale = function(scale) { this.scale = function(scale) {
display.style.transform = display.style.transform =
display.style.WebkitTransform = display.style.WebkitTransform =
@@ -852,7 +914,7 @@ Guacamole.Client = function(tunnel) {
}; };
guac_client.getScale = function() { this.getScale = function() {
return displayScale; return displayScale;
}; };
@@ -901,7 +963,7 @@ Guacamole.Client.LayerContainer = function(width, height) {
* @param {Number} width The new width to assign to this Layer. * @param {Number} width The new width to assign to this Layer.
* @param {Number} height The new height to assign to this Layer. * @param {Number} height The new height to assign to this Layer.
*/ */
layer_container.resize = function(width, height) { this.resize = function(width, height) {
// Resize layer // Resize layer
layer.resize(width, height); layer.resize(width, height);
@@ -916,7 +978,7 @@ Guacamole.Client.LayerContainer = function(width, height) {
* Returns the Layer contained within this LayerContainer. * Returns the Layer contained within this LayerContainer.
* @returns {Guacamole.Layer} The Layer contained within this LayerContainer. * @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
*/ */
layer_container.getLayer = function() { this.getLayer = function() {
return layer; return layer;
}; };
@@ -924,17 +986,19 @@ Guacamole.Client.LayerContainer = function(width, height) {
* Returns the element containing the Layer within this LayerContainer. * Returns the element containing the Layer within this LayerContainer.
* @returns {Element} The element containing the Layer within this LayerContainer. * @returns {Element} The element containing the Layer within this LayerContainer.
*/ */
layer_container.getElement = function() { this.getElement = function() {
return div; return div;
}; };
/** /**
* The translation component of this LayerContainer's transform. * The translation component of this LayerContainer's transform.
* @private
*/ */
var translate = "translate(0px, 0px)"; // (0, 0) var translate = "translate(0px, 0px)"; // (0, 0)
/** /**
* The arbitrary matrix component of this LayerContainer's transform. * The arbitrary matrix component of this LayerContainer's transform.
* @private
*/ */
var matrix = "matrix(1, 0, 0, 1, 0, 0)"; // Identity var matrix = "matrix(1, 0, 0, 1, 0, 0)"; // Identity
@@ -945,7 +1009,7 @@ Guacamole.Client.LayerContainer = function(width, height) {
* @param {Number} x The X coordinate to move to. * @param {Number} x The X coordinate to move to.
* @param {Number} y The Y coordinate to move to. * @param {Number} y The Y coordinate to move to.
*/ */
layer_container.translate = function(x, y) { this.translate = function(x, y) {
// Generate translation // Generate translation
translate = "translate(" translate = "translate("
@@ -974,7 +1038,7 @@ Guacamole.Client.LayerContainer = function(width, height) {
* @param {Number} e The fifth value in the affine transform's matrix. * @param {Number} e The fifth value in the affine transform's matrix.
* @param {Number} f The sixth value in the affine transform's matrix. * @param {Number} f The sixth value in the affine transform's matrix.
*/ */
layer_container.transform = function(a, b, c, d, e, f) { this.transform = function(a, b, c, d, e, f) {
// Generate matrix transformation // Generate matrix transformation
matrix = matrix =

View File

@@ -35,7 +35,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
/** /**
@@ -60,9 +63,6 @@ Guacamole.Keyboard = function(element) {
* *
* @event * @event
* @param {Number} keysym The keysym of the key being pressed. * @param {Number} keysym The keysym of the key being pressed.
* @returns {Boolean} true if the originating event of this keypress should
* be allowed through to the browser, false or undefined
* otherwise.
*/ */
this.onkeydown = null; this.onkeydown = null;
@@ -72,9 +72,6 @@ Guacamole.Keyboard = function(element) {
* *
* @event * @event
* @param {Number} keysym The keysym of the key being released. * @param {Number} keysym The keysym of the key being released.
* @returns {Boolean} true if the originating event of this key release
* should be allowed through to the browser, false or
* undefined otherwise.
*/ */
this.onkeyup = null; this.onkeyup = null;
@@ -336,9 +333,7 @@ Guacamole.Keyboard = function(element) {
// Send key event // Send key event
if (keysym != null && guac_keyboard.onkeydown) if (keysym != null && guac_keyboard.onkeydown)
return guac_keyboard.onkeydown(keysym) != false; guac_keyboard.onkeydown(keysym);
return true;
} }
@@ -350,9 +345,7 @@ Guacamole.Keyboard = function(element) {
// Send key event // Send key event
if (keysym != null && guac_keyboard.onkeyup) if (keysym != null && guac_keyboard.onkeyup)
return guac_keyboard.onkeyup(keysym) != false; guac_keyboard.onkeyup(keysym);
return true;
} }

View File

@@ -35,7 +35,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
/** /**
@@ -85,6 +88,7 @@ Guacamole.Layer = function(width, height) {
/** /**
* Whether a new path should be started with the next path drawing * Whether a new path should be started with the next path drawing
* operations. * operations.
* @private
*/ */
var pathClosed = true; var pathClosed = true;
@@ -94,6 +98,8 @@ Guacamole.Layer = function(width, height) {
* Note that there will ALWAYS be one element on the stack, but that * Note that there will ALWAYS be one element on the stack, but that
* element is not exposed. It is only used to reset the layer to its * element is not exposed. It is only used to reset the layer to its
* initial state. * initial state.
*
* @private
*/ */
var stackSize = 0; var stackSize = 0;
@@ -323,6 +329,7 @@ Guacamole.Layer = function(width, height) {
* as whether the task is blocked depends completely on whether the * as whether the task is blocked depends completely on whether the
* other layer is currently ready. * other layer is currently ready.
* *
* @private
* @param {Guacamole.Layer} otherLayer The other layer which must be blocked * @param {Guacamole.Layer} otherLayer The other layer which must be blocked
* until this task completes. * until this task completes.
* @param {function} handler The function to call when possible. * @param {function} handler The function to call when possible.

View File

@@ -35,7 +35,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
/** /**
@@ -103,6 +106,7 @@ Guacamole.Mouse = function(element) {
/** /**
* Counter of mouse events to ignore. This decremented by mousemove, and * Counter of mouse events to ignore. This decremented by mousemove, and
* while non-zero, mouse events will have no effect. * while non-zero, mouse events will have no effect.
* @private
*/ */
var ignore_mouse = 0; var ignore_mouse = 0;

View File

@@ -35,7 +35,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
/** /**
@@ -50,24 +53,48 @@ Guacamole.OnScreenKeyboard = function(url) {
var on_screen_keyboard = this; var on_screen_keyboard = this;
/**
* State of all modifiers. This is the bitwise OR of all active modifier
* values.
*
* @private
*/
var modifiers = 0;
var scaledElements = []; var scaledElements = [];
var modifiers = {}; var modifiers = {};
var currentModifier = 1; var currentModifier = 1;
// Function for adding a class to an element /**
* Adds a class to an element.
*
* @private
* @function
* @param {Element} element The element to add a class to.
* @param {String} classname The name of the class to add.
*/
var addClass; var addClass;
// Function for removing a class from an element /**
* Removes a class from an element.
*
* @private
* @function
* @param {Element} element The element to remove a class from.
* @param {String} classname The name of the class to remove.
*/
var removeClass; var removeClass;
// If Node.classList is supported, implement addClass/removeClass using that // If Node.classList is supported, implement addClass/removeClass using that
if (Node.classList) { if (Node.classList) {
/** @ignore */
addClass = function(element, classname) { addClass = function(element, classname) {
element.classList.add(classname); element.classList.add(classname);
}; };
/** @ignore */
removeClass = function(element, classname) { removeClass = function(element, classname) {
element.classList.remove(classname); element.classList.remove(classname);
}; };
@@ -77,6 +104,7 @@ Guacamole.OnScreenKeyboard = function(url) {
// Otherwise, implement own // Otherwise, implement own
else { else {
/** @ignore */
addClass = function(element, classname) { addClass = function(element, classname) {
// Simply add new class // Simply add new class
@@ -84,6 +112,7 @@ Guacamole.OnScreenKeyboard = function(url) {
}; };
/** @ignore */
removeClass = function(element, classname) { removeClass = function(element, classname) {
// Filter out classes with given name // Filter out classes with given name
@@ -315,7 +344,7 @@ Guacamole.OnScreenKeyboard = function(url) {
addClass(key_element, "guac-keyboard-pressed"); addClass(key_element, "guac-keyboard-pressed");
// Get current cap based on modifier state // Get current cap based on modifier state
var cap = key.getCap(on_screen_keyboard.modifiers); var cap = key.getCap(modifiers);
// Update modifier state // Update modifier state
if (cap.modifier) { if (cap.modifier) {
@@ -325,10 +354,10 @@ Guacamole.OnScreenKeyboard = function(url) {
var modifierFlag = getModifier(cap.modifier); var modifierFlag = getModifier(cap.modifier);
// Toggle modifier state // Toggle modifier state
on_screen_keyboard.modifiers ^= modifierFlag; modifiers ^= modifierFlag;
// Activate modifier if pressed // Activate modifier if pressed
if (on_screen_keyboard.modifiers & modifierFlag) { if (modifiers & modifierFlag) {
addClass(keyboard, modifierClass); addClass(keyboard, modifierClass);
@@ -370,7 +399,7 @@ Guacamole.OnScreenKeyboard = function(url) {
if (key.pressed) { if (key.pressed) {
// Get current cap based on modifier state // Get current cap based on modifier state
var cap = key.getCap(on_screen_keyboard.modifiers); var cap = key.getCap(modifiers);
removeClass(key_element, "guac-keyboard-pressed"); removeClass(key_element, "guac-keyboard-pressed");
@@ -458,17 +487,37 @@ Guacamole.OnScreenKeyboard = function(url) {
}; };
/** /**
* State of all modifiers. * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
*/ */
this.modifiers = 0;
this.onkeydown = null; this.onkeydown = null;
/**
* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being released.
*/
this.onkeyup = null; this.onkeyup = null;
/**
* Returns the element containing the entire on-screen keyboard.
* @returns {Element} The element containing the entire on-screen keyboard.
*/
this.getElement = function() { this.getElement = function() {
return keyboard; return keyboard;
}; };
/**
* Resizes all elements within this Guacamole.OnScreenKeyboard such that
* the width is close to but does not exceed the specified width. The
* height of the keyboard is determined based on the width.
*
* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
* to, in pixels.
*/
this.resize = function(width) { this.resize = function(width) {
// Get pixel size of a unit // Get pixel size of a unit
@@ -484,6 +533,15 @@ Guacamole.OnScreenKeyboard = function(url) {
}; };
/**
* Basic representation of a single key of a keyboard. Each key has a set of
* caps associated with tuples of modifiers. The cap determins what happens
* when a key is pressed, while it is the state of modifier keys that determines
* what cap is in effect on any particular key.
*
* @constructor
*/
Guacamole.OnScreenKeyboard.Key = function() { Guacamole.OnScreenKeyboard.Key = function() {
var key = this; var key = this;
@@ -516,8 +574,20 @@ Guacamole.OnScreenKeyboard.Key = function() {
return key.caps[modifier & key.modifierMask]; return key.caps[modifier & key.modifierMask];
}; };
} };
/**
* Basic representation of a cap of a key. The cap is the visible part of a key
* and determines the active behavior of a key when pressed. The state of all
* modifiers on the keyboard determines the active cap for all keys, thus
* each cap is associated with a set of modifiers.
*
* @constructor
* @param {String} text The text to be displayed within this cap.
* @param {Number} keysym The keysym this cap sends when its associated key is
* pressed or released.
* @param {String} modifier The modifier represented by this cap.
*/
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) { Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
/** /**
@@ -538,4 +608,4 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
// Set modifier if provided // Set modifier if provided
if (modifier) this.modifier = modifier; if (modifier) this.modifier = modifier;
} };

View File

@@ -35,7 +35,10 @@
* *
* ***** END LICENSE BLOCK ***** */ * ***** END LICENSE BLOCK ***** */
// Guacamole namespace /**
* Namespace for all Guacamole JavaScript objects.
* @namespace
*/
var Guacamole = Guacamole || {}; var Guacamole = Guacamole || {};
/** /**
@@ -104,6 +107,7 @@ Guacamole.HTTPTunnel = function(tunnelURL) {
/** /**
* Reference to this HTTP tunnel. * Reference to this HTTP tunnel.
* @private
*/ */
var tunnel = this; var tunnel = this;
@@ -142,6 +146,7 @@ Guacamole.HTTPTunnel = function(tunnelURL) {
* Converts the given value to a length/string pair for use as an * Converts the given value to a length/string pair for use as an
* element in a Guacamole instruction. * element in a Guacamole instruction.
* *
* @private
* @param value The value to convert. * @param value The value to convert.
* @return {String} The converted value. * @return {String} The converted value.
*/ */
@@ -484,17 +489,20 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
/** /**
* Reference to this WebSocket tunnel. * Reference to this WebSocket tunnel.
* @private
*/ */
var tunnel = this; var tunnel = this;
/** /**
* The WebSocket used by this tunnel. * The WebSocket used by this tunnel.
* @private
*/ */
var socket = null; var socket = null;
/** /**
* The WebSocket protocol corresponding to the protocol used for the current * The WebSocket protocol corresponding to the protocol used for the current
* location. * location.
* @private
*/ */
var ws_protocol = { var ws_protocol = {
"http:": "ws:", "http:": "ws:",
@@ -568,6 +576,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
* Converts the given value to a length/string pair for use as an * Converts the given value to a length/string pair for use as an
* element in a Guacamole instruction. * element in a Guacamole instruction.
* *
* @private
* @param value The value to convert. * @param value The value to convert.
* @return {String} The converted value. * @return {String} The converted value.
*/ */
@@ -700,23 +709,27 @@ Guacamole.ChainedTunnel = function(tunnel_chain) {
/** /**
* Reference to this chained tunnel. * Reference to this chained tunnel.
* @private
*/ */
var chained_tunnel = this; var chained_tunnel = this;
/** /**
* The currently wrapped tunnel, if any. * The currently wrapped tunnel, if any.
* @private
*/ */
var current_tunnel = null; var current_tunnel = null;
/** /**
* Data passed in via connect(), to be used for * Data passed in via connect(), to be used for
* wrapped calls to other tunnels' connect() functions. * wrapped calls to other tunnels' connect() functions.
* @private
*/ */
var connect_data; var connect_data;
/** /**
* Array of all tunnels passed to this ChainedTunnel through the * Array of all tunnels passed to this ChainedTunnel through the
* constructor arguments. * constructor arguments.
* @private
*/ */
var tunnels = []; var tunnels = [];
@@ -725,7 +738,10 @@ Guacamole.ChainedTunnel = function(tunnel_chain) {
tunnels.push(arguments[i]); tunnels.push(arguments[i]);
/** /**
* Sets the current tunnel * Sets the current tunnel.
*
* @private
* @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
*/ */
function attach(tunnel) { function attach(tunnel) {