GUAC-791: Fix type expressions to comply with JSDoc 3.

This commit is contained in:
Michael Jumper
2015-12-14 13:53:00 -08:00
parent 91f8f5b06b
commit 2959513d95
18 changed files with 132 additions and 132 deletions

View File

@@ -66,7 +66,7 @@ Guacamole.Mouse = function(element) {
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type Guacamole.Mouse.State
* @type {Guacamole.Mouse.State}
*/
this.currentState = new Guacamole.Mouse.State(
0, 0,
@@ -336,7 +336,7 @@ Guacamole.Mouse = function(element) {
* coordinates.
*
* @private
* @type Boolean
* @type {Boolean}
*/
var CSS3_CURSOR_SUPPORTED = (function() {
@@ -419,31 +419,31 @@ Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
/**
* The current X position of the mouse pointer.
* @type Number
* @type {Number}
*/
this.x = x;
/**
* The current Y position of the mouse pointer.
* @type Number
* @type {Number}
*/
this.y = y;
/**
* Whether the left mouse button is currently pressed.
* @type Boolean
* @type {Boolean}
*/
this.left = left;
/**
* Whether the middle mouse button is currently pressed.
* @type Boolean
* @type {Boolean}
*/
this.middle = middle;
/**
* Whether the right mouse button is currently pressed.
* @type Boolean
* @type {Boolean}
*/
this.right = right;
@@ -451,7 +451,7 @@ Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
* Whether the up mouse button is currently pressed. This is the fourth
* mouse button, associated with upward scrolling of the mouse scroll
* wheel.
* @type Boolean
* @type {Boolean}
*/
this.up = up;
@@ -459,7 +459,7 @@ Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
* Whether the down mouse button is currently pressed. This is the fifth
* mouse button, associated with downward scrolling of the mouse scroll
* wheel.
* @type Boolean
* @type {Boolean}
*/
this.down = down;
@@ -542,7 +542,7 @@ Guacamole.Mouse.Touchpad = function(element) {
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type Guacamole.Mouse.State
* @type {Guacamole.Mouse.State}
*/
this.currentState = new Guacamole.Mouse.State(
0, 0,
@@ -843,7 +843,7 @@ Guacamole.Mouse.Touchscreen = function(element) {
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type Guacamole.Mouse.State
* @type {Guacamole.Mouse.State}
*/
this.currentState = new Guacamole.Mouse.State(
0, 0,