mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUAC-676: Implement Guacamole.Display. Perform initial refactor.
This commit is contained in:
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1309
guacamole-common-js/src/main/webapp/modules/Display.js
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1309
guacamole-common-js/src/main/webapp/modules/Display.js
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File diff suppressed because it is too large
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@@ -49,22 +49,14 @@ Guacamole.Layer = function(width, height) {
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* The canvas element backing this Layer.
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* @private
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*/
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var display = document.createElement("canvas");
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var canvas = document.createElement("canvas");
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/**
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* The 2D display context of the canvas element backing this Layer.
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* @private
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*/
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var displayContext = display.getContext("2d");
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displayContext.save();
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/**
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* The queue of all pending Tasks. Tasks will be run in order, with new
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* tasks added at the end of the queue and old tasks removed from the
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* front of the queue (FIFO).
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* @private
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*/
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var tasks = new Array();
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var context = canvas.getContext("2d");
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context.save();
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/**
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* Whether a new path should be started with the next path drawing
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@@ -120,7 +112,7 @@ Guacamole.Layer = function(width, height) {
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// Only preserve old data if width/height are both non-zero
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var oldData = null;
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if (width != 0 && height != 0) {
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if (width !== 0 && height !== 0) {
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// Create canvas and context for holding old data
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oldData = document.createElement("canvas");
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@@ -130,34 +122,34 @@ Guacamole.Layer = function(width, height) {
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var oldDataContext = oldData.getContext("2d");
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// Copy image data from current
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oldDataContext.drawImage(display,
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oldDataContext.drawImage(canvas,
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0, 0, width, height,
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0, 0, width, height);
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}
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// Preserve composite operation
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var oldCompositeOperation = displayContext.globalCompositeOperation;
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var oldCompositeOperation = context.globalCompositeOperation;
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// Resize canvas
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display.width = newWidth;
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display.height = newHeight;
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canvas.width = newWidth;
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canvas.height = newHeight;
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// Redraw old data, if any
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if (oldData)
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displayContext.drawImage(oldData,
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context.drawImage(oldData,
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0, 0, width, height,
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0, 0, width, height);
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// Restore composite operation
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displayContext.globalCompositeOperation = oldCompositeOperation;
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context.globalCompositeOperation = oldCompositeOperation;
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width = newWidth;
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height = newHeight;
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// Acknowledge reset of stack (happens on resize of canvas)
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stackSize = 0;
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displayContext.save();
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context.save();
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}
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@@ -198,192 +190,11 @@ Guacamole.Layer = function(width, height) {
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resizeHeight = height;
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// Resize if necessary
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if (resizeWidth != width || resizeHeight != height)
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if (resizeWidth !== width || resizeHeight !== height)
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resize(resizeWidth, resizeHeight);
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}
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/**
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* A container for an task handler. Each operation which must be ordered
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* is associated with a Task that goes into a task queue. Tasks in this
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* queue are executed in order once their handlers are set, while Tasks
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* without handlers block themselves and any following Tasks from running.
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*
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* @constructor
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* @private
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* @param {function} taskHandler The function to call when this task
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* runs, if any.
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* @param {boolean} blocked Whether this task should start blocked.
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*/
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function Task(taskHandler, blocked) {
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var task = this;
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/**
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* Whether this Task is blocked.
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*
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* @type boolean
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*/
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this.blocked = blocked;
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/**
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* The handler this Task is associated with, if any.
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*
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* @type function
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*/
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this.handler = taskHandler;
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/**
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* Unblocks this Task, allowing it to run.
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*/
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this.unblock = function() {
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if (task.blocked) {
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task.blocked = false;
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// Flush automatically if enabled
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if (layer.autoflush || !flushComplete)
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layer.flush();
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}
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}
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}
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/**
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* If no tasks are pending or running, run the provided handler immediately,
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* if any. Otherwise, schedule a task to run immediately after all currently
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* running or pending tasks are complete.
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*
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* @private
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* @param {function} handler The function to call when possible, if any.
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* @param {boolean} blocked Whether the task should start blocked.
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* @returns {Task} The Task created and added to the queue for future
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* running, if any, or null if the handler was run
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* immediately and no Task needed to be created.
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*/
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function scheduleTask(handler, blocked) {
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// If no pending tasks, just call (if available) and exit
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if (layer.autoflush && layer.isReady() && !blocked) {
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if (handler) handler();
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return null;
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}
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// If tasks are pending/executing, schedule a pending task
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// and return a reference to it.
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var task = new Task(handler, blocked);
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tasks.push(task);
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return task;
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}
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/**
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* Whether all previous calls to flush() have completed. If a task was
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* waiting in the queue when flush() was called but still blocked, the
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* queue will continue to flush outside the original flush() call until
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* the queue is empty.
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*
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* @private
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*/
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var flushComplete = true;
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/**
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* Whether tasks are currently being actively flushed. As flush() is not
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* reentrant, this flag prevents calls of flush() from overlapping.
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* @private
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*/
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var tasksInProgress = false;
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/**
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* Run any Tasks which were pending but are now ready to run and are not
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* blocked by other Tasks.
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*/
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this.flush = function() {
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if (tasksInProgress)
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return;
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tasksInProgress = true;
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flushComplete = false;
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// Draw all pending tasks.
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var task;
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while ((task = tasks[0]) != null && !task.blocked) {
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tasks.shift();
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if (task.handler) task.handler();
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}
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// If all pending draws have been flushed
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if (layer.isReady())
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flushComplete = true;
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tasksInProgress = false;
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};
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/**
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* Schedules a task within the current layer just as scheduleTast() does,
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* except that another specified layer will be blocked until this task
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* completes, and this task will not start until the other layer is
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* ready.
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*
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* Essentially, a task is scheduled in both layers, and the specified task
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* will only be performed once both layers are ready, and neither layer may
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* proceed until this task completes.
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*
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* Note that there is no way to specify whether the task starts blocked,
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* as whether the task is blocked depends completely on whether the
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* other layer is currently ready.
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*
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* @private
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* @param {Guacamole.Layer} otherLayer The other layer which must be blocked
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* until this task completes.
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* @param {function} handler The function to call when possible.
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*/
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function scheduleTaskSynced(otherLayer, handler) {
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// If we ARE the other layer, no need to sync.
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// Syncing would result in deadlock.
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if (layer === otherLayer)
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scheduleTask(handler);
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// Otherwise synchronize operation with other layer
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else {
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var drawComplete = false;
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var layerLock = null;
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function performTask() {
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// Perform task
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handler();
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// Unblock the other layer now that draw is complete
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if (layerLock != null)
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layerLock.unblock();
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// Flag operation as done
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drawComplete = true;
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}
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// Currently blocked draw task
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var task = scheduleTask(performTask, true);
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// Unblock draw task once source layer is ready
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otherLayer.sync(task.unblock);
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// Block other layer until draw completes
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// Note that the draw MAY have already been performed at this point,
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// in which case creating a lock on the other layer will lead to
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// deadlock (the draw task has already run and will thus never
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// clear the lock)
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if (!drawComplete)
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layerLock = otherLayer.sync(null, true);
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}
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}
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/**
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* Set to true if this Layer should resize itself to accomodate the
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* dimensions of any drawing operation, and false (the default) otherwise.
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@@ -405,32 +216,12 @@ Guacamole.Layer = function(width, height) {
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*/
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this.autosize = false;
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/**
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* Set to true to allow operations to flush automatically, instantly
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* affecting the layer. By default, operations are buffered and only
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* drawn when flush() is called.
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*
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* @type Boolean
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* @default false
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*/
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this.autoflush = false;
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/**
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* Returns the canvas element backing this Layer.
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* @returns {Element} The canvas element backing this Layer.
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*/
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this.getCanvas = function() {
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return display;
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};
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/**
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* Returns whether this Layer is ready. A Layer is ready if it has no
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* pending operations and no operations in-progress.
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*
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* @returns {Boolean} true if this Layer is ready, false otherwise.
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*/
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this.isReady = function() {
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return tasks.length == 0;
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return canvas;
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};
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/**
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@@ -442,10 +233,8 @@ Guacamole.Layer = function(width, height) {
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* @param {Number} newHeight The new height to assign to this Layer.
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*/
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this.resize = function(newWidth, newHeight) {
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scheduleTask(function() {
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if (newWidth != width || newHeight != height)
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if (newWidth !== width || newHeight !== height)
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resize(newWidth, newHeight);
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});
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};
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/**
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@@ -458,94 +247,10 @@ Guacamole.Layer = function(width, height) {
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* object - not a URL.
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*/
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this.drawImage = function(x, y, image) {
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scheduleTask(function() {
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if (layer.autosize != 0) fitRect(x, y, image.width, image.height);
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displayContext.drawImage(image, x, y);
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});
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if (layer.autosize) fitRect(x, y, image.width, image.height);
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context.drawImage(image, x, y);
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};
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/**
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* Draws the image at the specified URL at the given coordinates. The image
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* will be loaded automatically, and this and any future operations will
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* wait for the image to finish loading.
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*
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* @param {Number} x The destination X coordinate.
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* @param {Number} y The destination Y coordinate.
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* @param {String} url The URL of the image to draw.
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*/
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this.draw = function(x, y, url) {
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var task = scheduleTask(function() {
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if (layer.autosize != 0) fitRect(x, y, image.width, image.height);
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displayContext.drawImage(image, x, y);
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}, true);
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var image = new Image();
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image.onload = task.unblock;
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image.src = url;
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};
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/**
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* Plays the video at the specified URL within this layer. The video
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* will be loaded automatically, and this and any future operations will
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* wait for the video to finish loading. Future operations will not be
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* executed until the video finishes playing.
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*
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* @param {String} mimetype The mimetype of the video to play.
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* @param {Number} duration The duration of the video in milliseconds.
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* @param {String} url The URL of the video to play.
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*/
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this.play = function(mimetype, duration, url) {
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// Start loading the video
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var video = document.createElement("video");
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video.type = mimetype;
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video.src = url;
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// Main task - playing the video
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var task = scheduleTask(function() {
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video.play();
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}, true);
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// Lock which will be cleared after video ends
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var lock = scheduleTask(null, true);
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// Start copying frames when playing
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video.addEventListener("play", function() {
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function render_callback() {
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displayContext.drawImage(video, 0, 0, width, height);
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if (!video.ended)
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window.setTimeout(render_callback, 20);
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else
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lock.unblock();
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}
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render_callback();
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}, false);
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// Unblock future operations after an error
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video.addEventListener("error", lock.unblock, false);
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// Play video as soon as current tasks are complete, now that the
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// lock has been set up.
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task.unblock();
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};
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/**
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* Run an arbitrary function as soon as currently pending operations
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* are complete.
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*
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* @function
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* @param {function} handler The function to call once all currently
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* pending operations are complete.
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* @param {boolean} blocked Whether the task should start blocked.
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*/
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this.sync = scheduleTask;
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/**
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* Transfer a rectangle of image data from one Layer to this Layer using the
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* specified transfer function.
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@@ -568,7 +273,6 @@ Guacamole.Layer = function(width, height) {
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* destination.
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*/
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this.transfer = function(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction) {
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scheduleTaskSynced(srcLayer, function() {
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var srcCanvas = srcLayer.getCanvas();
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@@ -583,13 +287,13 @@ Guacamole.Layer = function(width, height) {
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srch = srcCanvas.height - srcy;
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// Stop if nothing to draw.
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if (srcw == 0 || srch == 0) return;
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if (srcw === 0 || srch === 0) return;
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if (layer.autosize != 0) fitRect(x, y, srcw, srch);
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if (layer.autosize) fitRect(x, y, srcw, srch);
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// Get image data from src and dst
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var src = srcLayer.getCanvas().getContext("2d").getImageData(srcx, srcy, srcw, srch);
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var dst = displayContext.getImageData(x , y, srcw, srch);
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var dst = context.getImageData(x , y, srcw, srch);
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// Apply transfer for each pixel
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for (var i=0; i<srcw*srch*4; i+=4) {
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@@ -622,9 +326,8 @@ Guacamole.Layer = function(width, height) {
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}
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// Draw image data
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displayContext.putImageData(dst, x, y);
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context.putImageData(dst, x, y);
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});
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};
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/**
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@@ -646,7 +349,6 @@ Guacamole.Layer = function(width, height) {
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* @param {Number} y The destination Y coordinate.
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*/
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this.put = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
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scheduleTaskSynced(srcLayer, function() {
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var srcCanvas = srcLayer.getCanvas();
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@@ -661,15 +363,14 @@ Guacamole.Layer = function(width, height) {
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srch = srcCanvas.height - srcy;
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// Stop if nothing to draw.
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if (srcw == 0 || srch == 0) return;
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||||
if (srcw === 0 || srch === 0) return;
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if (layer.autosize != 0) fitRect(x, y, srcw, srch);
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if (layer.autosize) fitRect(x, y, srcw, srch);
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// Get image data from src and dst
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var src = srcLayer.getCanvas().getContext("2d").getImageData(srcx, srcy, srcw, srch);
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displayContext.putImageData(src, x, y);
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context.putImageData(src, x, y);
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});
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};
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/**
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@@ -694,7 +395,6 @@ Guacamole.Layer = function(width, height) {
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* @param {Number} y The destination Y coordinate.
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*/
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this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
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scheduleTaskSynced(srcLayer, function() {
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||||
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||||
var srcCanvas = srcLayer.getCanvas();
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||||
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@@ -709,12 +409,11 @@ Guacamole.Layer = function(width, height) {
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||||
srch = srcCanvas.height - srcy;
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||||
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||||
// Stop if nothing to draw.
|
||||
if (srcw == 0 || srch == 0) return;
|
||||
if (srcw === 0 || srch === 0) return;
|
||||
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||||
if (layer.autosize != 0) fitRect(x, y, srcw, srch);
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||||
displayContext.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch);
|
||||
if (layer.autosize) fitRect(x, y, srcw, srch);
|
||||
context.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -724,18 +423,16 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} y The Y coordinate of the point to draw.
|
||||
*/
|
||||
this.moveTo = function(x, y) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Start a new path if current path is closed
|
||||
if (pathClosed) {
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
}
|
||||
|
||||
if (layer.autosize != 0) fitRect(x, y, 0, 0);
|
||||
displayContext.moveTo(x, y);
|
||||
if (layer.autosize) fitRect(x, y, 0, 0);
|
||||
context.moveTo(x, y);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -745,18 +442,16 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} y The Y coordinate of the endpoint of the line to draw.
|
||||
*/
|
||||
this.lineTo = function(x, y) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Start a new path if current path is closed
|
||||
if (pathClosed) {
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
}
|
||||
|
||||
if (layer.autosize != 0) fitRect(x, y, 0, 0);
|
||||
displayContext.lineTo(x, y);
|
||||
if (layer.autosize) fitRect(x, y, 0, 0);
|
||||
context.lineTo(x, y);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -773,18 +468,16 @@ Guacamole.Layer = function(width, height) {
|
||||
* decreasing angle.
|
||||
*/
|
||||
this.arc = function(x, y, radius, startAngle, endAngle, negative) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Start a new path if current path is closed
|
||||
if (pathClosed) {
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
}
|
||||
|
||||
if (layer.autosize != 0) fitRect(x, y, 0, 0);
|
||||
displayContext.arc(x, y, radius, startAngle, endAngle, negative);
|
||||
if (layer.autosize) fitRect(x, y, 0, 0);
|
||||
context.arc(x, y, radius, startAngle, endAngle, negative);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -798,18 +491,16 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} y The Y coordinate of the endpoint of the curve.
|
||||
*/
|
||||
this.curveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Start a new path if current path is closed
|
||||
if (pathClosed) {
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
}
|
||||
|
||||
if (layer.autosize != 0) fitRect(x, y, 0, 0);
|
||||
displayContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
|
||||
if (layer.autosize) fitRect(x, y, 0, 0);
|
||||
context.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -817,13 +508,8 @@ Guacamole.Layer = function(width, height) {
|
||||
* point (if any) with a straight line.
|
||||
*/
|
||||
this.close = function() {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Close path
|
||||
displayContext.closePath();
|
||||
context.closePath();
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -837,18 +523,16 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} h The height of the rectangle to draw.
|
||||
*/
|
||||
this.rect = function(x, y, w, h) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Start a new path if current path is closed
|
||||
if (pathClosed) {
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
}
|
||||
|
||||
if (layer.autosize != 0) fitRect(x, y, w, h);
|
||||
displayContext.rect(x, y, w, h);
|
||||
if (layer.autosize) fitRect(x, y, w, h);
|
||||
context.rect(x, y, w, h);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -858,15 +542,13 @@ Guacamole.Layer = function(width, height) {
|
||||
* once a path drawing operation (path() or rect()) is used.
|
||||
*/
|
||||
this.clip = function() {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Set new clipping region
|
||||
displayContext.clip();
|
||||
context.clip();
|
||||
|
||||
// Path now implicitly closed
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -886,19 +568,17 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} a The alpha component of the color to fill.
|
||||
*/
|
||||
this.strokeColor = function(cap, join, thickness, r, g, b, a) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Stroke with color
|
||||
displayContext.lineCap = cap;
|
||||
displayContext.lineJoin = join;
|
||||
displayContext.lineWidth = thickness;
|
||||
displayContext.strokeStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
|
||||
displayContext.stroke();
|
||||
context.lineCap = cap;
|
||||
context.lineJoin = join;
|
||||
context.lineWidth = thickness;
|
||||
context.strokeStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
|
||||
context.stroke();
|
||||
|
||||
// Path now implicitly closed
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -913,16 +593,14 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} a The alpha component of the color to fill.
|
||||
*/
|
||||
this.fillColor = function(r, g, b, a) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Fill with color
|
||||
displayContext.fillStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
|
||||
displayContext.fill();
|
||||
context.fillStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
|
||||
context.fill();
|
||||
|
||||
// Path now implicitly closed
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -941,22 +619,20 @@ Guacamole.Layer = function(width, height) {
|
||||
* within the stroke.
|
||||
*/
|
||||
this.strokeLayer = function(cap, join, thickness, srcLayer) {
|
||||
scheduleTaskSynced(srcLayer, function() {
|
||||
|
||||
// Stroke with image data
|
||||
displayContext.lineCap = cap;
|
||||
displayContext.lineJoin = join;
|
||||
displayContext.lineWidth = thickness;
|
||||
displayContext.strokeStyle = displayContext.createPattern(
|
||||
context.lineCap = cap;
|
||||
context.lineJoin = join;
|
||||
context.lineWidth = thickness;
|
||||
context.strokeStyle = context.createPattern(
|
||||
srcLayer.getCanvas(),
|
||||
"repeat"
|
||||
);
|
||||
displayContext.stroke();
|
||||
context.stroke();
|
||||
|
||||
// Path now implicitly closed
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -970,47 +646,41 @@ Guacamole.Layer = function(width, height) {
|
||||
* within the fill.
|
||||
*/
|
||||
this.fillLayer = function(srcLayer) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Fill with image data
|
||||
displayContext.fillStyle = displayContext.createPattern(
|
||||
context.fillStyle = context.createPattern(
|
||||
srcLayer.getCanvas(),
|
||||
"repeat"
|
||||
);
|
||||
displayContext.fill();
|
||||
context.fill();
|
||||
|
||||
// Path now implicitly closed
|
||||
pathClosed = true;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Push current layer state onto stack.
|
||||
*/
|
||||
this.push = function() {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Save current state onto stack
|
||||
displayContext.save();
|
||||
context.save();
|
||||
stackSize++;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Pop layer state off stack.
|
||||
*/
|
||||
this.pop = function() {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Restore current state from stack
|
||||
if (stackSize > 0) {
|
||||
displayContext.restore();
|
||||
context.restore();
|
||||
stackSize--;
|
||||
}
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -1018,23 +688,21 @@ Guacamole.Layer = function(width, height) {
|
||||
* matrix.
|
||||
*/
|
||||
this.reset = function() {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Clear stack
|
||||
while (stackSize > 0) {
|
||||
displayContext.restore();
|
||||
context.restore();
|
||||
stackSize--;
|
||||
}
|
||||
|
||||
// Restore to initial state
|
||||
displayContext.restore();
|
||||
displayContext.save();
|
||||
context.restore();
|
||||
context.save();
|
||||
|
||||
// Clear path
|
||||
displayContext.beginPath();
|
||||
context.beginPath();
|
||||
pathClosed = false;
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -1049,16 +717,11 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} f The sixth value in the affine transform's matrix.
|
||||
*/
|
||||
this.setTransform = function(a, b, c, d, e, f) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Set transform
|
||||
displayContext.setTransform(
|
||||
context.setTransform(
|
||||
a, b, c,
|
||||
d, e, f
|
||||
/*0, 0, 1*/
|
||||
);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -1073,16 +736,11 @@ Guacamole.Layer = function(width, height) {
|
||||
* @param {Number} f The sixth value in the affine transform's matrix.
|
||||
*/
|
||||
this.transform = function(a, b, c, d, e, f) {
|
||||
scheduleTask(function() {
|
||||
|
||||
// Apply transform
|
||||
displayContext.transform(
|
||||
context.transform(
|
||||
a, b, c,
|
||||
d, e, f
|
||||
/*0, 0, 1*/
|
||||
);
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -1098,9 +756,7 @@ Guacamole.Layer = function(width, height) {
|
||||
* Layer.
|
||||
*/
|
||||
this.setChannelMask = function(mask) {
|
||||
scheduleTask(function() {
|
||||
displayContext.globalCompositeOperation = compositeOperation[mask];
|
||||
});
|
||||
context.globalCompositeOperation = compositeOperation[mask];
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -1113,19 +769,17 @@ Guacamole.Layer = function(width, height) {
|
||||
* miter join.
|
||||
*/
|
||||
this.setMiterLimit = function(limit) {
|
||||
scheduleTask(function() {
|
||||
displayContext.miterLimit = limit;
|
||||
});
|
||||
context.miterLimit = limit;
|
||||
};
|
||||
|
||||
// Initialize canvas dimensions
|
||||
display.width = width;
|
||||
display.height = height;
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
// Explicitly render canvas below other elements in the layer (such as
|
||||
// child layers). Chrome and others may fail to render layers properly
|
||||
// without this.
|
||||
display.style.zIndex = -1;
|
||||
canvas.style.zIndex = -1;
|
||||
|
||||
};
|
||||
|
||||
@@ -1237,3 +891,7 @@ Guacamole.Layer.Pixel = function(r, g, b, a) {
|
||||
this.alpha = a;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// FIXME: Declaration order hack
|
||||
Guacamole.Display.VisibleLayer.prototype = new Guacamole.Layer(0, 0);
|
||||
|
@@ -742,7 +742,7 @@ GuacUI.Client.Pinch = function(element) {
|
||||
GuacUI.Client.updateThumbnail = function() {
|
||||
|
||||
// Get screenshot
|
||||
var canvas = GuacUI.Client.attachedClient.flatten();
|
||||
var canvas = GuacUI.Client.attachedClient.getDisplay().flatten();
|
||||
|
||||
// Calculate scale of thumbnail (max 320x240, max zoom 100%)
|
||||
var scale = Math.min(
|
||||
@@ -781,7 +781,7 @@ GuacUI.Client.setScale = function(new_scale) {
|
||||
new_scale = Math.min(new_scale, GuacUI.Client.max_zoom);
|
||||
|
||||
if (GuacUI.Client.attachedClient)
|
||||
GuacUI.Client.attachedClient.scale(new_scale);
|
||||
GuacUI.Client.attachedClient.getDisplay().scale(new_scale);
|
||||
|
||||
GuacUI.Client.zoom_state.textContent = Math.round(new_scale * 100) + "%";
|
||||
|
||||
@@ -809,22 +809,22 @@ GuacUI.Client.updateDisplayScale = function() {
|
||||
|
||||
// Determine whether display is currently fit to the screen
|
||||
var guac = GuacUI.Client.attachedClient;
|
||||
var auto_fit = (guac.getScale() === GuacUI.Client.min_zoom);
|
||||
var auto_fit = (guac.getDisplay().getScale() === GuacUI.Client.min_zoom);
|
||||
|
||||
// Calculate scale to fit screen
|
||||
GuacUI.Client.min_zoom = Math.min(
|
||||
window.innerWidth / Math.max(guac.getWidth(), 1),
|
||||
window.innerHeight / Math.max(guac.getHeight(), 1)
|
||||
window.innerWidth / Math.max(guac.getDisplay().getWidth(), 1),
|
||||
window.innerHeight / Math.max(guac.getDisplay().getHeight(), 1)
|
||||
);
|
||||
|
||||
// Calculate appropriate maximum zoom level
|
||||
GuacUI.Client.max_zoom = Math.max(GuacUI.Client.min_zoom, 3);
|
||||
|
||||
// Clamp zoom level, maintain auto-fit
|
||||
if (guac.getScale() < GuacUI.Client.min_zoom || auto_fit)
|
||||
if (guac.getDisplay().getScale() < GuacUI.Client.min_zoom || auto_fit)
|
||||
GuacUI.Client.setScale(GuacUI.Client.min_zoom);
|
||||
|
||||
else if (guac.getScale() > GuacUI.Client.max_zoom)
|
||||
else if (guac.getDisplay().getScale() > GuacUI.Client.max_zoom)
|
||||
GuacUI.Client.setScale(GuacUI.Client.max_zoom);
|
||||
|
||||
};
|
||||
@@ -1055,7 +1055,7 @@ GuacUI.Client.setMouseEmulationAbsolute = function(absolute) {
|
||||
if (!guac) return;
|
||||
|
||||
// Determine mouse position within view
|
||||
var guac_display = guac.getDisplay();
|
||||
var guac_display = guac.getDisplay().getElement();
|
||||
var mouse_view_x = mouseState.x + guac_display.offsetLeft - GuacUI.Client.main.scrollLeft;
|
||||
var mouse_view_y = mouseState.y + guac_display.offsetTop - GuacUI.Client.main.scrollTop;
|
||||
|
||||
@@ -1087,8 +1087,8 @@ GuacUI.Client.setMouseEmulationAbsolute = function(absolute) {
|
||||
|
||||
// Scale event by current scale
|
||||
var scaledState = new Guacamole.Mouse.State(
|
||||
mouseState.x / guac.getScale(),
|
||||
mouseState.y / guac.getScale(),
|
||||
mouseState.x / guac.getDisplay().getScale(),
|
||||
mouseState.y / guac.getDisplay().getScale(),
|
||||
mouseState.left,
|
||||
mouseState.middle,
|
||||
mouseState.right,
|
||||
@@ -1147,13 +1147,13 @@ GuacUI.Client.attach = function(guac) {
|
||||
GuacUI.Client.attachedClient = guac;
|
||||
|
||||
// Get display element
|
||||
var guac_display = guac.getDisplay();
|
||||
var guac_display = guac.getDisplay().getElement();
|
||||
|
||||
/*
|
||||
* Update the scale of the display when the client display size changes.
|
||||
*/
|
||||
|
||||
guac.onresize = function(width, height) {
|
||||
guac.getDisplay().onresize = function(width, height) {
|
||||
GuacUI.Client.updateDisplayScale();
|
||||
};
|
||||
|
||||
@@ -1332,8 +1332,8 @@ GuacUI.Client.attach = function(guac) {
|
||||
|
||||
// Scale event by current scale
|
||||
var scaledState = new Guacamole.Mouse.State(
|
||||
mouseState.x / guac.getScale(),
|
||||
mouseState.y / guac.getScale(),
|
||||
mouseState.x / guac.getDisplay().getScale(),
|
||||
mouseState.y / guac.getDisplay().getScale(),
|
||||
mouseState.left,
|
||||
mouseState.middle,
|
||||
mouseState.right,
|
||||
@@ -1353,8 +1353,8 @@ GuacUI.Client.attach = function(guac) {
|
||||
GuacUI.Client.display.innerHTML = "";
|
||||
|
||||
// Add client to UI
|
||||
guac.getDisplay().className = "software-cursor";
|
||||
GuacUI.Client.display.appendChild(guac.getDisplay());
|
||||
guac.getDisplay().getElement().className = "software-cursor";
|
||||
GuacUI.Client.display.appendChild(guac.getDisplay().getElement());
|
||||
|
||||
};
|
||||
|
||||
@@ -1698,7 +1698,7 @@ GuacUI.Client.attach = function(guac) {
|
||||
if (!guac)
|
||||
return;
|
||||
|
||||
initial_scale = guac.getScale();
|
||||
initial_scale = guac.getDisplay().getScale();
|
||||
initial_center_x = (x + GuacUI.Client.main.scrollLeft) / initial_scale;
|
||||
initial_center_y = (y + GuacUI.Client.main.scrollTop) / initial_scale;
|
||||
};
|
||||
@@ -2031,7 +2031,7 @@ GuacUI.Client.attach = function(guac) {
|
||||
// Zoom in by 10%
|
||||
var guac = GuacUI.Client.attachedClient;
|
||||
if (guac)
|
||||
GuacUI.Client.setScale(guac.getScale() + 0.1);
|
||||
GuacUI.Client.setScale(guac.getDisplay().getScale() + 0.1);
|
||||
|
||||
};
|
||||
|
||||
@@ -2040,7 +2040,7 @@ GuacUI.Client.attach = function(guac) {
|
||||
// Zoom out by 10%
|
||||
var guac = GuacUI.Client.attachedClient;
|
||||
if (guac)
|
||||
GuacUI.Client.setScale(guac.getScale() - 0.1);
|
||||
GuacUI.Client.setScale(guac.getDisplay().getScale() - 0.1);
|
||||
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user