mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
GUAC-1170: Migrate to JSON representation, at least in spirit.
This commit is contained in:
@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (C) 2013 Glyptodon LLC
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* Copyright (C) 2015 Glyptodon LLC
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* of this software and associated documentation files (the "Software"), to deal
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@@ -23,22 +23,29 @@
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var Guacamole = Guacamole || {};
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var Guacamole = Guacamole || {};
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/**
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/**
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* Dynamic on-screen keyboard. Given the URL to an XML keyboard layout file,
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* Dynamic on-screen keyboard. Given the layout object for an on-screen
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* this object will download and use the XML to construct a clickable on-screen
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* keyboard, this object will construct a clickable on-screen keyboard with its
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* keyboard with its own key events.
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* own key events.
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*
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*
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* @constructor
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* @constructor
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* @param {String} url The URL of an XML keyboard layout file.
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* @param {Guacamole.OnScreenKeyboard.Layout} layout
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* The layout of the on-screen keyboard to display.
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*/
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*/
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Guacamole.OnScreenKeyboard = function(url) {
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Guacamole.OnScreenKeyboard = function(layout) {
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var on_screen_keyboard = this;
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/**
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* Reference to this Guacamole.OnScreenKeyboard.
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*
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* @type Guacamole.OnScreenKeyboard
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*/
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var osk = this;
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/**
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/**
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* State of all modifiers. This is the bitwise OR of all active modifier
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* State of all modifiers. This is the bitwise OR of all active modifier
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* values.
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* values.
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*
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*
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* @private
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* @private
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* @type Number
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*/
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*/
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var modifiers = 0;
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var modifiers = 0;
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@@ -47,86 +54,69 @@ Guacamole.OnScreenKeyboard = function(url) {
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* original press. When the modifier is cleared, this keysym must be
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* original press. When the modifier is cleared, this keysym must be
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* released.
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* released.
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*
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*
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* @private
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* @type Object.<String, Number>
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* @type Object.<String, Number>
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*/
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*/
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var modifier_keysyms = {};
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var modifierKeysyms = {};
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/**
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* All scalable elements which are part of the on-screen keyboard. Each
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* scalable element is carefully controlled to ensure the interface layout
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* and sizing remains constant, even on browsers that would otherwise
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* experience rounding error due to unit conversions.
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*
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* @private
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* @type ScaledElement[]
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*/
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var scaledElements = [];
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var scaledElements = [];
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var modifier_masks = {};
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var next_mask = 1;
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/**
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/**
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* Adds a class to an element.
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* Adds a CSS class to an element.
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*
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*
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* @private
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* @private
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* @function
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* @function
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* @param {Element} element The element to add a class to.
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* @param {Element} element
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* @param {String} classname The name of the class to add.
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* The element to add a class to.
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*
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* @param {String} classname
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* The name of the class to add.
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*/
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*/
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var addClass;
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var addClass = function addClass(element, classname) {
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/**
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// If classList supported, use that
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* Removes a class from an element.
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if (element.classList)
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*
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* @private
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* @function
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* @param {Element} element The element to remove a class from.
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* @param {String} classname The name of the class to remove.
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*/
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var removeClass;
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/**
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* The number of mousemove events to require before re-enabling mouse
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* event handling after receiving a touch event.
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*/
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this.touchMouseThreshold = 3;
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/**
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* Counter of mouse events to ignore. This decremented by mousemove, and
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* while non-zero, mouse events will have no effect.
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* @private
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*/
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var ignore_mouse = 0;
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// Ignore all pending mouse events when touch events are the apparent source
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function ignorePendingMouseEvents() { ignore_mouse = on_screen_keyboard.touchMouseThreshold; }
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// If Node.classList is supported, implement addClass/removeClass using that
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if (Node.classList) {
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/** @ignore */
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addClass = function(element, classname) {
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element.classList.add(classname);
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element.classList.add(classname);
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};
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/** @ignore */
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removeClass = function(element, classname) {
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element.classList.remove(classname);
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};
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}
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// Otherwise, implement own
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// Otherwise, simply append the class
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else {
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else
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/** @ignore */
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addClass = function(element, classname) {
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// Simply add new class
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element.className += " " + classname;
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element.className += " " + classname;
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};
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};
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/** @ignore */
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removeClass = function(element, classname) {
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// Filter out classes with given name
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/**
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* Removes a CSS class from an element.
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*
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* @private
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* @function
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* @param {Element} element
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* The element to remove a class from.
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*
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* @param {String} classname
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* The name of the class to remove.
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*/
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var removeClass = function removeClass(element, classname) {
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// If classList supported, use that
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if (element.classList)
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element.classList.remove(classname);
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// Otherwise, manually filter out classes with given name
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else {
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element.className = element.className.replace(/([^ ]+)[ ]*/g,
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element.className = element.className.replace(/([^ ]+)[ ]*/g,
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function(match, testClassname, spaces, offset, string) {
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function removeMatchingClasses(match, testClassname) {
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// If same class, remove
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// If same class, remove
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if (testClassname == classname)
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if (testClassname === classname)
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return "";
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return "";
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// Otherwise, allow
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// Otherwise, allow
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@@ -134,393 +124,170 @@ Guacamole.OnScreenKeyboard = function(url) {
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}
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}
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);
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);
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}
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};
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};
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}
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// Returns a unique power-of-two value for the modifier with the
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/**
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// given name. The same value will be returned for the same modifier.
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* Counter of mouse events to ignore. This decremented by mousemove, and
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function getModifierMask(name) {
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* while non-zero, mouse events will have no effect.
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*
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* @private
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* @type Number
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*/
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var ignoreMouse = 0;
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/**
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* Ignores all pending mouse events when touch events are the apparent
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* source. Mouse events are ignored until at least touchMouseThreshold
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* mouse events occur without corresponding touch events.
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*
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* @private
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*/
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var ignorePendingMouseEvents = function ignorePendingMouseEvents() {
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ignoreMouse = osk.touchMouseThreshold;
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};
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/**
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* Map of modifier names to their corresponding, unique, power-of-two value
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* bitmasks.
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*
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* @private
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* @type Object.<String, Number>
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*/
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var modifierMasks = {};
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/**
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* The bitmask to assign to the next modifier, if a new modifier is used
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* which does not yet have a corresponding bitmask.
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*
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* @private
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* @type Number
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*/
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var nextMask = 1;
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/**
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* Returns a unique power-of-two value for the modifier with the given
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* name. The same value will be returned consistently for the same
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* modifier.
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*
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* @private
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* @param {String} name
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* The name of the modifier to return a bitmask for.
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*
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* @return {Number}
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* The unique power-of-two value associated with the modifier having
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* the given name, which may be newly allocated.
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*/
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var getModifierMask = function getModifierMask(name) {
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var value = modifier_masks[name];
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var value = modifierMasks[name];
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if (!value) {
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if (!value) {
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// Get current modifier, advance to next
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// Get current modifier, advance to next
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value = next_mask;
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value = nextMask;
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next_mask <<= 1;
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nextMask <<= 1;
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// Store value of this modifier
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// Store value of this modifier
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modifier_masks[name] = value;
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modifierMasks[name] = value;
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}
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}
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return value;
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return value;
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}
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};
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function ScaledElement(element, width, height, scaleFont) {
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/**
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* An element whose dimensions are maintained according to an arbitrary
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* scale. The conversion factor for these arbitrary units to pixels is
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* provided later via a call to scale().
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*
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* @private
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* @constructor
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* @param {Element} element
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* The element whose scale should be maintained.
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*
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* @param {Number} width
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* The width of the element, in arbitrary units, relative to other
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* ScaledElements.
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*
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* @param {Number} height
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* The height of the element, in arbitrary units, relative to other
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* ScaledElements.
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*
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* @param {Boolean} [scaleFont=false]
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* Whether the line height and font size should be scaled as well.
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*/
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var ScaledElement = function ScaledElement(element, width, height, scaleFont) {
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this.width = width;
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/**
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this.height = height;
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* The width of this ScaledElement, in arbitrary units, relative to
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* other ScaledElements.
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*
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* @type Number
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*/
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this.width = width;
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/**
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* The height of this ScaledElement, in arbitrary units, relative to
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* other ScaledElements.
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*
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* @type Number
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*/
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this.height = height;
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|
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/**
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* Resizes the associated element, updating its dimensions according to
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* the given pixels per unit.
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*
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* @param {Number} pixels
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* The number of pixels to assign per arbitrary unit.
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*/
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this.scale = function(pixels) {
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this.scale = function(pixels) {
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element.style.width = (width * pixels) + "px";
|
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element.style.height = (height * pixels) + "px";
|
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|
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// Scale element width/height
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|
element.style.width = (width * pixels) + "px";
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|
element.style.height = (height * pixels) + "px";
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|
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|
// Scale font, if requested
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if (scaleFont) {
|
if (scaleFont) {
|
||||||
element.style.lineHeight = (height * pixels) + "px";
|
element.style.lineHeight = (height * pixels) + "px";
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||||||
element.style.fontSize = pixels + "px";
|
element.style.fontSize = pixels + "px";
|
||||||
}
|
}
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||||||
}
|
|
||||||
|
|
||||||
}
|
};
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||||||
|
|
||||||
// For each child of element, call handler defined in next
|
};
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||||||
function parseChildren(element, next) {
|
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||||||
|
|
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var children = element.childNodes;
|
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||||||
for (var i=0; i<children.length; i++) {
|
|
||||||
|
|
||||||
// Get child node
|
|
||||||
var child = children[i];
|
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||||||
|
|
||||||
// Do not parse text nodes
|
|
||||||
if (!child.tagName)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Get handler for node
|
|
||||||
var handler = next[child.tagName];
|
|
||||||
|
|
||||||
// Call handler if defined
|
|
||||||
if (handler)
|
|
||||||
handler(child);
|
|
||||||
|
|
||||||
// Throw exception if no handler
|
|
||||||
else
|
|
||||||
throw new Error(
|
|
||||||
"Unexpected " + child.tagName
|
|
||||||
+ " within " + element.tagName
|
|
||||||
);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
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||||||
|
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||||||
// Create keyboard
|
// Create keyboard
|
||||||
var keyboard = document.createElement("div");
|
var keyboard = document.createElement("div");
|
||||||
keyboard.className = "guac-keyboard";
|
keyboard.className = "guac-keyboard";
|
||||||
|
|
||||||
// Retrieve keyboard XML
|
/* TODO: Actually parse the darn thing */
|
||||||
var xmlhttprequest = new XMLHttpRequest();
|
|
||||||
xmlhttprequest.open("GET", url, false);
|
|
||||||
xmlhttprequest.send(null);
|
|
||||||
|
|
||||||
var xml = xmlhttprequest.responseXML;
|
|
||||||
|
|
||||||
if (xml) {
|
|
||||||
|
|
||||||
function parse_row(e) {
|
|
||||||
|
|
||||||
var row = document.createElement("div");
|
|
||||||
row.className = "guac-keyboard-row";
|
|
||||||
|
|
||||||
parseChildren(e, {
|
|
||||||
|
|
||||||
"column": function(e) {
|
|
||||||
row.appendChild(parse_column(e));
|
|
||||||
},
|
|
||||||
|
|
||||||
"gap": function parse_gap(e) {
|
|
||||||
|
|
||||||
// Create element
|
|
||||||
var gap = document.createElement("div");
|
|
||||||
gap.className = "guac-keyboard-gap";
|
|
||||||
|
|
||||||
// Set gap size
|
|
||||||
var gap_units = 1;
|
|
||||||
if (e.getAttribute("size"))
|
|
||||||
gap_units = parseFloat(e.getAttribute("size"));
|
|
||||||
|
|
||||||
scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
|
|
||||||
row.appendChild(gap);
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
"key": function parse_key(e) {
|
|
||||||
|
|
||||||
// Create element
|
|
||||||
var key_element = document.createElement("div");
|
|
||||||
key_element.className = "guac-keyboard-key";
|
|
||||||
|
|
||||||
// Append class if specified
|
|
||||||
if (e.getAttribute("class"))
|
|
||||||
key_element.className += " " + e.getAttribute("class");
|
|
||||||
|
|
||||||
// Position keys using container div
|
|
||||||
var key_container_element = document.createElement("div");
|
|
||||||
key_container_element.className = "guac-keyboard-key-container";
|
|
||||||
key_container_element.appendChild(key_element);
|
|
||||||
|
|
||||||
// Create key
|
|
||||||
var key = new Guacamole.OnScreenKeyboard.Key();
|
|
||||||
|
|
||||||
// Set key size
|
|
||||||
var key_units = 1;
|
|
||||||
if (e.getAttribute("size"))
|
|
||||||
key_units = parseFloat(e.getAttribute("size"));
|
|
||||||
|
|
||||||
key.size = key_units;
|
|
||||||
|
|
||||||
parseChildren(e, {
|
|
||||||
"cap": function parse_cap(e) {
|
|
||||||
|
|
||||||
// TODO: Handle "sticky" attribute
|
|
||||||
|
|
||||||
// Get content of key cap
|
|
||||||
var content = e.textContent || e.text;
|
|
||||||
|
|
||||||
// If read as blank, assume cap is a single space.
|
|
||||||
if (content.length == 0)
|
|
||||||
content = " ";
|
|
||||||
|
|
||||||
// Get keysym
|
|
||||||
var real_keysym = null;
|
|
||||||
if (e.getAttribute("keysym"))
|
|
||||||
real_keysym = parseInt(e.getAttribute("keysym"));
|
|
||||||
|
|
||||||
// If no keysym specified, try to get from key content
|
|
||||||
else if (content.length == 1) {
|
|
||||||
|
|
||||||
var charCode = content.charCodeAt(0);
|
|
||||||
if (charCode >= 0x0000 && charCode <= 0x00FF)
|
|
||||||
real_keysym = charCode;
|
|
||||||
else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
|
|
||||||
real_keysym = 0x01000000 | charCode;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create cap
|
|
||||||
var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
|
|
||||||
|
|
||||||
if (e.getAttribute("modifier"))
|
|
||||||
cap.modifier = e.getAttribute("modifier");
|
|
||||||
|
|
||||||
// Create cap element
|
|
||||||
var cap_element = document.createElement("div");
|
|
||||||
cap_element.className = "guac-keyboard-cap";
|
|
||||||
cap_element.textContent = content;
|
|
||||||
key_element.appendChild(cap_element);
|
|
||||||
|
|
||||||
// Append class if specified
|
|
||||||
if (e.getAttribute("class"))
|
|
||||||
cap_element.className += " " + e.getAttribute("class");
|
|
||||||
|
|
||||||
// Get modifier value
|
|
||||||
var modifierValue = 0;
|
|
||||||
if (e.getAttribute("if")) {
|
|
||||||
|
|
||||||
// Get modifier value for specified comma-delimited
|
|
||||||
// list of required modifiers.
|
|
||||||
var requirements = e.getAttribute("if").split(",");
|
|
||||||
for (var i=0; i<requirements.length; i++) {
|
|
||||||
modifierValue |= getModifierMask(requirements[i]);
|
|
||||||
addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
|
|
||||||
addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Store cap
|
|
||||||
key.modifierMask |= modifierValue;
|
|
||||||
key.caps[modifierValue] = cap;
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
|
|
||||||
row.appendChild(key_container_element);
|
|
||||||
|
|
||||||
// Set up click handler for key
|
|
||||||
function press() {
|
|
||||||
|
|
||||||
// Press key if not yet pressed
|
|
||||||
if (!key.pressed) {
|
|
||||||
|
|
||||||
addClass(key_element, "guac-keyboard-pressed");
|
|
||||||
|
|
||||||
// Get current cap based on modifier state
|
|
||||||
var cap = key.getCap(modifiers);
|
|
||||||
|
|
||||||
// Update modifier state
|
|
||||||
if (cap.modifier) {
|
|
||||||
|
|
||||||
// Construct classname for modifier
|
|
||||||
var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
|
|
||||||
var modifierMask = getModifierMask(cap.modifier);
|
|
||||||
|
|
||||||
// Toggle modifier state
|
|
||||||
modifiers ^= modifierMask;
|
|
||||||
|
|
||||||
// Activate modifier if pressed
|
|
||||||
if (modifiers & modifierMask) {
|
|
||||||
|
|
||||||
addClass(keyboard, modifierClass);
|
|
||||||
modifier_keysyms[cap.modifier] = cap.keysym;
|
|
||||||
|
|
||||||
// Send key event
|
|
||||||
if (on_screen_keyboard.onkeydown && cap.keysym)
|
|
||||||
on_screen_keyboard.onkeydown(cap.keysym);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Deactivate if not pressed
|
|
||||||
else {
|
|
||||||
|
|
||||||
var original_keysym = modifier_keysyms[cap.modifier];
|
|
||||||
|
|
||||||
removeClass(keyboard, modifierClass);
|
|
||||||
delete modifier_keysyms[cap.modifier];
|
|
||||||
|
|
||||||
// Send key event
|
|
||||||
if (on_screen_keyboard.onkeyup && original_keysym)
|
|
||||||
on_screen_keyboard.onkeyup(original_keysym);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// If not modifier, send key event now
|
|
||||||
else if (on_screen_keyboard.onkeydown && cap.keysym)
|
|
||||||
on_screen_keyboard.onkeydown(cap.keysym);
|
|
||||||
|
|
||||||
// Mark key as pressed
|
|
||||||
key.pressed = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function release() {
|
|
||||||
|
|
||||||
// Release key if currently pressed
|
|
||||||
if (key.pressed) {
|
|
||||||
|
|
||||||
// Get current cap based on modifier state
|
|
||||||
var cap = key.getCap(modifiers);
|
|
||||||
|
|
||||||
removeClass(key_element, "guac-keyboard-pressed");
|
|
||||||
|
|
||||||
// Send key event if not a modifier key
|
|
||||||
if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
|
|
||||||
on_screen_keyboard.onkeyup(cap.keysym);
|
|
||||||
|
|
||||||
// Mark key as released
|
|
||||||
key.pressed = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function touchPress(e) {
|
|
||||||
e.preventDefault();
|
|
||||||
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
|
||||||
press();
|
|
||||||
}
|
|
||||||
|
|
||||||
function touchRelease(e) {
|
|
||||||
e.preventDefault();
|
|
||||||
ignore_mouse = on_screen_keyboard.touchMouseThreshold;
|
|
||||||
release();
|
|
||||||
}
|
|
||||||
|
|
||||||
function mousePress(e) {
|
|
||||||
e.preventDefault();
|
|
||||||
if (ignore_mouse == 0)
|
|
||||||
press();
|
|
||||||
}
|
|
||||||
|
|
||||||
function mouseRelease(e) {
|
|
||||||
e.preventDefault();
|
|
||||||
if (ignore_mouse == 0)
|
|
||||||
release();
|
|
||||||
}
|
|
||||||
|
|
||||||
key_element.addEventListener("touchstart", touchPress, true);
|
|
||||||
key_element.addEventListener("touchend", touchRelease, true);
|
|
||||||
|
|
||||||
key_element.addEventListener("mousedown", mousePress, true);
|
|
||||||
key_element.addEventListener("mouseup", mouseRelease, true);
|
|
||||||
key_element.addEventListener("mouseout", mouseRelease, true);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
return row;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function parse_column(e) {
|
|
||||||
|
|
||||||
var col = document.createElement("div");
|
|
||||||
col.className = "guac-keyboard-column";
|
|
||||||
|
|
||||||
if (col.getAttribute("align"))
|
|
||||||
col.style.textAlign = col.getAttribute("align");
|
|
||||||
|
|
||||||
// Columns can only contain rows
|
|
||||||
parseChildren(e, {
|
|
||||||
"row": function(e) {
|
|
||||||
col.appendChild(parse_row(e));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
return col;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Parse document
|
|
||||||
var keyboard_element = xml.documentElement;
|
|
||||||
if (keyboard_element.tagName != "keyboard")
|
|
||||||
throw new Error("Root element must be keyboard");
|
|
||||||
|
|
||||||
// Get attributes
|
|
||||||
if (!keyboard_element.getAttribute("size"))
|
|
||||||
throw new Error("size attribute is required for keyboard");
|
|
||||||
|
|
||||||
var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
|
|
||||||
|
|
||||||
parseChildren(keyboard_element, {
|
|
||||||
|
|
||||||
"row": function(e) {
|
|
||||||
keyboard.appendChild(parse_row(e));
|
|
||||||
},
|
|
||||||
|
|
||||||
"column": function(e) {
|
|
||||||
keyboard.appendChild(parse_column(e));
|
|
||||||
}
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Do not allow selection or mouse movement to propagate/register.
|
// Do not allow selection or mouse movement to propagate/register.
|
||||||
keyboard.onselectstart =
|
keyboard.onselectstart =
|
||||||
keyboard.onmousemove =
|
keyboard.onmousemove =
|
||||||
keyboard.onmouseup =
|
keyboard.onmouseup =
|
||||||
keyboard.onmousedown =
|
keyboard.onmousedown = function handleMouseEvents(e) {
|
||||||
function(e) {
|
|
||||||
|
|
||||||
// If ignoring events, decrement counter
|
// If ignoring events, decrement counter
|
||||||
if (ignore_mouse)
|
if (ignoreMouse)
|
||||||
ignore_mouse--;
|
ignoreMouse--;
|
||||||
|
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of mousemove events to require before re-enabling mouse
|
||||||
|
* event handling after receiving a touch event.
|
||||||
|
*
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.touchMouseThreshold = 3;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
|
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
|
||||||
*
|
*
|
||||||
@@ -535,7 +302,14 @@ Guacamole.OnScreenKeyboard = function(url) {
|
|||||||
* @event
|
* @event
|
||||||
* @param {Number} keysym The keysym of the key being released.
|
* @param {Number} keysym The keysym of the key being released.
|
||||||
*/
|
*/
|
||||||
this.onkeyup = null;
|
this.onkeyup = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The keyboard layout provided at time of construction.
|
||||||
|
*
|
||||||
|
* @type Guacamole.OnScreenKeyboard.Layout
|
||||||
|
*/
|
||||||
|
this.layout = layout;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the element containing the entire on-screen keyboard.
|
* Returns the element containing the entire on-screen keyboard.
|
||||||
@@ -556,12 +330,13 @@ Guacamole.OnScreenKeyboard = function(url) {
|
|||||||
this.resize = function(width) {
|
this.resize = function(width) {
|
||||||
|
|
||||||
// Get pixel size of a unit
|
// Get pixel size of a unit
|
||||||
var unit = Math.floor(width * 10 / keyboard_size) / 10;
|
var unit = Math.floor(width * 10 / osk.layout.width) / 10;
|
||||||
|
console.log("OnScreenKeyboard", "resizing unit", unit);
|
||||||
|
|
||||||
// Resize all scaled elements
|
// Resize all scaled elements
|
||||||
for (var i=0; i<scaledElements.length; i++) {
|
for (var i=0; i<scaledElements.length; i++) {
|
||||||
var scaledElement = scaledElements[i];
|
var scaledElement = scaledElements[i];
|
||||||
scaledElement.scale(unit)
|
scaledElement.scale(unit);
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -569,77 +344,133 @@ Guacamole.OnScreenKeyboard = function(url) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Basic representation of a single key of a keyboard. Each key has a set of
|
* Represents an entire on-screen keyboard layout, including all available
|
||||||
* caps associated with tuples of modifiers. The cap determins what happens
|
* keys, their behaviors, and their relative position and sizing.
|
||||||
* when a key is pressed, while it is the state of modifier keys that determines
|
*
|
||||||
* what cap is in effect on any particular key.
|
|
||||||
*
|
|
||||||
* @constructor
|
* @constructor
|
||||||
|
* @param {Guacamole.OnScreenKeyboard.Layout|Object} template
|
||||||
|
* The object whose identically-named properties will be used to initialize
|
||||||
|
* the properties of this layout.
|
||||||
*/
|
*/
|
||||||
Guacamole.OnScreenKeyboard.Key = function() {
|
Guacamole.OnScreenKeyboard.Layout = function(template) {
|
||||||
|
|
||||||
var key = this;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Whether this key is currently pressed.
|
* The language of keyboard layout, such as "en_US". This property is for
|
||||||
|
* informational purposes only, but it is recommend to conform to the
|
||||||
|
* [language code]_[country code] format.
|
||||||
|
*
|
||||||
|
* @type String
|
||||||
*/
|
*/
|
||||||
this.pressed = false;
|
this.language = template.language;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Width of the key, relative to the size of the keyboard.
|
* The type of keyboard layout, such as "qwerty". This property is for
|
||||||
|
* informational purposes only, and does not conform to any standard.
|
||||||
|
*
|
||||||
|
* @type String
|
||||||
*/
|
*/
|
||||||
this.size = 1;
|
this.type = template.type;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* An associative map of all caps by modifier.
|
* Map of key name to corresponding keysym, title, or key object. If only
|
||||||
|
* the keysym or title is provided, the key object will be created
|
||||||
|
* implicitly. In all cases, the name property of the key object will be
|
||||||
|
* taken from the name given in the mapping.
|
||||||
|
*
|
||||||
|
* @type Object.<String, Number|String|Key[]>
|
||||||
*/
|
*/
|
||||||
this.caps = {};
|
this.keys = template.keys;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Bit mask with all modifiers that affect this key set.
|
* Arbitrarily nested, arbitrarily grouped key names. The contents of the
|
||||||
|
* layout will be traversed to produce an identically-nested grouping of
|
||||||
|
* keys in the DOM tree. All strings will be transformed into their
|
||||||
|
* corresponding sets of keys, while all objects and arrays will be
|
||||||
|
* transformed into named groups and anonymous groups respectively.
|
||||||
|
*
|
||||||
|
* @type Object
|
||||||
*/
|
*/
|
||||||
this.modifierMask = 0;
|
this.layout = template.layout;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Given the bitwise OR of all active modifiers, returns the key cap
|
* The width of the entire keyboard, in arbitrary units. The width of each
|
||||||
* which applies.
|
* key is relative to this width, as both width values are assumed to be in
|
||||||
|
* the same units. The conversion factor between these units and pixels is
|
||||||
|
* derived later via a call to resize() on the Guacamole.OnScreenKeyboard.
|
||||||
|
*
|
||||||
|
* @type Number
|
||||||
*/
|
*/
|
||||||
this.getCap = function(modifier) {
|
this.width = template.width;
|
||||||
return key.caps[modifier & key.modifierMask];
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Basic representation of a cap of a key. The cap is the visible part of a key
|
* Represents a single key, or a single possible behavior of a key. Each key
|
||||||
* and determines the active behavior of a key when pressed. The state of all
|
* on the on-screen keyboard must have at least one associated
|
||||||
* modifiers on the keyboard determines the active cap for all keys, thus
|
* Guacamole.OnScreenKeyboard.Key, whether that key is explicitly defined or
|
||||||
* each cap is associated with a set of modifiers.
|
* implied, and may have multiple Guacamole.OnScreenKeyboard.Key if behavior
|
||||||
*
|
* depends on modifier states.
|
||||||
|
*
|
||||||
* @constructor
|
* @constructor
|
||||||
* @param {String} text The text to be displayed within this cap.
|
* @param {Guacamole.OnScreenKeyboard.Key|Object} template
|
||||||
* @param {Number} keysym The keysym this cap sends when its associated key is
|
* The object whose identically-named properties will be used to initialize
|
||||||
* pressed or released.
|
* the properties of this key.
|
||||||
* @param {String} modifier The modifier represented by this cap.
|
|
||||||
*/
|
*/
|
||||||
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
|
Guacamole.OnScreenKeyboard.Key = function(template) {
|
||||||
|
|
||||||
/**
|
|
||||||
* Modifier represented by this keycap
|
|
||||||
*/
|
|
||||||
this.modifier = null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The text to be displayed within this keycap
|
|
||||||
*/
|
|
||||||
this.text = text;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The keysym this cap sends when its associated key is pressed/released
|
* The unique name identifying this key within the keyboard layout.
|
||||||
|
*
|
||||||
|
* @type String
|
||||||
*/
|
*/
|
||||||
this.keysym = keysym;
|
this.name = template.name;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The human-readable title that will be displayed to the user within the
|
||||||
|
* key. If not provided, this will be derived from the key name.
|
||||||
|
*
|
||||||
|
* @type String
|
||||||
|
*/
|
||||||
|
this.title = template.title || template.name;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The keysym to be pressed/released when this key is pressed/released. If
|
||||||
|
* not provided, this will be derived from the title if the title is a
|
||||||
|
* single character.
|
||||||
|
*
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.keysym = template.keysym;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The name of the modifier set when the key is pressed and cleared when
|
||||||
|
* this key is released, if any. The names of modifiers are distinct from
|
||||||
|
* the names of keys; both the "RightShift" and "LeftShift" keys may set
|
||||||
|
* the "shift" modifier, for example. By default, the key will affect no
|
||||||
|
* modifiers.
|
||||||
|
*
|
||||||
|
* @type String
|
||||||
|
*/
|
||||||
|
this.modifier = template.modifier;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An array containing the names of each modifier required for this key to
|
||||||
|
* have an effect. For example, a lowercase letter may require nothing,
|
||||||
|
* while an uppercase letter would require "shift", assuming the Shift key
|
||||||
|
* is named "shift" within the layout. By default, the key will require
|
||||||
|
* no modifiers.
|
||||||
|
*
|
||||||
|
* @type String[]
|
||||||
|
*/
|
||||||
|
this.requires = template.requires || [];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The width of this key, in arbitrary units, relative to other keys in the
|
||||||
|
* same layout. The true pixel size of this key will be determined by the
|
||||||
|
* overall size of the keyboard. By default, this will be 1.
|
||||||
|
*
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.width = template.width || 1;
|
||||||
|
|
||||||
// Set modifier if provided
|
|
||||||
if (modifier) this.modifier = modifier;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user