Partial conversion to new UI paradigm and manager.

This commit is contained in:
Michael Jumper
2012-11-11 23:52:34 -08:00
parent efd93fcad5
commit 38dfc3128a
5 changed files with 491 additions and 131 deletions

View File

@@ -0,0 +1,208 @@
/*
* Guacamole - Clientless Remote Desktop
* Copyright (C) 2010 Michael Jumper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var GuacUI = GuacUI || {};
/**
* Central registry of all components for all states.
*/
GuacUI.StateManager = new (function() {
/**
* The current state.
*/
var current_state = null;
/**
* Array of arrays of components, indexed by the states they are in.
*/
var components = [];
/**
* Registers the given component with this state manager, to be shown
* during the given states.
*
* @param {GuacUI.Component} component The component to register.
* @param {Number} [...] The list of states this component should be
* visible during.
*/
this.registerComponent = function(component) {
// For each state specified, add the given component
for (var i=1; i<arguments.length; i++) {
// Get specified state
var state = arguments[i];
// Get array of components in that state
var component_array = components[state];
if (!component_array)
component_array = components[state] = [];
// Add component
component_array.push(component);
}
};
function allComponents(components, name) {
// Invoke given function on all components in array
for (var i=0; i<components.length; i++)
components[i][name]();
}
/**
* Sets the current visible state.
*/
this.setState = function(state) {
// Hide components in current state
if (current_state && components[current_state])
allComponents(components[current_state], "hide");
// Show all components in new state
current_state = state;
if (components[state])
allComponents(components[state], "show");
};
})();
/**
* Abstract component which can be registered with GuacUI and shown or hidden
* dynamically based on interface mode.
*
* @constructor
*/
GuacUI.Component = function() {
/**
* Called whenever this component needs to be shown and activated.
* @event
*/
this.onshow = null;
/**
* Called whenever this component needs to be hidden and deactivated.
* @event
*/
this.onhide = null;
};
/**
* A Guacamole UI component which can be repositioned by dragging.
*
* @constructor
* @augments GuacUI.Component
*/
GuacUI.DraggableComponent = function(element) {
var draggable_component = this;
var position_x = 0;
var position_y = 0;
var start_x = 0;
var start_y = 0;
/*
* Record drag start when finger hits element
*/
if (element)
element.addEventListener("touchstart", function(e) {
if (e.touches.length == 1) {
start_x = e.touches[0].screenX;
start_y = e.touches[0].screenY;
}
e.stopPropagation();
}, true);
/*
* Update position based on last touch
*/
if (element)
element.addEventListener("touchmove", function(e) {
if (e.touches.length == 1) {
var new_x = e.touches[0].screenX;
var new_y = e.touches[0].screenY;
position_x += new_x - start_x;
position_y += new_y - start_y;
start_x = new_x;
start_y = new_y;
// Move magnifier to new position
draggable_component.move(position_x, position_y);
}
e.preventDefault();
e.stopPropagation();
}, true);
if (element)
element.addEventListener("touchend", function(e) {
e.stopPropagation();
}, true);
/**
* Moves this component to the specified location relative to its normal
* position.
*
* @param {Number} x The X coordinate in pixels.
* @param {Number} y The Y coordinate in pixels.
*/
this.move = function(x, y) {
element.style.WebkitTransform =
element.style.MozTransform =
element.style.OTransform =
element.style.msTransform =
element.style.transform = "translate("
+ x + "px, " + y + "px)";
if (draggable_component.onmove)
draggable_component.onmove(x, y);
};
/**
* Trigered whenever this element is moved.
*
* @event
* @param {Number} x The new X coordinate.
* @param {Number} y The new Y coordinate.
*/
this.onmove = null;
};