More efficient layer implementation (job queue, rather than array + ids... should be less mem)

This commit is contained in:
Michael Jumper
2011-02-20 13:20:17 -08:00
parent 2dfd279e22
commit 4571135a08

View File

@@ -69,46 +69,62 @@ function Layer(width, height) {
resize(width, height);
var readyHandler = null;
var nextUpdateToDraw = 0;
var currentUpdate = 0;
var updates = new Array();
var autosize = 0;
function Update(updateHandler) {
this.setHandler = function(handler) {
updateHandler = handler;
};
this.hasHandler = function() {
return updateHandler != null;
};
this.handle = function() {
updateHandler();
}
}
display.setAutosize = function(flag) {
autosize = flag;
};
// Given an update ID, either call the provided update callback, or
// schedule the update for later.
function setUpdate(updateId, update) {
// If this update is the next to draw...
if (updateId == nextUpdateToDraw) {
// Call provided update handler.
update();
// Draw all pending updates.
var updateCallback;
while ((updateCallback = updates[++nextUpdateToDraw])) {
updateCallback();
delete updates[nextUpdateToDraw];
}
// If done with updates, call ready handler
if (display.isReady() && readyHandler != null)
readyHandler();
function reserveJob(handler) {
// If no pending updates, just call (if available) and exit
if (display.isReady() && handler != null) {
handler();
return null;
}
// If not next to draw, set callback and wait.
else
updates[updateId] = update;
// If updates are pending/executing, schedule a pending update
// and return a reference to it.
var update = new Update(handler);
updates.push(update);
return update;
}
function handlePendingUpdates() {
// Draw all pending updates.
var update;
while ((update = updates[0]).hasHandler()) {
update.handle();
updates.shift();
}
// If done with updates, call ready handler
if (display.isReady() && readyHandler != null)
readyHandler();
}
display.isReady = function() {
return currentUpdate == nextUpdateToDraw;
return updates.length == 0;
};
display.setReadyHandler = function(handler) {
@@ -117,42 +133,44 @@ function Layer(width, height) {
display.drawImage = function(x, y, image) {
var updateId = currentUpdate++;
setUpdate(updateId, function() {
reserveJob(function() {
if (autosize != 0) fitRect(x, y, image.width, image.height);
displayContext.drawImage(image, x, y);
});
};
display.draw = function(x, y, url) {
var updateId = currentUpdate++;
var update = reserveJob(null);
var image = new Image();
image.onload = function() {
setUpdate(updateId, function() {
update.setHandler(function() {
if (autosize != 0) fitRect(x, y, image.width, image.height);
displayContext.drawImage(image, x, y);
});
// As this update originally had no handler and may have blocked
// other updates, handle any blocked updates.
handlePendingUpdates();
};
image.src = url;
};
// Run arbitrary function as soon as currently pending operations complete.
// Future operations will not block this function from being called (unlike
// the ready handler, which requires no pending updates)
display.sync = function(handler) {
var updateId = currentUpdate++;
setUpdate(updateId, handler);
reserveJob(handler);
}
display.copyRect = function(srcLayer, srcx, srcy, w, h, x, y) {
var updateId = currentUpdate++;
function scheduleCopyRect() {
setUpdate(updateId, function() {
reserveJob(function() {
if (autosize != 0) fitRect(x, y, w, h);
displayContext.drawImage(srcLayer, srcx, srcy, w, h, x, y, w, h);
});
@@ -170,24 +188,18 @@ function Layer(width, height) {
};
display.clearRect = function(x, y, w, h) {
var updateId = currentUpdate++;
setUpdate(updateId, function() {
reserveJob(function() {
if (autosize != 0) fitRect(x, y, w, h);
displayContext.clearRect(x, y, w, h);
});
};
display.filter = function(filter) {
var updateId = currentUpdate++;
setUpdate(updateId, function() {
reserveJob(function() {
var imageData = displayContext.getImageData(0, 0, width, height);
filter(imageData.data, width, height);
displayContext.putImageData(imageData, 0, 0);
});
};
return display;