mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-07 13:41:21 +00:00
More efficient layer implementation (job queue, rather than array + ids... should be less mem)
This commit is contained in:
@@ -69,46 +69,62 @@ function Layer(width, height) {
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resize(width, height);
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resize(width, height);
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var readyHandler = null;
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var readyHandler = null;
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var nextUpdateToDraw = 0;
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var currentUpdate = 0;
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var updates = new Array();
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var updates = new Array();
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var autosize = 0;
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var autosize = 0;
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function Update(updateHandler) {
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this.setHandler = function(handler) {
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updateHandler = handler;
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};
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this.hasHandler = function() {
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return updateHandler != null;
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};
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this.handle = function() {
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updateHandler();
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}
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}
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display.setAutosize = function(flag) {
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display.setAutosize = function(flag) {
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autosize = flag;
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autosize = flag;
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};
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};
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// Given an update ID, either call the provided update callback, or
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function reserveJob(handler) {
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// schedule the update for later.
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function setUpdate(updateId, update) {
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// If no pending updates, just call (if available) and exit
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if (display.isReady() && handler != null) {
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// If this update is the next to draw...
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handler();
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if (updateId == nextUpdateToDraw) {
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return null;
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// Call provided update handler.
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update();
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// Draw all pending updates.
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var updateCallback;
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while ((updateCallback = updates[++nextUpdateToDraw])) {
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updateCallback();
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delete updates[nextUpdateToDraw];
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}
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// If done with updates, call ready handler
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if (display.isReady() && readyHandler != null)
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readyHandler();
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}
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}
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// If not next to draw, set callback and wait.
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// If updates are pending/executing, schedule a pending update
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else
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// and return a reference to it.
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updates[updateId] = update;
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var update = new Update(handler);
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updates.push(update);
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return update;
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}
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function handlePendingUpdates() {
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// Draw all pending updates.
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var update;
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while ((update = updates[0]).hasHandler()) {
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update.handle();
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updates.shift();
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}
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// If done with updates, call ready handler
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if (display.isReady() && readyHandler != null)
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readyHandler();
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}
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}
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display.isReady = function() {
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display.isReady = function() {
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return currentUpdate == nextUpdateToDraw;
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return updates.length == 0;
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};
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};
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display.setReadyHandler = function(handler) {
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display.setReadyHandler = function(handler) {
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@@ -117,42 +133,44 @@ function Layer(width, height) {
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display.drawImage = function(x, y, image) {
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display.drawImage = function(x, y, image) {
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var updateId = currentUpdate++;
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reserveJob(function() {
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setUpdate(updateId, function() {
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if (autosize != 0) fitRect(x, y, image.width, image.height);
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if (autosize != 0) fitRect(x, y, image.width, image.height);
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displayContext.drawImage(image, x, y);
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displayContext.drawImage(image, x, y);
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});
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});
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};
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};
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display.draw = function(x, y, url) {
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display.draw = function(x, y, url) {
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var updateId = currentUpdate++;
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var update = reserveJob(null);
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var image = new Image();
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var image = new Image();
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image.onload = function() {
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image.onload = function() {
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setUpdate(updateId, function() {
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update.setHandler(function() {
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if (autosize != 0) fitRect(x, y, image.width, image.height);
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if (autosize != 0) fitRect(x, y, image.width, image.height);
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displayContext.drawImage(image, x, y);
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displayContext.drawImage(image, x, y);
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});
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});
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// As this update originally had no handler and may have blocked
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// other updates, handle any blocked updates.
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handlePendingUpdates();
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};
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};
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image.src = url;
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image.src = url;
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};
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};
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// Run arbitrary function as soon as currently pending operations complete.
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// Run arbitrary function as soon as currently pending operations complete.
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// Future operations will not block this function from being called (unlike
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// Future operations will not block this function from being called (unlike
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// the ready handler, which requires no pending updates)
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// the ready handler, which requires no pending updates)
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display.sync = function(handler) {
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display.sync = function(handler) {
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var updateId = currentUpdate++;
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reserveJob(handler);
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setUpdate(updateId, handler);
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}
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}
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display.copyRect = function(srcLayer, srcx, srcy, w, h, x, y) {
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display.copyRect = function(srcLayer, srcx, srcy, w, h, x, y) {
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var updateId = currentUpdate++;
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function scheduleCopyRect() {
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function scheduleCopyRect() {
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setUpdate(updateId, function() {
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reserveJob(function() {
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if (autosize != 0) fitRect(x, y, w, h);
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if (autosize != 0) fitRect(x, y, w, h);
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displayContext.drawImage(srcLayer, srcx, srcy, w, h, x, y, w, h);
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displayContext.drawImage(srcLayer, srcx, srcy, w, h, x, y, w, h);
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});
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});
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@@ -170,24 +188,18 @@ function Layer(width, height) {
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};
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};
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display.clearRect = function(x, y, w, h) {
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display.clearRect = function(x, y, w, h) {
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var updateId = currentUpdate++;
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reserveJob(function() {
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setUpdate(updateId, function() {
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if (autosize != 0) fitRect(x, y, w, h);
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if (autosize != 0) fitRect(x, y, w, h);
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displayContext.clearRect(x, y, w, h);
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displayContext.clearRect(x, y, w, h);
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});
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});
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};
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};
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display.filter = function(filter) {
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display.filter = function(filter) {
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var updateId = currentUpdate++;
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reserveJob(function() {
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setUpdate(updateId, function() {
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var imageData = displayContext.getImageData(0, 0, width, height);
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var imageData = displayContext.getImageData(0, 0, width, height);
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filter(imageData.data, width, height);
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filter(imageData.data, width, height);
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displayContext.putImageData(imageData, 0, 0);
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displayContext.putImageData(imageData, 0, 0);
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});
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});
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};
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};
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return display;
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return display;
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