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https://github.com/gyurix1968/guacamole-client.git
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GUACAMOLE-230: Merge mouse cursor size fix.
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@@ -423,7 +423,7 @@ Guacamole.Display = function() {
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// Fire cursor change event
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if (guac_display.oncursor)
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guac_display.oncursor(cursor.getCanvas(), hotspotX, hotspotY);
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guac_display.oncursor(cursor.toCanvas(), hotspotX, hotspotY);
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});
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};
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@@ -267,13 +267,41 @@ Guacamole.Layer = function(width, height) {
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this.height = height;
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/**
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* Returns the canvas element backing this Layer.
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* @returns {Element} The canvas element backing this Layer.
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* Returns the canvas element backing this Layer. Note that the dimensions
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* of the canvas may not exactly match those of the Layer, as resizing a
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* canvas while maintaining its state is an expensive operation.
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*
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* @returns {HTMLCanvasElement}
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* The canvas element backing this Layer.
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*/
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this.getCanvas = function() {
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this.getCanvas = function getCanvas() {
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return canvas;
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};
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/**
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* Returns a new canvas element containing the same image as this Layer.
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* Unlike getCanvas(), the canvas element returned is guaranteed to have
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* the exact same dimensions as the Layer.
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*
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* @returns {HTMLCanvasElement}
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* A new canvas element containing a copy of the image content this
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* Layer.
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*/
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this.toCanvas = function toCanvas() {
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// Create new canvas having same dimensions
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var canvas = document.createElement('canvas');
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canvas.width = layer.width;
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canvas.height = layer.height;
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// Copy image contents to new canvas
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var context = canvas.getContext('2d');
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context.drawImage(layer.getCanvas(), 0, 0);
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return canvas;
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};
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/**
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* Changes the size of this Layer to the given width and height. Resizing
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* is only attempted if the new size provided is actually different from
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