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https://github.com/gyurix1968/guacamole-client.git
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GUACAMOLE-567: Add tunnel isConnected() function. Consider both OPEN and UNSTABLE status as connected.
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@@ -73,6 +73,17 @@ Guacamole.Tunnel = function() {
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};
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/**
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* Returns whether this tunnel is currently connected.
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*
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* @returns {Boolean}
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* true if this tunnel is currently connected, false otherwise.
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*/
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this.isConnected = function isConnected() {
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return this.state === Guacamole.Tunnel.State.OPEN
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|| this.state === Guacamole.Tunnel.State.UNSTABLE;
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};
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/**
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* The current state of this tunnel.
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*
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@@ -342,7 +353,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
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this.sendMessage = function() {
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// Do not attempt to send messages if not connected
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if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
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if (!tunnel.isConnected())
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return;
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// Do not attempt to send empty messages
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@@ -384,7 +395,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
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function sendPendingMessages() {
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// Do not attempt to send messages if not connected
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if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
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if (!tunnel.isConnected())
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return;
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if (outputMessageBuffer.length > 0) {
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@@ -462,7 +473,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
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function parseResponse() {
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// Do not handle responses if not connected
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if (tunnel.state !== Guacamole.Tunnel.State.OPEN) {
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if (!tunnel.isConnected()) {
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// Clean up interval if polling
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if (interval !== null)
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@@ -835,7 +846,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
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this.sendMessage = function(elements) {
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// Do not attempt to send messages if not connected
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if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
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if (!tunnel.isConnected())
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return;
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// Do not attempt to send empty messages
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@@ -945,7 +956,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
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var opcode = elements.shift();
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// Update state and UUID when first instruction received
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if (tunnel.state !== Guacamole.Tunnel.State.OPEN) {
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if (tunnel.state === Guacamole.Tunnel.State.CONNECTING) {
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// Associate tunnel UUID if received
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if (opcode === Guacamole.Tunnel.INTERNAL_DATA_OPCODE)
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