mirror of
https://github.com/gyurix1968/guacamole-client.git
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GUAC-919: Copy Angular changes from old GUAC-546 branch.
This commit is contained in:
committed by
Michael Jumper
parent
ac2617b92a
commit
5c43ae4ff9
670
guacamole/src/main/webapp/app/client/directives/guacClient.js
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670
guacamole/src/main/webapp/app/client/directives/guacClient.js
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@@ -0,0 +1,670 @@
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/*
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* Copyright (C) 2014 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/**
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* A directive for the guacamole client.
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*/
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angular.module('client').directive('guacClient', [function guacClient() {
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return {
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// Element only
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restrict: 'E',
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replace: true,
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scope: {
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// Parameters for controlling client state
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clientParameters : '=',
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// Parameters for initially connecting
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id : '=',
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type : '=',
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connectionName : '=',
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connectionParameters : '='
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},
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templateUrl: 'app/client/templates/guacClient.html',
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controller: ['$scope', '$injector', '$element', function guacClientController($scope, $injector, $element) {
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var $window = $injector.get('$window'),
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guacAudio = $injector.get('guacAudio'),
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guacVideo = $injector.get('guacVideo'),
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localStorageUtility = $injector.get('localStorageUtility');
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var authToken = localStorageUtility.get('authToken'),
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uniqueId = encodeURIComponent($scope.type + '/' + $scope.id);
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// Get elements for DOM manipulation
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$scope.main = $element[0];
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// Settings and constants
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$.extend(true, $scope, {
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/**
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* All error codes for which automatic reconnection is appropriate when a
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* tunnel error occurs.
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*/
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"tunnel_auto_reconnect": {
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0x0200: true,
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0x0202: true,
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0x0203: true,
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0x0308: true
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},
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/**
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* All error codes for which automatic reconnection is appropriate when a
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* client error occurs.
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*/
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"client_auto_reconnect": {
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0x0200: true,
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0x0202: true,
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0x0203: true,
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0x0301: true,
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0x0308: true
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},
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/* Constants */
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"KEYBOARD_AUTO_RESIZE_INTERVAL" : 30, /* milliseconds */
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"RECONNECT_PERIOD" : 15, /* seconds */
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"TEXT_INPUT_PADDING" : 128, /* characters */
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"TEXT_INPUT_PADDING_CODEPOINT" : 0x200B,
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/* Settings for zoom */
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"min_zoom" : 1,
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"max_zoom" : 3,
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/* Current connection parameters */
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/* The user defined named for this connection */
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"connectionName" : "Guacamole",
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/* The attached client instance */
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"attachedClient" : null,
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/* Mouse emulation */
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"emulate_absolute" : true,
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"touch" : null,
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"touch_screen" : null,
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"touch_pad" : null,
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/* Clipboard */
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"remote_clipboard" : "",
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"clipboard_integration_enabled" : undefined
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});
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/**
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* Updates the scale of the attached Guacamole.Client based on current window
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* size and "auto-fit" setting.
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*/
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$scope.updateDisplayScale = function() {
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var guac = $scope.attachedClient;
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if (!guac)
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return;
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// Determine whether display is currently fit to the screen
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var auto_fit = (guac.getDisplay().getScale() === $scope.min_zoom);
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// Calculate scale to fit screen
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$scope.min_zoom = Math.min(
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$scope.main.offsetWidth / Math.max(guac.getDisplay().getWidth(), 1),
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$scope.main.offsetHeight / Math.max(guac.getDisplay().getHeight(), 1)
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);
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// Calculate appropriate maximum zoom level
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$scope.max_zoom = Math.max($scope.min_zoom, 3);
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// Clamp zoom level, maintain auto-fit
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if (guac.getDisplay().getScale() < $scope.min_zoom || auto_fit)
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$scope.setScale($scope.min_zoom);
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else if (guac.getDisplay().getScale() > $scope.max_zoom)
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$scope.setScale($scope.max_zoom);
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};
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/**
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* Attaches a Guacamole.Client to the client UI, such that Guacamole events
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* affect the UI, and local events affect the Guacamole.Client. If a client
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* is already attached, it is replaced.
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*
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* @param {Guacamole.Client} guac The Guacamole.Client to attach to the UI.
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*/
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$scope.attach = function(guac) {
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// If a client is already attached, ensure it is disconnected
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if ($scope.attachedClient)
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$scope.attachedClient.disconnect();
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// Store attached client
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$scope.attachedClient = guac;
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// Get display element
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var guac_display = guac.getDisplay().getElement();
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/*
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* Update the scale of the display when the client display size changes.
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*/
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guac.getDisplay().onresize = function() {
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$scope.updateDisplayScale();
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};
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/*
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* Update UI when the state of the Guacamole.Client changes.
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*/
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guac.onstatechange = function(clientState) {
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switch (clientState) {
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// Idle
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case 0:
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$scope.$emit('guacClientStatusChange', guac, "idle");
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break;
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// Connecting
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case 1:
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$scope.$emit('guacClientStatusChange', guac, "connecting");
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break;
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// Connected + waiting
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case 2:
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$scope.$emit('guacClientStatusChange', guac, "waiting");
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break;
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// Connected
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case 3:
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$scope.$emit('guacClientStatusChange', guac, null);
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// Update server clipboard with current data
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var clipboard = localStorageUtility.get("clipboard");
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if (clipboard)
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guac.setClipboard(clipboard);
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break;
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// Disconnecting / disconnected are handled by tunnel instead
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case 4:
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case 5:
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break;
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// Unknown status code
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default:
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$scope.$emit('guacClientError', guac, "unknown");
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}
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};
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// Listen for clipboard events not sent by the client
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$scope.$on('guacClipboard', function onClipboardChange(event, data) {
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// Update server clipboard with current data
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$scope.guac.setClipboard(data);
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});
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/*
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* Emit a name change event
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*/
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guac.onname = function(name) {
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$scope.connectionDisplayName = name;
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$scope.$emit('name', guac, name);
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};
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/*
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* Disconnect and emits an error when the client receives an error
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*/
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guac.onerror = function(status) {
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// Disconnect, if connected
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guac.disconnect();
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$scope.$emit('guacClientError', guac, status.code, {operations: {reconnect: function reconnect () {
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$scope.connect();
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}}});
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};
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// Server copy handler
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guac.onclipboard = function(stream, mimetype) {
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// Only text/plain is supported for now
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if (mimetype !== "text/plain") {
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stream.sendAck("Only text/plain supported", Guacamole.Status.Code.UNSUPPORTED);
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return;
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}
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var reader = new Guacamole.StringReader(stream);
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var data = "";
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// Append any received data to buffer
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reader.ontext = function clipboard_text_received(text) {
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data += text;
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stream.sendAck("Received", Guacamole.Status.Code.SUCCESS);
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};
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// Emit event when done
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reader.onend = function clipboard_text_end() {
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$scope.$emit('guacClientClipboard', guac, data);
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};
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};
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/*
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* Prompt to download file when file received.
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*/
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guac.onfile = function onfile(stream, mimetype, filename) {
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// Begin file download
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var guacFileStartEvent = $scope.$emit('guacFileStart', guac, stream.index, mimetype, filename);
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if (!guacFileStartEvent.defaultPrevented) {
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var blob_reader = new Guacamole.BlobReader(stream, mimetype);
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// Update progress as data is received
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blob_reader.onprogress = function onprogress() {
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$scope.$emit('guacFileProgress', guac, stream.index, mimetype, filename);
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stream.sendAck("Received", Guacamole.Status.Code.SUCCESS);
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};
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// When complete, prompt for download
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blob_reader.onend = function onend() {
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$scope.$emit('guacFileEnd', guac, stream.index, mimetype, filename);
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};
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stream.sendAck("Ready", Guacamole.Status.Code.SUCCESS);
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}
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// Respond with UNSUPPORTED if download (default action) canceled within event handler
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else
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stream.sendAck("Download canceled", Guacamole.Status.Code.UNSUPPORTED);
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};
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/*
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* Do nothing when the display element is clicked on.
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*/
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guac_display.onclick = function(e) {
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e.preventDefault();
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return false;
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};
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/*
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* Handle mouse and touch events relative to the display element.
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*/
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// Touchscreen
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var touch_screen = new Guacamole.Mouse.Touchscreen(guac_display);
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$scope.touch_screen = touch_screen;
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// Touchpad
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var touch_pad = new Guacamole.Mouse.Touchpad(guac_display);
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$scope.touch_pad = touch_pad;
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// Mouse
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var mouse = new Guacamole.Mouse(guac_display);
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mouse.onmousedown = mouse.onmouseup = mouse.onmousemove = function(mouseState) {
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / guac.getDisplay().getScale(),
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mouseState.y / guac.getDisplay().getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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mouseState.up,
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mouseState.down);
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// Send mouse event
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guac.sendMouseState(scaledState);
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};
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// Hide any existing status notifications
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$scope.$emit('guacClientStatusChange', guac, null);
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var $display = $element.find('.display');
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// Remove old client from UI, if any
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$display.html("");
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// Add client to UI
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guac.getDisplay().getElement().className = "software-cursor";
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$display.append(guac.getDisplay().getElement());
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};
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// Watch for changes to mouse emulation mode
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$scope.$watch('parameters.emulateAbsolute', function(emulateAbsolute) {
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$scope.setMouseEmulationAbsolute(emulateAbsolute);
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});
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/**
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* Sets the mouse emulation mode to absolute or relative.
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*
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* @param {Boolean} absolute Whether mouse emulation should use absolute
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* (touchscreen) mode.
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*/
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$scope.setMouseEmulationAbsolute = function(absolute) {
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function __handle_mouse_state(mouseState) {
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// Get client - do nothing if not attached
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var guac = $scope.attachedClient;
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if (!guac) return;
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// Determine mouse position within view
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var guac_display = guac.getDisplay().getElement();
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var mouse_view_x = mouseState.x + guac_display.offsetLeft - $scope.main.scrollLeft;
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var mouse_view_y = mouseState.y + guac_display.offsetTop - $scope.main.scrollTop;
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// Determine viewport dimensioins
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var view_width = $scope.main.offsetWidth;
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var view_height = $scope.main.offsetHeight;
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// Determine scroll amounts based on mouse position relative to document
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var scroll_amount_x;
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if (mouse_view_x > view_width)
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scroll_amount_x = mouse_view_x - view_width;
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else if (mouse_view_x < 0)
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scroll_amount_x = mouse_view_x;
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else
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scroll_amount_x = 0;
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var scroll_amount_y;
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if (mouse_view_y > view_height)
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scroll_amount_y = mouse_view_y - view_height;
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else if (mouse_view_y < 0)
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scroll_amount_y = mouse_view_y;
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else
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scroll_amount_y = 0;
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// Scroll (if necessary) to keep mouse on screen.
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$scope.main.scrollLeft += scroll_amount_x;
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$scope.main.scrollTop += scroll_amount_y;
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / guac.getDisplay().getScale(),
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mouseState.y / guac.getDisplay().getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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mouseState.up,
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mouseState.down);
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// Send mouse event
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guac.sendMouseState(scaledState);
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};
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var new_mode, old_mode;
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$scope.emulate_absolute = absolute;
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// Switch to touchscreen if absolute
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if (absolute) {
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new_mode = $scope.touch_screen;
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old_mode = $scope.touch;
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}
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// Switch to touchpad if not absolute (relative)
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else {
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new_mode = $scope.touch_pad;
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old_mode = $scope.touch;
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}
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// Perform switch
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if (new_mode) {
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if (old_mode) {
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old_mode.onmousedown = old_mode.onmouseup = old_mode.onmousemove = null;
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new_mode.currentState.x = old_mode.currentState.x;
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new_mode.currentState.y = old_mode.currentState.y;
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}
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new_mode.onmousedown = new_mode.onmouseup = new_mode.onmousemove = __handle_mouse_state;
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$scope.touch = new_mode;
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}
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};
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/**
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* Connects to the current Guacamole connection, attaching a new Guacamole
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* client to the user interface. If a Guacamole client is already attached,
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* it is replaced.
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*/
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$scope.connect = function connect() {
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// If WebSocket available, try to use it.
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if ($window.WebSocket)
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$scope.tunnel = new Guacamole.ChainedTunnel(
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new Guacamole.WebSocketTunnel("websocket-tunnel"),
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new Guacamole.HTTPTunnel("tunnel")
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);
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// If no WebSocket, then use HTTP.
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else
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$scope.tunnel = new Guacamole.HTTPTunnel("tunnel");
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// Instantiate client
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$scope.guac = new Guacamole.Client($scope.tunnel);
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// Tie UI to client
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$scope.attach($scope.guac);
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// Calculate optimal width/height for display
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var pixel_density = $window.devicePixelRatio || 1;
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var optimal_dpi = pixel_density * 96;
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var optimal_width = $window.innerWidth * pixel_density;
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var optimal_height = $window.innerHeight * pixel_density;
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// Scale width/height to be at least 600x600
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if (optimal_width < 600 || optimal_height < 600) {
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var scale = Math.max(600 / optimal_width, 600 / optimal_height);
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optimal_width = optimal_width * scale;
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optimal_height = optimal_height * scale;
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}
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// Get entire query string, and pass to connect().
|
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// Normally, only the "id" parameter is required, but
|
||||
// all parameters should be preserved and passed on for
|
||||
// the sake of authentication.
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||||
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var connectString =
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"id=" + uniqueId + ($scope.connectionParameters ? '&' + $scope.connectionParameters : '')
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||||
+ "&authToken="+ authToken
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+ "&width=" + Math.floor(optimal_width)
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+ "&height=" + Math.floor(optimal_height)
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+ "&dpi=" + Math.floor(optimal_dpi);
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// Add audio mimetypes to connect_string
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guacAudio.supported.forEach(function(mimetype) {
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connectString += "&audio=" + encodeURIComponent(mimetype);
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});
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// Add video mimetypes to connect_string
|
||||
guacVideo.supported.forEach(function(mimetype) {
|
||||
connectString += "&video=" + encodeURIComponent(mimetype);
|
||||
});
|
||||
|
||||
|
||||
// Show connection errors from tunnel
|
||||
$scope.tunnel.onerror = function onerror(status) {
|
||||
|
||||
//FIXME: Needs to auto reconnect - should that be here, or in the error handler further up?
|
||||
$scope.$emit('guacTunnelError', $scope.guac, status.code);
|
||||
};
|
||||
|
||||
|
||||
// Notify of disconnections (if not already notified of something else)
|
||||
$scope.tunnel.onstatechange = function onstatechange(state) {
|
||||
if (state === Guacamole.Tunnel.State.CLOSED) {
|
||||
$scope.$emit('guacTunnelError', $scope.guac, "disconnected", state);
|
||||
}
|
||||
};
|
||||
|
||||
// Connect
|
||||
$scope.guac.connect(connectString);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the current display scale to the given value, where 1 is 100% (1:1
|
||||
* pixel ratio). Out-of-range values will be clamped in-range.
|
||||
*
|
||||
* @param {Number} scale The new scale to apply
|
||||
*/
|
||||
$scope.setScale = function setScale(scale) {
|
||||
|
||||
scale = Math.max(scale, $scope.min_zoom);
|
||||
scale = Math.min(scale, $scope.max_zoom);
|
||||
|
||||
if ($scope.attachedClient)
|
||||
$scope.attachedClient.getDisplay().scale(scale);
|
||||
|
||||
return scale;
|
||||
};
|
||||
|
||||
// Adjust scale if modified externally
|
||||
$scope.$watch('clientParameters.scale', function changeScale(scale) {
|
||||
$scope.setScale(scale);
|
||||
checkScale();
|
||||
});
|
||||
|
||||
// Verify that the scale is within acceptable bounds, and adjust if needed
|
||||
function checkScale() {
|
||||
|
||||
// If at minimum zoom level, auto fit is ON
|
||||
if ($scope.scale === $scope.min_zoom) {
|
||||
$scope.main.style.overflow = "hidden";
|
||||
$scope.autoFitEnabled = true;
|
||||
}
|
||||
|
||||
// If at minimum zoom level, auto fit is OFF
|
||||
else {
|
||||
$scope.main.style.overflow = "auto";
|
||||
$scope.autoFitEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
var show_keyboard_gesture_possible = true;
|
||||
|
||||
// Handle Keyboard events
|
||||
function __send_key(pressed, keysym) {
|
||||
$scope.attachedClient.sendKeyEvent(pressed, keysym);
|
||||
return false;
|
||||
}
|
||||
|
||||
$scope.keydown = function keydown (keysym, keyboard) {
|
||||
|
||||
// Only handle key events if client is attached
|
||||
var guac = $scope.attachedClient;
|
||||
if (!guac) return true;
|
||||
|
||||
// Handle Ctrl-shortcuts specifically
|
||||
if (keyboard.modifiers.ctrl && !keyboard.modifiers.alt && !keyboard.modifiers.shift) {
|
||||
|
||||
// Allow event through if Ctrl+C or Ctrl+X
|
||||
if (keyboard.pressed[0x63] || keyboard.pressed[0x78]) {
|
||||
__send_key(1, keysym);
|
||||
return true;
|
||||
}
|
||||
|
||||
// If Ctrl+V, wait until after paste event (next event loop)
|
||||
if (keyboard.pressed[0x76]) {
|
||||
window.setTimeout(function after_paste() {
|
||||
__send_key(1, keysym);
|
||||
}, 10);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// If key is NOT one of the expected keys, gesture not possible
|
||||
if (keysym !== 0xFFE3 && keysym !== 0xFFE9 && keysym !== 0xFFE1)
|
||||
show_keyboard_gesture_possible = false;
|
||||
|
||||
// Send key event
|
||||
return __send_key(1, keysym);
|
||||
|
||||
};
|
||||
|
||||
$scope.keyup = function keyup(keysym, keyboard) {
|
||||
|
||||
// Only handle key events if client is attached
|
||||
var guac = $scope.attachedClient;
|
||||
if (!guac) return true;
|
||||
|
||||
// If lifting up on shift, toggle menu visibility if rest of gesture
|
||||
// conditions satisfied
|
||||
if (show_keyboard_gesture_possible && keysym === 0xFFE1
|
||||
&& keyboard.pressed[0xFFE3] && keyboard.pressed[0xFFE9]) {
|
||||
__send_key(0, 0xFFE1);
|
||||
__send_key(0, 0xFFE9);
|
||||
__send_key(0, 0xFFE3);
|
||||
|
||||
// Emit an event to show the menu
|
||||
$scope.$emit('guacClientMenu', true);
|
||||
}
|
||||
|
||||
// Detect if no keys are pressed
|
||||
var reset_gesture = true;
|
||||
for (var pressed in keyboard.pressed) {
|
||||
reset_gesture = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset gesture state if possible
|
||||
if (reset_gesture)
|
||||
show_keyboard_gesture_possible = true;
|
||||
|
||||
// Send key event
|
||||
return __send_key(0, keysym);
|
||||
|
||||
};
|
||||
|
||||
// Listen for broadcasted keydown events and fire the appropriate listeners
|
||||
$scope.$on('guacKeydown', function keydownListener(event, keysym, keyboard) {
|
||||
var preventDefault = $scope.keydown(keysym, keyboard);
|
||||
if(preventDefault) {
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
|
||||
// Listen for broadcasted keyup events and fire the appropriate listeners
|
||||
$scope.$on('guacKeyup', function keyupListener(event, keysym, keyboard) {
|
||||
var preventDefault = $scope.keyup(keysym, keyboard);
|
||||
if(preventDefault) {
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
|
||||
// Connect!
|
||||
$scope.connect();
|
||||
}]
|
||||
};
|
||||
}]);
|
Reference in New Issue
Block a user