mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUAC-605: Clean up and rename variable use. Remove unnecessary DOM manipulation.
This commit is contained in:
@@ -56,7 +56,7 @@ angular.module('client').directive('guacClient', [function guacClient() {
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}
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};
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$scope.guac = null;
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$scope.guacClient = null;
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$scope.clipboard = "";
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var $window = $injector.get('$window'),
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@@ -68,56 +68,88 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Get elements for DOM manipulation
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var main = $element[0];
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var CLIENT_PROPERTY_DEFAULTS = {
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scale: 1
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};
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for (var propertyName in CLIENT_PROPERTY_DEFAULTS) {
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if (!(propertyName in $scope.clientProperties))
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$scope.clientProperties[propertyName] = CLIENT_PROPERTY_DEFAULTS[propertyName];
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}
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/**
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* Updates the scale of the attached Guacamole.Client based on current window
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* size and "auto-fit" setting.
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*/
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var updateDisplayScale = function updateDisplayScale() {
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var guac = $scope.guac;
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if (!guac)
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return;
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var guacClient = $scope.guacClient;
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if (!guacClient) return;
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var guacDisplay = guacClient.getDisplay();
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// Calculate scale to fit screen
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$scope.clientProperties.minScale = Math.min(
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main.offsetWidth / Math.max(guac.getDisplay().getWidth(), 1),
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main.offsetHeight / Math.max(guac.getDisplay().getHeight(), 1)
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main.offsetWidth / Math.max(guacDisplay.getWidth(), 1),
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main.offsetHeight / Math.max(guacDisplay.getHeight(), 1)
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);
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// Calculate appropriate maximum zoom level
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$scope.clientProperties.maxScale = Math.max($scope.clientProperties.minScale, 3);
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// Clamp zoom level, maintain auto-fit
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if (guac.getDisplay().getScale() < $scope.clientProperties.minScale || $scope.clientProperties.autoFit)
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if (guacDisplay.getScale() < $scope.clientProperties.minScale || $scope.clientProperties.autoFit)
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$scope.clientProperties.scale = $scope.clientProperties.minScale;
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else if (guac.getDisplay().getScale() > $scope.clientProperties.maxScale)
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else if (guacDisplay.getScale() > $scope.clientProperties.maxScale)
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$scope.clientProperties.scale = $scope.clientProperties.maxScale;
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};
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/**
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* Returns the string of connection parameters to be passed to the
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* Guacamole client during connection. This string generally
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* contains the desired connection ID, display resolution, and
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* supported audio/video codecs.
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*
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* @returns {String} The string of connection parameters to be
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* passed to the Guacamole client.
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*/
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var getConnectString = function getConnectString() {
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// Calculate optimal width/height for display
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var pixel_density = $window.devicePixelRatio || 1;
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var optimal_dpi = pixel_density * 96;
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var optimal_width = $window.innerWidth * pixel_density;
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var optimal_height = $window.innerHeight * pixel_density;
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// Build base connect string
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var connectString =
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"id=" + encodeURIComponent($scope.id)
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+ "&authToken=" + encodeURIComponent(localStorageUtility.get('authToken'))
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+ "&width=" + Math.floor(optimal_width)
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+ "&height=" + Math.floor(optimal_height)
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+ "&dpi=" + Math.floor(optimal_dpi)
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+ ($scope.connectionParameters ? '&' + $scope.connectionParameters : '');
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// Add audio mimetypes to connect_string
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guacAudio.supported.forEach(function(mimetype) {
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connectString += "&audio=" + encodeURIComponent(mimetype);
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});
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// Add video mimetypes to connect_string
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guacVideo.supported.forEach(function(mimetype) {
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connectString += "&video=" + encodeURIComponent(mimetype);
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});
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return connectString;
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};
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// Update active client if clipboard changes
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$scope.$watch('clipboard', function clipboardChange(data) {
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if ($scope.guac)
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$scope.guac.setClipboard(data);
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if ($scope.guacClient)
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$scope.guacClient.setClipboard(data);
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});
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// Connect to given ID whenever ID changes
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$scope.$watch('id', function(id) {
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// If a client is already attached, ensure it is disconnected
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if ($scope.guac)
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$scope.guac.disconnect();
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if ($scope.guacClient)
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$scope.guacClient.disconnect();
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// Only proceed if a new client is attached
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if (!id)
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@@ -125,54 +157,40 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Get new client instance
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var tunnel = guacTunnelFactory.getInstance();
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var guac = guacClientFactory.getInstance(tunnel);
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$scope.guac = guac;
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var guacClient = guacClientFactory.getInstance(tunnel);
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var guacDisplay = guacClient.getDisplay();
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var guacDisplayElement = guacDisplay.getElement();
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/*
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* Update the scale of the display when the client display size changes.
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*/
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$scope.guacClient = guacClient;
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guac.getDisplay().onresize = function() {
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$scope.safeApply(updateDisplayScale);
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};
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// Replace any existing display with the current display
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$element.find('.display').html("").append(guacDisplayElement);
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// Get display element
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var guac_display = guac.getDisplay().getElement();
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/*
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* Do nothing when the display element is clicked on.
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*/
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guac_display.onclick = function(e) {
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// Do nothing when the display element is clicked on.
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guacDisplayElement.onclick = function(e) {
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e.preventDefault();
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return false;
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};
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/*
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* Handle mouse and touch events relative to the display element.
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*/
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var localCursor = false;
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// Ensure software cursor is shown
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guac.getDisplay().showCursor(true);
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// Use local cursor if possible.
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guac.getDisplay().oncursor = function(canvas, x, y) {
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localCursor = mouse.setCursor(canvas, x, y);
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// Update the scale of the display when the client display size changes.
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guacDisplay.onresize = function() {
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$scope.safeApply(updateDisplayScale);
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};
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// Mouse
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var mouse = new Guacamole.Mouse(guac_display);
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// Whether the local, hardware mouse cursor is in use
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var localCursor = false;
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// Directly handle mouse events on client display
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var mouse = new Guacamole.Mouse(guacDisplayElement);
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mouse.onmousedown = mouse.onmouseup = mouse.onmousemove = function(mouseState) {
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// Hide software cursor if local cursor is in use
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guac.getDisplay().showCursor(!localCursor);
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// Hide or show software cursor depending on local cursor state
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guacDisplay.showCursor(!localCursor);
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / guac.getDisplay().getScale(),
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mouseState.y / guac.getDisplay().getScale(),
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mouseState.x / guacDisplay.getScale(),
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mouseState.y / guacDisplay.getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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@@ -180,27 +198,23 @@ angular.module('client').directive('guacClient', [function guacClient() {
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mouseState.down);
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// Send mouse event
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guac.sendMouseState(scaledState);
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guacClient.sendMouseState(scaledState);
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};
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// Hide software cursor when mouse leaves display
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mouse.onmouseout = function() {
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guac.getDisplay().showCursor(false);
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guacDisplay.showCursor(false);
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};
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var $display = $element.find('.display');
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// Remove old client from UI, if any
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$display.html("");
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// Add client to UI
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guac_display.className = "software-cursor";
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$display.append(guac_display);
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// Use local cursor if possible.
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guacDisplay.oncursor = function(canvas, x, y) {
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localCursor = mouse.setCursor(canvas, x, y);
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};
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// Mouse emulation objects
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var touchScreen = new Guacamole.Mouse.Touchscreen(guac_display);
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var touchPad = new Guacamole.Mouse.Touchpad(guac_display);
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var touchScreen = new Guacamole.Mouse.Touchscreen(guacDisplayElement);
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var touchPad = new Guacamole.Mouse.Touchpad(guacDisplayElement);
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// Watch for changes to mouse emulation mode
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$scope.$watch('clientProperties.emulateAbsoluteMouse', function(emulateAbsoluteMouse) {
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@@ -208,12 +222,11 @@ angular.module('client').directive('guacClient', [function guacClient() {
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var handleMouseState = function handleMouseState(mouseState) {
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// Ensure software cursor is shown
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guac.getDisplay().showCursor(true);
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guacDisplay.showCursor(true);
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// Determine mouse position within view
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var guac_display = guac.getDisplay().getElement();
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var mouse_view_x = mouseState.x + guac_display.offsetLeft - main.scrollLeft;
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var mouse_view_y = mouseState.y + guac_display.offsetTop - main.scrollTop;
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var mouse_view_x = mouseState.x + guacDisplayElement.offsetLeft - main.scrollLeft;
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var mouse_view_y = mouseState.y + guacDisplayElement.offsetTop - main.scrollTop;
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// Determine viewport dimensions
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var view_width = main.offsetWidth;
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@@ -243,8 +256,8 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Scale event by current scale
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var scaledState = new Guacamole.Mouse.State(
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mouseState.x / guac.getDisplay().getScale(),
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mouseState.y / guac.getDisplay().getScale(),
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mouseState.x / guacDisplay.getScale(),
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mouseState.y / guacDisplay.getScale(),
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mouseState.left,
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mouseState.middle,
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mouseState.right,
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@@ -252,7 +265,7 @@ angular.module('client').directive('guacClient', [function guacClient() {
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mouseState.down);
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// Send mouse event
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guac.sendMouseState(scaledState);
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guacClient.sendMouseState(scaledState);
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};
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@@ -285,44 +298,8 @@ angular.module('client').directive('guacClient', [function guacClient() {
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});
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// Calculate optimal width/height for display
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var pixel_density = $window.devicePixelRatio || 1;
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var optimal_dpi = pixel_density * 96;
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var optimal_width = $window.innerWidth * pixel_density;
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var optimal_height = $window.innerHeight * pixel_density;
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// Scale width/height to be at least 600x600
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if (optimal_width < 600 || optimal_height < 600) {
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var scale = Math.max(600 / optimal_width, 600 / optimal_height);
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optimal_width = optimal_width * scale;
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optimal_height = optimal_height * scale;
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}
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// Get entire query string, and pass to connect().
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// Normally, only the "id" parameter is required, but
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// all parameters should be preserved and passed on for
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// the sake of authentication.
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var connectString =
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"id=" + encodeURIComponent($scope.id)
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+ "&authToken=" + encodeURIComponent(localStorageUtility.get('authToken'))
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+ "&width=" + Math.floor(optimal_width)
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+ "&height=" + Math.floor(optimal_height)
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+ "&dpi=" + Math.floor(optimal_dpi)
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+ ($scope.connectionParameters ? '&' + $scope.connectionParameters : '');
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// Add audio mimetypes to connect_string
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guacAudio.supported.forEach(function(mimetype) {
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connectString += "&audio=" + encodeURIComponent(mimetype);
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});
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// Add video mimetypes to connect_string
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guacVideo.supported.forEach(function(mimetype) {
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connectString += "&video=" + encodeURIComponent(mimetype);
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});
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// Connect
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guac.connect(connectString);
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guacClient.connect(getConnectString());
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});
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@@ -342,8 +319,8 @@ angular.module('client').directive('guacClient', [function guacClient() {
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main.style.overflow = "auto";
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// Apply scale if client attached
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if ($scope.guac)
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$scope.guac.getDisplay().scale(scale);
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if ($scope.guacClient)
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$scope.guacClient.getDisplay().scale(scale);
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if (scale !== $scope.clientProperties.scale)
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$scope.clientProperties.scale = scale;
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@@ -365,15 +342,14 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Handle Keyboard events
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function __send_key(pressed, keysym) {
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$scope.guac.sendKeyEvent(pressed, keysym);
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$scope.guacClient.sendKeyEvent(pressed, keysym);
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return false;
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}
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$scope.keydown = function keydown (keysym, keyboard) {
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// Only handle key events if client is attached
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var guac = $scope.guac;
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if (!guac) return true;
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if (!$scope.guacClient) return true;
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// Handle Ctrl-shortcuts specifically
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if (keyboard.modifiers.ctrl && !keyboard.modifiers.alt && !keyboard.modifiers.shift) {
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@@ -406,8 +382,7 @@ angular.module('client').directive('guacClient', [function guacClient() {
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$scope.keyup = function keyup(keysym, keyboard) {
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// Only handle key events if client is attached
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var guac = $scope.guac;
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if (!guac) return true;
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if (!$scope.guacClient) return true;
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// If lifting up on shift, toggle menu visibility if rest of gesture
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// conditions satisfied
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@@ -38,37 +38,37 @@ angular.module('client').factory('guacClientFactory', ['$rootScope',
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service.getInstance = function getClientInstance(tunnel) {
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// Instantiate client
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var guac = new Guacamole.Client(tunnel);
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var guacClient = new Guacamole.Client(tunnel);
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/*
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* Fire guacClientStateChange events when client state changes.
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*/
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guac.onstatechange = function onClientStateChange(clientState) {
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guacClient.onstatechange = function onClientStateChange(clientState) {
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switch (clientState) {
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// Idle
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case 0:
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$rootScope.$broadcast('guacClientStateChange', guac, "idle");
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$rootScope.$broadcast('guacClientStateChange', guacClient, "idle");
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break;
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// Connecting
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case 1:
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$rootScope.$broadcast('guacClientStateChange', guac, "connecting");
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$rootScope.$broadcast('guacClientStateChange', guacClient, "connecting");
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break;
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// Connected + waiting
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case 2:
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$rootScope.$broadcast('guacClientStateChange', guac, "waiting");
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$rootScope.$broadcast('guacClientStateChange', guacClient, "waiting");
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break;
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// Connected
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case 3:
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$rootScope.$broadcast('guacClientStateChange', guac, "connected");
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$rootScope.$broadcast('guacClientStateChange', guacClient, "connected");
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// Update server clipboard with current data
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if ($rootScope.clipboard)
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guac.setClipboard($rootScope.clipboard);
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guacClient.setClipboard($rootScope.clipboard);
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break;
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@@ -83,27 +83,27 @@ angular.module('client').factory('guacClientFactory', ['$rootScope',
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/*
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* Fire guacClientName events when a new name is received.
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*/
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guac.onname = function onClientName(name) {
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$rootScope.$broadcast('guacClientName', guac, name);
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guacClient.onname = function onClientName(name) {
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$rootScope.$broadcast('guacClientName', guacClient, name);
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};
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/*
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* Disconnect and fire guacClientError when the client receives an
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* error.
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*/
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guac.onerror = function onClientError(status) {
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guacClient.onerror = function onClientError(status) {
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// Disconnect, if connected
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guac.disconnect();
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guacClient.disconnect();
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$rootScope.$broadcast('guacClientError', guac, status.code);
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$rootScope.$broadcast('guacClientError', guacClient, status.code);
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};
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/*
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* Fire guacClientClipboard events after new clipboard data is received.
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*/
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guac.onclipboard = function onClientClipboard(stream, mimetype) {
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guacClient.onclipboard = function onClientClipboard(stream, mimetype) {
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// Only text/plain is supported for now
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if (mimetype !== "text/plain") {
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@@ -122,7 +122,7 @@ angular.module('client').factory('guacClientFactory', ['$rootScope',
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// Emit event when done
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reader.onend = function clipboard_text_end() {
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$rootScope.$broadcast('guacClientClipboard', guac, data);
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$rootScope.$broadcast('guacClientClipboard', guacClient, data);
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};
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};
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@@ -131,23 +131,23 @@ angular.module('client').factory('guacClientFactory', ['$rootScope',
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* Fire guacFileStart, guacFileProgress, and guacFileEnd events during
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* the receipt of files.
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*/
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guac.onfile = function onClientFile(stream, mimetype, filename) {
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guacClient.onfile = function onClientFile(stream, mimetype, filename) {
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// Begin file download
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var guacFileStartEvent = $rootScope.$broadcast('guacFileStart', guac, stream.index, mimetype, filename);
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var guacFileStartEvent = $rootScope.$broadcast('guacFileStart', guacClient, stream.index, mimetype, filename);
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if (!guacFileStartEvent.defaultPrevented) {
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var blob_reader = new Guacamole.BlobReader(stream, mimetype);
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// Update progress as data is received
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blob_reader.onprogress = function onprogress() {
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$rootScope.$broadcast('guacFileProgress', guac, stream.index, mimetype, filename);
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$rootScope.$broadcast('guacFileProgress', guacClient, stream.index, mimetype, filename);
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stream.sendAck("Received", Guacamole.Status.Code.SUCCESS);
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};
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// When complete, prompt for download
|
||||
blob_reader.onend = function onend() {
|
||||
$rootScope.$broadcast('guacFileEnd', guac, stream.index, mimetype, filename);
|
||||
$rootScope.$broadcast('guacFileEnd', guacClient, stream.index, mimetype, filename);
|
||||
};
|
||||
|
||||
stream.sendAck("Ready", Guacamole.Status.Code.SUCCESS);
|
||||
@@ -160,7 +160,7 @@ angular.module('client').factory('guacClientFactory', ['$rootScope',
|
||||
|
||||
};
|
||||
|
||||
return guac;
|
||||
return guacClient;
|
||||
|
||||
};
|
||||
|
||||
|
@@ -24,7 +24,7 @@
|
||||
<!-- Display -->
|
||||
<div class="displayOuter">
|
||||
<div class="displayMiddle">
|
||||
<div class="display">
|
||||
<div class="display software-cursor">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user