mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUACAMOLE-1386: Centralize abstraction of KeyboardEvent contents within KeyEvent and its subclasses.
This commit is contained in:
@@ -136,24 +136,59 @@ Guacamole.Keyboard = function Keyboard(element) {
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*
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*
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* @private
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* @private
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* @constructor
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* @constructor
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* @param {Guacamole.Keyboard.ModifierState} [modifiers]
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* @param {KeyboardEvent} [orig]
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* The state of all local keyboard modifiers at the time this event was
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* The relevant DOM keyboard event.
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* received.
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*/
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*/
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var KeyEvent = function KeyEvent(modifiers) {
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var KeyEvent = function KeyEvent(orig) {
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/**
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/**
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* Reference to this key event.
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* Reference to this key event.
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*/
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*/
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var key_event = this;
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var key_event = this;
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/**
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* The JavaScript key code of the key pressed. For most events (keydown
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* and keyup), this is a scancode-like value related to the position of
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* the key on the US English "Qwerty" keyboard. For keypress events,
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* this is the Unicode codepoint of the character that would be typed
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* by the key pressed.
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*
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* @type {Number}
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*/
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this.keyCode = orig ? (orig.which || orig.keyCode) : 0;
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/**
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = orig && orig.keyIdentifier;
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/**
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = orig && orig.key;
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/**
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* The location on the keyboard corresponding to the key pressed, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = orig ? getEventLocation(orig) : 0;
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/**
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/**
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* The state of all local keyboard modifiers at the time this event was
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* The state of all local keyboard modifiers at the time this event was
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* received.
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* received.
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*
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*
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* @type {Guacamole.Keyboard.ModifierState}
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* @type {Guacamole.Keyboard.ModifierState}
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*/
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*/
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this.modifiers = modifiers || new Guacamole.Keyboard.ModifierState();
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this.modifiers = orig ? Guacamole.Keyboard.ModifierState.fromKeyboardEvent(orig) : new Guacamole.Keyboard.ModifierState();
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/**
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/**
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* An arbitrary timestamp in milliseconds, indicating this event's
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* An arbitrary timestamp in milliseconds, indicating this event's
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@@ -209,66 +244,17 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @private
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* @constructor
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @augments Guacamole.Keyboard.KeyEvent
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*
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* @param {KeyboardEvent} orig
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* @param {Guacamole.Keyboard.ModifierState} [modifiers]
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* The relevant DOM "keydown" event.
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* The state of all local keyboard modifiers at the time this event was
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* received.
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*
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* @param {number} keyCode
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* The JavaScript key code of the key pressed.
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*
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* @param {string} keyIdentifier
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @param {string} key
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @param {number} location
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* The location on the keyboard corresponding to the key pressed, as
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* defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*/
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*/
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var KeydownEvent = function KeydownEvent(modifiers, keyCode, keyIdentifier, key, location) {
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var KeydownEvent = function KeydownEvent(orig) {
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// We extend KeyEvent
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// We extend KeyEvent
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KeyEvent.call(this, modifiers);
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KeyEvent.call(this, orig);
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/**
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* The JavaScript key code of the key pressed.
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*
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* @type {Number}
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key pressed, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_key_identifier(key, location)
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this.keysym = keysym_from_key_identifier(this.key, this.location)
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|| keysym_from_keycode(keyCode, location);
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|| keysym_from_keycode(this.keyCode, this.location);
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/**
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/**
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* Whether the keyup following this keydown event is known to be
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* Whether the keyup following this keydown event is known to be
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@@ -284,12 +270,12 @@ Guacamole.Keyboard = function Keyboard(element) {
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this.reliable = true;
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this.reliable = true;
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// Use legacy keyIdentifier as a last resort, if it looks sane
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// Use legacy keyIdentifier as a last resort, if it looks sane
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if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
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if (!this.keysym && key_identifier_sane(this.keyCode, this.keyIdentifier))
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this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
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this.keysym = keysym_from_key_identifier(this.keyIdentifier, this.location, this.modifiers.shift);
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// If a key is pressed while meta is held down, the keyup will
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// If a key is pressed while meta is held down, the keyup will
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// never be sent in Chrome (bug #108404)
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// never be sent in Chrome (bug #108404)
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if (guac_keyboard.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
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if (this.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
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this.keyupReliable = false;
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this.keyupReliable = false;
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// We cannot rely on receiving keyup for Caps Lock on certain platforms
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// We cannot rely on receiving keyup for Caps Lock on certain platforms
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@@ -297,21 +283,21 @@ Guacamole.Keyboard = function Keyboard(element) {
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this.keyupReliable = false;
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this.keyupReliable = false;
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// Determine whether default action for Alt+combinations must be prevented
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// Determine whether default action for Alt+combinations must be prevented
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var prevent_alt = !guac_keyboard.modifiers.ctrl && !quirks.altIsTypableOnly;
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var prevent_alt = !this.modifiers.ctrl && !quirks.altIsTypableOnly;
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// Determine whether default action for Ctrl+combinations must be prevented
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// Determine whether default action for Ctrl+combinations must be prevented
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var prevent_ctrl = !guac_keyboard.modifiers.alt;
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var prevent_ctrl = !this.modifiers.alt;
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// We must rely on the (potentially buggy) keyIdentifier if preventing
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// We must rely on the (potentially buggy) keyIdentifier if preventing
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// the default action is important
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// the default action is important
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if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
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if ((prevent_ctrl && this.modifiers.ctrl)
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|| (prevent_alt && guac_keyboard.modifiers.alt)
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|| (prevent_alt && this.modifiers.alt)
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|| guac_keyboard.modifiers.meta
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|| this.modifiers.meta
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|| guac_keyboard.modifiers.hyper)
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|| this.modifiers.hyper)
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this.reliable = true;
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this.reliable = true;
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// Record most recently known keysym by associated key code
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// Record most recently known keysym by associated key code
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recentKeysym[keyCode] = this.keysym;
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recentKeysym[this.keyCode] = this.keysym;
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};
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};
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@@ -325,25 +311,16 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @private
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* @constructor
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {number} charCode
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* @param {KeyboardEvent} orig
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* The Unicode codepoint of the character that would be typed by the
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* The relevant DOM "keypress" event.
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* key pressed.
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*/
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*/
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var KeypressEvent = function KeypressEvent(modifiers, charCode) {
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var KeypressEvent = function KeypressEvent(orig) {
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// We extend KeyEvent
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// We extend KeyEvent
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KeyEvent.call(this, modifiers);
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KeyEvent.call(this, orig);
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/**
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* The Unicode codepoint of the character that would be typed by the
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* key pressed.
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*
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* @type {Number}
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*/
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this.charCode = charCode;
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// Pull keysym from char code
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// Pull keysym from char code
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this.keysym = keysym_from_charcode(charCode);
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this.keysym = keysym_from_charcode(this.keyCode);
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// Keypress is always reliable
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// Keypress is always reliable
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this.reliable = true;
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this.reliable = true;
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@@ -353,68 +330,30 @@ Guacamole.Keyboard = function Keyboard(element) {
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KeypressEvent.prototype = new KeyEvent();
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KeypressEvent.prototype = new KeyEvent();
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/**
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/**
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* Information related to the pressing of a key, which need not be a key
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* Information related to the releasing of a key, which need not be a key
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* associated with a printable character. The presence or absence of any
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* associated with a printable character. The presence or absence of any
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* information within this object is browser-dependent.
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* information within this object is browser-dependent.
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*
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*
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* @private
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* @private
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* @constructor
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} keyCode The JavaScript key code of the key released.
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* @param {KeyboardEvent} orig
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* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
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* The relevant DOM "keyup" event.
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* released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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* @param {String} key The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {Number} location The location on the keyboard corresponding to
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* the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*/
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*/
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var KeyupEvent = function(modifiers, keyCode, keyIdentifier, key, location) {
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var KeyupEvent = function KeyupEvent(orig) {
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// We extend KeyEvent
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// We extend KeyEvent
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KeyEvent.call(this, modifiers);
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KeyEvent.call(this, orig);
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/**
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// If key is known from keyCode or DOM3 alone, use that (keyCode is
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* The JavaScript key code of the key released.
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// still more reliable for keyup when dead keys are in use)
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*
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this.keysym = keysym_from_keycode(this.keyCode, this.location)
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* @type {Number}
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|| keysym_from_key_identifier(this.key, this.location);
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key released, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_keycode(keyCode, location)
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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// Fall back to the most recently pressed keysym associated with the
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// Fall back to the most recently pressed keysym associated with the
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// keyCode if the inferred key doesn't seem to actually be pressed
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// keyCode if the inferred key doesn't seem to actually be pressed
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if (!guac_keyboard.pressed[this.keysym])
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if (!guac_keyboard.pressed[this.keysym])
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this.keysym = recentKeysym[keyCode] || this.keysym;
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this.keysym = recentKeysym[this.keyCode] || this.keysym;
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// Keyup is as reliable as it will ever be
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// Keyup is as reliable as it will ever be
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this.reliable = true;
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this.reliable = true;
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@@ -1343,16 +1282,11 @@ Guacamole.Keyboard = function Keyboard(element) {
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// Ignore events which have already been handled
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// Ignore events which have already been handled
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if (!markEvent(e)) return;
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if (!markEvent(e)) return;
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var keyCode;
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var keydownEvent = new KeydownEvent(e);
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if (window.event) keyCode = window.event.keyCode;
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else if (e.which) keyCode = e.which;
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var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var keydownEvent = new KeydownEvent(modifiers, keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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if (keyCode === 229)
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if (keydownEvent.keyCode === 229)
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return;
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return;
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// Log event
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// Log event
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@@ -1373,16 +1307,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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// Ignore events which have already been handled
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// Ignore events which have already been handled
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if (!markEvent(e)) return;
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if (!markEvent(e)) return;
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var charCode;
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if (window.event) charCode = window.event.keyCode;
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else if (e.which) charCode = e.which;
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// Fix modifier states
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var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var keypressEvent = new KeypressEvent(modifiers, charCode);
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// Log event
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// Log event
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eventLog.push(keypressEvent);
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eventLog.push(new KeypressEvent(e));
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// Interpret as many events as possible, prevent default if indicated
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// Interpret as many events as possible, prevent default if indicated
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if (interpret_events())
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if (interpret_events())
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@@ -1401,16 +1327,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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e.preventDefault();
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e.preventDefault();
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var keyCode;
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if (window.event) keyCode = window.event.keyCode;
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else if (e.which) keyCode = e.which;
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// Fix modifier states
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var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var keyupEvent = new KeyupEvent(modifiers, keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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// Log event, call for interpretation
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// Log event, call for interpretation
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eventLog.push(keyupEvent);
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eventLog.push(new KeyupEvent(e));
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interpret_events();
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interpret_events();
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}, true);
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}, true);
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Reference in New Issue
Block a user