GUACAMOLE-1386: Centralize abstraction of KeyboardEvent contents within KeyEvent and its subclasses.

This commit is contained in:
Michael Jumper
2021-08-12 22:26:25 -07:00
parent b629b2137e
commit 6608ba3e2d

View File

@@ -136,24 +136,59 @@ Guacamole.Keyboard = function Keyboard(element) {
*
* @private
* @constructor
* @param {Guacamole.Keyboard.ModifierState} [modifiers]
* The state of all local keyboard modifiers at the time this event was
* received.
* @param {KeyboardEvent} [orig]
* The relevant DOM keyboard event.
*/
var KeyEvent = function KeyEvent(modifiers) {
var KeyEvent = function KeyEvent(orig) {
/**
* Reference to this key event.
*/
var key_event = this;
/**
* The JavaScript key code of the key pressed. For most events (keydown
* and keyup), this is a scancode-like value related to the position of
* the key on the US English "Qwerty" keyboard. For keypress events,
* this is the Unicode codepoint of the character that would be typed
* by the key pressed.
*
* @type {Number}
*/
this.keyCode = orig ? (orig.which || orig.keyCode) : 0;
/**
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = orig && orig.keyIdentifier;
/**
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = orig && orig.key;
/**
* The location on the keyboard corresponding to the key pressed, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = orig ? getEventLocation(orig) : 0;
/**
* The state of all local keyboard modifiers at the time this event was
* received.
*
* @type {Guacamole.Keyboard.ModifierState}
*/
this.modifiers = modifiers || new Guacamole.Keyboard.ModifierState();
this.modifiers = orig ? Guacamole.Keyboard.ModifierState.fromKeyboardEvent(orig) : new Guacamole.Keyboard.ModifierState();
/**
* An arbitrary timestamp in milliseconds, indicating this event's
@@ -209,66 +244,17 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
*
* @param {Guacamole.Keyboard.ModifierState} [modifiers]
* The state of all local keyboard modifiers at the time this event was
* received.
*
* @param {number} keyCode
* The JavaScript key code of the key pressed.
*
* @param {string} keyIdentifier
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @param {string} key
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @param {number} location
* The location on the keyboard corresponding to the key pressed, as
* defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {KeyboardEvent} orig
* The relevant DOM "keydown" event.
*/
var KeydownEvent = function KeydownEvent(modifiers, keyCode, keyIdentifier, key, location) {
var KeydownEvent = function KeydownEvent(orig) {
// We extend KeyEvent
KeyEvent.call(this, modifiers);
/**
* The JavaScript key code of the key pressed.
*
* @type {Number}
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key pressed, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
KeyEvent.call(this, orig);
// If key is known from keyCode or DOM3 alone, use that
this.keysym = keysym_from_key_identifier(key, location)
|| keysym_from_keycode(keyCode, location);
this.keysym = keysym_from_key_identifier(this.key, this.location)
|| keysym_from_keycode(this.keyCode, this.location);
/**
* Whether the keyup following this keydown event is known to be
@@ -284,12 +270,12 @@ Guacamole.Keyboard = function Keyboard(element) {
this.reliable = true;
// Use legacy keyIdentifier as a last resort, if it looks sane
if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
if (!this.keysym && key_identifier_sane(this.keyCode, this.keyIdentifier))
this.keysym = keysym_from_key_identifier(this.keyIdentifier, this.location, this.modifiers.shift);
// If a key is pressed while meta is held down, the keyup will
// never be sent in Chrome (bug #108404)
if (guac_keyboard.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
if (this.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
this.keyupReliable = false;
// We cannot rely on receiving keyup for Caps Lock on certain platforms
@@ -297,21 +283,21 @@ Guacamole.Keyboard = function Keyboard(element) {
this.keyupReliable = false;
// Determine whether default action for Alt+combinations must be prevented
var prevent_alt = !guac_keyboard.modifiers.ctrl && !quirks.altIsTypableOnly;
var prevent_alt = !this.modifiers.ctrl && !quirks.altIsTypableOnly;
// Determine whether default action for Ctrl+combinations must be prevented
var prevent_ctrl = !guac_keyboard.modifiers.alt;
var prevent_ctrl = !this.modifiers.alt;
// We must rely on the (potentially buggy) keyIdentifier if preventing
// the default action is important
if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
|| (prevent_alt && guac_keyboard.modifiers.alt)
|| guac_keyboard.modifiers.meta
|| guac_keyboard.modifiers.hyper)
if ((prevent_ctrl && this.modifiers.ctrl)
|| (prevent_alt && this.modifiers.alt)
|| this.modifiers.meta
|| this.modifiers.hyper)
this.reliable = true;
// Record most recently known keysym by associated key code
recentKeysym[keyCode] = this.keysym;
recentKeysym[this.keyCode] = this.keysym;
};
@@ -325,25 +311,16 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {number} charCode
* The Unicode codepoint of the character that would be typed by the
* key pressed.
* @param {KeyboardEvent} orig
* The relevant DOM "keypress" event.
*/
var KeypressEvent = function KeypressEvent(modifiers, charCode) {
var KeypressEvent = function KeypressEvent(orig) {
// We extend KeyEvent
KeyEvent.call(this, modifiers);
/**
* The Unicode codepoint of the character that would be typed by the
* key pressed.
*
* @type {Number}
*/
this.charCode = charCode;
KeyEvent.call(this, orig);
// Pull keysym from char code
this.keysym = keysym_from_charcode(charCode);
this.keysym = keysym_from_charcode(this.keyCode);
// Keypress is always reliable
this.reliable = true;
@@ -353,68 +330,30 @@ Guacamole.Keyboard = function Keyboard(element) {
KeypressEvent.prototype = new KeyEvent();
/**
* Information related to the pressing of a key, which need not be a key
* Information related to the releasing of a key, which need not be a key
* associated with a printable character. The presence or absence of any
* information within this object is browser-dependent.
*
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {Number} keyCode The JavaScript key code of the key released.
* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
* released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
* @param {String} key The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {Number} location The location on the keyboard corresponding to
* the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {KeyboardEvent} orig
* The relevant DOM "keyup" event.
*/
var KeyupEvent = function(modifiers, keyCode, keyIdentifier, key, location) {
var KeyupEvent = function KeyupEvent(orig) {
// We extend KeyEvent
KeyEvent.call(this, modifiers);
KeyEvent.call(this, orig);
/**
* The JavaScript key code of the key released.
*
* @type {Number}
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key released, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
// If key is known from keyCode or DOM3 alone, use that
this.keysym = keysym_from_keycode(keyCode, location)
|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
// If key is known from keyCode or DOM3 alone, use that (keyCode is
// still more reliable for keyup when dead keys are in use)
this.keysym = keysym_from_keycode(this.keyCode, this.location)
|| keysym_from_key_identifier(this.key, this.location);
// Fall back to the most recently pressed keysym associated with the
// keyCode if the inferred key doesn't seem to actually be pressed
if (!guac_keyboard.pressed[this.keysym])
this.keysym = recentKeysym[keyCode] || this.keysym;
this.keysym = recentKeysym[this.keyCode] || this.keysym;
// Keyup is as reliable as it will ever be
this.reliable = true;
@@ -1343,16 +1282,11 @@ Guacamole.Keyboard = function Keyboard(element) {
// Ignore events which have already been handled
if (!markEvent(e)) return;
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
var keydownEvent = new KeydownEvent(modifiers, keyCode, e.keyIdentifier, e.key, getEventLocation(e));
var keydownEvent = new KeydownEvent(e);
// Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
if (keyCode === 229)
if (keydownEvent.keyCode === 229)
return;
// Log event
@@ -1373,16 +1307,8 @@ Guacamole.Keyboard = function Keyboard(element) {
// Ignore events which have already been handled
if (!markEvent(e)) return;
var charCode;
if (window.event) charCode = window.event.keyCode;
else if (e.which) charCode = e.which;
// Fix modifier states
var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
var keypressEvent = new KeypressEvent(modifiers, charCode);
// Log event
eventLog.push(keypressEvent);
eventLog.push(new KeypressEvent(e));
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
@@ -1401,16 +1327,8 @@ Guacamole.Keyboard = function Keyboard(element) {
e.preventDefault();
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
var modifiers = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
var keyupEvent = new KeyupEvent(modifiers, keyCode, e.keyIdentifier, e.key, getEventLocation(e));
// Log event, call for interpretation
eventLog.push(keyupEvent);
eventLog.push(new KeyupEvent(e));
interpret_events();
}, true);