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GUACAMOLE-884: Document implications of using drawStream() vs. the other drawing functions.
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@@ -595,7 +595,10 @@ Guacamole.Display = function() {
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/**
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* Draws the image within the given stream at the given coordinates. The
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* image will be loaded automatically, and this and any future operations
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* will wait for the image to finish loading.
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* will wait for the image to finish loading. This function will
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* automatically choose an approriate method for reading and decoding the
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* given image stream, and should be preferred for received streams except
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* where manual decoding of the stream is unavoidable.
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*
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* @param {Guacamole.Layer} layer
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* The layer to draw upon.
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