GUAC-278: Migrate to GuacamoleSessionStorage which uses localStorage only if available.

This commit is contained in:
Michael Jumper
2014-04-17 16:28:08 -07:00
parent 1ccbbd8efe
commit 69da9bfc16
4 changed files with 138 additions and 104 deletions

View File

@@ -21,96 +21,140 @@
*/
/**
* Maintains state across multiple Guacamole pages via HTML5 Web Storage.
* @constructor
* Global storage for Guacamole pages.
*/
function GuacamoleSessionState() {
GuacamoleSessionStorage = (opener && opener.GuacamoleSessionStorage) || new (function() {
/**
* Reference to this GuacamoleSessionState.
* The contents of storage, as a JSON string containing name/value pairs as
* properties.
*
* @private
* @type String
*/
var guac_state = this;
var stored_json = "{}";
/**
* The last read state object.
* @private
* Called whenever an item value changes.
*
* @callback onchange
* @param {String} name The name of the item changed.
* @param value The new item value.
*/
var state = localStorage.getItem("GUACAMOLE_STATE") || {};
/**
* Reloads the internal state, sending onchange events for all changed,
* deleted, or new properties.
* All attached listeners.
*
* @type onchange[]
*/
this.reload = function() {
var listeners = [];
// Pull current state
var new_state = JSON.parse(localStorage.getItem("GUACAMOLE_STATE") || "{}");
// Assign new state
var old_state = state;
state = new_state;
/**
* Notifies all listeners that an item has changed.
*
* @param {String} name The name of the item that changed.
* @param value The new item value.
*/
function __notify_changed(name, value) {
for (var i=0; i<listeners.length; i++)
listeners[i](name, value);
}
// Check if any values are different
for (var name in new_state) {
// If value changed, call handler
var old = old_state[name];
if (old != new_state[name]) {
// Call change handler
if (guac_state.onchange)
guac_state.onchange(state, new_state, name);
/**
* Returns the value stored within the item having the given name.
*
* @param {String} name The name of the item to read.
* @param [value] The default value, if any.
* @return The value of the given item.
*/
this.getItem = function(name, value) {
// Attempt to read JSON from localStorage, default to local variable
var json = stored_json;
if (localStorage) {
try {
json = localStorage.getItem("GUACAMOLE_STATE") || "{}";
}
catch (ignore) {}
}
var obj = JSON.parse(json);
if (obj[name] !== undefined)
return obj[name];
return value;
};
/**
* Sets the item having the given name to the given value.
*
* @param {String} name The name of the item to change.
* @param [value] An arbitrary value.
*/
this.setItem = function(name, value) {
// Attempt to read JSON from localStorage, default to local variable
var json = stored_json;
if (localStorage) {
try {
json = localStorage.getItem("GUACAMOLE_STATE") || "{}";
}
catch (ignore) {}
}
// Modify object property
var obj = JSON.parse(json);
var old = obj[name];
obj[name] = value;
// Notify of change
if (old !== value)
__notify_changed(name, value);
// Attempt to set JSON within localStorage, default to local variable
stored_json = JSON.stringify(obj);
if (localStorage) {
try {
localStorage.setItem("GUACAMOLE_STATE", stored_json);
}
catch (ignore) {}
}
};
/**
* Sets the given property to the given value.
*
* @param {String} name The name of the property to change.
* @param [value] An arbitrary value.
*/
this.setProperty = function(name, value) {
state[name] = value;
localStorage.setItem("GUACAMOLE_STATE", JSON.stringify(state));
};
/**
* Returns the value stored under the property having the given name.
*
* @param {String} name The name of the property to read.
* @param value The default value, if any.
* @return The value of the given property.
*/
this.getProperty = function(name, value) {
var current = state[name];
if (current === undefined)
return value;
return current;
};
/**
* Event which is fired whenever a property value is changed externally.
*
* @event
* @param old_state An object whose properties' values are the old values
* of this GuacamoleSessionState.
* @param new_state An object whose properties' values are the new values
* of this GuacamoleSessionState.
* @param {String} name The name of the property that is being changed.
*/
this.onchange = null;
// Reload when modified
window.addEventListener("storage", guac_state.reload, false);
window.addEventListener("storage", function reload() {
// Initial load
guac_state.reload();
// Pull current state
var new_json = localStorage.getItem("GUACAMOLE_STATE") || "{}";
var new_state = JSON.parse(new_json);
var old_state = JSON.parse(stored_json);
}
// Check if any values are different
for (var name in new_state) {
// If value changed, notify
var old = old_state[name];
if (old !== new_state[name])
__notify_changed(name, new_state[name]);
}
stored_json = new_json;
}, false);
/**
* Ensures that the given function will be called for each change in
* item value. The function must accept a single argument which will be
* the name of the item changed.
*
* @param {onchange} onchange The function to call when an item changes.
*/
this.addChangeListener = function(onchange) {
listeners.push(onchange);
};
})();