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	Use screenX/screenY for touch.
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		| @@ -365,8 +365,8 @@ var GuacamoleUI = { | |||||||
|         // Record touch location |         // Record touch location | ||||||
|         if (e.touches.length == 1) { |         if (e.touches.length == 1) { | ||||||
|             var touch = e.touches[0]; |             var touch = e.touches[0]; | ||||||
|             long_press_start_x = touch.pageX; |             long_press_start_x = touch.screenX; | ||||||
|             long_press_start_y = touch.pageY; |             long_press_start_y = touch.screenY; | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         // Start detection |         // Start detection | ||||||
| @@ -381,8 +381,8 @@ var GuacamoleUI = { | |||||||
|  |  | ||||||
|             // If touch distance from start exceeds threshold, cancel long press |             // If touch distance from start exceeds threshold, cancel long press | ||||||
|             var touch = e.touches[0]; |             var touch = e.touches[0]; | ||||||
|             if (Math.abs(touch.pageX - long_press_start_x) >= GuacamoleUI.LONG_PRESS_MOVEMENT_THRESHOLD |             if (Math.abs(touch.screenX - long_press_start_x) >= GuacamoleUI.LONG_PRESS_MOVEMENT_THRESHOLD | ||||||
|                 || Math.abs(touch.pageY - long_press_start_y) >= GuacamoleUI.LONG_PRESS_MOVEMENT_THRESHOLD) |                 || Math.abs(touch.screenY - long_press_start_y) >= GuacamoleUI.LONG_PRESS_MOVEMENT_THRESHOLD) | ||||||
|                 GuacamoleUI.stopLongPressDetect(); |                 GuacamoleUI.stopLongPressDetect(); | ||||||
|  |  | ||||||
|         } |         } | ||||||
|   | |||||||
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