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https://github.com/gyurix1968/guacamole-client.git
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Migrate to minify-maven-plugin and Google Closure Compiler.
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234
guacamole-common-js/src/main/webapp/modules/AudioChannel.js
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234
guacamole-common-js/src/main/webapp/modules/AudioChannel.js
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/*
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* Copyright (C) 2013 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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var Guacamole = Guacamole || {};
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/**
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* Abstract audio channel which queues and plays arbitrary audio data.
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* @constructor
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*/
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Guacamole.AudioChannel = function() {
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/**
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* Reference to this AudioChannel.
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* @private
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*/
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var channel = this;
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/**
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* When the next packet should play.
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* @private
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*/
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var next_packet_time = 0;
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/**
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* Queues up the given data for playing by this channel once all previously
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* queued data has been played. If no data has been queued, the data will
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* play immediately.
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*
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* @param {String} mimetype The mimetype of the data provided.
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* @param {Number} duration The duration of the data provided, in
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* milliseconds.
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* @param {Blob} data The blob data to play.
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*/
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this.play = function(mimetype, duration, data) {
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var packet =
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new Guacamole.AudioChannel.Packet(mimetype, data);
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var now = Guacamole.AudioChannel.getTimestamp();
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// If underflow is detected, reschedule new packets relative to now.
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if (next_packet_time < now)
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next_packet_time = now;
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// Schedule next packet
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packet.play(next_packet_time);
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next_packet_time += duration;
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};
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};
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// Define context if available
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if (window.webkitAudioContext) {
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Guacamole.AudioChannel.context = new webkitAudioContext();
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}
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/**
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* Returns a base timestamp which can be used for scheduling future audio
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* playback. Scheduling playback for the value returned by this function plus
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* N will cause the associated audio to be played back N milliseconds after
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* the function is called.
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*
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* @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
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*/
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Guacamole.AudioChannel.getTimestamp = function() {
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// If we have an audio context, use its timestamp
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if (Guacamole.AudioChannel.context)
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return Guacamole.AudioChannel.context.currentTime * 1000;
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// If we have high-resolution timers, use those
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if (window.performance) {
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if (window.performance.now)
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return window.performance.now();
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if (window.performance.webkitNow)
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return window.performance.webkitNow();
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}
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// Fallback to millisecond-resolution system time
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return new Date().getTime();
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};
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/**
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* Abstract representation of an audio packet.
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*
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* @constructor
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*
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* @param {String} mimetype The mimetype of the data contained by this packet.
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* @param {Blob} data The blob of sound data contained by this packet.
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*/
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Guacamole.AudioChannel.Packet = function(mimetype, data) {
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/**
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* Schedules this packet for playback at the given time.
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*
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* @function
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* @param {Number} when The time this packet should be played, in
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* milliseconds.
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*/
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this.play = undefined; // Defined conditionally depending on support
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// If audio API available, use it.
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if (Guacamole.AudioChannel.context) {
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var readyBuffer = null;
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// By default, when decoding finishes, store buffer for future
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// playback
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var handleReady = function(buffer) {
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readyBuffer = buffer;
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};
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// Read data and start decoding
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var reader = new FileReader();
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reader.onload = function() {
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Guacamole.AudioChannel.context.decodeAudioData(
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reader.result,
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function(buffer) { handleReady(buffer); }
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);
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};
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reader.readAsArrayBuffer(data);
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// Set up buffer source
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var source = Guacamole.AudioChannel.context.createBufferSource();
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source.connect(Guacamole.AudioChannel.context.destination);
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var play_when;
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function playDelayed(buffer) {
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source.buffer = buffer;
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source.noteOn(play_when / 1000);
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}
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/** @ignore */
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this.play = function(when) {
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play_when = when;
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// If buffer available, play it NOW
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if (readyBuffer)
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playDelayed(readyBuffer);
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// Otherwise, play when decoded
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else
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handleReady = playDelayed;
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};
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}
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else {
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var play_on_load = false;
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// Create audio element to house and play the data
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var audio = new Audio();
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// Read data and start decoding
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var reader = new FileReader();
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reader.onload = function() {
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var binary = "";
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var bytes = new Uint8Array(reader.result);
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// Produce binary string from bytes in buffer
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for (var i=0; i<bytes.byteLength; i++)
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binary += String.fromCharCode(bytes[i]);
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// Convert to data URI
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audio.src = "data:" + mimetype + ";base64," + window.btoa(binary);
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// Play if play was attempted but packet wasn't loaded yet
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if (play_on_load)
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audio.play();
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};
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reader.readAsArrayBuffer(data);
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function play() {
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// If audio data is ready, play now
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if (audio.src)
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audio.play();
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// Otherwise, play when loaded
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else
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play_on_load = true;
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}
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/** @ignore */
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this.play = function(when) {
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// Calculate time until play
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var now = Guacamole.AudioChannel.getTimestamp();
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var delay = when - now;
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// Play now if too late
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if (delay < 0)
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play();
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// Otherwise, schedule later playback
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else
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window.setTimeout(play, delay);
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};
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}
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};
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