GUAC-791: Add missing private tags to inner variables/functions.

This commit is contained in:
Michael Jumper
2015-12-14 14:26:19 -08:00
parent 4554c64bb7
commit 7cdfd146ef
8 changed files with 89 additions and 33 deletions

View File

@@ -36,6 +36,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
/**
* Reference to this Guacamole.OnScreenKeyboard.
*
* @private
* @type {Guacamole.OnScreenKeyboard}
*/
var osk = this;
@@ -55,6 +56,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* pressed, it may not be in this map at all, but all pressed keys will
* have a corresponding mapping to true.
*
* @private
* @type {Object.<String, Boolean>}
*/
var pressed = {};
@@ -214,6 +216,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Returns whether all modifiers having the given names are currently
* active.
*
* @private
* @param {String[]} names
* The names of all modifiers to test.
*
@@ -242,6 +245,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* given name, where that Key object's requirements (such as pressed
* modifiers) are all currently satisfied.
*
* @private
* @param {String} keyName
* The name of the key to retrieve.
*
@@ -279,6 +283,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* element with the "guac-keyboard-pressed" CSS class. If the key is
* already pressed, this function has no effect.
*
* @private
* @param {String} keyName
* The name of the key to press.
*
@@ -346,6 +351,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* "guac-keyboard-pressed" CSS class from the associated element. If the
* key is already released, this function has no effect.
*
* @private
* @param {String} keyName
* The name of the key to release.
*
@@ -705,6 +711,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* key. Touch events will result in mouse events being ignored for
* touchMouseThreshold events.
*
* @private
* @param {TouchEvent} e
* The touch event being handled.
*/
@@ -719,6 +726,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* key. Touch events will result in mouse events being ignored for
* touchMouseThreshold events.
*
* @private
* @param {TouchEvent} e
* The touch event being handled.
*/
@@ -733,6 +741,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* key. If mouse events are currently being ignored, this handler
* does nothing.
*
* @private
* @param {MouseEvent} e
* The touch event being handled.
*/
@@ -747,6 +756,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* key. If mouse events are currently being ignored, this handler
* does nothing.
*
* @private
* @param {MouseEvent} e
* The touch event being handled.
*/