mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-10 07:01:21 +00:00
GUAC-791: Add missing private tags to inner variables/functions.
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@@ -36,6 +36,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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/**
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* Reference to this Guacamole.OnScreenKeyboard.
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*
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* @private
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* @type {Guacamole.OnScreenKeyboard}
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*/
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var osk = this;
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@@ -55,6 +56,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* pressed, it may not be in this map at all, but all pressed keys will
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* have a corresponding mapping to true.
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*
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* @private
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* @type {Object.<String, Boolean>}
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*/
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var pressed = {};
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@@ -214,6 +216,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* Returns whether all modifiers having the given names are currently
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* active.
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*
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* @private
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* @param {String[]} names
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* The names of all modifiers to test.
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*
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@@ -242,6 +245,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* given name, where that Key object's requirements (such as pressed
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* modifiers) are all currently satisfied.
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*
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* @private
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* @param {String} keyName
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* The name of the key to retrieve.
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*
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@@ -279,6 +283,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* element with the "guac-keyboard-pressed" CSS class. If the key is
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* already pressed, this function has no effect.
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*
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* @private
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* @param {String} keyName
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* The name of the key to press.
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*
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@@ -346,6 +351,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* "guac-keyboard-pressed" CSS class from the associated element. If the
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* key is already released, this function has no effect.
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*
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* @private
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* @param {String} keyName
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* The name of the key to release.
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*
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@@ -705,6 +711,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* key. Touch events will result in mouse events being ignored for
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* touchMouseThreshold events.
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*
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* @private
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* @param {TouchEvent} e
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* The touch event being handled.
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*/
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@@ -719,6 +726,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* key. Touch events will result in mouse events being ignored for
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* touchMouseThreshold events.
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*
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* @private
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* @param {TouchEvent} e
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* The touch event being handled.
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*/
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@@ -733,6 +741,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* key. If mouse events are currently being ignored, this handler
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* does nothing.
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*
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* @private
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* @param {MouseEvent} e
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* The touch event being handled.
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*/
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@@ -747,6 +756,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
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* key. If mouse events are currently being ignored, this handler
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* does nothing.
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*
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* @private
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* @param {MouseEvent} e
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* The touch event being handled.
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*/
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