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GUACAMOLE-1204: Extract Guacamole.Position base class from Guacamole.Mouse.State.
This commit is contained in:
@@ -65,10 +65,7 @@ Guacamole.Mouse = function(element) {
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*
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*
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* @type {Guacamole.Mouse.State}
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* @type {Guacamole.Mouse.State}
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*/
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*/
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this.currentState = new Guacamole.Mouse.State(
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this.currentState = new Guacamole.Mouse.State();
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0, 0,
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false, false, false, false, false
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);
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/**
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/**
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* Fired whenever the user presses a mouse button down over the element
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* Fired whenever the user presses a mouse button down over the element
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@@ -395,109 +392,114 @@ Guacamole.Mouse = function(element) {
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};
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};
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/**
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/**
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* Simple container for properties describing the state of a mouse.
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* The current state of a mouse, including position and buttons.
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*
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*
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* @constructor
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* @constructor
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* @param {Number} x The X position of the mouse pointer in pixels.
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* @augments Guacamole.Position
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* @param {Number} y The Y position of the mouse pointer in pixels.
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* @param {Guacamole.Mouse.State|Object} [template={}]
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* @param {Boolean} left Whether the left mouse button is pressed.
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* The object whose properties should be copied within the new
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* @param {Boolean} middle Whether the middle mouse button is pressed.
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* Guacamole.Mouse.State.
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* @param {Boolean} right Whether the right mouse button is pressed.
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* @param {Boolean} up Whether the up mouse button is pressed (the fourth
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* button, usually part of a scroll wheel).
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* @param {Boolean} down Whether the down mouse button is pressed (the fifth
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* button, usually part of a scroll wheel).
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*/
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*/
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Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
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Guacamole.Mouse.State = function State(template) {
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/**
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/**
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* Reference to this Guacamole.Mouse.State.
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* Returns the template object that would be provided to the
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* Guacamole.Mouse.State constructor to produce a new Guacamole.Mouse.State
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* object with the properties specified. The order and type of arguments
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* used by this function are identical to those accepted by the
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* Guacamole.Mouse.State constructor of Apache Guacamole 1.3.0 and older.
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*
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* @private
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* @private
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* @param {Number} x
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* The X position of the mouse pointer in pixels.
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*
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* @param {Number} y
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* The Y position of the mouse pointer in pixels.
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*
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* @param {Boolean} left
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* Whether the left mouse button is pressed.
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*
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* @param {Boolean} middle
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* Whether the middle mouse button is pressed.
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*
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* @param {Boolean} right
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* Whether the right mouse button is pressed.
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*
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* @param {Boolean} up
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* Whether the up mouse button is pressed (the fourth button, usually
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* part of a scroll wheel).
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*
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* @param {Boolean} down
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* Whether the down mouse button is pressed (the fifth button, usually
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* part of a scroll wheel).
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*
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* @return {Object}
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* The equivalent template object that would be passed to the new
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* Guacamole.Mouse.State constructor.
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*/
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*/
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var guac_state = this;
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var legacyConstructor = function legacyConstructor(x, y, left, middle, right, up, down) {
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return {
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x : x,
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y : y,
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left : left,
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middle : middle,
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right : right,
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up : up,
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down : down
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};
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};
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/**
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// Accept old-style constructor, as well
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* The current X position of the mouse pointer.
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if (arguments.length > 1)
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* @type {Number}
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template = legacyConstructor.apply(this, arguments);
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*/
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else
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this.x = x;
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template = template || {};
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/**
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Guacamole.Position.call(this, template);
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* The current Y position of the mouse pointer.
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* @type {Number}
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*/
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this.y = y;
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/**
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/**
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* Whether the left mouse button is currently pressed.
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* Whether the left mouse button is currently pressed.
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*
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* @type {Boolean}
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* @type {Boolean}
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* @default false
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*/
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*/
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this.left = left;
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this.left = template.left || false;
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/**
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/**
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* Whether the middle mouse button is currently pressed.
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* Whether the middle mouse button is currently pressed.
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*
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* @type {Boolean}
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* @type {Boolean}
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* @default false
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*/
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*/
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this.middle = middle;
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this.middle = template.middle || false;
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/**
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/**
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* Whether the right mouse button is currently pressed.
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* Whether the right mouse button is currently pressed.
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*
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* @type {Boolean}
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* @type {Boolean}
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* @default false
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*/
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*/
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this.right = right;
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this.right = template.right || false;
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/**
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/**
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* Whether the up mouse button is currently pressed. This is the fourth
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* Whether the up mouse button is currently pressed. This is the fourth
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* mouse button, associated with upward scrolling of the mouse scroll
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* mouse button, associated with upward scrolling of the mouse scroll
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* wheel.
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* wheel.
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*
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* @type {Boolean}
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* @type {Boolean}
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* @default false
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*/
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*/
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this.up = up;
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this.up = template.up || false;
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/**
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/**
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* Whether the down mouse button is currently pressed. This is the fifth
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* Whether the down mouse button is currently pressed. This is the fifth
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* mouse button, associated with downward scrolling of the mouse scroll
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* mouse button, associated with downward scrolling of the mouse scroll
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* wheel.
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* wheel.
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* @type {Boolean}
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*/
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this.down = down;
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/**
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* Updates the position represented within this state object by the given
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* element and clientX/clientY coordinates (commonly available within event
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* objects). Position is translated from clientX/clientY (relative to
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* viewport) to element-relative coordinates.
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*
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*
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* @param {Element} element The element the coordinates should be relative
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* @type {Boolean}
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* to.
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* @default false
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* @param {Number} clientX The X coordinate to translate, viewport-relative.
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* @param {Number} clientY The Y coordinate to translate, viewport-relative.
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*/
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*/
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this.fromClientPosition = function(element, clientX, clientY) {
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this.down = template.down || false;
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guac_state.x = clientX - element.offsetLeft;
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guac_state.y = clientY - element.offsetTop;
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// This is all JUST so we can get the mouse position within the element
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var parent = element.offsetParent;
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while (parent && !(parent === document.body)) {
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guac_state.x -= parent.offsetLeft - parent.scrollLeft;
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guac_state.y -= parent.offsetTop - parent.scrollTop;
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parent = parent.offsetParent;
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}
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// Element ultimately depends on positioning within document body,
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// take document scroll into account.
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if (parent) {
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var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft;
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var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop;
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guac_state.x -= parent.offsetLeft - documentScrollLeft;
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guac_state.y -= parent.offsetTop - documentScrollTop;
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}
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};
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};
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};
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@@ -543,10 +545,7 @@ Guacamole.Mouse.Touchpad = function(element) {
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*
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*
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* @type {Guacamole.Mouse.State}
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* @type {Guacamole.Mouse.State}
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*/
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*/
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this.currentState = new Guacamole.Mouse.State(
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this.currentState = new Guacamole.Mouse.State();
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0, 0,
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false, false, false, false, false
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);
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/**
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/**
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* Fired whenever a mouse button is effectively pressed. This can happen
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* Fired whenever a mouse button is effectively pressed. This can happen
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@@ -850,10 +849,7 @@ Guacamole.Mouse.Touchscreen = function(element) {
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*
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*
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* @type {Guacamole.Mouse.State}
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* @type {Guacamole.Mouse.State}
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*/
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*/
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this.currentState = new Guacamole.Mouse.State(
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this.currentState = new Guacamole.Mouse.State();
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0, 0,
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false, false, false, false, false
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);
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/**
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/**
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* Fired whenever a mouse button is effectively pressed. This can happen
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* Fired whenever a mouse button is effectively pressed. This can happen
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92
guacamole-common-js/src/main/webapp/modules/Position.js
Normal file
92
guacamole-common-js/src/main/webapp/modules/Position.js
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@@ -0,0 +1,92 @@
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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var Guacamole = Guacamole || {};
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/**
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* A position in 2-D space.
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*
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* @constructor
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* @param {Guacamole.Position|Object} [template={}]
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* The object whose properties should be copied within the new
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* Guacamole.Position.
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*/
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Guacamole.Position = function Position(template) {
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template = template || {};
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/**
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* The current X position, in pixels.
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*
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* @type {Number}
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* @default 0
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*/
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this.x = template.x || 0;
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/**
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* The current Y position, in pixels.
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*
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* @type {Number}
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* @default 0
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*/
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this.y = template.y || 0;
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/**
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* Assigns the position represented by the given element and
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* clientX/clientY coordinates. The clientX and clientY coordinates are
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* relative to the browser viewport and are commonly available within
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* JavaScript event objects. The final position is translated to
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* coordinates that are relative the given element.
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*
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* @param {Element} element
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* The element the coordinates should be relative to.
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*
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* @param {Number} clientX
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* The viewport-relative X coordinate to translate.
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*
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* @param {Number} clientY
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* The viewport-relative Y coordinate to translate.
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*/
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this.fromClientPosition = function fromClientPosition(element, clientX, clientY) {
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this.x = clientX - element.offsetLeft;
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this.y = clientY - element.offsetTop;
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// This is all JUST so we can get the position within the element
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var parent = element.offsetParent;
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while (parent && !(parent === document.body)) {
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this.x -= parent.offsetLeft - parent.scrollLeft;
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this.y -= parent.offsetTop - parent.scrollTop;
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parent = parent.offsetParent;
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}
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// Element ultimately depends on positioning within document body,
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// take document scroll into account.
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if (parent) {
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var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft;
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var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop;
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this.x -= parent.offsetLeft - documentScrollLeft;
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this.y -= parent.offsetTop - documentScrollTop;
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}
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};
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};
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