GUACAMOLE-187: Reduce the number of full canvas copies that occur when continuously resizing a layer.

This commit is contained in:
Michael Jumper
2016-10-07 21:14:17 -07:00
parent d8f9d26bdb
commit 7f176d0dd1

View File

@@ -42,6 +42,17 @@ Guacamole.Layer = function(width, height) {
*/ */
var layer = this; var layer = this;
/**
* The number of pixels the width or height of a layer must change before
* the underlying canvas is resized. The underlying canvas will be kept at
* dimensions which are integer multiples of this factor.
*
* @private
* @constant
* @type Number
*/
var CANVAS_SIZE_FACTOR = 64;
/** /**
* The canvas element backing this Layer. * The canvas element backing this Layer.
* @private * @private
@@ -98,57 +109,78 @@ Guacamole.Layer = function(width, height) {
}; };
/** /**
* Resizes the canvas element backing this Layer without testing the * Resizes the canvas element backing this Layer. This function should only
* new size. This function should only be used internally. * be used internally.
* *
* @private * @private
* @param {Number} newWidth The new width to assign to this Layer. * @param {Number} [newWidth=0]
* @param {Number} newHeight The new height to assign to this Layer. * The new width to assign to this Layer.
*
* @param {Number} [newHeight=0]
* The new height to assign to this Layer.
*/ */
function resize(newWidth, newHeight) { var resize = function resize(newWidth, newHeight) {
// Only preserve old data if width/height are both non-zero // Default size to zero
var oldData = null; newWidth = newWidth || 0;
if (layer.width !== 0 && layer.height !== 0) { newHeight = newHeight || 0;
// Create canvas and context for holding old data // Calculate new dimensions of internal canvas
oldData = document.createElement("canvas"); var canvasWidth = Math.ceil(newWidth / CANVAS_SIZE_FACTOR) * CANVAS_SIZE_FACTOR;
oldData.width = layer.width; var canvasHeight = Math.ceil(newHeight / CANVAS_SIZE_FACTOR) * CANVAS_SIZE_FACTOR;
oldData.height = layer.height;
var oldDataContext = oldData.getContext("2d"); // Resize only if canvas dimensions are actually changing
if (canvas.width !== canvasWidth || canvas.height !== canvasHeight) {
// Copy image data from current // Copy old data only if relevant
oldDataContext.drawImage(canvas, var oldData = null;
0, 0, layer.width, layer.height, if (canvas.width !== 0 && canvas.height !== 0) {
0, 0, layer.width, layer.height);
// Create canvas and context for holding old data
oldData = document.createElement("canvas");
oldData.width = Math.min(layer.width, newWidth);
oldData.height = Math.min(layer.height, newHeight);
var oldDataContext = oldData.getContext("2d");
// Copy image data from current
oldDataContext.drawImage(canvas,
0, 0, oldData.width, oldData.height,
0, 0, oldData.width, oldData.height);
}
// Preserve composite operation
var oldCompositeOperation = context.globalCompositeOperation;
// Resize canvas
canvas.width = canvasWidth;
canvas.height = canvasHeight;
// Redraw old data, if any
if (oldData)
context.drawImage(oldData,
0, 0, oldData.width, oldData.height,
0, 0, oldData.width, oldData.height);
// Restore composite operation
context.globalCompositeOperation = oldCompositeOperation;
// Acknowledge reset of stack (happens on resize of canvas)
stackSize = 0;
context.save();
} }
// Preserve composite operation // If the canvas size is not changing, manually force state reset
var oldCompositeOperation = context.globalCompositeOperation; else
layer.reset();
// Resize canvas
canvas.width = newWidth;
canvas.height = newHeight;
// Redraw old data, if any
if (oldData)
context.drawImage(oldData,
0, 0, layer.width, layer.height,
0, 0, layer.width, layer.height);
// Restore composite operation
context.globalCompositeOperation = oldCompositeOperation;
// Assign new layer dimensions
layer.width = newWidth; layer.width = newWidth;
layer.height = newHeight; layer.height = newHeight;
// Acknowledge reset of stack (happens on resize of canvas) };
stackSize = 0;
context.save();
}
/** /**
* Given the X and Y coordinates of the upper-left corner of a rectangle * Given the X and Y coordinates of the upper-left corner of a rectangle
@@ -781,8 +813,7 @@ Guacamole.Layer = function(width, height) {
}; };
// Initialize canvas dimensions // Initialize canvas dimensions
canvas.width = width; resize(width, height);
canvas.height = height;
// Explicitly render canvas below other elements in the layer (such as // Explicitly render canvas below other elements in the layer (such as
// child layers). Chrome and others may fail to render layers properly // child layers). Chrome and others may fail to render layers properly