GUACAMOLE-615: Correct parser calculation of element lengths.

This commit is contained in:
Mike Jumper
2023-04-21 16:51:27 -07:00
parent 82033adad0
commit 81f0e8c280
3 changed files with 227 additions and 75 deletions

View File

@@ -22,14 +22,16 @@ var Guacamole = Guacamole || {};
/**
* Simple Guacamole protocol parser that invokes an oninstruction event when
* full instructions are available from data received via receive().
*
*
* @constructor
*/
Guacamole.Parser = function() {
Guacamole.Parser = function Parser() {
/**
* Reference to this parser.
*
* @private
* @type {!Guacamole.Parser}
*/
var parser = this;
@@ -37,24 +39,51 @@ Guacamole.Parser = function() {
* Current buffer of received data. This buffer grows until a full
* element is available. After a full element is available, that element
* is flushed into the element buffer.
*
*
* @private
* @type {!string}
*/
var buffer = "";
var buffer = '';
/**
* Buffer of all received, complete elements. After an entire instruction
* is read, this buffer is flushed, and a new instruction begins.
*
*
* @private
* @type {!string[]}
*/
var element_buffer = [];
var elementBuffer = [];
// The location of the last element's terminator
var element_end = -1;
/**
* The character offset within the buffer of the current or most recently
* parsed element's terminator. If sufficient characters have not yet been
* read via calls to receive(), this may point to an offset well beyond the
* end of the buffer. If no characters for an element have yet been read,
* this will be -1.
*
* @private
* @type {!number}
*/
var elementEnd = -1;
// Where to start the next length search or the next element
var start_index = 0;
/**
* The character offset within the buffer of the location that the parser
* should start looking for the next element length search or next element
* value.
*
* @private
* @type {!number}
*/
var startIndex = 0;
/**
* The declared length of the current element being parsed, in Unicode
* codepoints.
*
* @private
* @type {!number}
*/
var elementCodepoints = 0;
/**
* Appends the given instruction data packet to the internal buffer of
@@ -64,79 +93,119 @@ Guacamole.Parser = function() {
* @param {!string} packet
* The instruction data to receive.
*/
this.receive = function(packet) {
this.receive = function receive(packet) {
// Truncate buffer as necessary
if (start_index > 4096 && element_end >= start_index) {
if (startIndex > 4096 && elementEnd >= startIndex) {
buffer = buffer.substring(start_index);
buffer = buffer.substring(startIndex);
// Reset parse relative to truncation
element_end -= start_index;
start_index = 0;
elementEnd -= startIndex;
startIndex = 0;
}
// Append data to buffer
buffer += packet;
// Append data to buffer ONLY if there is outstanding data present. It
// is otherwise much faster to simply parse the received buffer as-is,
// and tunnel implementations can take advantage of this by preferring
// to send only complete instructions. Both the HTTP and WebSocket
// tunnel implementations included with Guacamole already do this.
if (buffer.length)
buffer += packet;
else
buffer = packet;
// While search is within currently received data
while (element_end < buffer.length) {
while (elementEnd < buffer.length) {
// If we are waiting for element data
if (element_end >= start_index) {
if (elementEnd >= startIndex) {
// If we have enough data in the buffer to fill the element
// value, but the number of codepoints in the expected substring
// containing the element value value is less that its declared
// length, that can only be because the element contains
// characters split between high and low surrogates, and the
// actual end of the element value is further out. The minimum
// number of additional characters that must be read to satisfy
// the declared length is simply the difference between the
// number of codepoints actually present vs. the expected
// length.
var codepoints = Guacamole.Parser.codePointCount(buffer, startIndex, elementEnd);
if (codepoints < elementCodepoints) {
elementEnd += elementCodepoints - codepoints;
continue;
}
// If the current element ends with a character involving both
// a high and low surrogate, elementEnd points to the low
// surrogate and NOT the element terminator. We must shift the
// end and reevaluate.
else if (elementCodepoints && buffer.codePointAt(elementEnd - 1) >= 0x10000) {
elementEnd++;
continue;
}
// We now have enough data for the element. Parse.
var element = buffer.substring(start_index, element_end);
var terminator = buffer.substring(element_end, element_end+1);
var element = buffer.substring(startIndex, elementEnd);
var terminator = buffer.substring(elementEnd, elementEnd+1);
// Add element to array
element_buffer.push(element);
elementBuffer.push(element);
// If last element, handle instruction
if (terminator == ";") {
if (terminator === ';') {
// Get opcode
var opcode = element_buffer.shift();
var opcode = elementBuffer.shift();
// Call instruction handler.
if (parser.oninstruction != null)
parser.oninstruction(opcode, element_buffer);
if (parser.oninstruction !== null)
parser.oninstruction(opcode, elementBuffer);
// Clear elements
element_buffer.length = 0;
elementBuffer = [];
// Immediately truncate buffer if its contents have been
// completely parsed, so that the next call to receive()
// need not append to the buffer unnecessarily
if (elementEnd + 1 === buffer.length) {
elementEnd = -1;
buffer = '';
}
}
else if (terminator != ',')
throw new Error("Illegal terminator.");
else if (terminator !== ',')
throw new Error('Element terminator of instruction was not ";" nor ",".');
// Start searching for length at character after
// element terminator
start_index = element_end + 1;
startIndex = elementEnd + 1;
}
// Search for end of length
var length_end = buffer.indexOf(".", start_index);
if (length_end != -1) {
var lengthEnd = buffer.indexOf('.', startIndex);
if (lengthEnd !== -1) {
// Parse length
var length = parseInt(buffer.substring(element_end+1, length_end));
if (isNaN(length))
throw new Error("Non-numeric character in element length.");
elementCodepoints = parseInt(buffer.substring(elementEnd+1, lengthEnd));
if (isNaN(elementCodepoints))
throw new Error('Non-numeric character in element length.');
// Calculate start of element
start_index = length_end + 1;
startIndex = lengthEnd + 1;
// Calculate location of element terminator
element_end = start_index + length;
elementEnd = startIndex + elementCodepoints;
}
// If no period yet, continue search when more data
// is received
else {
start_index = buffer.length;
startIndex = buffer.length;
break;
}
@@ -146,7 +215,7 @@ Guacamole.Parser = function() {
/**
* Fired once for every complete Guacamole instruction received, in order.
*
*
* @event
* @param {!string} opcode
* The Guacamole instruction opcode.
@@ -157,3 +226,34 @@ Guacamole.Parser = function() {
this.oninstruction = null;
};
/**
* Returns the number of Unicode codepoints (not code units) within the given
* string. If character offsets are provided, only codepoints between those
* offsets are counted. Unlike the length property of a string, this function
* counts proper surrogate pairs as a single codepoint. High and low surrogate
* characters that are not part of a proper surrogate pair are counted
* separately as individual codepoints.
*
* @param {!string} str
* The string whose contents should be inspected.
*
* @param {number} [start=0]
* The index of the location in the given string where codepoint counting
* should start. If omitted, counting will begin at the start of the
* string.
*
* @param {number} [end]
* The index of the first location in the given string after where counting
* should stop (the character after the last character being counted). If
* omitted, all characters after the start location will be counted.
*
* @returns {!number}
* The number of Unicode codepoints within the requested portion of the
* given string.
*/
Guacamole.Parser.codePointCount = function codePointCount(str, start, end) {
str = str.substring(start || 0, end);
var surrogatePairs = str.match(/[\uD800-\uDBFF][\uDC00-\uDFFF]/g);
return str.length - (surrogatePairs ? surrogatePairs.length : 0);
};