Reverted viewport fixes due to Android regression.

This commit is contained in:
Michael Jumper
2012-04-06 13:20:46 -07:00
parent 7fde111c1b
commit 877bcfea13
3 changed files with 37 additions and 30 deletions

View File

@@ -23,7 +23,7 @@ var GuacamoleUI = {
/* UI Elements */
"viewport" : document.getElementById("viewport"),
"viewport" : document.getElementById("viewportClone"),
"display" : document.getElementById("display"),
"menu" : document.getElementById("menu"),
"menuControl" : document.getElementById("menuControl"),
@@ -463,31 +463,36 @@ GuacamoleUI.attach = function(guac) {
var mouse = new Guacamole.Mouse(guac_display);
mouse.onmousedown = mouse.onmouseup = mouse.onmousemove =
function(mouseState) {
// Get current viewport scroll
var scroll_x = GuacamoleUI.viewport.scrollLeft;
var scroll_y = GuacamoleUI.viewport.scrollTop;
// Determine mouse position within view
var mouse_view_x = mouseState.x + guac_display.offsetLeft - scroll_x;
var mouse_view_y = mouseState.y + guac_display.offsetTop - scroll_y;
var mouse_view_x = mouseState.x + guac_display.offsetLeft - window.pageXOffset;
var mouse_view_y = mouseState.y + guac_display.offsetTop - window.pageYOffset;
// Determine viewport dimensioins
var view_width = GuacamoleUI.viewport.offsetWidth;
var view_height = GuacamoleUI.viewport.offsetHeight;
// Scroll horizontally if necessary
// Determine scroll amounts based on mouse position relative to document
var scroll_amount_x;
if (mouse_view_x > view_width)
GuacamoleUI.viewport.scrollLeft += mouse_view_x - view_width;
scroll_amount_x = mouse_view_x - view_width;
else if (mouse_view_x < 0)
GuacamoleUI.viewport.scrollLeft += mouse_view_x;
scroll_amount_x = mouse_view_x;
else
scroll_amount_x = 0;
// Scroll vertically if necessary
var scroll_amount_y;
if (mouse_view_y > view_height)
GuacamoleUI.viewport.scrollTop += mouse_view_y - view_height;
scroll_amount_y = mouse_view_y - view_height;
else if (mouse_view_y < 0)
GuacamoleUI.viewport.scrollTop += mouse_view_y;
scroll_amount_y = mouse_view_y;
else
scroll_amount_y = 0;
// Scroll (if necessary) to keep mouse on screen.
window.scrollBy(scroll_amount_x, scroll_amount_y);
// Send mouse event
guac.sendMouseState(mouseState);