mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
Use setTimeout() rather than potentially-inaccurate noteOn().
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@@ -76,8 +76,10 @@ Guacamole.AudioChannel = function() {
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var now = new Date().getTime();
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// If time not initialized, initialize now
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if (next_packet_time == 0)
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next_packet_time = now;
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if (next_packet_time == 0 || next_packet_time < now) {
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next_packet_time = now + 50;
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console.log("underflow");
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}
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var time_until_play = next_packet_time - now;
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@@ -101,7 +103,6 @@ if (window.webkitAudioContext) {
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* @constructor
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*
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* @param {String} mimetype The mimetype of the data contained by this packet.
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* @param {Number} duration The duration of the data contained by this packet.
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* @param {String} data The base64-encoded sound data contained by this packet.
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*/
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Guacamole.AudioChannel.Packet = function(mimetype, data) {
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@@ -143,9 +144,18 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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// Calculate time since call to play()
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var offset = new Date().getTime() - play_call;
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var delay = play_delay - offset;
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source.buffer = buffer;
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source.noteOn(Math.max(play_delay - offset, 0) / 1000);
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if (delay <= 0)
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source.noteOn(0);
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else
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window.setTimeout(function() {
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source.noteOn(0);
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}, delay);
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//source.noteOn(Math.max(play_delay - offset, 0) / 1000);
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if (offset > play_delay)
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console.log("processing lag", offset - play_delay);
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