GUACAMOLE-1386: Merge meta key handling fix.

This commit is contained in:
James Muehlner
2021-08-20 19:36:55 -07:00
committed by GitHub

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@@ -136,14 +136,60 @@ Guacamole.Keyboard = function Keyboard(element) {
* *
* @private * @private
* @constructor * @constructor
* @param {KeyboardEvent} [orig]
* The relevant DOM keyboard event.
*/ */
var KeyEvent = function() { var KeyEvent = function KeyEvent(orig) {
/** /**
* Reference to this key event. * Reference to this key event.
*/ */
var key_event = this; var key_event = this;
/**
* The JavaScript key code of the key pressed. For most events (keydown
* and keyup), this is a scancode-like value related to the position of
* the key on the US English "Qwerty" keyboard. For keypress events,
* this is the Unicode codepoint of the character that would be typed
* by the key pressed.
*
* @type {Number}
*/
this.keyCode = orig ? (orig.which || orig.keyCode) : 0;
/**
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = orig && orig.keyIdentifier;
/**
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = orig && orig.key;
/**
* The location on the keyboard corresponding to the key pressed, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = orig ? getEventLocation(orig) : 0;
/**
* The state of all local keyboard modifiers at the time this event was
* received.
*
* @type {Guacamole.Keyboard.ModifierState}
*/
this.modifiers = orig ? Guacamole.Keyboard.ModifierState.fromKeyboardEvent(orig) : new Guacamole.Keyboard.ModifierState();
/** /**
* An arbitrary timestamp in milliseconds, indicating this event's * An arbitrary timestamp in milliseconds, indicating this event's
* position in time relative to other events. * position in time relative to other events.
@@ -198,56 +244,17 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private * @private
* @constructor * @constructor
* @augments Guacamole.Keyboard.KeyEvent * @augments Guacamole.Keyboard.KeyEvent
* @param {Number} keyCode The JavaScript key code of the key pressed. * @param {KeyboardEvent} orig
* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key * The relevant DOM "keydown" event.
* pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
* @param {String} key The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {Number} location The location on the keyboard corresponding to
* the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/ */
var KeydownEvent = function(keyCode, keyIdentifier, key, location) { var KeydownEvent = function KeydownEvent(orig) {
// We extend KeyEvent // We extend KeyEvent
KeyEvent.apply(this); KeyEvent.call(this, orig);
/**
* The JavaScript key code of the key pressed.
*
* @type {Number}
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key pressed, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
// If key is known from keyCode or DOM3 alone, use that // If key is known from keyCode or DOM3 alone, use that
this.keysym = keysym_from_key_identifier(key, location) this.keysym = keysym_from_key_identifier(this.key, this.location)
|| keysym_from_keycode(keyCode, location); || keysym_from_keycode(this.keyCode, this.location);
/** /**
* Whether the keyup following this keydown event is known to be * Whether the keyup following this keydown event is known to be
@@ -263,12 +270,12 @@ Guacamole.Keyboard = function Keyboard(element) {
this.reliable = true; this.reliable = true;
// Use legacy keyIdentifier as a last resort, if it looks sane // Use legacy keyIdentifier as a last resort, if it looks sane
if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier)) if (!this.keysym && key_identifier_sane(this.keyCode, this.keyIdentifier))
this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift); this.keysym = keysym_from_key_identifier(this.keyIdentifier, this.location, this.modifiers.shift);
// If a key is pressed while meta is held down, the keyup will // If a key is pressed while meta is held down, the keyup will
// never be sent in Chrome (bug #108404) // never be sent in Chrome (bug #108404)
if (guac_keyboard.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8) if (this.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
this.keyupReliable = false; this.keyupReliable = false;
// We cannot rely on receiving keyup for Caps Lock on certain platforms // We cannot rely on receiving keyup for Caps Lock on certain platforms
@@ -276,21 +283,21 @@ Guacamole.Keyboard = function Keyboard(element) {
this.keyupReliable = false; this.keyupReliable = false;
// Determine whether default action for Alt+combinations must be prevented // Determine whether default action for Alt+combinations must be prevented
var prevent_alt = !guac_keyboard.modifiers.ctrl && !quirks.altIsTypableOnly; var prevent_alt = !this.modifiers.ctrl && !quirks.altIsTypableOnly;
// Determine whether default action for Ctrl+combinations must be prevented // Determine whether default action for Ctrl+combinations must be prevented
var prevent_ctrl = !guac_keyboard.modifiers.alt; var prevent_ctrl = !this.modifiers.alt;
// We must rely on the (potentially buggy) keyIdentifier if preventing // We must rely on the (potentially buggy) keyIdentifier if preventing
// the default action is important // the default action is important
if ((prevent_ctrl && guac_keyboard.modifiers.ctrl) if ((prevent_ctrl && this.modifiers.ctrl)
|| (prevent_alt && guac_keyboard.modifiers.alt) || (prevent_alt && this.modifiers.alt)
|| guac_keyboard.modifiers.meta || this.modifiers.meta
|| guac_keyboard.modifiers.hyper) || this.modifiers.hyper)
this.reliable = true; this.reliable = true;
// Record most recently known keysym by associated key code // Record most recently known keysym by associated key code
recentKeysym[keyCode] = this.keysym; recentKeysym[this.keyCode] = this.keysym;
}; };
@@ -304,24 +311,16 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private * @private
* @constructor * @constructor
* @augments Guacamole.Keyboard.KeyEvent * @augments Guacamole.Keyboard.KeyEvent
* @param {Number} charCode The Unicode codepoint of the character that * @param {KeyboardEvent} orig
* would be typed by the key pressed. * The relevant DOM "keypress" event.
*/ */
var KeypressEvent = function(charCode) { var KeypressEvent = function KeypressEvent(orig) {
// We extend KeyEvent // We extend KeyEvent
KeyEvent.apply(this); KeyEvent.call(this, orig);
/**
* The Unicode codepoint of the character that would be typed by the
* key pressed.
*
* @type {Number}
*/
this.charCode = charCode;
// Pull keysym from char code // Pull keysym from char code
this.keysym = keysym_from_charcode(charCode); this.keysym = keysym_from_charcode(this.keyCode);
// Keypress is always reliable // Keypress is always reliable
this.reliable = true; this.reliable = true;
@@ -331,68 +330,30 @@ Guacamole.Keyboard = function Keyboard(element) {
KeypressEvent.prototype = new KeyEvent(); KeypressEvent.prototype = new KeyEvent();
/** /**
* Information related to the pressing of a key, which need not be a key * Information related to the releasing of a key, which need not be a key
* associated with a printable character. The presence or absence of any * associated with a printable character. The presence or absence of any
* information within this object is browser-dependent. * information within this object is browser-dependent.
* *
* @private * @private
* @constructor * @constructor
* @augments Guacamole.Keyboard.KeyEvent * @augments Guacamole.Keyboard.KeyEvent
* @param {Number} keyCode The JavaScript key code of the key released. * @param {KeyboardEvent} orig
* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key * The relevant DOM "keyup" event.
* released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
* @param {String} key The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {Number} location The location on the keyboard corresponding to
* the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/ */
var KeyupEvent = function(keyCode, keyIdentifier, key, location) { var KeyupEvent = function KeyupEvent(orig) {
// We extend KeyEvent // We extend KeyEvent
KeyEvent.apply(this); KeyEvent.call(this, orig);
/** // If key is known from keyCode or DOM3 alone, use that (keyCode is
* The JavaScript key code of the key released. // still more reliable for keyup when dead keys are in use)
* this.keysym = keysym_from_keycode(this.keyCode, this.location)
* @type {Number} || keysym_from_key_identifier(this.key, this.location);
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key released, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
// If key is known from keyCode or DOM3 alone, use that
this.keysym = keysym_from_keycode(keyCode, location)
|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
// Fall back to the most recently pressed keysym associated with the // Fall back to the most recently pressed keysym associated with the
// keyCode if the inferred key doesn't seem to actually be pressed // keyCode if the inferred key doesn't seem to actually be pressed
if (!guac_keyboard.pressed[this.keysym]) if (!guac_keyboard.pressed[this.keysym])
this.keysym = recentKeysym[keyCode] || this.keysym; this.keysym = recentKeysym[this.keyCode] || this.keysym;
// Keyup is as reliable as it will ever be // Keyup is as reliable as it will ever be
this.reliable = true; this.reliable = true;
@@ -922,27 +883,28 @@ Guacamole.Keyboard = function Keyboard(element) {
}; };
/** /**
* Given the remote and local state of a particular key, resynchronizes the * Resynchronizes the remote state of the given modifier with its
* remote state of that key with the local state through pressing or * corresponding local modifier state, as dictated by
* {@link KeyEvent#modifiers} within the given key event, by pressing or
* releasing keysyms. * releasing keysyms.
* *
* @private * @private
* @param {Boolean} remoteState * @param {string} modifier
* Whether the key is currently pressed remotely. * The name of the {@link Guacamole.Keyboard.ModifierState} property
* being updated.
* *
* @param {Boolean} localState * @param {number[]} keysyms
* Whether the key is currently pressed remotely locally. If the state * The keysyms which represent the modifier being updated.
* of the key is not known, this may be undefined.
*
* @param {Number[]} keysyms
* The keysyms which represent the key being updated.
* *
* @param {KeyEvent} keyEvent * @param {KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being * Guacamole's current best interpretation of the key event being
* processed. * processed.
*/ */
var updateModifierState = function updateModifierState(remoteState, var updateModifierState = function updateModifierState(modifier,
localState, keysyms, keyEvent) { keysyms, keyEvent) {
var localState = keyEvent.modifiers[modifier];
var remoteState = guac_keyboard.modifiers[modifier];
var i; var i;
@@ -987,56 +949,50 @@ Guacamole.Keyboard = function Keyboard(element) {
}; };
/** /**
* Given a keyboard event, updates the local modifier state and remote * Given a keyboard event, updates the remote key state to match the local
* key state based on the modifier flags within the event. This function * modifier state and remote based on the modifier flags within the event.
* pays no attention to keycodes. * This function pays no attention to keycodes.
* *
* @private * @private
* @param {KeyboardEvent} e
* The keyboard event containing the flags to update.
*
* @param {KeyEvent} keyEvent * @param {KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being * Guacamole's current best interpretation of the key event being
* processed. * processed.
*/ */
var syncModifierStates = function syncModifierStates(e, keyEvent) { var syncModifierStates = function syncModifierStates(keyEvent) {
// Get state
var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
// Resync state of alt // Resync state of alt
updateModifierState(guac_keyboard.modifiers.alt, state.alt, [ updateModifierState('alt', [
0xFFE9, // Left alt 0xFFE9, // Left alt
0xFFEA, // Right alt 0xFFEA, // Right alt
0xFE03 // AltGr 0xFE03 // AltGr
], keyEvent); ], keyEvent);
// Resync state of shift // Resync state of shift
updateModifierState(guac_keyboard.modifiers.shift, state.shift, [ updateModifierState('shift', [
0xFFE1, // Left shift 0xFFE1, // Left shift
0xFFE2 // Right shift 0xFFE2 // Right shift
], keyEvent); ], keyEvent);
// Resync state of ctrl // Resync state of ctrl
updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [ updateModifierState('ctrl', [
0xFFE3, // Left ctrl 0xFFE3, // Left ctrl
0xFFE4 // Right ctrl 0xFFE4 // Right ctrl
], keyEvent); ], keyEvent);
// Resync state of meta // Resync state of meta
updateModifierState(guac_keyboard.modifiers.meta, state.meta, [ updateModifierState('meta', [
0xFFE7, // Left meta 0xFFE7, // Left meta
0xFFE8 // Right meta 0xFFE8 // Right meta
], keyEvent); ], keyEvent);
// Resync state of hyper // Resync state of hyper
updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [ updateModifierState('hyper', [
0xFFEB, // Left super/hyper 0xFFEB, // Left super/hyper
0xFFEC // Right super/hyper 0xFFEC // Right super/hyper
], keyEvent); ], keyEvent);
// Update state // Update state
guac_keyboard.modifiers = state; guac_keyboard.modifiers = keyEvent.modifiers;
}; };
@@ -1148,6 +1104,29 @@ Guacamole.Keyboard = function Keyboard(element) {
var keysym = null; var keysym = null;
var accepted_events = []; var accepted_events = [];
// Defer handling of Meta until it is known to be functioning as a
// modifier (it may otherwise actually be an alternative method for
// pressing a single key, such as Meta+Left for Home on ChromeOS)
if (first.keysym === 0xFFE7 || first.keysym === 0xFFE8) {
// Defer handling until further events exist to provide context
if (eventLog.length === 1)
return null;
// Drop keydown if it turns out Meta does not actually apply
if (eventLog[1].keysym !== first.keysym) {
if (!eventLog[1].modifiers.meta)
return eventLog.shift();
}
// Drop duplicate keydown events while waiting to determine
// whether to acknowledge Meta (browser may repeat keydown
// while the key is held)
else if (eventLog[1] instanceof KeydownEvent)
return eventLog.shift();
}
// If event itself is reliable, no need to wait for other events // If event itself is reliable, no need to wait for other events
if (first.reliable) { if (first.reliable) {
keysym = first.keysym; keysym = first.keysym;
@@ -1171,6 +1150,8 @@ Guacamole.Keyboard = function Keyboard(element) {
// Fire a key press if valid events were found // Fire a key press if valid events were found
if (accepted_events.length > 0) { if (accepted_events.length > 0) {
syncModifierStates(first);
if (keysym) { if (keysym) {
// Fire event // Fire event
@@ -1212,6 +1193,7 @@ Guacamole.Keyboard = function Keyboard(element) {
return first; return first;
} }
syncModifierStates(first);
return eventLog.shift(); return eventLog.shift();
} // end if keyup } // end if keyup
@@ -1300,17 +1282,11 @@ Guacamole.Keyboard = function Keyboard(element) {
// Ignore events which have already been handled // Ignore events which have already been handled
if (!markEvent(e)) return; if (!markEvent(e)) return;
var keyCode; var keydownEvent = new KeydownEvent(e);
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
syncModifierStates(e, keydownEvent);
// Ignore (but do not prevent) the "composition" keycode sent by some // Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html) // browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
if (keyCode === 229) if (keydownEvent.keyCode === 229)
return; return;
// Log event // Log event
@@ -1331,16 +1307,8 @@ Guacamole.Keyboard = function Keyboard(element) {
// Ignore events which have already been handled // Ignore events which have already been handled
if (!markEvent(e)) return; if (!markEvent(e)) return;
var charCode;
if (window.event) charCode = window.event.keyCode;
else if (e.which) charCode = e.which;
// Fix modifier states
var keypressEvent = new KeypressEvent(charCode);
syncModifierStates(e, keypressEvent);
// Log event // Log event
eventLog.push(keypressEvent); eventLog.push(new KeypressEvent(e));
// Interpret as many events as possible, prevent default if indicated // Interpret as many events as possible, prevent default if indicated
if (interpret_events()) if (interpret_events())
@@ -1359,16 +1327,8 @@ Guacamole.Keyboard = function Keyboard(element) {
e.preventDefault(); e.preventDefault();
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
syncModifierStates(e, keyupEvent);
// Log event, call for interpretation // Log event, call for interpretation
eventLog.push(keyupEvent); eventLog.push(new KeyupEvent(e));
interpret_events(); interpret_events();
}, true); }, true);
@@ -1480,7 +1440,7 @@ Guacamole.Keyboard.ModifierState = function() {
* @type {Boolean} * @type {Boolean}
*/ */
this.hyper = false; this.hyper = false;
}; };
/** /**