mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUACAMOLE-1386: Merge meta key handling fix.
This commit is contained in:
@@ -136,14 +136,60 @@ Guacamole.Keyboard = function Keyboard(element) {
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*
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* @private
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* @constructor
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* @param {KeyboardEvent} [orig]
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* The relevant DOM keyboard event.
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*/
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var KeyEvent = function() {
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var KeyEvent = function KeyEvent(orig) {
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/**
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* Reference to this key event.
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*/
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var key_event = this;
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/**
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* The JavaScript key code of the key pressed. For most events (keydown
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* and keyup), this is a scancode-like value related to the position of
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* the key on the US English "Qwerty" keyboard. For keypress events,
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* this is the Unicode codepoint of the character that would be typed
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* by the key pressed.
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*
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* @type {Number}
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*/
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this.keyCode = orig ? (orig.which || orig.keyCode) : 0;
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/**
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = orig && orig.keyIdentifier;
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/**
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = orig && orig.key;
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/**
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* The location on the keyboard corresponding to the key pressed, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = orig ? getEventLocation(orig) : 0;
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/**
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* The state of all local keyboard modifiers at the time this event was
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* received.
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*
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* @type {Guacamole.Keyboard.ModifierState}
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*/
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this.modifiers = orig ? Guacamole.Keyboard.ModifierState.fromKeyboardEvent(orig) : new Guacamole.Keyboard.ModifierState();
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/**
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* An arbitrary timestamp in milliseconds, indicating this event's
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* position in time relative to other events.
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@@ -198,56 +244,17 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} keyCode The JavaScript key code of the key pressed.
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* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
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* pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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* @param {String} key The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {Number} location The location on the keyboard corresponding to
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* the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {KeyboardEvent} orig
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* The relevant DOM "keydown" event.
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*/
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var KeydownEvent = function(keyCode, keyIdentifier, key, location) {
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var KeydownEvent = function KeydownEvent(orig) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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/**
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* The JavaScript key code of the key pressed.
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*
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* @type {Number}
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key pressed, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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KeyEvent.call(this, orig);
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_key_identifier(key, location)
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|| keysym_from_keycode(keyCode, location);
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this.keysym = keysym_from_key_identifier(this.key, this.location)
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|| keysym_from_keycode(this.keyCode, this.location);
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/**
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* Whether the keyup following this keydown event is known to be
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@@ -263,12 +270,12 @@ Guacamole.Keyboard = function Keyboard(element) {
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this.reliable = true;
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// Use legacy keyIdentifier as a last resort, if it looks sane
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if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
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this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
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if (!this.keysym && key_identifier_sane(this.keyCode, this.keyIdentifier))
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this.keysym = keysym_from_key_identifier(this.keyIdentifier, this.location, this.modifiers.shift);
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// If a key is pressed while meta is held down, the keyup will
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// never be sent in Chrome (bug #108404)
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if (guac_keyboard.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
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if (this.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
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this.keyupReliable = false;
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// We cannot rely on receiving keyup for Caps Lock on certain platforms
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@@ -276,21 +283,21 @@ Guacamole.Keyboard = function Keyboard(element) {
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this.keyupReliable = false;
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// Determine whether default action for Alt+combinations must be prevented
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var prevent_alt = !guac_keyboard.modifiers.ctrl && !quirks.altIsTypableOnly;
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var prevent_alt = !this.modifiers.ctrl && !quirks.altIsTypableOnly;
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// Determine whether default action for Ctrl+combinations must be prevented
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var prevent_ctrl = !guac_keyboard.modifiers.alt;
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var prevent_ctrl = !this.modifiers.alt;
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// We must rely on the (potentially buggy) keyIdentifier if preventing
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// the default action is important
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if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
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|| (prevent_alt && guac_keyboard.modifiers.alt)
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|| guac_keyboard.modifiers.meta
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|| guac_keyboard.modifiers.hyper)
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if ((prevent_ctrl && this.modifiers.ctrl)
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|| (prevent_alt && this.modifiers.alt)
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|| this.modifiers.meta
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|| this.modifiers.hyper)
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this.reliable = true;
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// Record most recently known keysym by associated key code
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recentKeysym[keyCode] = this.keysym;
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recentKeysym[this.keyCode] = this.keysym;
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};
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@@ -304,24 +311,16 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} charCode The Unicode codepoint of the character that
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* would be typed by the key pressed.
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* @param {KeyboardEvent} orig
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* The relevant DOM "keypress" event.
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*/
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var KeypressEvent = function(charCode) {
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var KeypressEvent = function KeypressEvent(orig) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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/**
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* The Unicode codepoint of the character that would be typed by the
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* key pressed.
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*
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* @type {Number}
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*/
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this.charCode = charCode;
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KeyEvent.call(this, orig);
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// Pull keysym from char code
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this.keysym = keysym_from_charcode(charCode);
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this.keysym = keysym_from_charcode(this.keyCode);
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// Keypress is always reliable
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this.reliable = true;
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@@ -331,68 +330,30 @@ Guacamole.Keyboard = function Keyboard(element) {
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KeypressEvent.prototype = new KeyEvent();
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/**
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* Information related to the pressing of a key, which need not be a key
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* Information related to the releasing of a key, which need not be a key
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* associated with a printable character. The presence or absence of any
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* information within this object is browser-dependent.
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*
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} keyCode The JavaScript key code of the key released.
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* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
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* released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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* @param {String} key The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {Number} location The location on the keyboard corresponding to
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* the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {KeyboardEvent} orig
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* The relevant DOM "keyup" event.
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*/
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var KeyupEvent = function(keyCode, keyIdentifier, key, location) {
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var KeyupEvent = function KeyupEvent(orig) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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KeyEvent.call(this, orig);
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/**
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* The JavaScript key code of the key released.
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*
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* @type {Number}
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key released, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_keycode(keyCode, location)
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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// If key is known from keyCode or DOM3 alone, use that (keyCode is
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// still more reliable for keyup when dead keys are in use)
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this.keysym = keysym_from_keycode(this.keyCode, this.location)
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|| keysym_from_key_identifier(this.key, this.location);
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// Fall back to the most recently pressed keysym associated with the
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// keyCode if the inferred key doesn't seem to actually be pressed
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if (!guac_keyboard.pressed[this.keysym])
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this.keysym = recentKeysym[keyCode] || this.keysym;
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this.keysym = recentKeysym[this.keyCode] || this.keysym;
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// Keyup is as reliable as it will ever be
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this.reliable = true;
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@@ -922,27 +883,28 @@ Guacamole.Keyboard = function Keyboard(element) {
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};
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/**
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* Given the remote and local state of a particular key, resynchronizes the
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* remote state of that key with the local state through pressing or
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* Resynchronizes the remote state of the given modifier with its
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* corresponding local modifier state, as dictated by
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* {@link KeyEvent#modifiers} within the given key event, by pressing or
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* releasing keysyms.
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*
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* @private
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* @param {Boolean} remoteState
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* Whether the key is currently pressed remotely.
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* @param {string} modifier
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* The name of the {@link Guacamole.Keyboard.ModifierState} property
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* being updated.
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*
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* @param {Boolean} localState
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* Whether the key is currently pressed remotely locally. If the state
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* of the key is not known, this may be undefined.
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*
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* @param {Number[]} keysyms
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* The keysyms which represent the key being updated.
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* @param {number[]} keysyms
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* The keysyms which represent the modifier being updated.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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var updateModifierState = function updateModifierState(remoteState,
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localState, keysyms, keyEvent) {
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var updateModifierState = function updateModifierState(modifier,
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keysyms, keyEvent) {
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var localState = keyEvent.modifiers[modifier];
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var remoteState = guac_keyboard.modifiers[modifier];
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var i;
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@@ -987,56 +949,50 @@ Guacamole.Keyboard = function Keyboard(element) {
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};
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/**
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* Given a keyboard event, updates the local modifier state and remote
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* key state based on the modifier flags within the event. This function
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* pays no attention to keycodes.
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* Given a keyboard event, updates the remote key state to match the local
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* modifier state and remote based on the modifier flags within the event.
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* This function pays no attention to keycodes.
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*
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* @private
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* @param {KeyboardEvent} e
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* The keyboard event containing the flags to update.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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var syncModifierStates = function syncModifierStates(e, keyEvent) {
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// Get state
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var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var syncModifierStates = function syncModifierStates(keyEvent) {
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// Resync state of alt
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updateModifierState(guac_keyboard.modifiers.alt, state.alt, [
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updateModifierState('alt', [
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0xFFE9, // Left alt
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0xFFEA, // Right alt
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0xFE03 // AltGr
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], keyEvent);
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// Resync state of shift
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updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
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updateModifierState('shift', [
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0xFFE1, // Left shift
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0xFFE2 // Right shift
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], keyEvent);
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// Resync state of ctrl
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updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
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updateModifierState('ctrl', [
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0xFFE3, // Left ctrl
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0xFFE4 // Right ctrl
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], keyEvent);
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// Resync state of meta
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updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
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updateModifierState('meta', [
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0xFFE7, // Left meta
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0xFFE8 // Right meta
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], keyEvent);
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// Resync state of hyper
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updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
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updateModifierState('hyper', [
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0xFFEB, // Left super/hyper
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0xFFEC // Right super/hyper
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], keyEvent);
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// Update state
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guac_keyboard.modifiers = state;
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guac_keyboard.modifiers = keyEvent.modifiers;
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};
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@@ -1148,6 +1104,29 @@ Guacamole.Keyboard = function Keyboard(element) {
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var keysym = null;
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var accepted_events = [];
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// Defer handling of Meta until it is known to be functioning as a
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// modifier (it may otherwise actually be an alternative method for
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// pressing a single key, such as Meta+Left for Home on ChromeOS)
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if (first.keysym === 0xFFE7 || first.keysym === 0xFFE8) {
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// Defer handling until further events exist to provide context
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if (eventLog.length === 1)
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return null;
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// Drop keydown if it turns out Meta does not actually apply
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if (eventLog[1].keysym !== first.keysym) {
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if (!eventLog[1].modifiers.meta)
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return eventLog.shift();
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}
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// Drop duplicate keydown events while waiting to determine
|
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// whether to acknowledge Meta (browser may repeat keydown
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// while the key is held)
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||||
else if (eventLog[1] instanceof KeydownEvent)
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return eventLog.shift();
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}
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// If event itself is reliable, no need to wait for other events
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if (first.reliable) {
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keysym = first.keysym;
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@@ -1171,6 +1150,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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// Fire a key press if valid events were found
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if (accepted_events.length > 0) {
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syncModifierStates(first);
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if (keysym) {
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// Fire event
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@@ -1212,6 +1193,7 @@ Guacamole.Keyboard = function Keyboard(element) {
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return first;
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}
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syncModifierStates(first);
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return eventLog.shift();
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||||
} // end if keyup
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@@ -1300,17 +1282,11 @@ Guacamole.Keyboard = function Keyboard(element) {
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||||
// Ignore events which have already been handled
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if (!markEvent(e)) return;
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||||
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||||
var keyCode;
|
||||
if (window.event) keyCode = window.event.keyCode;
|
||||
else if (e.which) keyCode = e.which;
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||||
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||||
// Fix modifier states
|
||||
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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||||
syncModifierStates(e, keydownEvent);
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||||
var keydownEvent = new KeydownEvent(e);
|
||||
|
||||
// Ignore (but do not prevent) the "composition" keycode sent by some
|
||||
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
|
||||
if (keyCode === 229)
|
||||
if (keydownEvent.keyCode === 229)
|
||||
return;
|
||||
|
||||
// Log event
|
||||
@@ -1331,16 +1307,8 @@ Guacamole.Keyboard = function Keyboard(element) {
|
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// Ignore events which have already been handled
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if (!markEvent(e)) return;
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var charCode;
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if (window.event) charCode = window.event.keyCode;
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else if (e.which) charCode = e.which;
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// Fix modifier states
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var keypressEvent = new KeypressEvent(charCode);
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syncModifierStates(e, keypressEvent);
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// Log event
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||||
eventLog.push(keypressEvent);
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||||
eventLog.push(new KeypressEvent(e));
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||||
// Interpret as many events as possible, prevent default if indicated
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if (interpret_events())
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@@ -1359,16 +1327,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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||||
e.preventDefault();
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||||
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||||
var keyCode;
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||||
if (window.event) keyCode = window.event.keyCode;
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||||
else if (e.which) keyCode = e.which;
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||||
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||||
// Fix modifier states
|
||||
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
|
||||
syncModifierStates(e, keyupEvent);
|
||||
|
||||
// Log event, call for interpretation
|
||||
eventLog.push(keyupEvent);
|
||||
eventLog.push(new KeyupEvent(e));
|
||||
interpret_events();
|
||||
|
||||
}, true);
|
||||
|
Reference in New Issue
Block a user