mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
GUACAMOLE-724: Move handling of drag/pinch gestures to individual client tiles.
This commit is contained in:
@@ -400,10 +400,13 @@ angular.module('client').controller('clientController', ['$scope', '$routeParams
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return true;
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}
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// Hide menu when the user swipes from the right
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// Show menu if the user swipes from the left, hide menu when the user
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// swipes from the right, scroll menu while visible
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$scope.menuDrag = function menuDrag(inProgress, startX, startY, currentX, currentY, deltaX, deltaY) {
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// Hide menu if swipe gesture is detected
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if ($scope.menu.shown) {
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// Hide menu if swipe-from-right gesture is detected
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if (Math.abs(currentY - startY) < MENU_DRAG_VERTICAL_TOLERANCE
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&& startX - currentX >= MENU_DRAG_DELTA)
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$scope.menu.shown = false;
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@@ -414,98 +417,15 @@ angular.module('client').controller('clientController', ['$scope', '$routeParams
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$scope.menu.scrollState.top -= deltaY;
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}
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return false;
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};
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// Update menu or client based on dragging gestures
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$scope.clientDrag = function clientDrag(inProgress, startX, startY, currentX, currentY, deltaX, deltaY) {
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// Show menu if the user swipes from the left
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if (startX <= MENU_DRAG_MARGIN) {
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}
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// Show menu if swipe-from-left gesture is detected
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else if (startX <= MENU_DRAG_MARGIN) {
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if (Math.abs(currentY - startY) < MENU_DRAG_VERTICAL_TOLERANCE
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&& currentX - startX >= MENU_DRAG_DELTA)
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$scope.menu.shown = true;
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}
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// Scroll display if absolute mouse is in use
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else if ($scope.client.clientProperties.emulateAbsoluteMouse) {
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$scope.client.clientProperties.scrollLeft -= deltaX;
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$scope.client.clientProperties.scrollTop -= deltaY;
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}
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return false;
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};
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/**
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* If a pinch gesture is in progress, the scale of the client display when
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* the pinch gesture began.
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*
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* @type Number
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*/
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var initialScale = null;
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/**
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* If a pinch gesture is in progress, the X coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterX = 0;
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/**
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* If a pinch gesture is in progress, the Y coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterY = 0;
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// Zoom and pan client via pinch gestures
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$scope.clientPinch = function clientPinch(inProgress, startLength, currentLength, centerX, centerY) {
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// Do not handle pinch gestures if they would conflict with remote
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// handling of similar gestures
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if ($scope.client.multiTouchSupport > 1)
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return false;
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// Do not handle pinch gestures while relative mouse is in use
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if (!$scope.client.clientProperties.emulateAbsoluteMouse)
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return false;
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// Stop gesture if not in progress
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if (!inProgress) {
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initialScale = null;
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return false;
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}
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// Set initial scale if gesture has just started
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if (!initialScale) {
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initialScale = $scope.client.clientProperties.scale;
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initialCenterX = (centerX + $scope.client.clientProperties.scrollLeft) / initialScale;
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initialCenterY = (centerY + $scope.client.clientProperties.scrollTop) / initialScale;
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}
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// Determine new scale absolutely
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var currentScale = initialScale * currentLength / startLength;
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// Fix scale within limits - scroll will be miscalculated otherwise
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currentScale = Math.max(currentScale, $scope.client.clientProperties.minScale);
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currentScale = Math.min(currentScale, $scope.client.clientProperties.maxScale);
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// Update scale based on pinch distance
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$scope.client.clientProperties.autoFit = false;
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$scope.client.clientProperties.scale = currentScale;
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// Scroll display to keep original pinch location centered within current pinch
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$scope.client.clientProperties.scrollLeft = initialCenterX * currentScale - centerX;
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$scope.client.clientProperties.scrollTop = initialCenterY * currentScale - centerY;
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return false;
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};
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@@ -22,22 +22,33 @@
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*/
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angular.module('client').directive('guacClient', [function guacClient() {
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return {
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// Element only
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var directive = {
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restrict: 'E',
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replace: true,
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scope: {
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templateUrl: 'app/client/templates/guacClient.html'
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};
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directive.scope = {
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/**
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* The client to display within this guacClient directive.
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*
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* @type ManagedClient
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*/
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client : '='
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client : '=',
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},
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templateUrl: 'app/client/templates/guacClient.html',
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controller: ['$scope', '$injector', '$element', function guacClientController($scope, $injector, $element) {
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/**
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* Whether translation of touch to mouse events should emulate an
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* absolute pointer device, or a relative pointer device.
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*
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* @type boolean
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*/
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emulateAbsoluteMouse : '='
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};
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directive.controller = ['$scope', '$injector', '$element',
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function guacClientController($scope, $injector, $element) {
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// Required types
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var ManagedClient = $injector.get('ManagedClient');
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@@ -88,13 +99,6 @@ angular.module('client').directive('guacClient', [function guacClient() {
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*/
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var main = $element[0];
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/**
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* The element which functions as a detector for size changes.
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*
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* @type Element
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*/
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var resizeSensor = $element.find('.resize-sensor')[0];
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/**
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* Guacamole mouse event object, wrapped around the main client
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* display.
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@@ -326,8 +330,8 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// support and mouse emulation mode
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$scope.$watchGroup([
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'client.multiTouchSupport',
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'client.clientProperties.emulateAbsoluteMouse'
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], function touchBehaviorChanged(emulateAbsoluteMouse) {
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'emulateAbsoluteMouse'
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], function touchBehaviorChanged() {
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// Clear existing event handling
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touch.offEach(['touchstart', 'touchmove', 'touchend'], handleTouchEvent);
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@@ -340,7 +344,7 @@ angular.module('client').directive('guacClient', [function guacClient() {
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// Switch to touchscreen if mouse emulation is required and
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// absolute mouse emulation is preferred
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else if ($scope.client.clientProperties.emulateAbsoluteMouse)
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else if ($scope.emulateAbsoluteMouse)
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touchScreen.onEach(['mousedown', 'mousemove', 'mouseup'], handleEmulatedMouseEvent);
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// Use touchpad for mouse emulation if absolute mouse emulation
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@@ -399,6 +403,91 @@ angular.module('client').directive('guacClient', [function guacClient() {
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};
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// Scroll client display if absolute mouse is in use (the same drag
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// gesture is needed for moving the mouse pointer with relative mouse)
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$scope.clientDrag = function clientDrag(inProgress, startX, startY, currentX, currentY, deltaX, deltaY) {
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if ($scope.emulateAbsoluteMouse) {
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$scope.client.clientProperties.scrollLeft -= deltaX;
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$scope.client.clientProperties.scrollTop -= deltaY;
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}
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return false;
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};
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/**
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* If a pinch gesture is in progress, the scale of the client display when
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* the pinch gesture began.
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*
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* @type Number
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*/
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var initialScale = null;
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/**
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* If a pinch gesture is in progress, the X coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterX = 0;
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/**
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* If a pinch gesture is in progress, the Y coordinate of the point on the
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* client display that was centered within the pinch at the time the
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* gesture began.
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*
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* @type Number
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*/
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var initialCenterY = 0;
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// Zoom and pan client via pinch gestures
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$scope.clientPinch = function clientPinch(inProgress, startLength, currentLength, centerX, centerY) {
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// Do not handle pinch gestures if they would conflict with remote
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// handling of similar gestures
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if ($scope.client.multiTouchSupport > 1)
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return false;
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// Do not handle pinch gestures while relative mouse is in use (2+
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// contact point gestures are used by relative mouse emulation to
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// support right click, middle click, and scrolling)
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if (!$scope.emulateAbsoluteMouse)
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return false;
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// Stop gesture if not in progress
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if (!inProgress) {
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initialScale = null;
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return false;
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}
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// Set initial scale if gesture has just started
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if (!initialScale) {
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initialScale = $scope.client.clientProperties.scale;
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initialCenterX = (centerX + $scope.client.clientProperties.scrollLeft) / initialScale;
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initialCenterY = (centerY + $scope.client.clientProperties.scrollTop) / initialScale;
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}
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// Determine new scale absolutely
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var currentScale = initialScale * currentLength / startLength;
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// Fix scale within limits - scroll will be miscalculated otherwise
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currentScale = Math.max(currentScale, $scope.client.clientProperties.minScale);
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currentScale = Math.min(currentScale, $scope.client.clientProperties.maxScale);
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// Update scale based on pinch distance
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$scope.client.clientProperties.autoFit = false;
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$scope.client.clientProperties.scale = currentScale;
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// Scroll display to keep original pinch location centered within current pinch
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$scope.client.clientProperties.scrollLeft = initialCenterX * currentScale - centerX;
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$scope.client.clientProperties.scrollTop = initialCenterY * currentScale - centerY;
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return false;
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};
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// Ensure focus is regained via mousedown before forwarding event
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mouse.on('mousedown', document.body.focus.bind(document.body));
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@@ -475,10 +564,8 @@ angular.module('client').directive('guacClient', [function guacClient() {
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}, false);
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/*
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* END CLIENT DIRECTIVE
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*/
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}];
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return directive;
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}]
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};
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}]);
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@@ -37,7 +37,15 @@ angular.module('client').directive('guacTiledClients', [function guacTiledClient
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*
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* @type ManagedClientGroup
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*/
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clientGroup : '='
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clientGroup : '=',
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/**
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* Whether translation of touch to mouse events should emulate an
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* absolute pointer device, or a relative pointer device.
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*
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* @type boolean
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*/
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emulateAbsoluteMouse : '='
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};
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@@ -6,10 +6,13 @@
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<div class="client-view-content">
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<!-- Central portion of view -->
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<div class="client-body" guac-touch-drag="clientDrag" guac-touch-pinch="clientPinch">
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<div class="client-body" guac-touch-drag="hiddenMenuDrag">
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<!-- All connections in current display -->
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<guac-tiled-clients client-group="clientGroup"></guac-tiled-clients>
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<guac-tiled-clients
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client-group="clientGroup"
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emulate-absolute-mouse="menu.emulateAbsoluteMouse">
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</guac-tiled-clients>
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</div>
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@@ -78,7 +81,7 @@
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</div>
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<!-- Scrollable body -->
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<div class="menu-body" guac-touch-drag="menuDrag" guac-scroll="menu.scrollState">
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<div class="menu-body" guac-touch-drag="visibleMenuDrag" guac-scroll="menu.scrollState">
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<!-- Connection sharing -->
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<div class="menu-section" id="share-links" ng-show="isShared()">
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@@ -1,4 +1,5 @@
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<div class="main" guac-resize="mainElementResized">
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<div class="main" guac-resize="mainElementResized"
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guac-touch-drag="clientDrag" guac-touch-pinch="clientPinch">
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<!-- Display -->
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<div class="displayOuter">
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@@ -7,7 +7,7 @@
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ng-click="assignFocus(client)">
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<h3>{{ client.title }}</h3>
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<guac-client client="client"></guac-client>
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<guac-client client="client" emulate-absolute-mouse="emulateAbsoluteMouse"></guac-client>
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<!-- Client-specific status/error dialog -->
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<guac-client-notification client="client"></guac-client-notification>
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