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	Merge 1.0.0 changes back to master.
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		| @@ -964,20 +964,23 @@ Guacamole.Keyboard = function Keyboard(element) { | ||||
|         // Press if modifier is implicitly pressed | ||||
|         else if (!remoteState && localState) { | ||||
|  | ||||
|             // Verify that modifier flag isn't set due to another version of | ||||
|             // the same key being held down | ||||
|             // Verify that modifier flag isn't already pressed or already set | ||||
|             // due to another version of the same key being held down | ||||
|             for (i = 0; i < keysyms.length; i++) { | ||||
|                 if (guac_keyboard.pressed[keysyms[i]]) | ||||
|                     return; | ||||
|             } | ||||
|  | ||||
|             // Press key and mark as implicitly pressed (if not already | ||||
|             // explicitly pressed) | ||||
|             // Mark as implicitly pressed only if there is other information | ||||
|             // within the key event relating to a different key. Some | ||||
|             // platforms, such as iOS, will send essentially empty key events | ||||
|             // for modifier keys, using only the modifier flags to signal the | ||||
|             // identity of the key. | ||||
|             var keysym = keysyms[0]; | ||||
|             if (!guac_keyboard.pressed(keysym)) { | ||||
|             if (keyEvent.keysym) | ||||
|                 implicitlyPressed[keysym] = true; | ||||
|                 guac_keyboard.press(keysym); | ||||
|             } | ||||
|  | ||||
|             guac_keyboard.press(keysym); | ||||
|  | ||||
|         } | ||||
|  | ||||
|   | ||||
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