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https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-07 05:31:22 +00:00
Fix iPad synchronization issue (ticket #90).
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@@ -74,6 +74,19 @@ Guacamole.Layer = function(width, height) {
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var displayContext = display.getContext("2d");
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displayContext.save();
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/**
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* A temporary canvas element whose contents can be relied on only
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* through the duration of an operation.
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* @private
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*/
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var temp = document.createElement("canvas");
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/**
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* The 2D display context of the temporary canvas element.
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* @private
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*/
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var tempContext = temp.getContext("2d");
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/**
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* The queue of all pending Tasks. Tasks will be run in order, with new
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* tasks added at the end of the queue and old tasks removed from the
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@@ -400,6 +413,15 @@ Guacamole.Layer = function(width, height) {
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return display;
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};
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/**
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* Returns the display context of the canvas element backing this layer.
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* @returns {CanvasRenderingContext2D} The display context of the canvas
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* element backing this layer.
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*/
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this.getContext = function() {
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return displayContext;
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};
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/**
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* Returns whether this Layer is ready. A Layer is ready if it has no
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* pending operations and no operations in-progress.
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@@ -570,8 +592,23 @@ Guacamole.Layer = function(width, height) {
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if (layer.autosize != 0) fitRect(x, y, srcw, srch);
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var srcCanvas = srcLayer.getCanvas();
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if (srcCanvas.width != 0 && srcCanvas.height != 0)
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displayContext.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch);
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if (srcCanvas.width != 0 && srcCanvas.height != 0) {
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// Copy source data into temporary canvas (drawing from
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// source canvas directly can cause the operation to be
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// performed lazily by the underlying Canvas implementation,
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// which undermines the sychronization built into these
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// layers).
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temp.width = srcw;
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temp.height = srch;
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tempContext.putImageData(
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srcLayer.getContext().getImageData(srcx, srcy, srcw, srch),
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0, 0);
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// Draw from temporary canvas
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displayContext.drawImage(temp, 0, 0, srcw, srch, x, y, srcw, srch);
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}
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});
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};
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