Merge 1.4.0 changes back to master.

This commit is contained in:
Virtually Nick
2021-12-19 18:35:32 -05:00
32 changed files with 1636 additions and 977 deletions

View File

@@ -25,8 +25,8 @@ var Guacamole = Guacamole || {};
* overwrite any installed event handlers on the given Guacamole.InputStream.
*
* @constructor
* @param {Guacamole.InputStream} stream The stream that data will be read
* from.
* @param {!Guacamole.InputStream} stream
* The stream that data will be read from.
*/
Guacamole.ArrayBufferReader = function(stream) {
@@ -63,7 +63,8 @@ Guacamole.ArrayBufferReader = function(stream) {
* Fired once for every blob of data received.
*
* @event
* @param {ArrayBuffer} buffer The data packet received.
* @param {!ArrayBuffer} buffer
* The data packet received.
*/
this.ondata = null;

View File

@@ -24,14 +24,16 @@ var Guacamole = Guacamole || {};
* binary data, supplied as ArrayBuffers.
*
* @constructor
* @param {Guacamole.OutputStream} stream The stream that data will be written
* to.
* @param {!Guacamole.OutputStream} stream
* The stream that data will be written to.
*/
Guacamole.ArrayBufferWriter = function(stream) {
/**
* Reference to this Guacamole.StringWriter.
*
* @private
* @type {!Guacamole.ArrayBufferWriter}
*/
var guac_writer = this;
@@ -46,7 +48,8 @@ Guacamole.ArrayBufferWriter = function(stream) {
* be small enough to fit into a single blob instruction.
*
* @private
* @param {Uint8Array} bytes The data to send.
* @param {!Uint8Array} bytes
* The data to send.
*/
function __send_blob(bytes) {
@@ -70,7 +73,7 @@ Guacamole.ArrayBufferWriter = function(stream) {
* 8192 bytes, and the contents of blobs will be base64-encoded, this value
* should only be increased with extreme caution.
*
* @type {Number}
* @type {!number}
* @default {@link Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH}
*/
this.blobLength = Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH;
@@ -78,7 +81,8 @@ Guacamole.ArrayBufferWriter = function(stream) {
/**
* Sends the given data.
*
* @param {ArrayBuffer|TypedArray} data The data to send.
* @param {!(ArrayBuffer|TypedArray)} data
* The data to send.
*/
this.sendData = function(data) {
@@ -107,7 +111,8 @@ Guacamole.ArrayBufferWriter = function(stream) {
/**
* Fired for received data, if acknowledged by the server.
* @event
* @param {Guacamole.Status} status The status of the operation.
* @param {!Guacamole.Status} status
* The status of the operation.
*/
this.onack = null;
@@ -118,6 +123,6 @@ Guacamole.ArrayBufferWriter = function(stream) {
* instances.
*
* @constant
* @type {Number}
* @type {!number}
*/
Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH = 6048;

View File

@@ -46,10 +46,10 @@ Guacamole.AudioPlayer = function AudioPlayer() {
* implementation of Guacamole.AudioPlayer, and thus will be properly handled
* by Guacamole.AudioPlayer.getInstance().
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype to check.
*
* @returns {Boolean}
* @returns {!boolean}
* true if the given mimetype is supported by any built-in
* Guacamole.AudioPlayer, false otherwise.
*/
@@ -68,7 +68,7 @@ Guacamole.AudioPlayer.isSupportedType = function isSupportedType(mimetype) {
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {String[]}
* @returns {!string[]}
* A list of all mimetypes supported by any built-in Guacamole.AudioPlayer,
* excluding any parameters.
*/
@@ -83,10 +83,10 @@ Guacamole.AudioPlayer.getSupportedTypes = function getSupportedTypes() {
* audio format. If support for the given audio format is not available, null
* is returned.
*
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The Guacamole.InputStream to read audio data from.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data in the provided stream.
*
* @return {Guacamole.AudioPlayer}
@@ -112,10 +112,10 @@ Guacamole.AudioPlayer.getInstance = function getInstance(stream, mimetype) {
*
* @constructor
* @augments Guacamole.AudioPlayer
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The Guacamole.InputStream to read audio data from.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data in the provided stream, which must be a
* "audio/L8" or "audio/L16" mimetype with necessary parameters, such as:
* "audio/L16;rate=44100,channels=2".
@@ -146,7 +146,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* resolution.
*
* @private
* @type {Number}
* @type {!number}
*/
var nextPacketTime = context.currentTime;
@@ -155,7 +155,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* provided with this Guacamole.RawAudioPlayer was created.
*
* @private
* @type {Guacamole.ArrayBufferReader}
* @type {!Guacamole.ArrayBufferReader}
*/
var reader = new Guacamole.ArrayBufferReader(stream);
@@ -167,7 +167,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var MIN_SPLIT_SIZE = 0.02;
@@ -177,7 +177,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* roughly one third of a second.
*
* @private
* @type {Number}
* @type {!number}
*/
var maxLatency = 0.3;
@@ -197,7 +197,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* sample, and will be 128 for 8-bit audio and 32768 for 16-bit audio.
*
* @private
* @type {Number}
* @type {!number}
*/
var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768;
@@ -209,7 +209,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* no further modifications can be made to that packet.
*
* @private
* @type {SampleArray[]}
* @type {!SampleArray[]}
*/
var packetQueue = [];
@@ -218,7 +218,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* containing the concatenation of those packets.
*
* @private
* @param {SampleArray[]} packets
* @param {!SampleArray[]} packets
* The array of audio packets to concatenate.
*
* @returns {SampleArray}
@@ -258,7 +258,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* the originally-provided audio packet is returned.
*
* @private
* @param {SampleArray} data
* @param {!SampleArray} data
* The audio packet to split.
*
* @returns {!SampleArray[]}
@@ -326,7 +326,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* conversions will be performed automatically internally.
*
* @private
* @param {ArrayBuffer} data
* @param {!ArrayBuffer} data
* A raw packet of audio data that should be pushed onto the audio
* playback queue.
*/
@@ -343,7 +343,8 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* @private
* @returns {SampleArray}
* A packet of audio data pulled from the beginning of the playback
* queue.
* queue. If there is no audio currently in the playback queue, this
* will be null.
*/
var shiftAudioPacket = function shiftAudioPacket() {
@@ -367,7 +368,7 @@ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
* into isolated planes of channel-specific data.
*
* @private
* @param {SampleArray} data
* @param {!SampleArray} data
* The raw audio packet that should be converted into a Web Audio API
* AudioBuffer.
*
@@ -460,10 +461,10 @@ Guacamole.RawAudioPlayer.prototype = new Guacamole.AudioPlayer();
* Determines whether the given mimetype is supported by
* Guacamole.RawAudioPlayer.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype to check.
*
* @returns {boolean}
* @returns {!boolean}
* true if the given mimetype is supported by Guacamole.RawAudioPlayer,
* false otherwise.
*/
@@ -485,7 +486,7 @@ Guacamole.RawAudioPlayer.isSupportedType = function isSupportedType(mimetype) {
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {string[]}
* @returns {!string[]}
* A list of all mimetypes supported by Guacamole.RawAudioPlayer, excluding
* any parameters. If the necessary JavaScript APIs for playing raw audio
* are absent, this list will be empty.

View File

@@ -57,10 +57,10 @@ Guacamole.AudioRecorder = function AudioRecorder() {
* implementation of Guacamole.AudioRecorder, and thus will be properly handled
* by Guacamole.AudioRecorder.getInstance().
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype to check.
*
* @returns {Boolean}
* @returns {!boolean}
* true if the given mimetype is supported by any built-in
* Guacamole.AudioRecorder, false otherwise.
*/
@@ -79,7 +79,7 @@ Guacamole.AudioRecorder.isSupportedType = function isSupportedType(mimetype) {
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {String[]}
* @returns {!string[]}
* A list of all mimetypes supported by any built-in
* Guacamole.AudioRecorder, excluding any parameters.
*/
@@ -94,10 +94,10 @@ Guacamole.AudioRecorder.getSupportedTypes = function getSupportedTypes() {
* given audio format. If support for the given audio format is not available,
* null is returned.
*
* @param {Guacamole.OutputStream} stream
* @param {!Guacamole.OutputStream} stream
* The Guacamole.OutputStream to send audio data through.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data to be sent along the provided stream.
*
* @return {Guacamole.AudioRecorder}
@@ -123,10 +123,10 @@ Guacamole.AudioRecorder.getInstance = function getInstance(stream, mimetype) {
*
* @constructor
* @augments Guacamole.AudioRecorder
* @param {Guacamole.OutputStream} stream
* @param {!Guacamole.OutputStream} stream
* The Guacamole.OutputStream to write audio data to.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data to send along the provided stream, which
* must be a "audio/L8" or "audio/L16" mimetype with necessary parameters,
* such as: "audio/L16;rate=44100,channels=2".
@@ -137,7 +137,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* Reference to this RawAudioRecorder.
*
* @private
* @type {Guacamole.RawAudioRecorder}
* @type {!Guacamole.RawAudioRecorder}
*/
var recorder = this;
@@ -149,7 +149,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var BUFFER_SIZE = 2048;
@@ -160,7 +160,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
*
* @private
* @contant
* @type Number
* @type {!number}
*/
var LANCZOS_WINDOW_SIZE = 3;
@@ -201,7 +201,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* provided when this Guacamole.RawAudioRecorder was created.
*
* @private
* @type {Guacamole.ArrayBufferWriter}
* @type {!Guacamole.ArrayBufferWriter}
*/
var writer = new Guacamole.ArrayBufferWriter(stream);
@@ -221,7 +221,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* and will be 128 for 8-bit audio and 32768 for 16-bit audio.
*
* @private
* @type {Number}
* @type {!number}
*/
var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768;
@@ -230,7 +230,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* over the life of this audio recorder.
*
* @private
* @type {Number}
* @type {!number}
*/
var readSamples = 0;
@@ -239,7 +239,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* connection over the life of this audio recorder.
*
* @private
* @type {Number}
* @type {!number}
*/
var writtenSamples = 0;
@@ -247,7 +247,8 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* The audio stream provided by the browser, if allowed. If no stream has
* yet been received, this will be null.
*
* @type MediaStream
* @private
* @type {MediaStream}
*/
var mediaStream = null;
@@ -275,10 +276,10 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* See: https://en.wikipedia.org/wiki/Sinc_function
*
* @private
* @param {Number} x
* @param {!number} x
* The point at which the normalized sinc function should be computed.
*
* @returns {number}
* @returns {!number}
* The value of the normalized sinc function at x.
*/
var sinc = function sinc(x) {
@@ -298,14 +299,14 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* size. See: https://en.wikipedia.org/wiki/Lanczos_resampling
*
* @private
* @param {Number} x
* @param {!number} x
* The point at which the value of the Lanczos kernel should be
* computed.
*
* @param {Number} a
* @param {!number} a
* The window size to use for the Lanczos kernel.
*
* @returns {number}
* @returns {!number}
* The value of the Lanczos kernel at the given point for the given
* window size.
*/
@@ -327,16 +328,16 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* be derived through interpolating nearby samples.
*
* @private
* @param {Float32Array} audioData
* @param {!Float32Array} audioData
* An array of audio data, as returned by AudioBuffer.getChannelData().
*
* @param {Number} t
* @param {!number} t
* The relative location within the waveform from which the value
* should be retrieved, represented as a floating point number between
* 0 and 1 inclusive, where 0 represents the earliest point in time and
* 1 represents the latest.
*
* @returns {number}
* @returns {!number}
* The value of the waveform at the given location.
*/
var interpolateSample = function getValueAt(audioData, t) {
@@ -367,7 +368,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* split into isolated planes of channel-specific data.
*
* @private
* @param {AudioBuffer} audioBuffer
* @param {!AudioBuffer} audioBuffer
* The Web Audio API AudioBuffer that should be converted to a raw
* audio packet.
*
@@ -416,7 +417,7 @@ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) {
* audio stream (successful start of recording).
*
* @private
* @param {MediaStream} stream
* @param {!MediaStream} stream
* A MediaStream which provides access to audio data read from the
* user's local audio input device.
*/
@@ -558,10 +559,10 @@ Guacamole.RawAudioRecorder.prototype = new Guacamole.AudioRecorder();
* Determines whether the given mimetype is supported by
* Guacamole.RawAudioRecorder.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype to check.
*
* @returns {boolean}
* @returns {!boolean}
* true if the given mimetype is supported by Guacamole.RawAudioRecorder,
* false otherwise.
*/
@@ -583,7 +584,7 @@ Guacamole.RawAudioRecorder.isSupportedType = function isSupportedType(mimetype)
* additional parameters. Something like "audio/L8;rate=44100" would be valid,
* however (see https://tools.ietf.org/html/rfc4856).
*
* @returns {string[]}
* @returns {!string[]}
* A list of all mimetypes supported by Guacamole.RawAudioRecorder,
* excluding any parameters. If the necessary JavaScript APIs for recording
* raw audio are absent, this list will be empty.

View File

@@ -26,21 +26,27 @@ var Guacamole = Guacamole || {};
* given Guacamole.InputStream.
*
* @constructor
* @param {Guacamole.InputStream} stream The stream that data will be read
* from.
* @param {String} mimetype The mimetype of the blob being built.
* @param {!Guacamole.InputStream} stream
* The stream that data will be read from.
*
* @param {!string} mimetype
* The mimetype of the blob being built.
*/
Guacamole.BlobReader = function(stream, mimetype) {
/**
* Reference to this Guacamole.InputStream.
*
* @private
* @type {!Guacamole.BlobReader}
*/
var guac_reader = this;
/**
* The length of this Guacamole.InputStream in bytes.
*
* @private
* @type {!number}
*/
var length = 0;
@@ -97,7 +103,9 @@ Guacamole.BlobReader = function(stream, mimetype) {
/**
* Returns the current length of this Guacamole.InputStream, in bytes.
* @return {Number} The current length of this Guacamole.InputStream.
*
* @return {!number}
* The current length of this Guacamole.InputStream.
*/
this.getLength = function() {
return length;
@@ -105,7 +113,9 @@ Guacamole.BlobReader = function(stream, mimetype) {
/**
* Returns the contents of this Guacamole.BlobReader as a Blob.
* @return {Blob} The contents of this Guacamole.BlobReader.
*
* @return {!Blob}
* The contents of this Guacamole.BlobReader.
*/
this.getBlob = function() {
return blob_builder.getBlob();
@@ -115,7 +125,8 @@ Guacamole.BlobReader = function(stream, mimetype) {
* Fired once for every blob of data received.
*
* @event
* @param {Number} length The number of bytes received.
* @param {!number} length
* The number of bytes received.
*/
this.onprogress = null;

View File

@@ -24,7 +24,7 @@ var Guacamole = Guacamole || {};
* contents of provided Blob objects.
*
* @constructor
* @param {Guacamole.OutputStream} stream
* @param {!Guacamole.OutputStream} stream
* The stream that data will be written to.
*/
Guacamole.BlobWriter = function BlobWriter(stream) {
@@ -33,7 +33,7 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* Reference to this Guacamole.BlobWriter.
*
* @private
* @type {Guacamole.BlobWriter}
* @type {!Guacamole.BlobWriter}
*/
var guacWriter = this;
@@ -42,7 +42,7 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* provided file data.
*
* @private
* @type {Guacamole.ArrayBufferWriter}
* @type {!Guacamole.ArrayBufferWriter}
*/
var arrayBufferWriter = new Guacamole.ArrayBufferWriter(stream);
@@ -58,13 +58,13 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* length.
*
* @private
* @param {Blob} blob
* @param {!Blob} blob
* The Blob to slice.
*
* @param {Number} start
* @param {!number} start
* The starting offset of the slice, in bytes, inclusive.
*
* @param {Number} end
* @param {!number} end
* The ending offset of the slice, in bytes, exclusive.
*
* @returns {!Blob}
@@ -102,7 +102,7 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
/**
* Sends the contents of the given blob over the underlying stream.
*
* @param {Blob} blob
* @param {!Blob} blob
* The blob to send.
*/
this.sendBlob = function sendBlob(blob) {
@@ -196,7 +196,7 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* Fired for received data, if acknowledged by the server.
*
* @event
* @param {Guacamole.Status} status
* @param {!Guacamole.Status} status
* The status of the operation.
*/
this.onack = null;
@@ -207,13 +207,13 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* the given blob will cease, but the stream will remain open.
*
* @event
* @param {Blob} blob
* @param {!Blob} blob
* The blob that was being read when the error occurred.
*
* @param {Number} offset
* @param {!number} offset
* The offset of the failed read attempt within the blob, in bytes.
*
* @param {DOMError} error
* @param {!DOMError} error
* The error that occurred.
*/
this.onerror = null;
@@ -223,10 +223,10 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* via [sendBlob()]{@link Guacamole.BlobWriter#sendBlob}.
*
* @event
* @param {Blob} blob
* @param {!Blob} blob
* The blob that is being read.
*
* @param {Number} offset
* @param {!number} offset
* The offset of the read that just succeeded.
*/
this.onprogress = null;
@@ -237,7 +237,7 @@ Guacamole.BlobWriter = function BlobWriter(stream) {
* sent.
*
* @event
* @param {Blob} blob
* @param {!Blob} blob
* The blob that was sent.
*/
this.oncomplete = null;

View File

@@ -25,8 +25,8 @@ var Guacamole = Guacamole || {};
* provided tunnel, updating its display using one or more canvas elements.
*
* @constructor
* @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
* Guacamole instructions.
* @param {!Guacamole.Tunnel} tunnel
* The tunnel to use to send and receive Guacamole instructions.
*/
Guacamole.Client = function(tunnel) {
@@ -46,7 +46,9 @@ Guacamole.Client = function(tunnel) {
/**
* Translation from Guacamole protocol line caps to Layer line caps.
*
* @private
* @type {!Object.<number, string>}
*/
var lineCap = {
0: "butt",
@@ -56,7 +58,9 @@ Guacamole.Client = function(tunnel) {
/**
* Translation from Guacamole protocol line caps to Layer line caps.
*
* @private
* @type {!Object.<number, string>}
*/
var lineJoin = {
0: "bevel",
@@ -68,7 +72,7 @@ Guacamole.Client = function(tunnel) {
* The underlying Guacamole display.
*
* @private
* @type {Guacamole.Display}
* @type {!Guacamole.Display}
*/
var display = new Guacamole.Display();
@@ -76,7 +80,7 @@ Guacamole.Client = function(tunnel) {
* All available layers and buffers
*
* @private
* @type {Object.<Number, (Guacamole.Display.VisibleLayer|Guacamole.Layer)>}
* @type {!Object.<number, (Guacamole.Display.VisibleLayer|Guacamole.Layer)>}
*/
var layers = {};
@@ -85,7 +89,7 @@ Guacamole.Client = function(tunnel) {
* be empty, but audio players may be allocated by the server upon request.
*
* @private
* @type {Object.<Number, Guacamole.AudioPlayer>}
* @type {!Object.<number, Guacamole.AudioPlayer>}
*/
var audioPlayers = {};
@@ -94,7 +98,7 @@ Guacamole.Client = function(tunnel) {
* be empty, but video players may be allocated by the server upon request.
*
* @private
* @type {Object.<Number, Guacamole.VideoPlayer>}
* @type {!Object.<number, Guacamole.VideoPlayer>}
*/
var videoPlayers = {};
@@ -109,7 +113,7 @@ Guacamole.Client = function(tunnel) {
* Guacamole server.
*
* @private
* @type {Guacamole.Object[]}
* @type {!Guacamole.Object[]}
*/
var objects = [];
@@ -138,7 +142,7 @@ Guacamole.Client = function(tunnel) {
* effectively an independent, compressed snapshot of protocol and display
* state. Invoking this function implicitly flushes the display.
*
* @param {function} callback
* @param {!function} callback
* Callback which should be invoked once the state object is ready. The
* state object will be passed to the callback as the sole parameter.
* This callback may be invoked immediately, or later as the display
@@ -207,7 +211,7 @@ Guacamole.Client = function(tunnel) {
* object from a prior call to exportState(). The Guacamole.Client instance
* used to export that state need not be the same as this instance.
*
* @param {Object} state
* @param {!object} state
* An opaque representation of Guacamole.Client state from a prior call
* to exportState().
*
@@ -280,8 +284,8 @@ Guacamole.Client = function(tunnel) {
* contains an Element which can be added to the DOM, causing the
* display to become visible.
*
* @return {Guacamole.Display} The underlying display of this
* Guacamole.Client.
* @return {!Guacamole.Display}
* The underlying display of this Guacamole.Client.
*/
this.getDisplay = function() {
return display;
@@ -290,8 +294,11 @@ Guacamole.Client = function(tunnel) {
/**
* Sends the current size of the screen.
*
* @param {Number} width The width of the screen.
* @param {Number} height The height of the screen.
* @param {!number} width
* The width of the screen.
*
* @param {!number} height
* The height of the screen.
*/
this.sendSize = function(width, height) {
@@ -307,9 +314,11 @@ Guacamole.Client = function(tunnel) {
* Sends a key event having the given properties as if the user
* pressed or released a key.
*
* @param {Boolean} pressed Whether the key is pressed (true) or released
* (false).
* @param {Number} keysym The keysym of the key being pressed or released.
* @param {!boolean} pressed
* Whether the key is pressed (true) or released (false).
*
* @param {!number} keysym
* The keysym of the key being pressed or released.
*/
this.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
@@ -323,10 +332,10 @@ Guacamole.Client = function(tunnel) {
* Sends a mouse event having the properties provided by the given mouse
* state.
*
* @param {Guacamole.Mouse.State} mouseState
* @param {!Guacamole.Mouse.State} mouseState
* The state of the mouse to send in the mouse event.
*
* @param {Boolean} [applyDisplayScale=false]
* @param {boolean} [applyDisplayScale=false]
* Whether the provided mouse state uses local display units, rather
* than remote display units, and should be scaled to match the
* {@link Guacamole.Display}.
@@ -368,10 +377,10 @@ Guacamole.Client = function(tunnel) {
* Sends a touch event having the properties provided by the given touch
* state.
*
* @param {Guacamole.Touch.State} touchState
* @param {!Guacamole.Touch.State} touchState
* The state of the touch contact to send in the touch event.
*
* @param {Boolean} [applyDisplayScale=false]
* @param {boolean} [applyDisplayScale=false]
* Whether the provided touch state uses local display units, rather
* than remote display units, and should be scaled to match the
* {@link Guacamole.Display}.
@@ -426,7 +435,7 @@ Guacamole.Client = function(tunnel) {
* mimetype will be sent along the returned stream. The instruction
* necessary to create this stream will automatically be sent.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data that will be sent along the returned
* stream.
*
@@ -447,9 +456,14 @@ Guacamole.Client = function(tunnel) {
* filename. The instruction necessary to create this stream will
* automatically be sent.
*
* @param {String} mimetype The mimetype of the file being sent.
* @param {String} filename The filename of the file being sent.
* @return {!Guacamole.OutputStream} The created file stream.
* @param {!string} mimetype
* The mimetype of the file being sent.
*
* @param {!string} filename
* The filename of the file being sent.
*
* @return {!Guacamole.OutputStream}
* The created file stream.
*/
this.createFileStream = function(mimetype, filename) {
@@ -464,9 +478,14 @@ Guacamole.Client = function(tunnel) {
* Opens a new pipe for writing, having the given name and mimetype. The
* instruction necessary to create this stream will automatically be sent.
*
* @param {String} mimetype The mimetype of the data being sent.
* @param {String} name The name of the pipe.
* @return {!Guacamole.OutputStream} The created file stream.
* @param {!string} mimetype
* The mimetype of the data being sent.
*
* @param {!string} name
* The name of the pipe.
*
* @return {!Guacamole.OutputStream}
* The created file stream.
*/
this.createPipeStream = function(mimetype, name) {
@@ -481,9 +500,14 @@ Guacamole.Client = function(tunnel) {
* Opens a new clipboard object for writing, having the given mimetype. The
* instruction necessary to create this stream will automatically be sent.
*
* @param {String} mimetype The mimetype of the data being sent.
* @param {String} name The name of the pipe.
* @return {!Guacamole.OutputStream} The created file stream.
* @param {!string} mimetype
* The mimetype of the data being sent.
*
* @param {!string} name
* The name of the pipe.
*
* @return {!Guacamole.OutputStream}
* The created file stream.
*/
this.createClipboardStream = function(mimetype) {
@@ -501,13 +525,13 @@ Guacamole.Client = function(tunnel) {
* of the following stream. The instruction necessary to create this stream
* will automatically be sent.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the data being sent.
*
* @param {String} name
* @param {!string} name
* The name of the connection parameter to attempt to update.
*
* @return {Guacamole.OutputStream}
* @return {!Guacamole.OutputStream}
* The created argument value stream.
*/
this.createArgumentValueStream = function createArgumentValueStream(mimetype, name) {
@@ -525,14 +549,14 @@ Guacamole.Client = function(tunnel) {
* dictated by the object itself. The instruction necessary to create this
* stream will automatically be sent.
*
* @param {Number} index
* @param {!number} index
* The index of the object for which the output stream is being
* created.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the data which will be sent to the output stream.
*
* @param {String} name
* @param {!string} name
* The defined name of an output stream within the given object.
*
* @returns {!Guacamole.OutputStream}
@@ -552,11 +576,11 @@ Guacamole.Client = function(tunnel) {
* Requests read access to the input stream having the given name. If
* successful, a new input stream will be created.
*
* @param {Number} index
* @param {!number} index
* The index of the object from which the input stream is being
* requested.
*
* @param {String} name
* @param {!string} name
* The name of the input stream to request.
*/
this.requestObjectInputStream = function requestObjectInputStream(index, name) {
@@ -571,11 +595,14 @@ Guacamole.Client = function(tunnel) {
/**
* Acknowledge receipt of a blob on the stream with the given index.
*
* @param {Number} index The index of the stream associated with the
* received blob.
* @param {String} message A human-readable message describing the error
* or status.
* @param {Number} code The error code, if any, or 0 for success.
* @param {!number} index
* The index of the stream associated with the received blob.
*
* @param {!string} message
* A human-readable message describing the error or status.
*
* @param {!number} code
* The error code, if any, or 0 for success.
*/
this.sendAck = function(index, message, code) {
@@ -589,8 +616,11 @@ Guacamole.Client = function(tunnel) {
/**
* Given the index of a file, writes a blob of data to that file.
*
* @param {Number} index The index of the file to write to.
* @param {String} data Base64-encoded data to write to the file.
* @param {!number} index
* The index of the file to write to.
*
* @param {!string} data
* Base64-encoded data to write to the file.
*/
this.sendBlob = function(index, data) {
@@ -607,7 +637,7 @@ Guacamole.Client = function(tunnel) {
* stream is closed, and the index will be made available for reuse in
* future streams.
*
* @param {Number} index
* @param {!number} index
* The index of the stream to end.
*/
this.endStream = function(index) {
@@ -631,7 +661,8 @@ Guacamole.Client = function(tunnel) {
* Fired whenever the state of this Guacamole.Client changes.
*
* @event
* @param {Number} state The new state of the client.
* @param {!number} state
* The new state of the client.
*/
this.onstatechange = null;
@@ -639,7 +670,8 @@ Guacamole.Client = function(tunnel) {
* Fired when the remote client sends a name update.
*
* @event
* @param {String} name The new name of this client.
* @param {!string} name
* The new name of this client.
*/
this.onname = null;
@@ -648,8 +680,8 @@ Guacamole.Client = function(tunnel) {
* is being closed.
*
* @event
* @param {Guacamole.Status} status A status object which describes the
* error.
* @param {!Guacamole.Status} status
* A status object which describes the error.
*/
this.onerror = null;
@@ -658,10 +690,10 @@ Guacamole.Client = function(tunnel) {
* handler will contain its own event handlers for received data.
*
* @event
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The stream that will receive audio data from the server.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the audio data which will be received.
*
* @return {Guacamole.AudioPlayer}
@@ -677,15 +709,15 @@ Guacamole.Client = function(tunnel) {
* handler will contain its own event handlers for received data.
*
* @event
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The stream that will receive video data from the server.
*
* @param {Guacamole.Display.VisibleLayer} layer
* @param {!Guacamole.Display.VisibleLayer} layer
* The destination layer on which the received video data should be
* played. It is the responsibility of the Guacamole.VideoPlayer
* implementation to play the received data within this layer.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the video data which will be received.
*
* @return {Guacamole.VideoPlayer}
@@ -701,10 +733,10 @@ Guacamole.Client = function(tunnel) {
* multi-touch support provided by a particular display layer.
*
* @event
* @param {Guacamole.Display.VisibleLayer} layer
* @param {!Guacamole.Display.VisibleLayer} layer
* The layer whose multi-touch support level is being declared.
*
* @param {Number} touches
* @param {!number} touches
* The maximum number of simultaneous touches supported by the given
* layer, where 0 indicates that touch events are not supported at all.
*/
@@ -715,14 +747,14 @@ Guacamole.Client = function(tunnel) {
* by the server.
*
* @event
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The stream that will receive connection parameter data from the
* server.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the data which will be received.
*
* @param {String} name
* @param {!string} name
* The name of the connection parameter whose value is being exposed.
*/
this.onargv = null;
@@ -731,9 +763,11 @@ Guacamole.Client = function(tunnel) {
* Fired when the clipboard of the remote client is changing.
*
* @event
* @param {Guacamole.InputStream} stream The stream that will receive
* clipboard data from the server.
* @param {String} mimetype The mimetype of the data which will be received.
* @param {!Guacamole.InputStream} stream
* The stream that will receive clipboard data from the server.
*
* @param {!string} mimetype
* The mimetype of the data which will be received.
*/
this.onclipboard = null;
@@ -742,10 +776,14 @@ Guacamole.Client = function(tunnel) {
* handler will contain its own event handlers for received data.
*
* @event
* @param {Guacamole.InputStream} stream The stream that will receive data
* from the server.
* @param {String} mimetype The mimetype of the file received.
* @param {String} filename The name of the file received.
* @param {!Guacamole.InputStream} stream
* The stream that will receive data from the server.
*
* @param {!string} mimetype
* The mimetype of the file received.
*
* @param {!string} filename
* The name of the file received.
*/
this.onfile = null;
@@ -755,10 +793,10 @@ Guacamole.Client = function(tunnel) {
* requesting and handling data.
*
* @event
* @param {Guacamole.Object} object
* @param {!Guacamole.Object} object
* The created filesystem object.
*
* @param {String} name
* @param {!string} name
* The name of the filesystem.
*/
this.onfilesystem = null;
@@ -768,10 +806,14 @@ Guacamole.Client = function(tunnel) {
* handler will contain its own event handlers for received data;
*
* @event
* @param {Guacamole.InputStream} stream The stream that will receive data
* from the server.
* @param {String} mimetype The mimetype of the data which will be received.
* @param {String} name The name of the pipe.
* @param {!Guacamole.InputStream} stream
* The stream that will receive data from the server.
*
* @param {!string} mimetype
* The mimetype of the data which will be received.
*
* @param {!string} name
* The name of the pipe.
*/
this.onpipe = null;
@@ -781,7 +823,7 @@ Guacamole.Client = function(tunnel) {
* continue, such as user credentials.
*
* @event
* @param {String[]} parameters
* @param {!string[]} parameters
* The names of the connection parameters that are required to be
* provided for the connection to continue.
*/
@@ -793,8 +835,8 @@ Guacamole.Client = function(tunnel) {
* has sent any results.
*
* @event
* @param {Number} timestamp The timestamp associated with the sync
* instruction.
* @param {!number} timestamp
* The timestamp associated with the sync instruction.
*/
this.onsync = null;
@@ -804,10 +846,10 @@ Guacamole.Client = function(tunnel) {
* the default layer, and negative indices refer to buffers.
*
* @private
* @param {Number} index
* @param {!number} index
* The index of the layer to retrieve.
*
* @return {Guacamole.Display.VisibleLayer|Guacamole.Layer}
* @return {!(Guacamole.Display.VisibleLayer|Guacamole.Layer)}
* The layer having the given index.
*/
var getLayer = function getLayer(index) {
@@ -838,10 +880,10 @@ Guacamole.Client = function(tunnel) {
* Positive indices refer to visible layers, an index of zero refers to the
* default layer, and negative indices refer to buffers.
*
* @param {Guacamole.Display.VisibleLayer|Guacamole.Layer} layer
* @param {!(Guacamole.Display.VisibleLayer|Guacamole.Layer)} layer
* The layer whose index should be determined.
*
* @returns {Number}
* @returns {number}
* The index of the given layer, or null if no such layer is associated
* with this client.
*/
@@ -880,7 +922,9 @@ Guacamole.Client = function(tunnel) {
/**
* Handlers for all defined layer properties.
*
* @private
* @type {!Object.<string, function>}
*/
var layerPropertyHandlers = {
@@ -901,7 +945,9 @@ Guacamole.Client = function(tunnel) {
/**
* Handlers for all instruction opcodes receivable by a Guacamole protocol
* client.
*
* @private
* @type {!Object.<string, function>}
*/
var instructionHandlers = {
@@ -1629,9 +1675,12 @@ Guacamole.Client = function(tunnel) {
* Connects the underlying tunnel of this Guacamole.Client, passing the
* given arbitrary data to the tunnel during the connection process.
*
* @param data Arbitrary connection data to be sent to the underlying
* tunnel during the connection process.
* @throws {Guacamole.Status} If an error occurs during connection.
* @param {string} data
* Arbitrary connection data to be sent to the underlying tunnel during
* the connection process.
*
* @throws {!Guacamole.Status}
* If an error occurs during connection.
*/
this.connect = function(data) {
@@ -1657,7 +1706,9 @@ Guacamole.Client = function(tunnel) {
/**
* Map of all Guacamole binary raster operations to transfer functions.
*
* @private
* @type {!Object.<number, function>}
*/
Guacamole.Client.DefaultTransferFunction = {

View File

@@ -26,14 +26,19 @@ var Guacamole = Guacamole || {};
* given Guacamole.InputStream.
*
* @constructor
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The stream that data will be read from.
*
* @param {!string} mimetype
* The mimetype of the data being received.
*/
Guacamole.DataURIReader = function(stream, mimetype) {
/**
* Reference to this Guacamole.DataURIReader.
*
* @private
* @type {!Guacamole.DataURIReader}
*/
var guac_reader = this;
@@ -41,7 +46,7 @@ Guacamole.DataURIReader = function(stream, mimetype) {
* Current data URI.
*
* @private
* @type {String}
* @type {!string}
*/
var uri = 'data:' + mimetype + ';base64,';
@@ -66,7 +71,7 @@ Guacamole.DataURIReader = function(stream, mimetype) {
* Returns the data URI of all data received through the underlying stream
* thus far.
*
* @returns {String}
* @returns {!string}
* The data URI of all data received through the underlying stream thus
* far.
*/

File diff suppressed because it is too large Load Diff

View File

@@ -25,7 +25,7 @@ var Guacamole = Guacamole || {};
* specific to the event type.
*
* @constructor
* @param {String} type
* @param {!string} type
* The unique name of this event type.
*/
Guacamole.Event = function Event(type) {
@@ -33,7 +33,7 @@ Guacamole.Event = function Event(type) {
/**
* The unique name of this event type.
*
* @type {String}
* @type {!string}
*/
this.type = type;
@@ -41,14 +41,14 @@ Guacamole.Event = function Event(type) {
* An arbitrary timestamp in milliseconds, indicating this event's
* position in time relative to other events.
*
* @type {Number}
* @type {!number}
*/
this.timestamp = new Date().getTime();
/**
* Returns the number of milliseconds elapsed since this event was created.
*
* @return {Number}
* @return {!number}
* The number of milliseconds elapsed since this event was created.
*/
this.getAge = function getAge() {
@@ -69,7 +69,7 @@ Guacamole.Event = function Event(type) {
* <p>
* Unless overridden, this function does nothing.
*
* @param {Guacamole.Event.Target} eventTarget
* @param {!Guacamole.Event.Target} eventTarget
* The {@link Guacamole.Event.Target} that emitted this event.
*/
this.invokeLegacyHandler = function invokeLegacyHandler(eventTarget) {
@@ -88,7 +88,7 @@ Guacamole.Event = function Event(type) {
* @constructor
* @augments Guacamole.Event
*
* @param {String} type
* @param {!string} type
* The unique name of this event type.
*
* @param {Event|Event[]} [events=[]]
@@ -137,7 +137,7 @@ Guacamole.Event.DOMEvent = function DOMEvent(type, events) {
* event. Invoking this function prevents the default behavior of the event and
* stops any further propagation.
*
* @param {Event} event
* @param {!Event} event
* The DOM event to cancel.
*/
Guacamole.Event.DOMEvent.cancelEvent = function cancelEvent(event) {
@@ -163,10 +163,10 @@ Guacamole.Event.Target = function Target() {
* target.
*
* @callback Guacamole.Event.Target~listener
* @param {Guacamole.Event} event
* @param {!Guacamole.Event} event
* The event that was dispatched.
*
* @param {Guacamole.Event.Target} target
* @param {!Guacamole.Event.Target} target
* The object that dispatched the event.
*/
@@ -175,7 +175,7 @@ Guacamole.Event.Target = function Target() {
* to {@link Guacamole.Event.Targer#on on()}.
*
* @private
* @type {Object.<String, Guacamole.Event.Target~listener[]>}
* @type {!Object.<string, Guacamole.Event.Target~listener[]>}
*/
var listeners = {};
@@ -184,10 +184,10 @@ Guacamole.Event.Target = function Target() {
* the {@link Guacamole.Event#type type} property of {@link Guacamole.Event}
* provided to {@link Guacamole.Event.Target#dispatch dispatch()}.
*
* @param {String} type
* @param {!string} type
* The unique name of this event type.
*
* @param {Guacamole.Event.Target~listener} listener
* @param {!Guacamole.Event.Target~listener} listener
* The function to invoke when an event having the given type is
* dispatched. The {@link Guacamole.Event} object provided to
* {@link Guacamole.Event.Target#dispatch dispatch()} will be passed to
@@ -211,11 +211,11 @@ Guacamole.Event.Target = function Target() {
* Invoking this function is equivalent to manually invoking
* {@link Guacamole.Event.Target#on on()} for each of the provided types.
*
* @param {String[]} types
* @param {!string[]} types
* The unique names of the event types to associate with the given
* listener.
*
* @param {Guacamole.Event.Target~listener} listener
* @param {!Guacamole.Event.Target~listener} listener
* The function to invoke when an event having any of the given types
* is dispatched. The {@link Guacamole.Event} object provided to
* {@link Guacamole.Event.Target#dispatch dispatch()} will be passed to
@@ -232,7 +232,7 @@ Guacamole.Event.Target = function Target() {
* this Guacamole.Event.Target for that event's
* {@link Guacamole.Event#type type}.
*
* @param {Guacamole.Event} event
* @param {!Guacamole.Event} event
* The event to dispatch.
*/
this.dispatch = function dispatch(event) {
@@ -258,16 +258,16 @@ Guacamole.Event.Target = function Target() {
* listener were registered, the first listener still registered will be
* removed.
*
* @param {String} type
* @param {!string} type
* The unique name of the event type handled by the listener being
* removed.
*
* @param {Guacamole.Event.Target~listener} listener
* @param {!Guacamole.Event.Target~listener} listener
* The listener function previously provided to
* {@link Guacamole.Event.Target#on on()}or
* {@link Guacamole.Event.Target#onEach onEach()}.
*
* @returns {Boolean}
* @returns {!boolean}
* true if the specified listener was removed, false otherwise.
*/
this.off = function off(type, listener) {
@@ -298,16 +298,16 @@ Guacamole.Event.Target = function Target() {
* Invoking this function is equivalent to manually invoking
* {@link Guacamole.Event.Target#off off()} for each of the provided types.
*
* @param {String[]} types
* @param {!string[]} types
* The unique names of the event types handled by the listeners being
* removed.
*
* @param {Guacamole.Event.Target~listener} listener
* @param {!Guacamole.Event.Target~listener} listener
* The listener function previously provided to
* {@link Guacamole.Event.Target#on on()} or
* {@link Guacamole.Event.Target#onEach onEach()}.
*
* @returns {Boolean}
* @returns {!boolean}
* true if any of the specified listeners were removed, false
* otherwise.
*/

View File

@@ -35,7 +35,7 @@ Guacamole.InputSink = function InputSink() {
* Reference to this instance of Guacamole.InputSink.
*
* @private
* @type {Guacamole.InputSink}
* @type {!Guacamole.InputSink}
*/
var sink = this;
@@ -43,7 +43,7 @@ Guacamole.InputSink = function InputSink() {
* The underlying input field, styled to be invisible.
*
* @private
* @type {Element}
* @type {!Element}
*/
var field = document.createElement('textarea');
field.style.position = 'fixed';
@@ -100,7 +100,8 @@ Guacamole.InputSink = function InputSink() {
* Returns the underlying input field. This input field MUST be manually
* added to the DOM for the Guacamole.InputSink to have any effect.
*
* @returns {Element}
* @returns {!Element}
* The underlying input field.
*/
this.getElement = function getElement() {
return field;

View File

@@ -24,20 +24,26 @@ var Guacamole = Guacamole || {};
* transfer of files or other binary data.
*
* @constructor
* @param {Guacamole.Client} client The client owning this stream.
* @param {Number} index The index of this stream.
* @param {!Guacamole.Client} client
* The client owning this stream.
*
* @param {!number} index
* The index of this stream.
*/
Guacamole.InputStream = function(client, index) {
/**
* Reference to this stream.
*
* @private
* @type {!Guacamole.InputStream}
*/
var guac_stream = this;
/**
* The index of this stream.
* @type {Number}
*
* @type {!number}
*/
this.index = index;
@@ -45,7 +51,8 @@ Guacamole.InputStream = function(client, index) {
* Called when a blob of data is received.
*
* @event
* @param {String} data The received base64 data.
* @param {!string} data
* The received base64 data.
*/
this.onblob = null;
@@ -59,9 +66,11 @@ Guacamole.InputStream = function(client, index) {
/**
* Acknowledges the receipt of a blob.
*
* @param {String} message A human-readable message describing the error
* or status.
* @param {Number} code The error code, if any, or 0 for success.
* @param {!string} message
* A human-readable message describing the error or status.
*
* @param {!number} code
* The error code, if any, or 0 for success.
*/
this.sendAck = function(message, code) {
client.sendAck(guac_stream.index, message, code);

View File

@@ -37,13 +37,14 @@ Guacamole.IntegerPool = function() {
* Array of available integers.
*
* @private
* @type {Number[]}
* @type {!number[]}
*/
var pool = [];
/**
* The next integer to return if no more integers remain.
* @type {Number}
*
* @type {!number}
*/
this.next_int = 0;
@@ -51,7 +52,8 @@ Guacamole.IntegerPool = function() {
* Returns the next available integer in the pool. If possible, a previously
* used integer will be returned.
*
* @return {Number} The next available integer.
* @return {!number}
* The next available integer.
*/
this.next = function() {
@@ -67,7 +69,8 @@ Guacamole.IntegerPool = function() {
/**
* Frees the given integer, allowing it to be reused.
*
* @param {Number} integer The integer to free.
* @param {!number} integer
* The integer to free.
*/
this.free = function(integer) {
pool.push(integer);

View File

@@ -35,7 +35,7 @@ Guacamole.JSONReader = function guacamoleJSONReader(stream) {
* Reference to this Guacamole.JSONReader.
*
* @private
* @type {Guacamole.JSONReader}
* @type {!Guacamole.JSONReader}
*/
var guacReader = this;
@@ -43,7 +43,7 @@ Guacamole.JSONReader = function guacamoleJSONReader(stream) {
* Wrapped Guacamole.StringReader.
*
* @private
* @type {Guacamole.StringReader}
* @type {!Guacamole.StringReader}
*/
var stringReader = new Guacamole.StringReader(stream);
@@ -51,14 +51,14 @@ Guacamole.JSONReader = function guacamoleJSONReader(stream) {
* All JSON read thus far.
*
* @private
* @type {String}
* @type {!string}
*/
var json = '';
/**
* Returns the current length of this Guacamole.JSONReader, in characters.
*
* @return {!Number}
* @return {!number}
* The current length of this Guacamole.JSONReader.
*/
this.getLength = function getLength() {
@@ -69,7 +69,7 @@ Guacamole.JSONReader = function guacamoleJSONReader(stream) {
* Returns the contents of this Guacamole.JSONReader as a JavaScript
* object.
*
* @return {Object}
* @return {object}
* The contents of this Guacamole.JSONReader, as parsed from the JSON
* contents of the input stream.
*/
@@ -99,7 +99,7 @@ Guacamole.JSONReader = function guacamoleJSONReader(stream) {
* Fired once for every blob of data received.
*
* @event
* @param {Number} length
* @param {!number} length
* The number of characters received.
*/
this.onprogress = null;

View File

@@ -34,7 +34,9 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* Reference to this Guacamole.Keyboard.
*
* @private
* @type {!Guacamole.Keyboard}
*/
var guac_keyboard = this;
@@ -43,7 +45,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* instance with respect to other Guacamole.Keyboard instances.
*
* @private
* @type {Number}
* @type {!number}
*/
var guacKeyboardID = Guacamole.Keyboard._nextID++;
@@ -53,7 +55,7 @@ Guacamole.Keyboard = function Keyboard(element) {
*
* @private
* @constant
* @type {String}
* @type {!string}
*/
var EVENT_MARKER = '_GUAC_KEYBOARD_HANDLED_BY_' + guacKeyboardID;
@@ -62,9 +64,12 @@ Guacamole.Keyboard = function Keyboard(element) {
* with this Guacamole.Keyboard in focus.
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
* @return {Boolean} true if the key event should be allowed through to the
* browser, false otherwise.
* @param {!number} keysym
* The keysym of the key being pressed.
*
* @return {!boolean}
* true if the key event should be allowed through to the browser,
* false otherwise.
*/
this.onkeydown = null;
@@ -73,7 +78,8 @@ Guacamole.Keyboard = function Keyboard(element) {
* with this Guacamole.Keyboard in focus.
*
* @event
* @param {Number} keysym The keysym of the key being released.
* @param {!number} keysym
* The keysym of the key being released.
*/
this.onkeyup = null;
@@ -83,14 +89,14 @@ Guacamole.Keyboard = function Keyboard(element) {
* reliably detect that quirk is to platform/browser-sniff.
*
* @private
* @type {Object.<String, Boolean>}
* @type {!Object.<string, boolean>}
*/
var quirks = {
/**
* Whether keyup events are universally unreliable.
*
* @type {Boolean}
* @type {!boolean}
*/
keyupUnreliable: false,
@@ -98,7 +104,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* Whether the Alt key is actually a modifier for typable keys and is
* thus never used for keyboard shortcuts.
*
* @type {Boolean}
* @type {!boolean}
*/
altIsTypableOnly: false,
@@ -106,7 +112,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* Whether we can rely on receiving a keyup event for the Caps Lock
* key.
*
* @type {Boolean}
* @type {!boolean}
*/
capsLockKeyupUnreliable: false
@@ -143,6 +149,9 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* Reference to this key event.
*
* @private
* @type {!KeyEvent}
*/
var key_event = this;
@@ -153,7 +162,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* this is the Unicode codepoint of the character that would be typed
* by the key pressed.
*
* @type {Number}
* @type {!number}
*/
this.keyCode = orig ? (orig.which || orig.keyCode) : 0;
@@ -161,7 +170,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
* @type {!string}
*/
this.keyIdentifier = orig && orig.keyIdentifier;
@@ -169,7 +178,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
* @type {!string}
*/
this.key = orig && orig.key;
@@ -178,7 +187,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
* @type {!number}
*/
this.location = orig ? getEventLocation(orig) : 0;
@@ -186,7 +195,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* The state of all local keyboard modifiers at the time this event was
* received.
*
* @type {Guacamole.Keyboard.ModifierState}
* @type {!Guacamole.Keyboard.ModifierState}
*/
this.modifiers = orig ? Guacamole.Keyboard.ModifierState.fromKeyboardEvent(orig) : new Guacamole.Keyboard.ModifierState();
@@ -194,14 +203,14 @@ Guacamole.Keyboard = function Keyboard(element) {
* An arbitrary timestamp in milliseconds, indicating this event's
* position in time relative to other events.
*
* @type {Number}
* @type {!number}
*/
this.timestamp = new Date().getTime();
/**
* Whether the default action of this key event should be prevented.
*
* @type {Boolean}
* @type {!boolean}
*/
this.defaultPrevented = false;
@@ -210,7 +219,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* by a best-effort guess using available event properties and keyboard
* state.
*
* @type {Number}
* @type {number}
*/
this.keysym = null;
@@ -219,7 +228,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* If false, the keysym may still be valid, but it's only a best guess,
* and future key events may be a better source of information.
*
* @type {Boolean}
* @type {!boolean}
*/
this.reliable = false;
@@ -227,8 +236,9 @@ Guacamole.Keyboard = function Keyboard(element) {
* Returns the number of milliseconds elapsed since this event was
* received.
*
* @return {!Number} The number of milliseconds elapsed since this
* event was received.
* @return {!number}
* The number of milliseconds elapsed since this event was
* received.
*/
this.getAge = function() {
return new Date().getTime() - key_event.timestamp;
@@ -244,7 +254,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {KeyboardEvent} orig
* @param {!KeyboardEvent} orig
* The relevant DOM "keydown" event.
*/
var KeydownEvent = function KeydownEvent(orig) {
@@ -260,7 +270,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* Whether the keyup following this keydown event is known to be
* reliable. If false, we cannot rely on the keyup event to occur.
*
* @type {Boolean}
* @type {!boolean}
*/
this.keyupReliable = !quirks.keyupUnreliable;
@@ -311,7 +321,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {KeyboardEvent} orig
* @param {!KeyboardEvent} orig
* The relevant DOM "keypress" event.
*/
var KeypressEvent = function KeypressEvent(orig) {
@@ -337,7 +347,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {KeyboardEvent} orig
* @param {!KeyboardEvent} orig
* The relevant DOM "keyup" event.
*/
var KeyupEvent = function KeyupEvent(orig) {
@@ -367,14 +377,16 @@ Guacamole.Keyboard = function Keyboard(element) {
* KeydownEvent, KeypressEvent, and KeyupEvent classes.
*
* @private
* @type {KeyEvent[]}
* @type {!KeyEvent[]}
*/
var eventLog = [];
/**
* Map of known JavaScript keycodes which do not map to typable characters
* to their X11 keysym equivalents.
*
* @private
* @type {!Object.<number, number[]>}
*/
var keycodeKeysyms = {
8: [0xFF08], // backspace
@@ -436,7 +448,9 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* Map of known JavaScript keyidentifiers which do not map to typable
* characters to their unshifted X11 keysym equivalents.
*
* @private
* @type {!Object.<string, number[]>}
*/
var keyidentifier_keysym = {
"Again": [0xFF66],
@@ -551,7 +565,9 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* All keysyms which should not repeat when held down.
*
* @private
* @type {!Object.<number, boolean>}
*/
var no_repeat = {
0xFE03: true, // ISO Level 3 Shift (AltGr)
@@ -570,6 +586,8 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* All modifiers and their states.
*
* @type {!Guacamole.Keyboard.ModifierState}
*/
this.modifiers = new Guacamole.Keyboard.ModifierState();
@@ -577,6 +595,8 @@ Guacamole.Keyboard = function Keyboard(element) {
* The state of every key, indexed by keysym. If a particular key is
* pressed, the value of pressed for that keysym will be true. If a key
* is not currently pressed, it will not be defined.
*
* @type {!Object.<number, boolean>}
*/
this.pressed = {};
@@ -589,7 +609,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* of the key is explicitly known), it will not be defined.
*
* @private
* @tyle {Object.<Number, Boolean>}
* @type {!Object.<number, boolean>}
*/
var implicitlyPressed = {};
@@ -600,6 +620,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* is (theoretically) still pressed.
*
* @private
* @type {!Object.<number, boolean>}
*/
var last_keydown_result = {};
@@ -608,20 +629,24 @@ Guacamole.Keyboard = function Keyboard(element) {
* fired. This object maps keycodes to keysyms.
*
* @private
* @type {Object.<Number, Number>}
* @type {!Object.<number, number>}
*/
var recentKeysym = {};
/**
* Timeout before key repeat starts.
*
* @private
* @type {number}
*/
var key_repeat_timeout = null;
/**
* Interval which presses and releases the last key pressed while that
* key is still being held down.
*
* @private
* @type {number}
*/
var key_repeat_interval = null;
@@ -631,11 +656,11 @@ Guacamole.Keyboard = function Keyboard(element) {
* undefined.
*
* @private
* @param {Number[]} keysyms
* @param {number[]} keysyms
* An array of keysyms, where the index of the keysym in the array is
* the location value.
*
* @param {Number} location
* @param {!number} location
* The location on the keyboard corresponding to the key pressed, as
* defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
@@ -651,10 +676,10 @@ Guacamole.Keyboard = function Keyboard(element) {
* Returns true if the given keysym corresponds to a printable character,
* false otherwise.
*
* @param {Number} keysym
* @param {!number} keysym
* The keysym to check.
*
* @returns {boolean}
* @returns {!boolean}
* true if the given keysym corresponds to a printable character,
* false otherwise.
*/
@@ -733,13 +758,13 @@ Guacamole.Keyboard = function Keyboard(element) {
* correct in all cases.
*
* @private
* @param {Number} keyCode
* @param {!number} keyCode
* The keyCode from a browser keydown/keyup event.
*
* @param {String} keyIdentifier
* @param {string} keyIdentifier
* The legacy keyIdentifier from a browser keydown/keyup event.
*
* @returns {boolean}
* @returns {!boolean}
* true if the keyIdentifier looks sane, false if the keyIdentifier
* appears incorrectly derived or is missing entirely.
*/
@@ -776,8 +801,11 @@ Guacamole.Keyboard = function Keyboard(element) {
* not a modifier. The return value of this function depends on the
* return value of the keydown event handler, if any.
*
* @param {Number} keysym The keysym of the key to press.
* @return {Boolean} true if event should NOT be canceled, false otherwise.
* @param {number} keysym
* The keysym of the key to press.
*
* @return {boolean}
* true if event should NOT be canceled, false otherwise.
*/
this.press = function(keysym) {
@@ -820,7 +848,8 @@ Guacamole.Keyboard = function Keyboard(element) {
/**
* Marks a key as released, firing the keyup event if registered.
*
* @param {Number} keysym The keysym of the key to release.
* @param {number} keysym
* The keysym of the key to release.
*/
this.release = function(keysym) {
@@ -847,7 +876,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* Presses and releases the keys necessary to type the given string of
* text.
*
* @param {String} str
* @param {!string} str
* The string to type.
*/
this.type = function type(str) {
@@ -889,14 +918,14 @@ Guacamole.Keyboard = function Keyboard(element) {
* releasing keysyms.
*
* @private
* @param {string} modifier
* @param {!string} modifier
* The name of the {@link Guacamole.Keyboard.ModifierState} property
* being updated.
*
* @param {number[]} keysyms
* @param {!number[]} keysyms
* The keysyms which represent the modifier being updated.
*
* @param {KeyEvent} keyEvent
* @param {!KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being
* processed.
*/
@@ -954,7 +983,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* This function pays no attention to keycodes.
*
* @private
* @param {KeyEvent} keyEvent
* @param {!KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being
* processed.
*/
@@ -1002,7 +1031,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* inspection of other key events.
*
* @private
* @returns {boolean}
* @returns {!boolean}
* true if all currently pressed keys were implicitly pressed, false
* otherwise.
*/
@@ -1023,8 +1052,8 @@ Guacamole.Keyboard = function Keyboard(element) {
* can be).
*
* @private
* @return {Boolean} Whether the default action of the latest event should
* be prevented.
* @return {boolean}
* Whether the default action of the latest event should be prevented.
*/
function interpret_events() {
@@ -1054,7 +1083,8 @@ Guacamole.Keyboard = function Keyboard(element) {
* looks like a key that may require AltGr.
*
* @private
* @param {Number} keysym The key that was just pressed.
* @param {!number} keysym
* The key that was just pressed.
*/
var release_simulated_altgr = function release_simulated_altgr(keysym) {
@@ -1214,11 +1244,11 @@ Guacamole.Keyboard = function Keyboard(element) {
* have the same keycode, such as left shift vs. right shift.
*
* @private
* @param {KeyboardEvent} e
* @param {!KeyboardEvent} e
* A JavaScript keyboard event, as received through the DOM via a
* "keydown", "keyup", or "keypress" handler.
*
* @returns {Number}
* @returns {!number}
* The location of the key event on the keyboard, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
@@ -1242,10 +1272,10 @@ Guacamole.Keyboard = function Keyboard(element) {
* Guacamole.Keyboard. If the Event has already been marked as handled,
* false is returned.
*
* @param {Event} e
* @param {!Event} e
* The Event to mark.
*
* @returns {boolean}
* @returns {!boolean}
* true if the given Event was successfully marked, false if the given
* Event was already marked.
*/
@@ -1267,7 +1297,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* events signalled through this Guacamole.Keyboard's onkeydown and
* onkeyup handlers.
*
* @param {Element|Document} element
* @param {!(Element|Document)} element
* The Element to attach event listeners to for the sake of handling
* key or input events.
*/
@@ -1339,7 +1369,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* events is suspended, as such events may conflict with input events.
*
* @private
* @param {InputEvent} e
* @param {!InputEvent} e
* The "input" event to handle.
*/
var handleInput = function handleInput(e) {
@@ -1365,7 +1395,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* with composition events.
*
* @private
* @param {CompositionEvent} e
* @param {!CompositionEvent} e
* The "compositionend" event to handle.
*/
var handleComposition = function handleComposition(e) {
@@ -1401,7 +1431,7 @@ Guacamole.Keyboard = function Keyboard(element) {
* instance.
*
* @private
* @type {Number}
* @type {!number}
*/
Guacamole.Keyboard._nextID = 0;
@@ -1413,31 +1443,36 @@ Guacamole.Keyboard.ModifierState = function() {
/**
* Whether shift is currently pressed.
* @type {Boolean}
*
* @type {!boolean}
*/
this.shift = false;
/**
* Whether ctrl is currently pressed.
* @type {Boolean}
*
* @type {!boolean}
*/
this.ctrl = false;
/**
* Whether alt is currently pressed.
* @type {Boolean}
*
* @type {!boolean}
*/
this.alt = false;
/**
* Whether meta (apple key) is currently pressed.
* @type {Boolean}
*
* @type {!boolean}
*/
this.meta = false;
/**
* Whether hyper (windows key) is currently pressed.
* @type {Boolean}
*
* @type {!boolean}
*/
this.hyper = false;
@@ -1446,9 +1481,11 @@ Guacamole.Keyboard.ModifierState = function() {
/**
* Returns the modifier state applicable to the keyboard event given.
*
* @param {KeyboardEvent} e The keyboard event to read.
* @returns {!Guacamole.Keyboard.ModifierState} The current state of keyboard
* modifiers.
* @param {!KeyboardEvent} e
* The keyboard event to read.
*
* @returns {!Guacamole.Keyboard.ModifierState}
* The current state of keyboard modifiers.
*/
Guacamole.Keyboard.ModifierState.fromKeyboardEvent = function(e) {

View File

@@ -28,17 +28,21 @@ var Guacamole = Guacamole || {};
*
* @constructor
*
* @param {Number} width The width of the Layer, in pixels. The canvas element
* backing this Layer will be given this width.
* @param {!number} width
* The width of the Layer, in pixels. The canvas element backing this Layer
* will be given this width.
*
* @param {Number} height The height of the Layer, in pixels. The canvas element
* backing this Layer will be given this height.
* @param {!number} height
* The height of the Layer, in pixels. The canvas element backing this
* Layer will be given this height.
*/
Guacamole.Layer = function(width, height) {
/**
* Reference to this Layer.
*
* @private
* @type {!Guacamole.Layer}
*/
var layer = this;
@@ -49,19 +53,23 @@ Guacamole.Layer = function(width, height) {
*
* @private
* @constant
* @type Number
* @type {!number}
*/
var CANVAS_SIZE_FACTOR = 64;
/**
* The canvas element backing this Layer.
*
* @private
* @type {!HTMLCanvasElement}
*/
var canvas = document.createElement("canvas");
/**
* The 2D display context of the canvas element backing this Layer.
*
* @private
* @type {!CanvasRenderingContext2D}
*/
var context = canvas.getContext("2d");
context.save();
@@ -72,14 +80,16 @@ Guacamole.Layer = function(width, height) {
* false.
*
* @private
* @type Boolean
* @type {!boolean}
*/
var empty = true;
/**
* Whether a new path should be started with the next path drawing
* operations.
*
* @private
* @type {!boolean}
*/
var pathClosed = true;
@@ -91,13 +101,16 @@ Guacamole.Layer = function(width, height) {
* initial state.
*
* @private
* @type {!number}
*/
var stackSize = 0;
/**
* Map of all Guacamole channel masks to HTML5 canvas composite operation
* names. Not all channel mask combinations are currently implemented.
*
* @private
* @type {!Object.<number, string>}
*/
var compositeOperation = {
/* 0x0 NOT IMPLEMENTED */
@@ -123,10 +136,10 @@ Guacamole.Layer = function(width, height) {
* be used internally.
*
* @private
* @param {Number} [newWidth=0]
* @param {number} [newWidth=0]
* The new width to assign to this Layer.
*
* @param {Number} [newHeight=0]
* @param {number} [newHeight=0]
* The new height to assign to this Layer.
*/
var resize = function resize(newWidth, newHeight) {
@@ -201,12 +214,17 @@ Guacamole.Layer = function(width, height) {
* coordinate space, the canvas is left unchanged.
*
* @private
* @param {Number} x The X coordinate of the upper-left corner of the
* rectangle to fit.
* @param {Number} y The Y coordinate of the upper-left corner of the
* rectangle to fit.
* @param {Number} w The width of the rectangle to fit.
* @param {Number} h The height of the rectangle to fit.
* @param {!number} x
* The X coordinate of the upper-left corner of the rectangle to fit.
*
* @param {!number} y
* The Y coordinate of the upper-left corner of the rectangle to fit.
*
* @param {!number} w
* The width of the rectangle to fit.
*
* @param {!number} h
* The height of the rectangle to fit.
*/
function fitRect(x, y, w, h) {
@@ -249,20 +267,22 @@ Guacamole.Layer = function(width, height) {
* layer.autosize = true;
* });
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.autosize = false;
/**
* The current width of this layer.
* @type {Number}
*
* @type {!number}
*/
this.width = width;
/**
* The current height of this layer.
* @type {Number}
*
* @type {!number}
*/
this.height = height;
@@ -307,8 +327,11 @@ Guacamole.Layer = function(width, height) {
* is only attempted if the new size provided is actually different from
* the current size.
*
* @param {Number} newWidth The new width to assign to this Layer.
* @param {Number} newHeight The new height to assign to this Layer.
* @param {!number} newWidth
* The new width to assign to this Layer.
*
* @param {!number} newHeight
* The new height to assign to this Layer.
*/
this.resize = function(newWidth, newHeight) {
if (newWidth !== layer.width || newHeight !== layer.height)
@@ -319,13 +342,13 @@ Guacamole.Layer = function(width, height) {
* Draws the specified image at the given coordinates. The image specified
* must already be loaded.
*
* @param {Number} x
* @param {!number} x
* The destination X coordinate.
*
* @param {Number} y
* @param {!number} y
* The destination Y coordinate.
*
* @param {CanvasImageSource} image
* @param {!CanvasImageSource} image
* The image to draw. Note that this is not a URL.
*/
this.drawImage = function(x, y, image) {
@@ -338,22 +361,34 @@ Guacamole.Layer = function(width, height) {
* Transfer a rectangle of image data from one Layer to this Layer using the
* specified transfer function.
*
* @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
* @param {Number} srcx The X coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcy The Y coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcw The width of the rectangle within the source Layer's
* coordinate space to copy data from.
* @param {Number} srch The height of the rectangle within the source
* Layer's coordinate space to copy data from.
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
* @param {Function} transferFunction The transfer function to use to
* transfer data from source to
* destination.
* @param {!Guacamole.Layer} srcLayer
* The Layer to copy image data from.
*
* @param {!number} srcx
* The X coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcy
* The Y coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcw
* The width of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} srch
* The height of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} x
* The destination X coordinate.
*
* @param {!number} y
* The destination Y coordinate.
*
* @param {!function} transferFunction
* The transfer function to use to transfer data from source to
* destination.
*/
this.transfer = function(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction) {
@@ -418,19 +453,30 @@ Guacamole.Layer = function(width, height) {
* Put a rectangle of image data from one Layer to this Layer directly
* without performing any alpha blending. Simply copy the data.
*
* @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
* @param {Number} srcx The X coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcy The Y coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcw The width of the rectangle within the source Layer's
* coordinate space to copy data from.
* @param {Number} srch The height of the rectangle within the source
* Layer's coordinate space to copy data from.
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
* @param {!Guacamole.Layer} srcLayer
* The Layer to copy image data from.
*
* @param {!number} srcx
* The X coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcy
* The Y coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcw
* The width of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} srch
* The height of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} x
* The destination X coordinate.
*
* @param {!number} y
* The destination Y coordinate.
*/
this.put = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
@@ -465,19 +511,30 @@ Guacamole.Layer = function(width, height) {
* function was called are complete. This operation will not alter the
* size of the source Layer even if its autosize property is set to true.
*
* @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
* @param {Number} srcx The X coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcy The Y coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcw The width of the rectangle within the source Layer's
* coordinate space to copy data from.
* @param {Number} srch The height of the rectangle within the source
* Layer's coordinate space to copy data from.
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
* @param {!Guacamole.Layer} srcLayer
* The Layer to copy image data from.
*
* @param {!number} srcx
* The X coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcy
* The Y coordinate of the upper-left corner of the rectangle within
* the source Layer's coordinate space to copy data from.
*
* @param {!number} srcw
* The width of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} srch
* The height of the rectangle within the source Layer's coordinate
* space to copy data from.
*
* @param {!number} x
* The destination X coordinate.
*
* @param {!number} y
* The destination Y coordinate.
*/
this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
@@ -505,8 +562,11 @@ Guacamole.Layer = function(width, height) {
/**
* Starts a new path at the specified point.
*
* @param {Number} x The X coordinate of the point to draw.
* @param {Number} y The Y coordinate of the point to draw.
* @param {!number} x
* The X coordinate of the point to draw.
*
* @param {!number} y
* The Y coordinate of the point to draw.
*/
this.moveTo = function(x, y) {
@@ -524,8 +584,11 @@ Guacamole.Layer = function(width, height) {
/**
* Add the specified line to the current path.
*
* @param {Number} x The X coordinate of the endpoint of the line to draw.
* @param {Number} y The Y coordinate of the endpoint of the line to draw.
* @param {!number} x
* The X coordinate of the endpoint of the line to draw.
*
* @param {!number} y
* The Y coordinate of the endpoint of the line to draw.
*/
this.lineTo = function(x, y) {
@@ -543,15 +606,25 @@ Guacamole.Layer = function(width, height) {
/**
* Add the specified arc to the current path.
*
* @param {Number} x The X coordinate of the center of the circle which
* will contain the arc.
* @param {Number} y The Y coordinate of the center of the circle which
* will contain the arc.
* @param {Number} radius The radius of the circle.
* @param {Number} startAngle The starting angle of the arc, in radians.
* @param {Number} endAngle The ending angle of the arc, in radians.
* @param {Boolean} negative Whether the arc should be drawn in order of
* decreasing angle.
* @param {!number} x
* The X coordinate of the center of the circle which will contain the
* arc.
*
* @param {!number} y
* The Y coordinate of the center of the circle which will contain the
* arc.
*
* @param {!number} radius
* The radius of the circle.
*
* @param {!number} startAngle
* The starting angle of the arc, in radians.
*
* @param {!number} endAngle
* The ending angle of the arc, in radians.
*
* @param {!boolean} negative
* Whether the arc should be drawn in order of decreasing angle.
*/
this.arc = function(x, y, radius, startAngle, endAngle, negative) {
@@ -569,12 +642,23 @@ Guacamole.Layer = function(width, height) {
/**
* Starts a new path at the specified point.
*
* @param {Number} cp1x The X coordinate of the first control point.
* @param {Number} cp1y The Y coordinate of the first control point.
* @param {Number} cp2x The X coordinate of the second control point.
* @param {Number} cp2y The Y coordinate of the second control point.
* @param {Number} x The X coordinate of the endpoint of the curve.
* @param {Number} y The Y coordinate of the endpoint of the curve.
* @param {!number} cp1x
* The X coordinate of the first control point.
*
* @param {!number} cp1y
* The Y coordinate of the first control point.
*
* @param {!number} cp2x
* The X coordinate of the second control point.
*
* @param {!number} cp2y
* The Y coordinate of the second control point.
*
* @param {!number} x
* The X coordinate of the endpoint of the curve.
*
* @param {!number} y
* The Y coordinate of the endpoint of the curve.
*/
this.curveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
@@ -601,12 +685,17 @@ Guacamole.Layer = function(width, height) {
/**
* Add the specified rectangle to the current path.
*
* @param {Number} x The X coordinate of the upper-left corner of the
* rectangle to draw.
* @param {Number} y The Y coordinate of the upper-left corner of the
* rectangle to draw.
* @param {Number} w The width of the rectangle to draw.
* @param {Number} h The height of the rectangle to draw.
* @param {!number} x
* The X coordinate of the upper-left corner of the rectangle to draw.
*
* @param {!number} y
* The Y coordinate of the upper-left corner of the rectangle to draw.
*
* @param {!number} w
* The width of the rectangle to draw.
*
* @param {!number} h
* The height of the rectangle to draw.
*/
this.rect = function(x, y, w, h) {
@@ -643,15 +732,26 @@ Guacamole.Layer = function(width, height) {
* for other operations (such as clip()) but a new path will be started
* once a path drawing operation (path() or rect()) is used.
*
* @param {String} cap The line cap style. Can be "round", "square",
* or "butt".
* @param {String} join The line join style. Can be "round", "bevel",
* or "miter".
* @param {Number} thickness The line thickness in pixels.
* @param {Number} r The red component of the color to fill.
* @param {Number} g The green component of the color to fill.
* @param {Number} b The blue component of the color to fill.
* @param {Number} a The alpha component of the color to fill.
* @param {!string} cap
* The line cap style. Can be "round", "square", or "butt".
*
* @param {!string} join
* The line join style. Can be "round", "bevel", or "miter".
*
* @param {!number} thickness
* The line thickness in pixels.
*
* @param {!number} r
* The red component of the color to fill.
*
* @param {!number} g
* The green component of the color to fill.
*
* @param {!number} b
* The blue component of the color to fill.
*
* @param {!number} a
* The alpha component of the color to fill.
*/
this.strokeColor = function(cap, join, thickness, r, g, b, a) {
@@ -674,10 +774,17 @@ Guacamole.Layer = function(width, height) {
* for other operations (such as clip()) but a new path will be started
* once a path drawing operation (path() or rect()) is used.
*
* @param {Number} r The red component of the color to fill.
* @param {Number} g The green component of the color to fill.
* @param {Number} b The blue component of the color to fill.
* @param {Number} a The alpha component of the color to fill.
* @param {!number} r
* The red component of the color to fill.
*
* @param {!number} g
* The green component of the color to fill.
*
* @param {!number} b
* The blue component of the color to fill.
*
* @param {!number} a
* The alpha component of the color to fill.
*/
this.fillColor = function(r, g, b, a) {
@@ -698,13 +805,17 @@ Guacamole.Layer = function(width, height) {
* for other operations (such as clip()) but a new path will be started
* once a path drawing operation (path() or rect()) is used.
*
* @param {String} cap The line cap style. Can be "round", "square",
* or "butt".
* @param {String} join The line join style. Can be "round", "bevel",
* or "miter".
* @param {Number} thickness The line thickness in pixels.
* @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
* within the stroke.
* @param {!string} cap
* The line cap style. Can be "round", "square", or "butt".
*
* @param {!string} join
* The line join style. Can be "round", "bevel", or "miter".
*
* @param {!number} thickness
* The line thickness in pixels.
*
* @param {!Guacamole.Layer} srcLayer
* The layer to use as a repeating pattern within the stroke.
*/
this.strokeLayer = function(cap, join, thickness, srcLayer) {
@@ -731,8 +842,8 @@ Guacamole.Layer = function(width, height) {
* for other operations (such as clip()) but a new path will be started
* once a path drawing operation (path() or rect()) is used.
*
* @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
* within the fill.
* @param {!Guacamole.Layer} srcLayer
* The layer to use as a repeating pattern within the fill.
*/
this.fillLayer = function(srcLayer) {
@@ -799,12 +910,23 @@ Guacamole.Layer = function(width, height) {
* Sets the given affine transform (defined with six values from the
* transform's matrix).
*
* @param {Number} a The first value in the affine transform's matrix.
* @param {Number} b The second value in the affine transform's matrix.
* @param {Number} c The third value in the affine transform's matrix.
* @param {Number} d The fourth value in the affine transform's matrix.
* @param {Number} e The fifth value in the affine transform's matrix.
* @param {Number} f The sixth value in the affine transform's matrix.
* @param {!number} a
* The first value in the affine transform's matrix.
*
* @param {!number} b
* The second value in the affine transform's matrix.
*
* @param {!number} c
* The third value in the affine transform's matrix.
*
* @param {!number} d
* The fourth value in the affine transform's matrix.
*
* @param {!number} e
* The fifth value in the affine transform's matrix.
*
* @param {!number} f
* The sixth value in the affine transform's matrix.
*/
this.setTransform = function(a, b, c, d, e, f) {
context.setTransform(
@@ -818,12 +940,23 @@ Guacamole.Layer = function(width, height) {
* Applies the given affine transform (defined with six values from the
* transform's matrix).
*
* @param {Number} a The first value in the affine transform's matrix.
* @param {Number} b The second value in the affine transform's matrix.
* @param {Number} c The third value in the affine transform's matrix.
* @param {Number} d The fourth value in the affine transform's matrix.
* @param {Number} e The fifth value in the affine transform's matrix.
* @param {Number} f The sixth value in the affine transform's matrix.
* @param {!number} a
* The first value in the affine transform's matrix.
*
* @param {!number} b
* The second value in the affine transform's matrix.
*
* @param {!number} c
* The third value in the affine transform's matrix.
*
* @param {!number} d
* The fourth value in the affine transform's matrix.
*
* @param {!number} e
* The fifth value in the affine transform's matrix.
*
* @param {!number} f
* The sixth value in the affine transform's matrix.
*/
this.transform = function(a, b, c, d, e, f) {
context.transform(
@@ -842,8 +975,8 @@ Guacamole.Layer = function(width, height) {
* destination where source transparent, and destination where source
* opaque.
*
* @param {Number} mask The channel mask for future operations on this
* Layer.
* @param {!number} mask
* The channel mask for future operations on this Layer.
*/
this.setChannelMask = function(mask) {
context.globalCompositeOperation = compositeOperation[mask];
@@ -855,8 +988,8 @@ Guacamole.Layer = function(width, height) {
* width. If this ratio is exceeded, the miter will not be drawn for that
* joint of the path.
*
* @param {Number} limit The miter limit for stroke operations using the
* miter join.
* @param {!number} limit
* The miter limit for stroke operations using the miter join.
*/
this.setMiterLimit = function(limit) {
context.miterLimit = limit;
@@ -874,31 +1007,43 @@ Guacamole.Layer = function(width, height) {
/**
* Channel mask for the composite operation "rout".
*
* @type {!number}
*/
Guacamole.Layer.ROUT = 0x2;
/**
* Channel mask for the composite operation "atop".
*
* @type {!number}
*/
Guacamole.Layer.ATOP = 0x6;
/**
* Channel mask for the composite operation "xor".
*
* @type {!number}
*/
Guacamole.Layer.XOR = 0xA;
/**
* Channel mask for the composite operation "rover".
*
* @type {!number}
*/
Guacamole.Layer.ROVER = 0xB;
/**
* Channel mask for the composite operation "over".
*
* @type {!number}
*/
Guacamole.Layer.OVER = 0xE;
/**
* Channel mask for the composite operation "plus".
*
* @type {!number}
*/
Guacamole.Layer.PLUS = 0xF;
@@ -907,6 +1052,8 @@ Guacamole.Layer.PLUS = 0xF;
* Beware that WebKit-based browsers may leave the contents of the destination
* layer where the source layer is transparent, despite the definition of this
* operation.
*
* @type {!number}
*/
Guacamole.Layer.RIN = 0x1;
@@ -915,6 +1062,8 @@ Guacamole.Layer.RIN = 0x1;
* Beware that WebKit-based browsers may leave the contents of the destination
* layer where the source layer is transparent, despite the definition of this
* operation.
*
* @type {!number}
*/
Guacamole.Layer.IN = 0x4;
@@ -923,6 +1072,8 @@ Guacamole.Layer.IN = 0x4;
* Beware that WebKit-based browsers may leave the contents of the destination
* layer where the source layer is transparent, despite the definition of this
* operation.
*
* @type {!number}
*/
Guacamole.Layer.OUT = 0x8;
@@ -931,6 +1082,8 @@ Guacamole.Layer.OUT = 0x8;
* Beware that WebKit-based browsers may leave the contents of the destination
* layer where the source layer is transparent, despite the definition of this
* operation.
*
* @type {!number}
*/
Guacamole.Layer.RATOP = 0x9;
@@ -939,6 +1092,8 @@ Guacamole.Layer.RATOP = 0x9;
* Beware that WebKit-based browsers may leave the contents of the destination
* layer where the source layer is transparent, despite the definition of this
* operation.
*
* @type {!number}
*/
Guacamole.Layer.SRC = 0xC;
@@ -948,34 +1103,49 @@ Guacamole.Layer.SRC = 0xC;
*
* @constructor
*
* @param {Number} r The red component of this pixel.
* @param {Number} g The green component of this pixel.
* @param {Number} b The blue component of this pixel.
* @param {Number} a The alpha component of this pixel.
* @param {!number} r
* The red component of this pixel.
*
* @param {!number} g
* The green component of this pixel.
*
* @param {!number} b
* The blue component of this pixel.
*
* @param {!number} a
* The alpha component of this pixel.
*/
Guacamole.Layer.Pixel = function(r, g, b, a) {
/**
* The red component of this pixel, where 0 is the minimum value,
* and 255 is the maximum.
*
* @type {!number}
*/
this.red = r;
/**
* The green component of this pixel, where 0 is the minimum value,
* and 255 is the maximum.
*
* @type {!number}
*/
this.green = g;
/**
* The blue component of this pixel, where 0 is the minimum value,
* and 255 is the maximum.
*
* @type {!number}
*/
this.blue = b;
/**
* The alpha component of this pixel, where 0 is the minimum value,
* and 255 is the maximum.
*
* @type {!number}
*/
this.alpha = a;

View File

@@ -41,7 +41,7 @@ var Guacamole = Guacamole || {};
*
* @constructor
* @augments Guacamole.Mouse.Event.Target
* @param {Element} element
* @param {!Element} element
* The Element to use to provide mouse events.
*/
Guacamole.Mouse = function Mouse(element) {
@@ -50,29 +50,39 @@ Guacamole.Mouse = function Mouse(element) {
/**
* Reference to this Guacamole.Mouse.
*
* @private
* @type {!Guacamole.Mouse}
*/
var guac_mouse = this;
/**
* The number of mousemove events to require before re-enabling mouse
* event handling after receiving a touch event.
*
* @type {!number}
*/
this.touchMouseThreshold = 3;
/**
* The minimum amount of pixels scrolled required for a single scroll button
* click.
*
* @type {!number}
*/
this.scrollThreshold = 53;
/**
* The number of pixels to scroll per line.
*
* @type {!number}
*/
this.PIXELS_PER_LINE = 18;
/**
* The number of pixels to scroll per page.
*
* @type {!number}
*/
this.PIXELS_PER_PAGE = this.PIXELS_PER_LINE * 16;
@@ -81,7 +91,7 @@ Guacamole.Mouse = function Mouse(element) {
* mouse button indices used by DOM mouse events.
*
* @private
* @type {String[]}
* @type {!string[]}
*/
var MOUSE_BUTTONS = [
Guacamole.Mouse.State.Buttons.LEFT,
@@ -92,7 +102,9 @@ Guacamole.Mouse = function Mouse(element) {
/**
* Counter of mouse events to ignore. This decremented by mousemove, and
* while non-zero, mouse events will have no effect.
*
* @private
* @type {!number}
*/
var ignore_mouse = 0;
@@ -102,6 +114,7 @@ Guacamole.Mouse = function Mouse(element) {
* threshold.
*
* @private
* @type {!number}
*/
var scroll_delta = 0;
@@ -254,7 +267,7 @@ Guacamole.Mouse = function Mouse(element) {
* coordinates.
*
* @private
* @type {Boolean}
* @type {!boolean}
*/
var CSS3_CURSOR_SUPPORTED = (function() {
@@ -291,11 +304,18 @@ Guacamole.Mouse = function Mouse(element) {
* to do something else, such as use the software cursor built into
* Guacamole.Display, if the local cursor cannot be set.
*
* @param {HTMLCanvasElement} canvas The cursor image.
* @param {Number} x The X-coordinate of the cursor hotspot.
* @param {Number} y The Y-coordinate of the cursor hotspot.
* @return {!Boolean} true if the cursor was successfully set, false if the
* cursor could not be set for any reason.
* @param {!HTMLCanvasElement} canvas
* The cursor image.
*
* @param {!number} x
* The X-coordinate of the cursor hotspot.
*
* @param {!number} y
* The Y-coordinate of the cursor hotspot.
*
* @return {!boolean}
* true if the cursor was successfully set, false if the cursor could
* not be set for any reason.
*/
this.setCursor = function(canvas, x, y) {
@@ -318,7 +338,7 @@ Guacamole.Mouse = function Mouse(element) {
*
* @constructor
* @augments Guacamole.Position
* @param {Guacamole.Mouse.State|Object} [template={}]
* @param {Guacamole.Mouse.State|object} [template={}]
* The object whose properties should be copied within the new
* Guacamole.Mouse.State.
*/
@@ -332,30 +352,30 @@ Guacamole.Mouse.State = function State(template) {
* Guacamole.Mouse.State constructor of Apache Guacamole 1.3.0 and older.
*
* @private
* @param {Number} x
* @param {!number} x
* The X position of the mouse pointer in pixels.
*
* @param {Number} y
* @param {!number} y
* The Y position of the mouse pointer in pixels.
*
* @param {Boolean} left
* @param {!boolean} left
* Whether the left mouse button is pressed.
*
* @param {Boolean} middle
* @param {!boolean} middle
* Whether the middle mouse button is pressed.
*
* @param {Boolean} right
* @param {!boolean} right
* Whether the right mouse button is pressed.
*
* @param {Boolean} up
* @param {!boolean} up
* Whether the up mouse button is pressed (the fourth button, usually
* part of a scroll wheel).
*
* @param {Boolean} down
* @param {!boolean} down
* Whether the down mouse button is pressed (the fifth button, usually
* part of a scroll wheel).
*
* @return {Object}
* @return {!object}
* The equivalent template object that would be passed to the new
* Guacamole.Mouse.State constructor.
*/
@@ -382,7 +402,7 @@ Guacamole.Mouse.State = function State(template) {
/**
* Whether the left mouse button is currently pressed.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.left = template.left || false;
@@ -390,7 +410,7 @@ Guacamole.Mouse.State = function State(template) {
/**
* Whether the middle mouse button is currently pressed.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.middle = template.middle || false;
@@ -398,7 +418,7 @@ Guacamole.Mouse.State = function State(template) {
/**
* Whether the right mouse button is currently pressed.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.right = template.right || false;
@@ -408,7 +428,7 @@ Guacamole.Mouse.State = function State(template) {
* mouse button, associated with upward scrolling of the mouse scroll
* wheel.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.up = template.up || false;
@@ -418,7 +438,7 @@ Guacamole.Mouse.State = function State(template) {
* mouse button, associated with downward scrolling of the mouse scroll
* wheel.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.down = template.down || false;
@@ -439,7 +459,7 @@ Guacamole.Mouse.State.Buttons = {
* left mouse button.
*
* @constant
* @type {String}
* @type {!string}
*/
LEFT : 'left',
@@ -448,7 +468,7 @@ Guacamole.Mouse.State.Buttons = {
* middle mouse button.
*
* @constant
* @type {String}
* @type {!string}
*/
MIDDLE : 'middle',
@@ -457,7 +477,7 @@ Guacamole.Mouse.State.Buttons = {
* right mouse button.
*
* @constant
* @type {String}
* @type {!string}
*/
RIGHT : 'right',
@@ -467,7 +487,7 @@ Guacamole.Mouse.State.Buttons = {
* wheel is scrolled up).
*
* @constant
* @type {String}
* @type {!string}
*/
UP : 'up',
@@ -477,7 +497,7 @@ Guacamole.Mouse.State.Buttons = {
* wheel is scrolled up).
*
* @constant
* @type {String}
* @type {!string}
*/
DOWN : 'down'
@@ -490,10 +510,10 @@ Guacamole.Mouse.State.Buttons = {
*
* @constructor
* @augments Guacamole.Event.DOMEvent
* @param {String} type
* @param {!string} type
* The type name of the event ("mousedown", "mouseup", etc.)
*
* @param {Guacamole.Mouse.State} state
* @param {!Guacamole.Mouse.State} state
* The current mouse state.
*
* @param {Event|Event[]} [events=[]]
@@ -509,14 +529,14 @@ Guacamole.Mouse.Event = function MouseEvent(type, state, events) {
*
* @private
* @constant
* @type {String}
* @type {!string}
*/
var legacyHandlerName = 'on' + this.type;
/**
* The current mouse state at the time this event was fired.
*
* @type {Guacamole.Mouse.State}
* @type {!Guacamole.Mouse.State}
*/
this.state = state;
@@ -557,7 +577,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type {Guacamole.Mouse.State}
* @type {!Guacamole.Mouse.State}
*/
this.currentState = new Guacamole.Mouse.State();
@@ -572,7 +592,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* [click()]{@link Guacamole.Mouse.Event.Target#click}.
*
* @event Guacamole.Mouse.Event.Target#mousedown
* @param {Guacamole.Mouse.Event} event
* @param {!Guacamole.Mouse.Event} event
* The mousedown event that was fired.
*/
@@ -587,7 +607,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* [click()]{@link Guacamole.Mouse.Event.Target#click}.
*
* @event Guacamole.Mouse.Event.Target#mouseup
* @param {Guacamole.Mouse.Event} event
* @param {!Guacamole.Mouse.Event} event
* The mouseup event that was fired.
*/
@@ -601,7 +621,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* or [move()]{@link Guacamole.Mouse.Event.Target#move}.
*
* @event Guacamole.Mouse.Event.Target#mousemove
* @param {Guacamole.Mouse.Event} event
* @param {!Guacamole.Mouse.Event} event
* The mousemove event that was fired.
*/
@@ -614,7 +634,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* or [out()]{@link Guacamole.Mouse.Event.Target#out}.
*
* @event Guacamole.Mouse.Event.Target#mouseout
* @param {Guacamole.Mouse.Event} event
* @param {!Guacamole.Mouse.Event} event
* The mouseout event that was fired.
*/
@@ -626,7 +646,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
*
* @fires Guacamole.Mouse.Event.Target#mousedown
*
* @param {String} button
* @param {!string} button
* The name of the mouse button to press, as defined by
* {@link Guacamole.Mouse.State.Buttons}.
*
@@ -648,7 +668,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
*
* @fires Guacamole.Mouse.Event.Target#mouseup
*
* @param {String} button
* @param {!string} button
* The name of the mouse button to release, as defined by
* {@link Guacamole.Mouse.State.Buttons}.
*
@@ -671,7 +691,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
* @fires Guacamole.Mouse.Event.Target#mousedown
* @fires Guacamole.Mouse.Event.Target#mouseup
*
* @param {String} button
* @param {!string} button
* The name of the mouse button to click, as defined by
* {@link Guacamole.Mouse.State.Buttons}.
*
@@ -688,7 +708,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
*
* @fires Guacamole.Mouse.Event.Target#mousemove
*
* @param {Guacamole.Position|Object} position
* @param {!(Guacamole.Position|object)} position
* The new coordinates of the mouse pointer. This object may be a
* {@link Guacamole.Position} or any object with "x" and "y"
* properties.
@@ -761,7 +781,7 @@ Guacamole.Mouse.Event.Target = function MouseEventTarget() {
*
* @constructor
* @augments Guacamole.Mouse.Event.Target
* @param {Element} element
* @param {!Element} element
* The Element to use to provide touch events.
*/
Guacamole.Mouse.Touchpad = function Touchpad(element) {
@@ -777,25 +797,33 @@ Guacamole.Mouse.Touchpad = function Touchpad(element) {
/**
* Reference to this Guacamole.Mouse.Touchpad.
*
* @private
* @type {!Guacamole.Mouse.Touchpad}
*/
var guac_touchpad = this;
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*
* @type {!number}
*/
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* gesture to be considered a click.
*
* @type {!number}
*/
this.clickTimingThreshold = 250;
/**
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*
* @type {!number}
*/
this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
@@ -804,7 +832,7 @@ Guacamole.Mouse.Touchpad = function Touchpad(element) {
* mouse events fire. This state object is also passed in as a parameter to
* the handler of any mouse events.
*
* @type {Guacamole.Mouse.State}
* @type {!Guacamole.Mouse.State}
*/
this.currentState = new Guacamole.Mouse.State();
@@ -999,7 +1027,7 @@ Guacamole.Mouse.Touchpad = function Touchpad(element) {
*
* @constructor
* @augments Guacamole.Mouse.Event.Target
* @param {Element} element
* @param {!Element} element
* The Element to use to provide touch events.
*/
Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
@@ -1015,7 +1043,9 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
/**
* Reference to this Guacamole.Mouse.Touchscreen.
*
* @private
* @type {!Guacamole.Mouse.Touchscreen}
*/
var guac_touchscreen = this;
@@ -1024,18 +1054,23 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
* will be ignored.
*
* @private
* @type {!boolean}
*/
var gesture_in_progress = false;
/**
* The start X location of a gesture.
*
* @private
* @type {number}
*/
var gesture_start_x = null;
/**
* The start Y location of a gesture.
*
* @private
* @type {number}
*/
var gesture_start_y = null;
@@ -1043,6 +1078,7 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
* The timeout associated with the delayed, cancellable click release.
*
* @private
* @type {number}
*/
var click_release_timeout = null;
@@ -1050,24 +1086,31 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
* The timeout associated with long-press for right click.
*
* @private
* @type {number}
*/
var long_press_timeout = null;
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*
* @type {!number}
*/
this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* gesture to be considered a click.
*
* @type {!number}
*/
this.clickTimingThreshold = 250;
/**
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*
* @type {!number}
*/
this.clickMoveThreshold = 16 * (window.devicePixelRatio || 1);
@@ -1082,9 +1125,11 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
* clicking, based on where the touch gesture began.
*
* @private
* @param {TouchEvent} e The touch event to check.
* @return {!Boolean} true if the movement threshold is exceeded, false
* otherwise.
* @param {!TouchEvent} e
* The touch event to check.
*
* @return {!boolean}
* true if the movement threshold is exceeded, false otherwise.
*/
function finger_moved(e) {
var touch = e.touches[0] || e.changedTouches[0];
@@ -1098,7 +1143,8 @@ Guacamole.Mouse.Touchscreen = function Touchscreen(element) {
* touch event.
*
* @private
* @param {TouchEvent} e The touch event beginning this new gesture.
* @param {!TouchEvent} e
* The touch event beginning this new gesture.
*/
function begin_gesture(e) {
var touch = e.touches[0];

View File

@@ -24,10 +24,10 @@ var Guacamole = Guacamole || {};
* input and output streams.
*
* @constructor
* @param {Guacamole.Client} client
* @param {!Guacamole.Client} client
* The client owning this object.
*
* @param {Number} index
* @param {!number} index
* The index of this object.
*/
Guacamole.Object = function guacamoleObject(client, index) {
@@ -36,7 +36,7 @@ Guacamole.Object = function guacamoleObject(client, index) {
* Reference to this Guacamole.Object.
*
* @private
* @type {Guacamole.Object}
* @type {!Guacamole.Object}
*/
var guacObject = this;
@@ -45,7 +45,7 @@ Guacamole.Object = function guacamoleObject(client, index) {
* callbacks is guaranteed to be in order of request.
*
* @private
* @type {Object.<String, Function[]>}
* @type {!Object.<string, function[]>}
*/
var bodyCallbacks = {};
@@ -55,10 +55,10 @@ Guacamole.Object = function guacamoleObject(client, index) {
* returned.
*
* @private
* @param {String} name
* @param {!string} name
* The name of the stream to retrieve a callback for.
*
* @returns {Function}
* @returns {function}
* The next callback associated with the stream having the given name,
* or null if no such callback exists.
*/
@@ -84,10 +84,10 @@ Guacamole.Object = function guacamoleObject(client, index) {
* having the given name.
*
* @private
* @param {String} name
* @param {!string} name
* The name of the stream to associate with the given callback.
*
* @param {Function} callback
* @param {!function} callback
* The callback to add to the queue of the stream with the given name.
*/
var enqueueBodyCallback = function enqueueBodyCallback(name, callback) {
@@ -107,7 +107,7 @@ Guacamole.Object = function guacamoleObject(client, index) {
/**
* The index of this object.
*
* @type {Number}
* @type {!number}
*/
this.index = index;
@@ -119,13 +119,13 @@ Guacamole.Object = function guacamoleObject(client, index) {
* handler here.
*
* @event
* @param {Guacamole.InputStream} inputStream
* @param {!Guacamole.InputStream} inputStream
* The input stream of the received body.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the data being received.
*
* @param {String} name
* @param {!string} name
* The name of the stream whose body has been received.
*/
this.onbody = function defaultBodyHandler(inputStream, mimetype, name) {
@@ -149,10 +149,10 @@ Guacamole.Object = function guacamoleObject(client, index) {
* Requests read access to the input stream having the given name. If
* successful, a new input stream will be created.
*
* @param {String} name
* @param {!string} name
* The name of the input stream to request.
*
* @param {Function} [bodyCallback]
* @param {function} [bodyCallback]
* The callback to invoke when the body of the requested input stream
* is received. This callback will be provided a Guacamole.InputStream
* and its mimetype as its two only arguments. If the onbody handler of
@@ -174,13 +174,13 @@ Guacamole.Object = function guacamoleObject(client, index) {
* given mimetype and name. The legality of a mimetype and name is dictated
* by the object itself.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the data which will be sent to the output stream.
*
* @param {String} name
* @param {!string} name
* The defined name of an output stream within this object.
*
* @returns {Guacamole.OutputStream}
* @returns {!Guacamole.OutputStream}
* An output stream which will write blobs to the named output stream
* of this object.
*/
@@ -195,7 +195,7 @@ Guacamole.Object = function guacamoleObject(client, index) {
* the root stream MUST be a JSON map of stream name to mimetype.
*
* @constant
* @type {String}
* @type {!string}
*/
Guacamole.Object.ROOT_STREAM = '/';
@@ -205,6 +205,6 @@ Guacamole.Object.ROOT_STREAM = '/';
* have this mimetype.
*
* @constant
* @type {String}
* @type {!string}
*/
Guacamole.Object.STREAM_INDEX_MIMETYPE = 'application/vnd.glyptodon.guacamole.stream-index+json';

View File

@@ -25,7 +25,7 @@ var Guacamole = Guacamole || {};
* own key events.
*
* @constructor
* @param {Guacamole.OnScreenKeyboard.Layout} layout
* @param {!Guacamole.OnScreenKeyboard.Layout} layout
* The layout of the on-screen keyboard to display.
*/
Guacamole.OnScreenKeyboard = function(layout) {
@@ -34,7 +34,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Reference to this Guacamole.OnScreenKeyboard.
*
* @private
* @type {Guacamole.OnScreenKeyboard}
* @type {!Guacamole.OnScreenKeyboard}
*/
var osk = this;
@@ -44,7 +44,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* released.
*
* @private
* @type {Object.<String, Number>}
* @type {!Object.<String, Number>}
*/
var modifierKeysyms = {};
@@ -54,7 +54,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* have a corresponding mapping to true.
*
* @private
* @type {Object.<String, Boolean>}
* @type {!Object.<String, Boolean>}
*/
var pressed = {};
@@ -65,7 +65,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* experience rounding error due to unit conversions.
*
* @private
* @type {ScaledElement[]}
* @type {!ScaledElement[]}
*/
var scaledElements = [];
@@ -74,10 +74,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
*
* @private
* @function
* @param {Element} element
* @param {!Element} element
* The element to add a class to.
*
* @param {String} classname
* @param {!string} classname
* The name of the class to add.
*/
var addClass = function addClass(element, classname) {
@@ -97,10 +97,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
*
* @private
* @function
* @param {Element} element
* @param {!Element} element
* The element to remove a class from.
*
* @param {String} classname
* @param {!string} classname
* The name of the class to remove.
*/
var removeClass = function removeClass(element, classname) {
@@ -132,7 +132,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* while non-zero, mouse events will have no effect.
*
* @private
* @type {Number}
* @type {!number}
*/
var ignoreMouse = 0;
@@ -154,18 +154,18 @@ Guacamole.OnScreenKeyboard = function(layout) {
*
* @private
* @constructor
* @param {Element} element
* @param {!Element} element
* The element whose scale should be maintained.
*
* @param {Number} width
* @param {!number} width
* The width of the element, in arbitrary units, relative to other
* ScaledElements.
*
* @param {Number} height
* @param {!number} height
* The height of the element, in arbitrary units, relative to other
* ScaledElements.
*
* @param {Boolean} [scaleFont=false]
* @param {boolean} [scaleFont=false]
* Whether the line height and font size should be scaled as well.
*/
var ScaledElement = function ScaledElement(element, width, height, scaleFont) {
@@ -174,7 +174,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* The width of this ScaledElement, in arbitrary units, relative to
* other ScaledElements.
*
* @type {Number}
* @type {!number}
*/
this.width = width;
@@ -182,7 +182,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* The height of this ScaledElement, in arbitrary units, relative to
* other ScaledElements.
*
* @type {Number}
* @type {!number}
*/
this.height = height;
@@ -190,7 +190,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Resizes the associated element, updating its dimensions according to
* the given pixels per unit.
*
* @param {Number} pixels
* @param {!number} pixels
* The number of pixels to assign per arbitrary unit.
*/
this.scale = function(pixels) {
@@ -214,10 +214,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
* active.
*
* @private
* @param {String[]} names
* @param {!string[]} names
* The names of all modifiers to test.
*
* @returns {boolean}
* @returns {!boolean}
* true if all specified modifiers are pressed, false otherwise.
*/
var modifiersPressed = function modifiersPressed(names) {
@@ -243,7 +243,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* modifiers) are all currently satisfied.
*
* @private
* @param {String} keyName
* @param {!string} keyName
* The name of the key to retrieve.
*
* @returns {Guacamole.OnScreenKeyboard.Key}
@@ -281,10 +281,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
* already pressed, this function has no effect.
*
* @private
* @param {String} keyName
* @param {!string} keyName
* The name of the key to press.
*
* @param {String} keyElement
* @param {!string} keyElement
* The element associated with the given key.
*/
var press = function press(keyName, keyElement) {
@@ -349,10 +349,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
* key is already released, this function has no effect.
*
* @private
* @param {String} keyName
* @param {!string} keyName
* The name of the key to release.
*
* @param {String} keyElement
* @param {!string} keyElement
* The element associated with the given key.
*/
var release = function release(keyName, keyElement) {
@@ -399,7 +399,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* The number of mousemove events to require before re-enabling mouse
* event handling after receiving a touch event.
*
* @type {Number}
* @type {!number}
*/
this.touchMouseThreshold = 3;
@@ -407,7 +407,8 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
* @param {!number} keysym
* The keysym of the key being pressed.
*/
this.onkeydown = null;
@@ -415,20 +416,23 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
*
* @event
* @param {Number} keysym The keysym of the key being released.
* @param {!number} keysym
* The keysym of the key being released.
*/
this.onkeyup = null;
/**
* The keyboard layout provided at time of construction.
*
* @type {Guacamole.OnScreenKeyboard.Layout}
* @type {!Guacamole.OnScreenKeyboard.Layout}
*/
this.layout = new Guacamole.OnScreenKeyboard.Layout(layout);
/**
* Returns the element containing the entire on-screen keyboard.
* @returns {!Element} The element containing the entire on-screen keyboard.
*
* @returns {!Element}
* The element containing the entire on-screen keyboard.
*/
this.getElement = function() {
return keyboard;
@@ -439,8 +443,8 @@ Guacamole.OnScreenKeyboard = function(layout) {
* the width is close to but does not exceed the specified width. The
* height of the keyboard is determined based on the width.
*
* @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
* to, in pixels.
* @param {!number} width
* The width to resize this Guacamole.OnScreenKeyboard to, in pixels.
*/
this.resize = function(width) {
@@ -462,10 +466,10 @@ Guacamole.OnScreenKeyboard = function(layout) {
* properties as needed, and ensuring the key name is defined.
*
* @private
* @param {String} name
* @param {!string} name
* The name of the key being coerced into an array of Key objects.
*
* @param {Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]} object
* @param {!(number|string|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[])} object
* The object defining the behavior of the key having the given name,
* which may be the title of the key (a string), the keysym (a number),
* a single Key object, or an array of Key objects.
@@ -512,12 +516,12 @@ Guacamole.OnScreenKeyboard = function(layout) {
* objects.
*
* @private
* @param {Object.<String, Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>} keys
* @param {!Object.<string, number|string|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>} keys
* A mapping of key name to key definition, where the key definition is
* the title of the key (a string), the keysym (a number), a single
* Key object, or an array of Key objects.
*
* @returns {Object.<String, Guacamole.OnScreenKeyboard.Key[]>}
* @returns {!Object.<string, Guacamole.OnScreenKeyboard.Key[]>}
* A more-predictable mapping of key name to key definition, where the
* key definition is always simply an array of Key objects.
*/
@@ -538,7 +542,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* Map of all key names to their corresponding set of keys. Each key name
* may correspond to multiple keys due to the effect of modifiers.
*
* @type {Object.<String, Guacamole.OnScreenKeyboard.Key[]>}
* @type {!Object.<string, Guacamole.OnScreenKeyboard.Key[]>}
*/
this.keys = getKeys(layout.keys);
@@ -550,11 +554,11 @@ Guacamole.OnScreenKeyboard = function(layout) {
* contiguous non-alphanumeric characters.
*
* @private
* @param {String} name
* @param {!string} name
* An arbitrary string representing the name of some component of the
* on-screen keyboard.
*
* @returns {string}
* @returns {!string}
* A string formatted for use as a CSS class name.
*/
var getCSSName = function getCSSName(name) {
@@ -598,14 +602,14 @@ Guacamole.OnScreenKeyboard = function(layout) {
* will be scaled according to the same size units as each key.
*
* @private
* @param {Element} element
* @param {!Element} element
* The element to append elements to.
*
* @param {Array|Object|String|Number} object
* @param {!(Array|object|string|number)} object
* The layout structure object to use when constructing the elements to
* append.
*
* @param {String} [name]
* @param {string} [name]
* The name of the top-level element being appended, if any.
*/
var appendElements = function appendElements(element, object, name) {
@@ -709,7 +713,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* touchMouseThreshold events.
*
* @private
* @param {TouchEvent} e
* @param {!TouchEvent} e
* The touch event being handled.
*/
var touchPress = function touchPress(e) {
@@ -724,7 +728,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* touchMouseThreshold events.
*
* @private
* @param {TouchEvent} e
* @param {!TouchEvent} e
* The touch event being handled.
*/
var touchRelease = function touchRelease(e) {
@@ -739,7 +743,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* does nothing.
*
* @private
* @param {MouseEvent} e
* @param {!MouseEvent} e
* The touch event being handled.
*/
var mousePress = function mousePress(e) {
@@ -754,7 +758,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* does nothing.
*
* @private
* @param {MouseEvent} e
* @param {!MouseEvent} e
* The touch event being handled.
*/
var mouseRelease = function mouseRelease(e) {
@@ -789,7 +793,7 @@ Guacamole.OnScreenKeyboard = function(layout) {
* keys, their behaviors, and their relative position and sizing.
*
* @constructor
* @param {Guacamole.OnScreenKeyboard.Layout|Object} template
* @param {!(Guacamole.OnScreenKeyboard.Layout|object)} template
* The object whose identically-named properties will be used to initialize
* the properties of this layout.
*/
@@ -800,7 +804,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* informational purposes only, but it is recommend to conform to the
* [language code]_[country code] format.
*
* @type {String}
* @type {!string}
*/
this.language = template.language;
@@ -808,7 +812,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* The type of keyboard layout, such as "qwerty". This property is for
* informational purposes only, and does not conform to any standard.
*
* @type {String}
* @type {!string}
*/
this.type = template.type;
@@ -818,7 +822,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* implicitly. In all cases, the name property of the key object will be
* taken from the name given in the mapping.
*
* @type {Object.<String, Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>}
* @type {!Object.<string, number|string|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>}
*/
this.keys = template.keys;
@@ -831,7 +835,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* numbers present will be transformed into gaps of that size, scaled
* according to the same units as each key.
*
* @type {Object}
* @type {!object}
*/
this.layout = template.layout;
@@ -841,7 +845,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* the same units. The conversion factor between these units and pixels is
* derived later via a call to resize() on the Guacamole.OnScreenKeyboard.
*
* @type {Number}
* @type {!number}
*/
this.width = template.width;
@@ -851,7 +855,7 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* overall size of the keyboard. If not defined here, the width of each
* key will default to 1.
*
* @type {Object.<String, Number>}
* @type {!Object.<string, number>}
*/
this.keyWidths = template.keyWidths || {};
@@ -865,11 +869,11 @@ Guacamole.OnScreenKeyboard.Layout = function(template) {
* depends on modifier states.
*
* @constructor
* @param {Guacamole.OnScreenKeyboard.Key|Object} template
* @param {!(Guacamole.OnScreenKeyboard.Key|object)} template
* The object whose identically-named properties will be used to initialize
* the properties of this key.
*
* @param {String} [name]
* @param {string} [name]
* The name to use instead of any name provided within the template, if
* any. If omitted, the name within the template will be used, assuming the
* template contains a name.
@@ -879,7 +883,7 @@ Guacamole.OnScreenKeyboard.Key = function(template, name) {
/**
* The unique name identifying this key within the keyboard layout.
*
* @type {String}
* @type {!string}
*/
this.name = name || template.name;
@@ -887,7 +891,7 @@ Guacamole.OnScreenKeyboard.Key = function(template, name) {
* The human-readable title that will be displayed to the user within the
* key. If not provided, this will be derived from the key name.
*
* @type {String}
* @type {!string}
*/
this.title = template.title || this.name;
@@ -896,7 +900,7 @@ Guacamole.OnScreenKeyboard.Key = function(template, name) {
* not provided, this will be derived from the title if the title is a
* single character.
*
* @type {Number}
* @type {number}
*/
this.keysym = template.keysym || (function deriveKeysym(title) {
@@ -925,7 +929,7 @@ Guacamole.OnScreenKeyboard.Key = function(template, name) {
* the "shift" modifier, for example. By default, the key will affect no
* modifiers.
*
* @type {String}
* @type {string}
*/
this.modifier = template.modifier;
@@ -936,7 +940,7 @@ Guacamole.OnScreenKeyboard.Key = function(template, name) {
* is named "shift" within the layout. By default, the key will require
* no modifiers.
*
* @type {String[]}
* @type {!string[]}
*/
this.requires = template.requires || [];

View File

@@ -23,20 +23,25 @@ var Guacamole = Guacamole || {};
* Abstract stream which can receive data.
*
* @constructor
* @param {Guacamole.Client} client The client owning this stream.
* @param {Number} index The index of this stream.
* @param {!Guacamole.Client} client
* The client owning this stream.
*
* @param {!number} index
* The index of this stream.
*/
Guacamole.OutputStream = function(client, index) {
/**
* Reference to this stream.
*
* @private
* @type {!Guacamole.OutputStream}
*/
var guac_stream = this;
/**
* The index of this stream.
* @type {Number}
* @type {!number}
*/
this.index = index;
@@ -45,14 +50,16 @@ Guacamole.OutputStream = function(client, index) {
* that a stream operation has completed, or an error has occurred.
*
* @event
* @param {Guacamole.Status} status The status of the operation.
* @param {!Guacamole.Status} status
* The status of the operation.
*/
this.onack = null;
/**
* Writes the given base64-encoded data to this stream as a blob.
*
* @param {String} data The base64-encoded data to send.
* @param {!string} data
* The base64-encoded data to send.
*/
this.sendBlob = function(data) {
client.sendBlob(guac_stream.index, data);

View File

@@ -61,7 +61,8 @@ Guacamole.Parser = function() {
* this Guacamole.Parser, executing all completed instructions at
* the beginning of this buffer, if any.
*
* @param {String} packet The instruction data to receive.
* @param {!string} packet
* The instruction data to receive.
*/
this.receive = function(packet) {
@@ -147,9 +148,11 @@ Guacamole.Parser = function() {
* Fired once for every complete Guacamole instruction received, in order.
*
* @event
* @param {String} opcode The Guacamole instruction opcode.
* @param {Array} parameters The parameters provided for the instruction,
* if any.
* @param {!string} opcode
* The Guacamole instruction opcode.
*
* @param {!string[]} parameters
* The parameters provided for the instruction, if any.
*/
this.oninstruction = null;

View File

@@ -23,7 +23,7 @@ var Guacamole = Guacamole || {};
* A position in 2-D space.
*
* @constructor
* @param {Guacamole.Position|Object} [template={}]
* @param {Guacamole.Position|object} [template={}]
* The object whose properties should be copied within the new
* Guacamole.Position.
*/
@@ -34,7 +34,7 @@ Guacamole.Position = function Position(template) {
/**
* The current X position, in pixels.
*
* @type {Number}
* @type {!number}
* @default 0
*/
this.x = template.x || 0;
@@ -42,7 +42,7 @@ Guacamole.Position = function Position(template) {
/**
* The current Y position, in pixels.
*
* @type {Number}
* @type {!number}
* @default 0
*/
this.y = template.y || 0;
@@ -54,13 +54,13 @@ Guacamole.Position = function Position(template) {
* JavaScript event objects. The final position is translated to
* coordinates that are relative the given element.
*
* @param {Element} element
* @param {!Element} element
* The element the coordinates should be relative to.
*
* @param {Number} clientX
* @param {!number} clientX
* The viewport-relative X coordinate to translate.
*
* @param {Number} clientY
* @param {!number} clientY
* The viewport-relative Y coordinate to translate.
*/
this.fromClientPosition = function fromClientPosition(element, clientX, clientY) {
@@ -98,16 +98,16 @@ Guacamole.Position = function Position(template) {
* commonly available within JavaScript event objects. The final position is
* translated to coordinates that are relative the given element.
*
* @param {Element} element
* @param {!Element} element
* The element the coordinates should be relative to.
*
* @param {Number} clientX
* @param {!number} clientX
* The viewport-relative X coordinate to translate.
*
* @param {Number} clientY
* @param {!number} clientY
* The viewport-relative Y coordinate to translate.
*
* @returns {Guacamole.Position}
* @returns {!Guacamole.Position}
* A new Guacamole.Position representing the relative position of the given
* client coordinates.
*/

View File

@@ -26,7 +26,7 @@ var Guacamole = Guacamole || {};
* overall sample rate.
*
* @constructor
* @param {Guacamole.RawAudioFormat|Object} template
* @param {!(Guacamole.RawAudioFormat|object)} template
* The object whose properties should be copied into the corresponding
* properties of the new Guacamole.RawAudioFormat.
*/
@@ -36,21 +36,21 @@ Guacamole.RawAudioFormat = function RawAudioFormat(template) {
* The number of bytes in each sample of audio data. This value is
* independent of the number of channels.
*
* @type {Number}
* @type {!number}
*/
this.bytesPerSample = template.bytesPerSample;
/**
* The number of audio channels (ie: 1 for mono, 2 for stereo).
*
* @type {Number}
* @type {!number}
*/
this.channels = template.channels;
/**
* The number of samples per second, per channel.
*
* @type {Number}
* @type {!number}
*/
this.rate = template.rate;
@@ -61,7 +61,7 @@ Guacamole.RawAudioFormat = function RawAudioFormat(template) {
* which describes the type of raw audio data represented by that mimetype. If
* the mimetype is not a supported raw audio data mimetype, null is returned.
*
* @param {String} mimetype
* @param {!string} mimetype
* The audio mimetype to parse.
*
* @returns {Guacamole.RawAudioFormat}

View File

@@ -27,7 +27,7 @@ var Guacamole = Guacamole || {};
* while the recording has not yet finished being created or downloaded.
*
* @constructor
* @param {Guacamole.Tunnel} tunnel
* @param {!Guacamole.Tunnel} tunnel
* The Guacamole.Tunnel from which the instructions of the recording should
* be read.
*/
@@ -37,7 +37,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* Reference to this Guacamole.SessionRecording.
*
* @private
* @type {Guacamole.SessionRecording}
* @type {!Guacamole.SessionRecording}
*/
var recording = this;
@@ -47,7 +47,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var KEYFRAME_CHAR_INTERVAL = 16384;
@@ -56,7 +56,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var KEYFRAME_TIME_INTERVAL = 5000;
@@ -67,7 +67,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var MAXIMUM_SEEK_TIME = 5;
@@ -75,7 +75,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* All frames parsed from the provided tunnel.
*
* @private
* @type {Guacamole.SessionRecording._Frame[]}
* @type {!Guacamole.SessionRecording._Frame[]}
*/
var frames = [];
@@ -84,7 +84,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* the frames array.
*
* @private
* @type {Guacamole.SessionRecording._Frame.Instruction[]}
* @type {!Guacamole.SessionRecording._Frame.Instruction[]}
*/
var instructions = [];
@@ -93,7 +93,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* provided tunnel since the last frame was flagged for use as a keyframe.
*
* @private
* @type {Number}
* @type {!number}
*/
var charactersSinceLastKeyframe = 0;
@@ -102,7 +102,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* If no timestamp has yet been flagged, this will be 0.
*
* @private
* @type {Number}
* @type {!number}
*/
var lastKeyframeTimestamp = 0;
@@ -111,7 +111,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* Guacamole.SessionRecording for playback of the session recording.
*
* @private
* @type {Guacamole.SessionRecording._PlaybackTunnel}
* @type {!Guacamole.SessionRecording._PlaybackTunnel}
*/
var playbackTunnel = new Guacamole.SessionRecording._PlaybackTunnel();
@@ -120,7 +120,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* recording.
*
* @private
* @type {Guacamole.Client}
* @type {!Guacamole.Client}
*/
var playbackClient = new Guacamole.Client(playbackTunnel);
@@ -129,7 +129,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* yet rendered, this will be -1.
*
* @private
* @type {Number}
* @type {!number}
*/
var currentFrame = -1;
@@ -138,7 +138,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* playback is not in progress, this will be null.
*
* @private
* @type {Number}
* @type {number}
*/
var startVideoTimestamp = null;
@@ -147,7 +147,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* playback is not in progress, this will be null.
*
* @private
* @type {Number}
* @type {number}
*/
var startRealTimestamp = null;
@@ -157,7 +157,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* any) will not be valid.
*
* @private
* @type {Number}
* @type {number}
*/
var seekTimeout = null;
@@ -212,10 +212,10 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* to the first frame in the recording.
*
* @private
* @param {Number} timestamp
* @param {!number} timestamp
* The timestamp to convert to a relative timestamp.
*
* @returns {number}
* @returns {!number}
* The difference in milliseconds between the given timestamp and the
* first frame of the recording, or zero if no frames yet exist.
*/
@@ -235,19 +235,19 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* relative timestamp closest to the timestamp given.
*
* @private
* @param {Number} minIndex
* @param {!number} minIndex
* The index of the first frame in the region (the frame having the
* smallest timestamp).
*
* @param {Number} maxIndex
* @param {!number} maxIndex
* The index of the last frame in the region (the frame having the
* largest timestamp).
*
* @param {Number} timestamp
* @param {!number} timestamp
* The relative timestamp to search for, where zero denotes the first
* frame in the recording.
*
* @returns {Number}
* @returns {!number}
* The index of the frame having a relative timestamp closest to the
* given value.
*/
@@ -280,7 +280,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* instructions to the playback client.
*
* @private
* @param {Number} index
* @param {!number} index
* The index of the frame within the frames array which should be
* replayed.
*/
@@ -311,14 +311,14 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* can be observed through the onseek handler and the provided callback.
*
* @private
* @param {Number} index
* @param {!number} index
* The index of the frame which should become the new playback
* position.
*
* @param {function} callback
* @param {!function} callback
* The callback to invoke once the seek operation has completed.
*
* @param {Number} [delay=0]
* @param {number} [delay=0]
* The number of milliseconds that the seek operation should be
* scheduled to take.
*/
@@ -438,7 +438,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* being downloaded.
*
* @event
* @param {Number} duration
* @param {!number} duration
* The new duration of the recording, in milliseconds.
*/
this.onprogress = null;
@@ -464,7 +464,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* Fired whenever the playback position within the recording changes.
*
* @event
* @param {Number} position
* @param {!number} position
* The new position within the recording, in milliseconds.
*/
this.onseek = null;
@@ -474,7 +474,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* session. Playback of the Guacamole session cannot occur until at least
* one frame worth of instructions has been downloaded.
*
* @param {String} data
* @param {string} [data]
* The data to send to the tunnel when connecting.
*/
this.connect = function connect(data) {
@@ -495,7 +495,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* which can be added to the DOM, causing the display (and thus playback of
* the recording) to become visible.
*
* @return {Guacamole.Display}
* @return {!Guacamole.Display}
* The underlying display of the Guacamole.Client used by this
* Guacamole.SessionRecording for playback.
*/
@@ -506,7 +506,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
/**
* Returns whether playback is currently in progress.
*
* @returns {boolean}
* @returns {!boolean}
* true if playback is currently in progress, false otherwise.
*/
this.isPlaying = function isPlaying() {
@@ -517,7 +517,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* Returns the current playback position within the recording, in
* milliseconds, where zero is the start of the recording.
*
* @returns {Number}
* @returns {!number}
* The current playback position within the recording, in milliseconds.
*/
this.getPosition = function getPosition() {
@@ -536,7 +536,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* Returns the duration of this recording, in milliseconds. If the
* recording is still being downloaded, this value will gradually increase.
*
* @returns {Number}
* @returns {!number}
* The duration of this recording, in milliseconds.
*/
this.getDuration = function getDuration() {
@@ -591,7 +591,7 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
* progress, that seek is first aborted. The seek operation will proceed
* asynchronously.
*
* @param {Number} position
* @param {!number} position
* The position within the recording to seek to, in milliseconds.
*
* @param {function} [callback]
@@ -660,11 +660,11 @@ Guacamole.SessionRecording = function SessionRecording(tunnel) {
*
* @private
* @constructor
* @param {Number} timestamp
* @param {!number} timestamp
* The timestamp of this frame, as dictated by the "sync" instruction which
* terminates the frame.
*
* @param {Guacamole.SessionRecording._Frame.Instruction[]} instructions
* @param {!Guacamole.SessionRecording._Frame.Instruction[]} instructions
* All instructions which are necessary to generate this frame relative to
* the previous frame in the Guacamole session.
*/
@@ -676,7 +676,7 @@ Guacamole.SessionRecording._Frame = function _Frame(timestamp, instructions) {
* set for the frame to be used as a keyframe. By default, frames are not
* keyframes.
*
* @type {Boolean}
* @type {!boolean}
* @default false
*/
this.keyframe = false;
@@ -685,7 +685,7 @@ Guacamole.SessionRecording._Frame = function _Frame(timestamp, instructions) {
* The timestamp of this frame, as dictated by the "sync" instruction which
* terminates the frame.
*
* @type {Number}
* @type {!number}
*/
this.timestamp = timestamp;
@@ -693,7 +693,7 @@ Guacamole.SessionRecording._Frame = function _Frame(timestamp, instructions) {
* All instructions which are necessary to generate this frame relative to
* the previous frame in the Guacamole session.
*
* @type {Guacamole.SessionRecording._Frame.Instruction[]}
* @type {!Guacamole.SessionRecording._Frame.Instruction[]}
*/
this.instructions = instructions;
@@ -702,7 +702,7 @@ Guacamole.SessionRecording._Frame = function _Frame(timestamp, instructions) {
* a call to exportState(). If no such snapshot has been taken, this will
* be null.
*
* @type {Object}
* @type {object}
* @default null
*/
this.clientState = null;
@@ -715,10 +715,10 @@ Guacamole.SessionRecording._Frame = function _Frame(timestamp, instructions) {
*
* @private
* @constructor
* @param {String} opcode
* @param {!string} opcode
* The opcode of this Guacamole instruction.
*
* @param {String[]} args
* @param {!string[]} args
* All arguments associated with this Guacamole instruction.
*/
Guacamole.SessionRecording._Frame.Instruction = function Instruction(opcode, args) {
@@ -727,21 +727,21 @@ Guacamole.SessionRecording._Frame.Instruction = function Instruction(opcode, arg
* Reference to this Guacamole.SessionRecording._Frame.Instruction.
*
* @private
* @type {Guacamole.SessionRecording._Frame.Instruction}
* @type {!Guacamole.SessionRecording._Frame.Instruction}
*/
var instruction = this;
/**
* The opcode of this Guacamole instruction.
*
* @type {String}
* @type {!string}
*/
this.opcode = opcode;
/**
* All arguments associated with this Guacamole instruction.
*
* @type {String[]}
* @type {!string[]}
*/
this.args = args;
@@ -751,7 +751,7 @@ Guacamole.SessionRecording._Frame.Instruction = function Instruction(opcode, arg
* prefixes and various delimiters used by the Guacamole protocol; only
* the content of the opcode and each argument is taken into account.
*
* @returns {Number}
* @returns {!number}
* The approximate size of this instruction, in characters.
*/
this.getSize = function getSize() {
@@ -783,7 +783,7 @@ Guacamole.SessionRecording._PlaybackTunnel = function _PlaybackTunnel() {
* Reference to this Guacamole.SessionRecording._PlaybackTunnel.
*
* @private
* @type {Guacamole.SessionRecording._PlaybackTunnel}
* @type {!Guacamole.SessionRecording._PlaybackTunnel}
*/
var tunnel = this;
@@ -805,10 +805,10 @@ Guacamole.SessionRecording._PlaybackTunnel = function _PlaybackTunnel() {
* been received. If the oninstruction handler has not been set, this
* function has no effect.
*
* @param {String} opcode
* @param {!string} opcode
* The opcode of the Guacamole instruction.
*
* @param {String[]} args
* @param {!string[]} args
* All arguments associated with this Guacamole instruction.
*/
this.receiveInstruction = function receiveInstruction(opcode, args) {

View File

@@ -25,24 +25,27 @@ var Guacamole = Guacamole || {};
* included for debugging convenience.
*
* @constructor
* @param {Number} code
* @param {!number} code
* The Guacamole status code, as defined by Guacamole.Status.Code.
*
* @param {String} [message]
* @param {string} [message]
* An optional human-readable message.
*/
Guacamole.Status = function(code, message) {
/**
* Reference to this Guacamole.Status.
*
* @private
* @type {!Guacamole.Status}
*/
var guac_status = this;
/**
* The Guacamole status code.
*
* @see Guacamole.Status.Code
* @type {Number}
* @type {!number}
*/
this.code = code;
@@ -52,14 +55,15 @@ Guacamole.Status = function(code, message) {
* for debugging purposes only. For user feedback, it is better to translate
* the Guacamole status code into a message.
*
* @type {String}
* @type {string}
*/
this.message = message;
/**
* Returns whether this status represents an error.
* @returns {boolean} true if this status represents an error, false
* otherwise.
*
* @returns {!boolean}
* true if this status represents an error, false otherwise.
*/
this.isError = function() {
return guac_status.code < 0 || guac_status.code > 0x00FF;
@@ -75,28 +79,28 @@ Guacamole.Status.Code = {
/**
* The operation succeeded.
*
* @type {Number}
* @type {!number}
*/
"SUCCESS": 0x0000,
/**
* The requested operation is unsupported.
*
* @type {Number}
* @type {!number}
*/
"UNSUPPORTED": 0x0100,
/**
* The operation could not be performed due to an internal failure.
*
* @type {Number}
* @type {!number}
*/
"SERVER_ERROR": 0x0200,
/**
* The operation could not be performed as the server is busy.
*
* @type {Number}
* @type {!number}
*/
"SERVER_BUSY": 0x0201,
@@ -104,7 +108,7 @@ Guacamole.Status.Code = {
* The operation could not be performed because the upstream server is not
* responding.
*
* @type {Number}
* @type {!number}
*/
"UPSTREAM_TIMEOUT": 0x0202,
@@ -112,7 +116,7 @@ Guacamole.Status.Code = {
* The operation was unsuccessful due to an error or otherwise unexpected
* condition of the upstream server.
*
* @type {Number}
* @type {!number}
*/
"UPSTREAM_ERROR": 0x0203,
@@ -120,7 +124,7 @@ Guacamole.Status.Code = {
* The operation could not be performed as the requested resource does not
* exist.
*
* @type {Number}
* @type {!number}
*/
"RESOURCE_NOT_FOUND": 0x0204,
@@ -128,7 +132,7 @@ Guacamole.Status.Code = {
* The operation could not be performed as the requested resource is
* already in use.
*
* @type {Number}
* @type {!number}
*/
"RESOURCE_CONFLICT": 0x0205,
@@ -136,7 +140,7 @@ Guacamole.Status.Code = {
* The operation could not be performed as the requested resource is now
* closed.
*
* @type {Number}
* @type {!number}
*/
"RESOURCE_CLOSED": 0x0206,
@@ -144,7 +148,7 @@ Guacamole.Status.Code = {
* The operation could not be performed because the upstream server does
* not appear to exist.
*
* @type {Number}
* @type {!number}
*/
"UPSTREAM_NOT_FOUND": 0x0207,
@@ -152,7 +156,7 @@ Guacamole.Status.Code = {
* The operation could not be performed because the upstream server is not
* available to service the request.
*
* @type {Number}
* @type {!number}
*/
"UPSTREAM_UNAVAILABLE": 0x0208,
@@ -160,7 +164,7 @@ Guacamole.Status.Code = {
* The session within the upstream server has ended because it conflicted
* with another session.
*
* @type {Number}
* @type {!number}
*/
"SESSION_CONFLICT": 0x0209,
@@ -168,21 +172,21 @@ Guacamole.Status.Code = {
* The session within the upstream server has ended because it appeared to
* be inactive.
*
* @type {Number}
* @type {!number}
*/
"SESSION_TIMEOUT": 0x020A,
/**
* The session within the upstream server has been forcibly terminated.
*
* @type {Number}
* @type {!number}
*/
"SESSION_CLOSED": 0x020B,
/**
* The operation could not be performed because bad parameters were given.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_BAD_REQUEST": 0x0300,
@@ -190,7 +194,7 @@ Guacamole.Status.Code = {
* Permission was denied to perform the operation, as the user is not yet
* authorized (not yet logged in, for example).
*
* @type {Number}
* @type {!number}
*/
"CLIENT_UNAUTHORIZED": 0x0301,
@@ -198,28 +202,28 @@ Guacamole.Status.Code = {
* Permission was denied to perform the operation, and this permission will
* not be granted even if the user is authorized.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_FORBIDDEN": 0x0303,
/**
* The client took too long to respond.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_TIMEOUT": 0x0308,
/**
* The client sent too much data.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_OVERRUN": 0x030D,
/**
* The client sent data of an unsupported or unexpected type.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_BAD_TYPE": 0x030F,
@@ -227,7 +231,7 @@ Guacamole.Status.Code = {
* The operation failed because the current client is already using too
* many resources.
*
* @type {Number}
* @type {!number}
*/
"CLIENT_TOO_MANY": 0x031D
@@ -237,11 +241,11 @@ Guacamole.Status.Code = {
* Returns the Guacamole protocol status code which most closely
* represents the given HTTP status code.
*
* @param {Number} status
* @param {!number} status
* The HTTP status code to translate into a Guacamole protocol status
* code.
*
* @returns {Number}
* @returns {!number}
* The Guacamole protocol status code which most closely represents the
* given HTTP status code.
*/
@@ -281,11 +285,11 @@ Guacamole.Status.Code.fromHTTPCode = function fromHTTPCode(status) {
* Returns the Guacamole protocol status code which most closely
* represents the given WebSocket status code.
*
* @param {Number} code
* @param {!number} code
* The WebSocket status code to translate into a Guacamole protocol
* status code.
*
* @returns {Number}
* @returns {!number}
* The Guacamole protocol status code which most closely represents the
* given WebSocket status code.
*/

View File

@@ -25,21 +25,24 @@ var Guacamole = Guacamole || {};
* handlers on the given Guacamole.InputStream.
*
* @constructor
* @param {Guacamole.InputStream} stream The stream that data will be read
* from.
* @param {!Guacamole.InputStream} stream
* The stream that data will be read from.
*/
Guacamole.StringReader = function(stream) {
/**
* Reference to this Guacamole.InputStream.
*
* @private
* @type {!Guacamole.StringReader}
*/
var guac_reader = this;
/**
* Wrapped Guacamole.ArrayBufferReader.
*
* @private
* @type {Guacamole.ArrayBufferReader}
* @type {!Guacamole.ArrayBufferReader}
*/
var array_reader = new Guacamole.ArrayBufferReader(stream);
@@ -47,7 +50,7 @@ Guacamole.StringReader = function(stream) {
* The number of bytes remaining for the current codepoint.
*
* @private
* @type {Number}
* @type {!number}
*/
var bytes_remaining = 0;
@@ -55,7 +58,7 @@ Guacamole.StringReader = function(stream) {
* The current codepoint value, as calculated from bytes read so far.
*
* @private
* @type {Number}
* @type {!number}
*/
var codepoint = 0;
@@ -64,8 +67,11 @@ Guacamole.StringReader = function(stream) {
* the middle of a multibyte character.
*
* @private
* @param {ArrayBuffer} buffer Arbitrary UTF-8 data.
* @return {string} A decoded Unicode string.
* @param {!ArrayBuffer} buffer
* Arbitrary UTF-8 data.
*
* @return {!string}
* A decoded Unicode string.
*/
function __decode_utf8(buffer) {
@@ -154,7 +160,8 @@ Guacamole.StringReader = function(stream) {
* Fired once for every blob of text data received.
*
* @event
* @param {String} text The data packet received.
* @param {!string} text
* The data packet received.
*/
this.ontext = null;

View File

@@ -24,33 +24,40 @@ var Guacamole = Guacamole || {};
* data.
*
* @constructor
* @param {Guacamole.OutputStream} stream The stream that data will be written
* to.
* @param {!Guacamole.OutputStream} stream
* The stream that data will be written to.
*/
Guacamole.StringWriter = function(stream) {
/**
* Reference to this Guacamole.StringWriter.
*
* @private
* @type {!Guacamole.StringWriter}
*/
var guac_writer = this;
/**
* Wrapped Guacamole.ArrayBufferWriter.
*
* @private
* @type {Guacamole.ArrayBufferWriter}
* @type {!Guacamole.ArrayBufferWriter}
*/
var array_writer = new Guacamole.ArrayBufferWriter(stream);
/**
* Internal buffer for UTF-8 output.
*
* @private
* @type {!Uint8Array}
*/
var buffer = new Uint8Array(8192);
/**
* The number of bytes currently in the buffer.
*
* @private
* @type {!number}
*/
var length = 0;
@@ -65,8 +72,8 @@ Guacamole.StringWriter = function(stream) {
* updating the length appropriately.
*
* @private
* @param {Number} bytes The number of bytes to add to the underlying
* buffer.
* @param {!number} bytes
* The number of bytes to add to the underlying buffer.
*/
function __expand(bytes) {
@@ -86,8 +93,8 @@ Guacamole.StringWriter = function(stream) {
* buffer if necessary. The character will be encoded as UTF-8.
*
* @private
* @param {Number} codepoint The codepoint of the Unicode character to
* append.
* @param {!number} codepoint
* The codepoint of the Unicode character to append.
*/
function __append_utf8(codepoint) {
@@ -144,8 +151,11 @@ Guacamole.StringWriter = function(stream) {
* the resulting bytes.
*
* @private
* @param {String} text The string to encode as UTF-8.
* @return {Uint8Array} The encoded UTF-8 data.
* @param {!string} text
* The string to encode as UTF-8.
*
* @return {!Uint8Array}
* The encoded UTF-8 data.
*/
function __encode_utf8(text) {
@@ -167,7 +177,8 @@ Guacamole.StringWriter = function(stream) {
/**
* Sends the given text.
*
* @param {String} text The text to send.
* @param {!string} text
* The text to send.
*/
this.sendText = function(text) {
if (text.length)
@@ -184,8 +195,10 @@ Guacamole.StringWriter = function(stream) {
/**
* Fired for received data, if acknowledged by the server.
*
* @event
* @param {Guacamole.Status} status The status of the operation.
* @param {!Guacamole.Status} status
* The status of the operation.
*/
this.onack = null;

View File

@@ -27,7 +27,7 @@ var Guacamole = Guacamole || {};
*
* @constructor
* @augments Guacamole.Event.Target
* @param {Element} element
* @param {!Element} element
* The Element to use to provide touch events.
*/
Guacamole.Touch = function Touch(element) {
@@ -38,7 +38,7 @@ Guacamole.Touch = function Touch(element) {
* Reference to this Guacamole.Touch.
*
* @private
* @type {Guacamole.Touch}
* @type {!Guacamole.Touch}
*/
var guacTouch = this;
@@ -48,14 +48,14 @@ Guacamole.Touch = function Touch(element) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var DEFAULT_CONTACT_RADIUS = Math.floor(16 * window.devicePixelRatio);
/**
* The set of all active touches, stored by their unique identifiers.
*
* @type {Object.<Number, Guacamole.Touch.State>}
* @type {!Object.<Number, Guacamole.Touch.State>}
*/
this.touches = {};
@@ -70,7 +70,7 @@ Guacamole.Touch = function Touch(element) {
* associated with this Guacamole.Touch.
*
* @event Guacamole.Touch#touchstart
* @param {Guacamole.Touch.Event} event
* @param {!Guacamole.Touch.Event} event
* A {@link Guacamole.Touch.Event} object representing the "touchstart"
* event.
*/
@@ -80,7 +80,7 @@ Guacamole.Touch = function Touch(element) {
* associated with this Guacamole.Touch.
*
* @event Guacamole.Touch#touchmove
* @param {Guacamole.Touch.Event} event
* @param {!Guacamole.Touch.Event} event
* A {@link Guacamole.Touch.Event} object representing the "touchmove"
* event.
*/
@@ -90,7 +90,7 @@ Guacamole.Touch = function Touch(element) {
* associated with this Guacamole.Touch.
*
* @event Guacamole.Touch#touchend
* @param {Guacamole.Touch.Event} event
* @param {!Guacamole.Touch.Event} event
* A {@link Guacamole.Touch.Event} object representing the "touchend"
* event.
*/
@@ -190,7 +190,7 @@ Guacamole.Touch = function Touch(element) {
*
* @constructor
* @augments Guacamole.Position
* @param {Guacamole.Touch.State|Object} [template={}]
* @param {Guacamole.Touch.State|object} [template={}]
* The object whose properties should be copied within the new
* Guacamole.Touch.State.
*/
@@ -204,7 +204,7 @@ Guacamole.Touch.State = function State(template) {
* An arbitrary integer ID which uniquely identifies this contact relative
* to other active contacts.
*
* @type {Number}
* @type {!number}
* @default 0
*/
this.id = template.id || 0;
@@ -213,7 +213,7 @@ Guacamole.Touch.State = function State(template) {
* The Y radius of the ellipse covering the general area of the touch
* contact, in pixels.
*
* @type {Number}
* @type {!number}
* @default 0
*/
this.radiusX = template.radiusX || 0;
@@ -222,7 +222,7 @@ Guacamole.Touch.State = function State(template) {
* The X radius of the ellipse covering the general area of the touch
* contact, in pixels.
*
* @type {Number}
* @type {!number}
* @default 0
*/
this.radiusY = template.radiusY || 0;
@@ -231,7 +231,7 @@ Guacamole.Touch.State = function State(template) {
* The rough angle of clockwise rotation of the general area of the touch
* contact, in degrees.
*
* @type {Number}
* @type {!number}
* @default 0.0
*/
this.angle = template.angle || 0.0;
@@ -241,7 +241,7 @@ Guacamole.Touch.State = function State(template) {
* (the touch has been lifted) and 1 is maximum force (the maximum amount
* of force representable by the device).
*
* @type {Number}
* @type {!number}
* @default 1.0
*/
this.force = template.force || 1.0;
@@ -256,14 +256,14 @@ Guacamole.Touch.State = function State(template) {
*
* @constructor
* @augments Guacamole.Event.DOMEvent
* @param {String} type
* @param {!string} type
* The name of the touch event type. Possible values are "touchstart",
* "touchmove", and "touchend".
*
* @param {TouchEvent} event
* @param {!TouchEvent} event
* The DOM touch event that produced this Guacamole.Touch.Event.
*
* @param {Guacamole.Touch.State} state
* @param {!Guacamole.Touch.State} state
* The state of the touch contact associated with this event.
*/
Guacamole.Touch.Event = function TouchEvent(type, event, state) {
@@ -273,7 +273,7 @@ Guacamole.Touch.Event = function TouchEvent(type, event, state) {
/**
* The state of the touch contact associated with this event.
*
* @type{Guacamole.Touch.State}
* @type {!Guacamole.Touch.State}
*/
this.state = state;

View File

@@ -35,7 +35,8 @@ Guacamole.Tunnel = function() {
* typically used for authentication. The format of data accepted is
* up to the tunnel implementation.
*
* @param {String} data The data to send to the tunnel when connecting.
* @param {string} [data]
* The data to send to the tunnel when connecting.
*/
this.connect = function(data) {};
@@ -59,7 +60,7 @@ Guacamole.Tunnel = function() {
* event if the new state is different and a handler has been defined.
*
* @private
* @param {Number} state
* @param {!number} state
* The new state of this tunnel.
*/
this.setState = function(state) {
@@ -78,7 +79,7 @@ Guacamole.Tunnel = function() {
* onuuid event if a handler has been defined.
*
* @private
* @param {String} uuid
* @param {string} uuid
* The new state of this tunnel.
*/
this.setUUID = function setUUID(uuid) {
@@ -90,7 +91,7 @@ Guacamole.Tunnel = function() {
/**
* Returns whether this tunnel is currently connected.
*
* @returns {boolean}
* @returns {!boolean}
* true if this tunnel is currently connected, false otherwise.
*/
this.isConnected = function isConnected() {
@@ -101,7 +102,7 @@ Guacamole.Tunnel = function() {
/**
* The current state of this tunnel.
*
* @type {Number}
* @type {!number}
*/
this.state = Guacamole.Tunnel.State.CONNECTING;
@@ -110,7 +111,7 @@ Guacamole.Tunnel = function() {
* milliseconds. If data is not received within this amount of time,
* the tunnel is closed with an error. The default value is 15000.
*
* @type {Number}
* @type {!number}
*/
this.receiveTimeout = 15000;
@@ -121,7 +122,7 @@ Guacamole.Tunnel = function() {
* the connection appears unresponsive and may close. The default value is
* 1500.
*
* @type {Number}
* @type {!number}
*/
this.unstableThreshold = 1500;
@@ -129,7 +130,7 @@ Guacamole.Tunnel = function() {
* The UUID uniquely identifying this tunnel. If not yet known, this will
* be null.
*
* @type {String}
* @type {string}
*/
this.uuid = null;
@@ -137,7 +138,7 @@ Guacamole.Tunnel = function() {
* Fired when the UUID that uniquely identifies this tunnel is known.
*
* @event
* @param {String}
* @param {!string}
* The UUID uniquely identifying this tunnel.
*/
this.onuuid = null;
@@ -146,8 +147,8 @@ Guacamole.Tunnel = function() {
* Fired whenever an error is encountered by the tunnel.
*
* @event
* @param {Guacamole.Status} status A status object which describes the
* error.
* @param {!Guacamole.Status} status
* A status object which describes the error.
*/
this.onerror = null;
@@ -155,7 +156,8 @@ Guacamole.Tunnel = function() {
* Fired whenever the state of the tunnel changes.
*
* @event
* @param {Number} state The new state of the client.
* @param {!number} state
* The new state of the client.
*/
this.onstatechange = null;
@@ -163,9 +165,11 @@ Guacamole.Tunnel = function() {
* Fired once for every complete Guacamole instruction received, in order.
*
* @event
* @param {String} opcode The Guacamole instruction opcode.
* @param {Array} parameters The parameters provided for the instruction,
* if any.
* @param {!string} opcode
* The Guacamole instruction opcode.
*
* @param {!string[]} parameters
* The parameters provided for the instruction, if any.
*/
this.oninstruction = null;
@@ -180,12 +184,14 @@ Guacamole.Tunnel = function() {
* connection stability test pings/responses.
*
* @constant
* @type {String}
* @type {!string}
*/
Guacamole.Tunnel.INTERNAL_DATA_OPCODE = '';
/**
* All possible tunnel states.
*
* @type {!Object.<string, number>}
*/
Guacamole.Tunnel.State = {
@@ -193,14 +199,14 @@ Guacamole.Tunnel.State = {
* A connection is in pending. It is not yet known whether connection was
* successful.
*
* @type {Number}
* @type {!number}
*/
"CONNECTING": 0,
/**
* Connection was successful, and data is being received.
*
* @type {Number}
* @type {!number}
*/
"OPEN": 1,
@@ -209,7 +215,7 @@ Guacamole.Tunnel.State = {
* tunnel may have been explicitly closed by either side, or an error may
* have occurred.
*
* @type {Number}
* @type {!number}
*/
"CLOSED": 2,
@@ -217,7 +223,7 @@ Guacamole.Tunnel.State = {
* The connection is open, but communication through the tunnel appears to
* be disrupted, and the connection may close as a result.
*
* @type {Number}
* @type {!number}
*/
"UNSTABLE" : 3
@@ -229,15 +235,15 @@ Guacamole.Tunnel.State = {
* @constructor
* @augments Guacamole.Tunnel
*
* @param {String} tunnelURL
* @param {!string} tunnelURL
* The URL of the HTTP tunneling service.
*
* @param {Boolean} [crossDomain=false]
* @param {boolean} [crossDomain=false]
* Whether tunnel requests will be cross-domain, and thus must use CORS
* mechanisms and headers. By default, it is assumed that tunnel requests
* will be made to the same domain.
*
* @param {Object} [extraTunnelHeaders={}]
* @param {object} [extraTunnelHeaders={}]
* Key value pairs containing the header names and values of any additional
* headers to be sent in tunnel requests. By default, no extra headers will
* be added.
@@ -246,7 +252,9 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
/**
* Reference to this HTTP tunnel.
*
* @private
* @type {!Guacamole.HTTPTunnel}
*/
var tunnel = this;
@@ -269,7 +277,9 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
/**
* The current receive timeout ID, if any.
*
* @private
* @type {number}
*/
var receive_timeout = null;
@@ -277,7 +287,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
* The current connection stability timeout ID, if any.
*
* @private
* @type {Number}
* @type {number}
*/
var unstableTimeout = null;
@@ -286,7 +296,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
* will only be set upon successful connection.
*
* @private
* @type {Number}
* @type {number}
*/
var pingInterval = null;
@@ -296,7 +306,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var PING_FREQUENCY = 500;
@@ -306,6 +316,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
* tokens, etc.
*
* @private
* @type {!object}
*/
var extraHeaders = extraTunnelHeaders || {};
@@ -315,7 +326,7 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
*
* @private
* @constant
* @type {string}
* @type {!string}
*/
var TUNNEL_TOKEN_HEADER = 'Guacamole-Tunnel-Token';
@@ -331,13 +342,12 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
/**
* Adds the configured additional headers to the given request.
*
* @param {XMLHttpRequest} request
* @private
* @param {!XMLHttpRequest} request
* The request where the configured extra headers will be added.
*
* @param {Object} headers
* @param {!object} headers
* The headers to be added to the request.
*
* @private
*/
function addExtraHeaders(request, headers) {
for (var name in headers) {
@@ -379,8 +389,8 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
* an error status.
*
* @private
* @param {Guacamole.Status} status The status causing the connection to
* close;
* @param {!Guacamole.Status} status
* The status causing the connection to close;
*/
function close_tunnel(status) {
@@ -430,8 +440,11 @@ Guacamole.HTTPTunnel = function(tunnelURL, crossDomain, extraTunnelHeaders) {
* element in a Guacamole instruction.
*
* @private
* @param value The value to convert.
* @return {string} The converted value.
* @param value
* The value to convert.
*
* @return {!string}
* The converted value.
*/
function getElement(value) {
var string = new String(value);
@@ -793,25 +806,32 @@ Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();
*
* @constructor
* @augments Guacamole.Tunnel
* @param {String} tunnelURL The URL of the WebSocket tunneling service.
* @param {!string} tunnelURL
* The URL of the WebSocket tunneling service.
*/
Guacamole.WebSocketTunnel = function(tunnelURL) {
/**
* Reference to this WebSocket tunnel.
*
* @private
* @type {Guacamole.WebSocketTunnel}
*/
var tunnel = this;
/**
* The WebSocket used by this tunnel.
*
* @private
* @type {WebSocket}
*/
var socket = null;
/**
* The current receive timeout ID, if any.
*
* @private
* @type {number}
*/
var receive_timeout = null;
@@ -819,7 +839,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
* The current connection stability timeout ID, if any.
*
* @private
* @type {Number}
* @type {number}
*/
var unstableTimeout = null;
@@ -828,14 +848,16 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
* will only be set upon successful connection.
*
* @private
* @type {Number}
* @type {number}
*/
var pingInterval = null;
/**
* The WebSocket protocol corresponding to the protocol used for the current
* location.
*
* @private
* @type {!Object.<string, string>}
*/
var ws_protocol = {
"http:": "ws:",
@@ -848,7 +870,7 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
*
* @private
* @constant
* @type {Number}
* @type {!number}
*/
var PING_FREQUENCY = 500;
@@ -919,8 +941,8 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
* an error status.
*
* @private
* @param {Guacamole.Status} status The status causing the connection to
* close;
* @param {!Guacamole.Status} status
* The status causing the connection to close;
*/
function close_tunnel(status) {
@@ -961,8 +983,11 @@ Guacamole.WebSocketTunnel = function(tunnelURL) {
* element in a Guacamole instruction.
*
* @private
* @param value The value to convert.
* @return {string} The converted value.
* @param {*} value
* The value to convert.
*
* @return {!string}
* The converted value.
*/
function getElement(value) {
var string = new String(value);
@@ -1113,7 +1138,7 @@ Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();
*
* @constructor
* @augments Guacamole.Tunnel
* @param {...*} tunnelChain
* @param {...Guacamole.Tunnel} tunnelChain
* The tunnels to use, in order of priority.
*/
Guacamole.ChainedTunnel = function(tunnelChain) {
@@ -1155,7 +1180,8 @@ Guacamole.ChainedTunnel = function(tunnelChain) {
* Sets the current tunnel.
*
* @private
* @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
* @param {!Guacamole.Tunnel} tunnel
* The tunnel to set as the current tunnel.
*/
function attach(tunnel) {
@@ -1297,15 +1323,15 @@ Guacamole.ChainedTunnel.prototype = new Guacamole.Tunnel();
*
* @constructor
* @augments Guacamole.Tunnel
* @param {String} url
* @param {!string} url
* The URL of a Guacamole protocol dump.
*
* @param {Boolean} [crossDomain=false]
* @param {boolean} [crossDomain=false]
* Whether tunnel requests will be cross-domain, and thus must use CORS
* mechanisms and headers. By default, it is assumed that tunnel requests
* will be made to the same domain.
*
* @param {Object} [extraTunnelHeaders={}]
* @param {object} [extraTunnelHeaders={}]
* Key value pairs containing the header names and values of any additional
* headers to be sent in tunnel requests. By default, no extra headers will
* be added.
@@ -1334,16 +1360,17 @@ Guacamole.StaticHTTPTunnel = function StaticHTTPTunnel(url, crossDomain, extraTu
* tokens, etc.
*
* @private
* @type {!object}
*/
var extraHeaders = extraTunnelHeaders || {};
/**
* Adds the configured additional headers to the given request.
*
* @param {XMLHttpRequest} request
* @param {!XMLHttpRequest} request
* The request where the configured extra headers will be added.
*
* @param {Object} headers
* @param {!object} headers
* The headers to be added to the request.
*
* @private

View File

@@ -25,6 +25,6 @@ var Guacamole = Guacamole || {};
* used in downstream applications as a sanity check that the proper version
* of the APIs is being used (in case an older version is cached, for example).
*
* @type {String}
* @type {!string}
*/
Guacamole.API_VERSION = "1.4.0";

View File

@@ -47,10 +47,10 @@ Guacamole.VideoPlayer = function VideoPlayer() {
* implementation of Guacamole.VideoPlayer, and thus will be properly handled
* by Guacamole.VideoPlayer.getInstance().
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype to check.
*
* @returns {boolean}
* @returns {!boolean}
* true if the given mimetype is supported by any built-in
* Guacamole.VideoPlayer, false otherwise.
*/
@@ -68,7 +68,7 @@ Guacamole.VideoPlayer.isSupportedType = function isSupportedType(mimetype) {
* mimetypes themselves will be listed. Any mimetype parameters, even required
* ones, will not be included in the list.
*
* @returns {string[]}
* @returns {!string[]}
* A list of all mimetypes supported by any built-in Guacamole.VideoPlayer,
* excluding any parameters.
*/
@@ -85,14 +85,14 @@ Guacamole.VideoPlayer.getSupportedTypes = function getSupportedTypes() {
* video format. If support for the given video format is not available, null
* is returned.
*
* @param {Guacamole.InputStream} stream
* @param {!Guacamole.InputStream} stream
* The Guacamole.InputStream to read video data from.
*
* @param {Guacamole.Display.VisibleLayer} layer
* @param {!Guacamole.Display.VisibleLayer} layer
* The destination layer in which this Guacamole.VideoPlayer should play
* the received video data.
*
* @param {String} mimetype
* @param {!string} mimetype
* The mimetype of the video data in the provided stream.
*
* @return {Guacamole.VideoPlayer}

View File

@@ -27,6 +27,8 @@ describe("Guacamole.Event", function EventSpec() {
*
* @constructor
* @augments Guacamole.Event
* @param {object} value
* An arbitrary value to expose to the handler of the event.
*/
var TestEvent = function TestEvent(value) {
@@ -35,7 +37,7 @@ describe("Guacamole.Event", function EventSpec() {
/**
* An arbitrary value to expose to the handler of this event.
*
* @type {Object}
* @type {object}
*/
this.value = value;