mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
Better mouse state object, more JSDoc, cleanup.
This commit is contained in:
@@ -99,21 +99,21 @@ Guacamole.Client = function(display, tunnel) {
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// Draw client-side cursor
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// Draw client-side cursor
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if (cursorImage != null) {
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if (cursorImage != null) {
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redrawCursor(
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redrawCursor(
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mouseState.getX(),
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mouseState.x,
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mouseState.getY()
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mouseState.y
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);
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);
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}
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}
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// Build mask
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// Build mask
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var buttonMask = 0;
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var buttonMask = 0;
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if (mouseState.getLeft()) buttonMask |= 1;
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if (mouseState.left) buttonMask |= 1;
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if (mouseState.getMiddle()) buttonMask |= 2;
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if (mouseState.middle) buttonMask |= 2;
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if (mouseState.getRight()) buttonMask |= 4;
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if (mouseState.right) buttonMask |= 4;
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if (mouseState.getUp()) buttonMask |= 8;
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if (mouseState.up) buttonMask |= 8;
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if (mouseState.getDown()) buttonMask |= 16;
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if (mouseState.down) buttonMask |= 16;
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// Send message
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// Send message
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tunnel.sendMessage("mouse:" + mouseState.getX() + "," + mouseState.getY() + "," + buttonMask + ";");
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tunnel.sendMessage("mouse:" + mouseState.x + "," + mouseState.y + "," + buttonMask + ";");
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};
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};
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guac_client.setClipboard = function(data) {
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guac_client.setClipboard = function(data) {
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@@ -169,6 +169,13 @@ Guacamole.Client = function(display, tunnel) {
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// Add new layer
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// Add new layer
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layer = new Guacamole.Layer(displayWidth, displayHeight);
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layer = new Guacamole.Layer(displayWidth, displayHeight);
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// Set layer position
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var canvas = layer.getCanvas();
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canvas.style.position = "absolute";
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canvas.style.left = "0px";
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canvas.style.top = "0px";
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layers[index] = layer;
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layers[index] = layer;
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// (Re)-add existing layers in order
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// (Re)-add existing layers in order
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@@ -288,7 +295,13 @@ Guacamole.Client = function(display, tunnel) {
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if (cursor == null) {
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if (cursor == null) {
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cursor = new Guacamole.Layer(displayWidth, displayHeight);
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cursor = new Guacamole.Layer(displayWidth, displayHeight);
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display.appendChild(cursor.getCanvas());
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var canvas = cursor.getCanvas();
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canvas.style.position = "absolute";
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canvas.style.left = "0px";
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canvas.style.top = "0px";
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display.appendChild(canvas);
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}
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}
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// Start cursor image load
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// Start cursor image load
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@@ -48,9 +48,6 @@ Guacamole.Layer = function(width, height) {
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* @private
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* @private
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*/
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*/
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var display = document.createElement("canvas");
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var display = document.createElement("canvas");
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display.style.position = "absolute";
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display.style.left = "0px";
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display.style.top = "0px";
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/**
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/**
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* The 2D display context of the canvas element backing this Layer.
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* The 2D display context of the canvas element backing this Layer.
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@@ -429,5 +426,4 @@ Guacamole.Layer = function(width, height) {
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// Initialize canvas dimensions
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// Initialize canvas dimensions
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resize(width, height);
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resize(width, height);
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}
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};
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@@ -20,54 +20,93 @@
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// Guacamole namespace
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// Guacamole namespace
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var Guacamole = Guacamole || {};
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var Guacamole = Guacamole || {};
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/**
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* Provides cross-browser mouse events for a given element. The events of
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* the given element are automatically populated with handlers that translate
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* mouse events into a non-browser-specific event provided by the
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* Guacamole.Mouse instance.
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*
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* Touch event support is planned, but currently only in testing (translate
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* touch events into mouse events).
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*
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* @constructor
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* @param {Element} element The Element to use to provide mouse events.
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*/
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Guacamole.Mouse = function(element) {
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Guacamole.Mouse = function(element) {
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/**
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* Reference to this Guacamole.Mouse.
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* @private
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*/
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var guac_mouse = this;
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var guac_mouse = this;
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var mouseLeftButton = 0;
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/**
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var mouseMiddleButton = 0;
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* The current mouse state. The properties of this state are updated when
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var mouseRightButton = 0;
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* mouse events fire. This state object is also passed in as a parameter to
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* the handler of any mouse events.
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*
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* @type Guacamole.Mouse.State
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*/
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this.currentState = new Guacamole.Mouse.State(
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0, 0,
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false, false, false, false, false
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);
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var mouseX = 0;
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/**
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var mouseY = 0;
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* Fired whenever the user presses a mouse button down over the element
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* associated with this Guacamole.Mouse.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousedown = null;
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var absoluteMouseX = 0;
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/**
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var absoluteMouseY = 0;
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* Fired whenever the user releases a mouse button down over the element
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* associated with this Guacamole.Mouse.
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*
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function getMouseState(up, down) {
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* @event
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var mouseState = new MouseEvent(mouseX, mouseY,
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* @param {Guacamole.Mouse.State} state The current mouse state.
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mouseLeftButton, mouseMiddleButton, mouseRightButton, up, down);
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*/
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this.onmouseup = null;
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return mouseState;
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}
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/**
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* Fired whenever the user moves the mouse over the element associated with
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* this Guacamole.Mouse.
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*
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* @event
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* @param {Guacamole.Mouse.State} state The current mouse state.
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*/
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this.onmousemove = null;
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// Block context menu so right-click gets sent properly
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// Block context menu so right-click gets sent properly
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element.oncontextmenu = function(e) {return false;};
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element.oncontextmenu = function(e) {
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return false;
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};
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element.onmousemove = function(e) {
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element.onmousemove = function(e) {
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e.stopPropagation();
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e.stopPropagation();
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absoluteMouseX = e.pageX;
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var absoluteMouseX = e.pageX;
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absoluteMouseY = e.pageY;
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var absoluteMouseY = e.pageY;
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mouseX = absoluteMouseX - element.offsetLeft;
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guac_mouse.currentState.x = absoluteMouseX - element.offsetLeft;
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mouseY = absoluteMouseY - element.offsetTop;
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guac_mouse.currentState.y = absoluteMouseY - element.offsetTop;
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// This is all JUST so we can get the mouse position within the element
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// This is all JUST so we can get the mouse position within the element
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var parent = element.offsetParent;
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var parent = element.offsetParent;
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while (parent) {
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while (parent) {
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if (parent.offsetLeft && parent.offsetTop) {
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if (parent.offsetLeft && parent.offsetTop) {
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mouseX -= parent.offsetLeft;
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guac_mouse.currentState.x -= parent.offsetLeft;
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mouseY -= parent.offsetTop;
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guac_mouse.currentState.y -= parent.offsetTop;
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}
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}
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parent = parent.offsetParent;
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parent = parent.offsetParent;
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}
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}
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if (guac_mouse.onmousemove)
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if (guac_mouse.onmousemove)
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guac_mouse.onmousemove(getMouseState(0, 0));
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guac_mouse.onmousemove(guac_mouse.currentState);
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};
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};
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@@ -77,18 +116,19 @@ Guacamole.Mouse = function(element) {
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switch (e.button) {
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switch (e.button) {
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case 0:
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case 0:
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mouseLeftButton = 1;
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guac_mouse.currentState.left = true;
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break;
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break;
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case 1:
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case 1:
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mouseMiddleButton = 1;
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guac_mouse.currentState.middle = true;
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break;
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break;
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case 2:
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case 2:
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mouseRightButton = 1;
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guac_mouse.currentState.right = true;
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break;
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break;
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}
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}
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if (guac_mouse.onmousedown)
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if (guac_mouse.onmousedown)
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guac_mouse.onmousedown(getMouseState(0, 0));
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guac_mouse.onmousedown(guac_mouse.currentState);
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};
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};
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@@ -98,18 +138,19 @@ Guacamole.Mouse = function(element) {
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switch (e.button) {
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switch (e.button) {
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case 0:
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case 0:
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mouseLeftButton = 0;
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guac_mouse.currentState.left = false;
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break;
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break;
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case 1:
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case 1:
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mouseMiddleButton = 0;
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guac_mouse.currentState.middle = false;
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break;
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break;
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case 2:
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case 2:
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mouseRightButton = 0;
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guac_mouse.currentState.right = false;
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break;
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break;
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}
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}
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if (guac_mouse.onmouseup)
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(getMouseState(0, 0));
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guac_mouse.onmouseup(guac_mouse.currentState);
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};
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};
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element.onmouseout = function(e) {
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element.onmouseout = function(e) {
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@@ -117,13 +158,16 @@ Guacamole.Mouse = function(element) {
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e.stopPropagation();
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e.stopPropagation();
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// Release all buttons
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// Release all buttons
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if (mouseLeftButton || mouseMiddleButton || mouseRightButton) {
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if (guac_mouse.currentState.left
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mouseLeftButton = 0;
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|| guac_mouse.currentState.middle
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mouseMiddleButton = 0;
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|| guac_mouse.currentState.right) {
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mouseRightButton = 0;
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guac_mouse.currentState.left = false;
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guac_mouse.currentState.middle = false;
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guac_mouse.currentState.right = false;
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if (guac_mouse.onmouseup)
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if (guac_mouse.onmouseup)
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guac_mouse.onmouseup(getMouseState(0, 0));
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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};
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};
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@@ -144,20 +188,28 @@ Guacamole.Mouse = function(element) {
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// Up
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// Up
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if (delta < 0) {
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if (delta < 0) {
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if (guac_mouse.onmousedown)
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if (guac_mouse.onmousedown) {
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guac_mouse.onmousedown(getMouseState(1, 0));
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guac_mouse.currentState.up = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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}
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if (guac_mouse.onmouseup)
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if (guac_mouse.onmouseup) {
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guac_mouse.onmouseup(getMouseState(0, 0));
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guac_mouse.currentState.up = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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}
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// Down
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// Down
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if (delta > 0) {
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if (delta > 0) {
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if (guac_mouse.onmousedown)
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if (guac_mouse.onmousedown) {
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guac_mouse.onmousedown(getMouseState(0, 1));
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guac_mouse.currentState.down = true;
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guac_mouse.onmousedown(guac_mouse.currentState);
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if (guac_mouse.onmouseup)
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}
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guac_mouse.onmouseup(getMouseState(0, 0));
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if (guac_mouse.onmouseup) {
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guac_mouse.currentState.down = false;
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guac_mouse.onmouseup(guac_mouse.currentState);
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}
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}
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}
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if (e.preventDefault)
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if (e.preventDefault)
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@@ -170,48 +222,19 @@ Guacamole.Mouse = function(element) {
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element.onmousewheel = function(e) {
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element.onmousewheel = function(e) {
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handleScroll(e);
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handleScroll(e);
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}
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guac_mouse.onmousedown = null;
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guac_mouse.onmouseup = null;
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guac_mouse.onmousemove = null;
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guac_mouse.getX = function() {return mouseX;};
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guac_mouse.getY = function() {return mouseY;};
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guac_mouse.getLeftButton = function() {return mouseLeftButton;};
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guac_mouse.getMiddleButton = function() {return mouseMiddleButton;};
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guac_mouse.getRightButton = function() {return mouseRightButton;};
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}
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function MouseEvent(x, y, left, middle, right, up, down) {
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this.getX = function() {
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return x;
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};
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};
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this.getY = function() {
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};
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return y;
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};
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this.getLeft = function() {
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Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
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return left;
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};
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this.getMiddle = function() {
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this.x = x;
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return middle;
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this.y = y;
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};
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this.left = left;
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this.middle = middle
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this.right = right;
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this.up = up;
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this.down = down;
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};
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this.getRight = function() {
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return right;
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};
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this.getUp = function() {
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return up;
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};
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this.getDown = function() {
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return down;
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};
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}
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Reference in New Issue
Block a user