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	Add support for DPI within size instruction and client info.
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		| @@ -105,8 +105,10 @@ | ||||
|                     try { | ||||
|  | ||||
|                         // Calculate optimal width/height for display | ||||
|                         var optimal_width = window.innerWidth; | ||||
|                         var optimal_height = window.innerHeight; | ||||
|                         var pixel_density = window.devicePixelRatio || 1; | ||||
|                         var optimal_dpi = pixel_density * 96; | ||||
|                         var optimal_width = window.innerWidth * pixel_density; | ||||
|                         var optimal_height = window.innerHeight * pixel_density; | ||||
|  | ||||
|                         // Scale width/height to be at least 600x600 | ||||
|                         if (optimal_width < 600 || optimal_height < 600) { | ||||
| @@ -123,7 +125,8 @@ | ||||
|                         var connect_string = | ||||
|                             window.location.search.substring(1) | ||||
|                             + "&width="  + optimal_width | ||||
|                             + "&height=" + optimal_height; | ||||
|                             + "&height=" + optimal_height | ||||
|                             + "&dpi="    + optimal_dpi; | ||||
|  | ||||
|                         // Add audio mimetypes to connect_string | ||||
|                         GuacUI.Audio.supported.forEach(function(mimetype) { | ||||
|   | ||||
| @@ -953,7 +953,11 @@ GuacUI.Client.attach = function(guac) { | ||||
|      */ | ||||
|     window.onresize = function() { | ||||
|  | ||||
|         guac.sendSize(window.innerWidth, window.innerHeight); | ||||
|         var pixel_density = window.devicePixelRatio || 1; | ||||
|         var width = window.innerWidth * pixel_density; | ||||
|         var height = window.innerHeight * pixel_density; | ||||
|  | ||||
|         guac.sendSize(width, height); | ||||
|         GuacUI.Client.updateDisplayScale(); | ||||
|  | ||||
|     }; | ||||
|   | ||||
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