mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
GUACAMOLE-1803: Update session recording playback at least once per second and allow arbitrary seeking.
This commit is contained in:
@@ -32,8 +32,13 @@ var Guacamole = Guacamole || {};
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* @param {!Blob|Guacamole.Tunnel} source
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* The Blob from which the instructions of the recording should
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* be read.
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* @param {number} [refreshInterval=1000]
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* The minimum number of milliseconds between updates to the recording
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* position through the provided onseek() callback. If non-positive, this
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* parameter will be ignored, and the recording position will only be
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* updated when seek requests are made, or when new frames are rendered.
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*/
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Guacamole.SessionRecording = function SessionRecording(source) {
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Guacamole.SessionRecording = function SessionRecording(source, refreshInterval) {
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/**
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* Reference to this Guacamole.SessionRecording.
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@@ -139,22 +144,20 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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var currentFrame = -1;
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/**
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* The timestamp of the frame when playback began, in milliseconds. If
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* playback is not in progress, this will be null.
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* True if the player is currently playing, or false otherwise.
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*
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* @private
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* @type {number}
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* @type {boolean}
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*/
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var startVideoTimestamp = null;
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var currentlyPlaying = null;
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/**
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* The real-world timestamp when playback began, in milliseconds. If
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* playback is not in progress, this will be null.
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* The current position within the recording, in milliseconds.
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*
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* @private
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* @type {number}
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* @type {!number}
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*/
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var startRealTimestamp = null;
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var currentPosition = 0;
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/**
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* An object containing a single "aborted" property which is set to
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@@ -211,6 +214,25 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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*/
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var seekCallback = null;
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/**
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* Any current timeout associated with scheduling frame replay, or updating
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* the current position, or null if no frame position increment is currently
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* scheduled.
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*
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* @private
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* @type {number}
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*/
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var updateTimeout = null;
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/**
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* The browser timestamp of the last time that currentPosition was updated
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* while playing, or null if the recording is not currently playing.
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*
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* @private
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* @type {number}
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*/
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var lastUpdateTimestamp = null;
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/**
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* Parses all Guacamole instructions within the given blob, invoking
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* the provided instruction callback for each such instruction. Once
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@@ -482,8 +504,9 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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};
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/**
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* Searches through the given region of frames for the frame having a
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* relative timestamp closest to the timestamp given.
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* Searches through the given region of frames for the closest frame
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* having a relative timestamp less than or equal to the to the given
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* relative timestamp.
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*
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* @private
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* @param {!number} minIndex
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@@ -504,10 +527,23 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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*/
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var findFrame = function findFrame(minIndex, maxIndex, timestamp) {
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// Do not search if the region contains only one element
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if (minIndex === maxIndex)
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// The region has only one frame - determine if it is before or after
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// the requested timestamp
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if (minIndex === maxIndex) {
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// Skip checking if this is the very first frame - no frame could
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// possibly be earlier
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if (minIndex === 0)
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return minIndex;
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// If the closest frame occured after the requested timestamp,
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// return the previous frame, which will be the closest with a
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// timestamp before the requested timestamp
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if (toRelativeTimestamp(frames[minIndex].timestamp) > timestamp)
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return minIndex - 1;
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}
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// Split search region into two halves
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var midIndex = Math.floor((minIndex + maxIndex) / 2);
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var midTimestamp = toRelativeTimestamp(frames[midIndex].timestamp);
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@@ -599,10 +635,11 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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// Replay any applicable incremental frames
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var continueReplay = function continueReplay() {
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// Notify of changes in position
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// Set the current position and notify changes
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if (recording.onseek && currentFrame > startIndex) {
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recording.onseek(toRelativeTimestamp(frames[currentFrame].timestamp),
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currentFrame - startIndex, index - startIndex);
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currentPosition = toRelativeTimestamp(frames[currentFrame].timestamp);
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recording.onseek(currentPosition, currentFrame - startIndex,
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index - startIndex);
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}
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// Cancel seek if aborted
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@@ -623,8 +660,18 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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// immediately if no delay was requested
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var continueAfterRequiredDelay = function continueAfterRequiredDelay() {
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var delay = nextRealTimestamp ? Math.max(nextRealTimestamp - new Date().getTime(), 0) : 0;
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if (delay)
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window.setTimeout(continueReplay, delay);
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if (delay) {
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// Clear any already-scheduled update before scheduling again
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// to avoid multiple updates in flight at the same time
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updateTimeout && clearTimeout(updateTimeout);
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// Schedule with the appropriate delay
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updateTimeout = window.setTimeout(function timeoutComplete() {
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updateTimeout = null;
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continueReplay();
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}, delay);
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}
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else
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continueReplay();
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};
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@@ -678,20 +725,62 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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*/
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var continuePlayback = function continuePlayback() {
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// Do not continue playback if the recording is paused
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if (!recording.isPlaying())
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return;
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// If frames remain after advancing, schedule next frame
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if (currentFrame + 1 < frames.length) {
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// Pull the upcoming frame
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var next = frames[currentFrame + 1];
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// Calculate the real timestamp corresponding to when the next
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// frame begins
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var nextRealTimestamp = next.timestamp - startVideoTimestamp + startRealTimestamp;
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// The position at which the next frame should be rendered
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var nextFramePosition = toRelativeTimestamp(next.timestamp);
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// The position at which the refresh interval would induce an
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// update to the current recording position, rounded to the nearest
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// whole multiple of refreshInterval to ensure consistent timing
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// for refresh intervals even with inconsistent frame timing
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var nextRefreshPosition = refreshInterval > 0 ? refreshInterval * (
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Math.floor((currentPosition + refreshInterval) / refreshInterval)
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) : nextFramePosition;
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// If the next frame will occur before the next refresh interval,
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// advance to the frame after the appropriate delay
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if (nextFramePosition <= nextRefreshPosition)
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// Advance to next frame after enough time has elapsed
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seekToFrame(currentFrame + 1, function frameDelayElapsed() {
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// Record when the timestamp was updated and continue on
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lastUpdateTimestamp = Date.now();
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continuePlayback();
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}, nextRealTimestamp);
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}, Date.now() + (nextFramePosition - currentPosition));
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// The position needs to be incremented before the next frame
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else {
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// Clear any existing update timeout
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updateTimeout && window.clearTimeout(updateTimeout);
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updateTimeout = window.setTimeout(function incrementPosition() {
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updateTimeout = null;
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// Update the position
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currentPosition = nextRefreshPosition;
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// Notifiy the new position using the onseek handler
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if (recording.onseek)
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recording.onseek(currentPosition);
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// Record when the timestamp was updated and continue on
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lastUpdateTimestamp = Date.now();
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continuePlayback();
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}, nextRefreshPosition - currentPosition);
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}
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}
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@@ -839,7 +928,7 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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* true if playback is currently in progress, false otherwise.
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*/
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this.isPlaying = function isPlaying() {
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return !!startVideoTimestamp;
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return !!currentlyPlaying;
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};
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/**
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@@ -899,13 +988,9 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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if (recording.onplay)
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recording.onplay();
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// Store timestamp of playback start for relative scheduling of
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// future frames
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var next = frames[currentFrame + 1];
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startVideoTimestamp = next.timestamp;
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startRealTimestamp = new Date().getTime();
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// Begin playback of video
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currentlyPlaying = true;
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lastUpdateTimestamp = Date.now();
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continuePlayback();
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}
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@@ -957,8 +1042,23 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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};
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// Perform seek
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seekToFrame(findFrame(0, frames.length - 1, position), seekCallback);
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// Find the index of the closest frame at or before the requested position
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var closestFrame = findFrame(0, frames.length - 1, position);
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// Seek to the closest frame before or at the requested position
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seekToFrame(closestFrame, function seekComplete() {
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// Update the current position to the requested position
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// and invoke the the onseek callback. Note that this is the
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// position provided to this function, NOT the position of the
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// frame that was just seeked
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currentPosition = position;
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if (recording.onseek)
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recording.onseek(position);
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seekCallback();
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});
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};
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@@ -988,6 +1088,14 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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// Abort any in-progress seek / playback
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abortSeek();
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// Cancel any currently-scheduled updates
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updateTimeout && clearTimeout(updateTimeout);
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// Increment the current position by the amount of time passed since the
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// the last time it was updated
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currentPosition += Date.now() - lastUpdateTimestamp;
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lastUpdateTimestamp = null;
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// Stop playback only if playback is in progress
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if (recording.isPlaying()) {
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@@ -996,8 +1104,7 @@ Guacamole.SessionRecording = function SessionRecording(source) {
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recording.onpause();
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// Playback is stopped
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startVideoTimestamp = null;
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startRealTimestamp = null;
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currentlyPlaying = false;
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}
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@@ -96,6 +96,14 @@ angular.module('player').directive('guacPlayer', ['$injector', function guacPlay
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config.controller = ['$scope', '$element', '$injector',
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function guacPlayerController($scope) {
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/**
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* The minimum number of milliseconds that should occur between updates
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* to the progress indicator.
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*
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* @type {number}
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*/
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const PROGRESS_REFRESH_INTERVAL = 1000;
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/**
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* Guacamole.SessionRecording instance to be used to playback the
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* session recording given via $scope.src. If the recording has not
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@@ -303,7 +311,8 @@ angular.module('player').directive('guacPlayer', ['$injector', function guacPlay
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// Otherwise, begin loading the provided recording
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else {
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$scope.recording = new Guacamole.SessionRecording(src);
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$scope.recording = new Guacamole.SessionRecording(
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src, PROGRESS_REFRESH_INTERVAL);
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// Begin downloading the recording
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$scope.recording.connect();
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