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https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
Added dummy proxy implementation, moved client, added main Makefile.
This commit is contained in:
committed by
Mike Jumper
parent
7ee970c88a
commit
c048537232
205
guacamole/client/web/javascript/mouse.js
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205
guacamole/client/web/javascript/mouse.js
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/*
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* Guacamole - Pure JavaScript/HTML VNC Client
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* Copyright (C) 2010 Michael Jumper
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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function GuacamoleMouse(element) {
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/*****************************************/
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/*** Mouse Handler ***/
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/*****************************************/
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var mouseIndex = 0;
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var mouseLeftButton = 0;
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var mouseMiddleButton = 0;
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var mouseRightButton = 0;
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var mouseX = 0;
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var mouseY = 0;
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var absoluteMouseX = 0;
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var absoluteMouseY = 0;
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function getMouseState(up, down) {
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var mouseState = new MouseEvent(mouseX, mouseY,
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mouseLeftButton, mouseMiddleButton, mouseRightButton, up, down);
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return mouseState;
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}
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// Block context menu so right-click gets sent properly
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element.oncontextmenu = function(e) {return false;};
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element.onmousemove = function(e) {
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e.stopPropagation();
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absoluteMouseX = e.pageX;
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absoluteMouseY = e.pageY;
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mouseX = absoluteMouseX - element.offsetLeft;
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mouseY = absoluteMouseY - element.offsetTop;
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// This is all JUST so we can get the mouse position within the element
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var parent = element.offsetParent;
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while (parent) {
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if (parent.offsetLeft && parent.offsetTop) {
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mouseX -= parent.offsetLeft;
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mouseY -= parent.offsetTop;
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}
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parent = parent.offsetParent;
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}
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movementHandler(getMouseState(0, 0));
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};
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element.onmousedown = function(e) {
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e.stopPropagation();
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switch (e.button) {
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case 0:
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mouseLeftButton = 1;
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break;
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case 1:
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mouseMiddleButton = 1;
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break;
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case 2:
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mouseRightButton = 1;
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break;
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}
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buttonPressedHandler(getMouseState(0, 0));
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};
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element.onmouseup = function(e) {
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e.stopPropagation();
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switch (e.button) {
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case 0:
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mouseLeftButton = 0;
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break;
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case 1:
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mouseMiddleButton = 0;
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break;
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case 2:
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mouseRightButton = 0;
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break;
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}
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buttonReleasedHandler(getMouseState(0, 0));
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};
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// Override selection on mouse event element.
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element.onselectstart = function() {
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return false;
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};
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// Scroll wheel support
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function handleScroll(e) {
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var delta = 0;
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if (e.detail)
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delta = e.detail;
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else if (e.wheelDelta)
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delta = -event.wheelDelta;
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// Up
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if (delta < 0) {
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buttonPressedHandler(getMouseState(1, 0));
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buttonReleasedHandler(getMouseState(0, 0));
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}
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// Down
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if (delta > 0) {
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buttonPressedHandler(getMouseState(0, 1));
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buttonReleasedHandler(getMouseState(0, 0));
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}
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if (e.preventDefault)
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e.preventDefault();
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e.returnValue = false;
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}
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element.addEventListener('DOMMouseScroll', handleScroll, false);
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element.onmousewheel = function(e) {
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handleScroll(e);
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}
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function MouseEvent(x, y, left, middle, right, up, down) {
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this.getX = function() {
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return x;
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};
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this.getY = function() {
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return y;
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};
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this.getLeft = function() {
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return left;
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};
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this.getMiddle = function() {
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return middle;
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};
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this.getRight = function() {
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return right;
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};
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this.getUp = function() {
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return up;
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};
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this.getDown = function() {
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return down;
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};
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this.toString = function() {
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return (mouseIndex++) + "," + x + "," + y + "," + left + "," + middle + "," + right + "," + up + "," + down;
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};
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}
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var buttonPressedHandler = null;
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var buttonReleasedHandler = null;
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var movementHandler = null;
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this.setButtonPressedHandler = function(mh) {buttonPressedHandler = mh;};
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this.setButtonReleasedHandler = function(mh) {buttonReleasedHandler = mh;};
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this.setMovementHandler = function(mh) {movementHandler = mh;};
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this.getX = function() {return mouseX;};
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this.getY = function() {return mouseY;};
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this.getLeftButton = function() {return mouseLeftButton;};
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this.getMiddleButton = function() {return mouseMiddleButton;};
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this.getRightButton = function() {return mouseRightButton;};
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}
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