mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 13:17:41 +00:00
GUACAMOLE-232: Merge address regressions in handling of keyboard modifiers.
This commit is contained in:
@@ -386,10 +386,14 @@ Guacamole.Keyboard = function Keyboard(element) {
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this.location = location;
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = recentKeysym[keyCode]
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this.keysym = keysym_from_keycode(keyCode, location)
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|| keysym_from_keycode(keyCode, location)
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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// Fall back to the most recently pressed keysym associated with the
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// keyCode if the inferred key doesn't seem to actually be pressed
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if (!guac_keyboard.pressed[this.keysym])
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this.keysym = recentKeysym[keyCode] || this.keysym;
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// Keyup is as reliable as it will ever be
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// Keyup is as reliable as it will ever be
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this.reliable = true;
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this.reliable = true;
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@@ -615,6 +619,19 @@ Guacamole.Keyboard = function Keyboard(element) {
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*/
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*/
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this.pressed = {};
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this.pressed = {};
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/**
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* The state of every key, indexed by keysym, for strictly those keys whose
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* status has been indirectly determined thorugh observation of other key
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* events. If a particular key is implicitly pressed, the value of
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* implicitlyPressed for that keysym will be true. If a key
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* is not currently implicitly pressed (the key is not pressed OR the state
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* of the key is explicitly known), it will not be defined.
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*
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* @private
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* @tyle {Object.<Number, Boolean>}
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*/
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var implicitlyPressed = {};
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/**
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/**
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* The last result of calling the onkeydown handler for each key, indexed
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* The last result of calling the onkeydown handler for each key, indexed
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* by keysym. This is used to prevent/allow default actions for key events,
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* by keysym. This is used to prevent/allow default actions for key events,
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@@ -851,6 +868,7 @@ Guacamole.Keyboard = function Keyboard(element) {
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// Mark key as released
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// Mark key as released
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delete guac_keyboard.pressed[keysym];
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delete guac_keyboard.pressed[keysym];
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delete implicitlyPressed[keysym];
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// Stop repeat
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// Stop repeat
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window.clearTimeout(key_repeat_timeout);
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window.clearTimeout(key_repeat_timeout);
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@@ -918,19 +936,50 @@ Guacamole.Keyboard = function Keyboard(element) {
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*
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*
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* @param {Number[]} keysyms
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* @param {Number[]} keysyms
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* The keysyms which represent the key being updated.
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* The keysyms which represent the key being updated.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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*/
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var updateModifierState = function updateModifierState(remoteState, localState, keysyms) {
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var updateModifierState = function updateModifierState(remoteState,
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localState, keysyms, keyEvent) {
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var i;
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// Do not trust changes in modifier state for events directly involving
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// that modifier: (1) the flag may erroneously be cleared despite
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// another version of the same key still being held and (2) the change
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// in flag may be due to the current event being processed, thus
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// updating things here is at best redundant and at worst incorrect
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if (keysyms.indexOf(keyEvent.keysym) !== -1)
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return;
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// Release all related keys if modifier is implicitly released
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// Release all related keys if modifier is implicitly released
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if (remoteState && localState === false) {
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if (remoteState && localState === false) {
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for (var i = 0; i < keysyms.length; i++) {
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for (i = 0; i < keysyms.length; i++) {
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guac_keyboard.release(keysyms[i]);
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guac_keyboard.release(keysyms[i]);
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}
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}
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}
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}
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// Press if modifier is implicitly pressed
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// Press if modifier is implicitly pressed
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else if (!remoteState && localState)
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else if (!remoteState && localState) {
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guac_keyboard.press(keysyms[0]);
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// Verify that modifier flag isn't set due to another version of
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// the same key being held down
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for (i = 0; i < keysyms.length; i++) {
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if (guac_keyboard.pressed[keysyms[i]])
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return;
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}
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// Press key and mark as implicitly pressed (if not already
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// explicitly pressed)
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var keysym = keysyms[0];
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if (!guac_keyboard.pressed(keysym)) {
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implicitlyPressed[keysym] = true;
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guac_keyboard.press(keysym);
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}
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}
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};
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};
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@@ -942,8 +991,12 @@ Guacamole.Keyboard = function Keyboard(element) {
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* @private
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* @private
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* @param {KeyboardEvent} e
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* @param {KeyboardEvent} e
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* The keyboard event containing the flags to update.
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* The keyboard event containing the flags to update.
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*
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* @param {KeyEvent} keyEvent
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* Guacamole's current best interpretation of the key event being
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* processed.
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*/
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*/
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var syncModifierStates = function syncModifierStates(e) {
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var syncModifierStates = function syncModifierStates(e, keyEvent) {
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// Get state
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// Get state
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var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
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@@ -953,37 +1006,58 @@ Guacamole.Keyboard = function Keyboard(element) {
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0xFFE9, // Left alt
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0xFFE9, // Left alt
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0xFFEA, // Right alt
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0xFFEA, // Right alt
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0xFE03 // AltGr
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0xFE03 // AltGr
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]);
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], keyEvent);
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// Resync state of shift
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// Resync state of shift
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updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
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updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
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0xFFE1, // Left shift
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0xFFE1, // Left shift
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0xFFE2 // Right shift
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0xFFE2 // Right shift
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]);
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], keyEvent);
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// Resync state of ctrl
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// Resync state of ctrl
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updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
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updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
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0xFFE3, // Left ctrl
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0xFFE3, // Left ctrl
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0xFFE4 // Right ctrl
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0xFFE4 // Right ctrl
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]);
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], keyEvent);
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// Resync state of meta
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// Resync state of meta
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updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
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updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
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0xFFE7, // Left meta
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0xFFE7, // Left meta
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0xFFE8 // Right meta
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0xFFE8 // Right meta
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]);
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], keyEvent);
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// Resync state of hyper
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// Resync state of hyper
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updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
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updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
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0xFFEB, // Left hyper
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0xFFEB, // Left hyper
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0xFFEC // Right hyper
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0xFFEC // Right hyper
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]);
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], keyEvent);
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// Update state
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// Update state
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guac_keyboard.modifiers = state;
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guac_keyboard.modifiers = state;
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};
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};
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/**
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* Returns whether all currently pressed keys were implicitly pressed. A
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* key is implicitly pressed if its status was inferred indirectly from
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* inspection of other key events.
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*
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* @private
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* @returns {Boolean}
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* true if all currently pressed keys were implicitly pressed, false
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* otherwise.
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*/
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var isStateImplicit = function isStateImplicit() {
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for (var keysym in guac_keyboard.pressed) {
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if (!implicitlyPressed[keysym])
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return true;
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}
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return false;
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};
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/**
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/**
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* Reads through the event log, removing events from the head of the log
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* Reads through the event log, removing events from the head of the log
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* when the corresponding true key presses are known (or as known as they
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* when the corresponding true key presses are known (or as known as they
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@@ -1007,6 +1081,11 @@ Guacamole.Keyboard = function Keyboard(element) {
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handled_event = interpret_event();
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handled_event = interpret_event();
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} while (handled_event !== null);
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} while (handled_event !== null);
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// Reset keyboard state if we cannot expect to receive any further
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// keyup events
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if (isStateImplicit())
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guac_keyboard.reset();
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return last_event.defaultPrevented;
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return last_event.defaultPrevented;
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}
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}
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@@ -1120,6 +1199,7 @@ Guacamole.Keyboard = function Keyboard(element) {
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var keysym = first.keysym;
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var keysym = first.keysym;
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if (keysym) {
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if (keysym) {
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guac_keyboard.release(keysym);
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guac_keyboard.release(keysym);
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delete recentKeysym[first.keyCode];
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first.defaultPrevented = true;
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first.defaultPrevented = true;
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}
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}
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@@ -1222,7 +1302,8 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) keyCode = e.which;
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else if (e.which) keyCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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syncModifierStates(e, keydownEvent);
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// Ignore (but do not prevent) the "composition" keycode sent by some
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
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@@ -1230,7 +1311,6 @@ Guacamole.Keyboard = function Keyboard(element) {
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return;
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return;
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// Log event
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// Log event
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var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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eventLog.push(keydownEvent);
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eventLog.push(keydownEvent);
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// Interpret as many events as possible, prevent default if indicated
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// Interpret as many events as possible, prevent default if indicated
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@@ -1253,10 +1333,10 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) charCode = e.which;
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else if (e.which) charCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keypressEvent = new KeypressEvent(charCode);
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syncModifierStates(e, keypressEvent);
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// Log event
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// Log event
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var keypressEvent = new KeypressEvent(charCode);
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eventLog.push(keypressEvent);
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eventLog.push(keypressEvent);
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// Interpret as many events as possible, prevent default if indicated
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// Interpret as many events as possible, prevent default if indicated
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@@ -1281,10 +1361,10 @@ Guacamole.Keyboard = function Keyboard(element) {
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else if (e.which) keyCode = e.which;
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else if (e.which) keyCode = e.which;
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// Fix modifier states
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// Fix modifier states
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syncModifierStates(e);
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var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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syncModifierStates(e, keyupEvent);
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// Log event, call for interpretation
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// Log event, call for interpretation
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var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
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eventLog.push(keyupEvent);
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eventLog.push(keyupEvent);
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interpret_events();
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interpret_events();
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