GUACAMOLE-232: Merge address regressions in handling of keyboard modifiers.

This commit is contained in:
Nick Couchman
2018-10-03 14:24:18 -04:00

View File

@@ -386,10 +386,14 @@ Guacamole.Keyboard = function Keyboard(element) {
this.location = location; this.location = location;
// If key is known from keyCode or DOM3 alone, use that // If key is known from keyCode or DOM3 alone, use that
this.keysym = recentKeysym[keyCode] this.keysym = keysym_from_keycode(keyCode, location)
|| keysym_from_keycode(keyCode, location)
|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use || keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
// Fall back to the most recently pressed keysym associated with the
// keyCode if the inferred key doesn't seem to actually be pressed
if (!guac_keyboard.pressed[this.keysym])
this.keysym = recentKeysym[keyCode] || this.keysym;
// Keyup is as reliable as it will ever be // Keyup is as reliable as it will ever be
this.reliable = true; this.reliable = true;
@@ -615,6 +619,19 @@ Guacamole.Keyboard = function Keyboard(element) {
*/ */
this.pressed = {}; this.pressed = {};
/**
* The state of every key, indexed by keysym, for strictly those keys whose
* status has been indirectly determined thorugh observation of other key
* events. If a particular key is implicitly pressed, the value of
* implicitlyPressed for that keysym will be true. If a key
* is not currently implicitly pressed (the key is not pressed OR the state
* of the key is explicitly known), it will not be defined.
*
* @private
* @tyle {Object.<Number, Boolean>}
*/
var implicitlyPressed = {};
/** /**
* The last result of calling the onkeydown handler for each key, indexed * The last result of calling the onkeydown handler for each key, indexed
* by keysym. This is used to prevent/allow default actions for key events, * by keysym. This is used to prevent/allow default actions for key events,
@@ -851,6 +868,7 @@ Guacamole.Keyboard = function Keyboard(element) {
// Mark key as released // Mark key as released
delete guac_keyboard.pressed[keysym]; delete guac_keyboard.pressed[keysym];
delete implicitlyPressed[keysym];
// Stop repeat // Stop repeat
window.clearTimeout(key_repeat_timeout); window.clearTimeout(key_repeat_timeout);
@@ -918,19 +936,50 @@ Guacamole.Keyboard = function Keyboard(element) {
* *
* @param {Number[]} keysyms * @param {Number[]} keysyms
* The keysyms which represent the key being updated. * The keysyms which represent the key being updated.
*
* @param {KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being
* processed.
*/ */
var updateModifierState = function updateModifierState(remoteState, localState, keysyms) { var updateModifierState = function updateModifierState(remoteState,
localState, keysyms, keyEvent) {
var i;
// Do not trust changes in modifier state for events directly involving
// that modifier: (1) the flag may erroneously be cleared despite
// another version of the same key still being held and (2) the change
// in flag may be due to the current event being processed, thus
// updating things here is at best redundant and at worst incorrect
if (keysyms.indexOf(keyEvent.keysym) !== -1)
return;
// Release all related keys if modifier is implicitly released // Release all related keys if modifier is implicitly released
if (remoteState && localState === false) { if (remoteState && localState === false) {
for (var i = 0; i < keysyms.length; i++) { for (i = 0; i < keysyms.length; i++) {
guac_keyboard.release(keysyms[i]); guac_keyboard.release(keysyms[i]);
} }
} }
// Press if modifier is implicitly pressed // Press if modifier is implicitly pressed
else if (!remoteState && localState) else if (!remoteState && localState) {
guac_keyboard.press(keysyms[0]);
// Verify that modifier flag isn't set due to another version of
// the same key being held down
for (i = 0; i < keysyms.length; i++) {
if (guac_keyboard.pressed[keysyms[i]])
return;
}
// Press key and mark as implicitly pressed (if not already
// explicitly pressed)
var keysym = keysyms[0];
if (!guac_keyboard.pressed(keysym)) {
implicitlyPressed[keysym] = true;
guac_keyboard.press(keysym);
}
}
}; };
@@ -942,8 +991,12 @@ Guacamole.Keyboard = function Keyboard(element) {
* @private * @private
* @param {KeyboardEvent} e * @param {KeyboardEvent} e
* The keyboard event containing the flags to update. * The keyboard event containing the flags to update.
*
* @param {KeyEvent} keyEvent
* Guacamole's current best interpretation of the key event being
* processed.
*/ */
var syncModifierStates = function syncModifierStates(e) { var syncModifierStates = function syncModifierStates(e, keyEvent) {
// Get state // Get state
var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e); var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
@@ -953,37 +1006,58 @@ Guacamole.Keyboard = function Keyboard(element) {
0xFFE9, // Left alt 0xFFE9, // Left alt
0xFFEA, // Right alt 0xFFEA, // Right alt
0xFE03 // AltGr 0xFE03 // AltGr
]); ], keyEvent);
// Resync state of shift // Resync state of shift
updateModifierState(guac_keyboard.modifiers.shift, state.shift, [ updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
0xFFE1, // Left shift 0xFFE1, // Left shift
0xFFE2 // Right shift 0xFFE2 // Right shift
]); ], keyEvent);
// Resync state of ctrl // Resync state of ctrl
updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [ updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
0xFFE3, // Left ctrl 0xFFE3, // Left ctrl
0xFFE4 // Right ctrl 0xFFE4 // Right ctrl
]); ], keyEvent);
// Resync state of meta // Resync state of meta
updateModifierState(guac_keyboard.modifiers.meta, state.meta, [ updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
0xFFE7, // Left meta 0xFFE7, // Left meta
0xFFE8 // Right meta 0xFFE8 // Right meta
]); ], keyEvent);
// Resync state of hyper // Resync state of hyper
updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [ updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
0xFFEB, // Left hyper 0xFFEB, // Left hyper
0xFFEC // Right hyper 0xFFEC // Right hyper
]); ], keyEvent);
// Update state // Update state
guac_keyboard.modifiers = state; guac_keyboard.modifiers = state;
}; };
/**
* Returns whether all currently pressed keys were implicitly pressed. A
* key is implicitly pressed if its status was inferred indirectly from
* inspection of other key events.
*
* @private
* @returns {Boolean}
* true if all currently pressed keys were implicitly pressed, false
* otherwise.
*/
var isStateImplicit = function isStateImplicit() {
for (var keysym in guac_keyboard.pressed) {
if (!implicitlyPressed[keysym])
return true;
}
return false;
};
/** /**
* Reads through the event log, removing events from the head of the log * Reads through the event log, removing events from the head of the log
* when the corresponding true key presses are known (or as known as they * when the corresponding true key presses are known (or as known as they
@@ -1007,6 +1081,11 @@ Guacamole.Keyboard = function Keyboard(element) {
handled_event = interpret_event(); handled_event = interpret_event();
} while (handled_event !== null); } while (handled_event !== null);
// Reset keyboard state if we cannot expect to receive any further
// keyup events
if (isStateImplicit())
guac_keyboard.reset();
return last_event.defaultPrevented; return last_event.defaultPrevented;
} }
@@ -1120,6 +1199,7 @@ Guacamole.Keyboard = function Keyboard(element) {
var keysym = first.keysym; var keysym = first.keysym;
if (keysym) { if (keysym) {
guac_keyboard.release(keysym); guac_keyboard.release(keysym);
delete recentKeysym[first.keyCode];
first.defaultPrevented = true; first.defaultPrevented = true;
} }
@@ -1222,7 +1302,8 @@ Guacamole.Keyboard = function Keyboard(element) {
else if (e.which) keyCode = e.which; else if (e.which) keyCode = e.which;
// Fix modifier states // Fix modifier states
syncModifierStates(e); var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
syncModifierStates(e, keydownEvent);
// Ignore (but do not prevent) the "composition" keycode sent by some // Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html) // browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
@@ -1230,7 +1311,6 @@ Guacamole.Keyboard = function Keyboard(element) {
return; return;
// Log event // Log event
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keydownEvent); eventLog.push(keydownEvent);
// Interpret as many events as possible, prevent default if indicated // Interpret as many events as possible, prevent default if indicated
@@ -1253,10 +1333,10 @@ Guacamole.Keyboard = function Keyboard(element) {
else if (e.which) charCode = e.which; else if (e.which) charCode = e.which;
// Fix modifier states // Fix modifier states
syncModifierStates(e); var keypressEvent = new KeypressEvent(charCode);
syncModifierStates(e, keypressEvent);
// Log event // Log event
var keypressEvent = new KeypressEvent(charCode);
eventLog.push(keypressEvent); eventLog.push(keypressEvent);
// Interpret as many events as possible, prevent default if indicated // Interpret as many events as possible, prevent default if indicated
@@ -1281,10 +1361,10 @@ Guacamole.Keyboard = function Keyboard(element) {
else if (e.which) keyCode = e.which; else if (e.which) keyCode = e.which;
// Fix modifier states // Fix modifier states
syncModifierStates(e); var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
syncModifierStates(e, keyupEvent);
// Log event, call for interpretation // Log event, call for interpretation
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keyupEvent); eventLog.push(keyupEvent);
interpret_events(); interpret_events();