mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
GUACAMOLE-1402: Merge proper API definitions of all possible client state values.
This commit is contained in:
@@ -32,14 +32,7 @@ Guacamole.Client = function(tunnel) {
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var guac_client = this;
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var STATE_IDLE = 0;
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var STATE_CONNECTING = 1;
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var STATE_WAITING = 2;
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var STATE_CONNECTED = 3;
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var STATE_DISCONNECTING = 4;
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var STATE_DISCONNECTED = 5;
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var currentState = STATE_IDLE;
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var currentState = Guacamole.Client.State.IDLE;
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var currentTimestamp = 0;
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@@ -161,8 +154,8 @@ Guacamole.Client = function(tunnel) {
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}
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function isConnected() {
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return currentState == STATE_CONNECTED
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|| currentState == STATE_WAITING;
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return currentState == Guacamole.Client.State.CONNECTED
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|| currentState == Guacamole.Client.State.WAITING;
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}
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/**
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@@ -1586,8 +1579,8 @@ Guacamole.Client = function(tunnel) {
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}, timestamp, frames);
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// If received first update, no longer waiting.
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if (currentState === STATE_WAITING)
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setState(STATE_CONNECTED);
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if (currentState === Guacamole.Client.State.WAITING)
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setState(Guacamole.Client.State.CONNECTED);
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// Call sync handler if defined
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if (guac_client.onsync)
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@@ -1743,10 +1736,10 @@ Guacamole.Client = function(tunnel) {
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this.disconnect = function() {
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// Only attempt disconnection not disconnected.
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if (currentState != STATE_DISCONNECTED
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&& currentState != STATE_DISCONNECTING) {
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if (currentState != Guacamole.Client.State.DISCONNECTED
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&& currentState != Guacamole.Client.State.DISCONNECTING) {
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setState(STATE_DISCONNECTING);
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setState(Guacamole.Client.State.DISCONNECTING);
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// Stop sending keep-alive messages
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stopKeepAlive();
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@@ -1754,7 +1747,7 @@ Guacamole.Client = function(tunnel) {
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// Send disconnect message and disconnect
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tunnel.sendMessage("disconnect");
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tunnel.disconnect();
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setState(STATE_DISCONNECTED);
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setState(Guacamole.Client.State.DISCONNECTED);
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}
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@@ -1773,13 +1766,13 @@ Guacamole.Client = function(tunnel) {
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*/
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this.connect = function(data) {
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setState(STATE_CONNECTING);
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setState(Guacamole.Client.State.CONNECTING);
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try {
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tunnel.connect(data);
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}
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catch (status) {
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setState(STATE_IDLE);
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setState(Guacamole.Client.State.IDLE);
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throw status;
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}
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@@ -1787,11 +1780,63 @@ Guacamole.Client = function(tunnel) {
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// still here, even if not active
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scheduleKeepAlive();
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setState(STATE_WAITING);
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setState(Guacamole.Client.State.WAITING);
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};
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};
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/**
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* All possible Guacamole Client states.
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*
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* @type {!Object.<string, number>}
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*/
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Guacamole.Client.State = {
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/**
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* The client is idle, with no active connection.
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*
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* @type number
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*/
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"IDLE" : 0,
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/**
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* The client is in the process of establishing a connection.
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*
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* @type {!number}
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*/
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"CONNECTING" : 1,
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/**
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* The client is waiting on further information or a remote server to
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* establish the connection.
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*
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* @type {!number}
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*/
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"WAITING" : 2,
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/**
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* The client is actively connected to a remote server.
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*
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* @type {!number}
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*/
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"CONNECTED" : 3,
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/**
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* The client is in the process of disconnecting from the remote server.
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*
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* @type {!number}
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*/
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"DISCONNECTING" : 4,
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/**
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* The client has completed the connection and is no longer connected.
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*
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* @type {!number}
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*/
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"DISCONNECTED" : 5
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};
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/**
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* Map of all Guacamole binary raster operations to transfer functions.
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*
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