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https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
More JSDoc.
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@@ -154,7 +154,7 @@ Guacamole.Client = function(display, tunnel) {
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// Create buffer if necessary
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if (buffer == null) {
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buffer = new Guacamole.Layer(0, 0);
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buffer.setAutosize(1);
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buffer.autosize = 1;
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buffers[index] = buffer;
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}
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@@ -37,9 +37,11 @@ var Guacamole = Guacamole || {};
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*/
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Guacamole.Layer = function(width, height) {
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// Reference to this Layer
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var layer = this;
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// Off-screen buffer
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// Off-screen buffer (canvas element) and corresponding
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// context.
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var display = document.createElement("canvas");
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var displayContext = display.getContext("2d");
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@@ -51,6 +53,14 @@ Guacamole.Layer = function(width, height) {
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return display;
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};
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/**
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* Resizes the canvas element backing this Layer without testing the
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* new size. This function should only be used internally.
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*
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* @private
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* @param {Number} newWidth The new width to assign to this Layer.
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* @param {Number} newHeight The new height to assign to this Layer.
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*/
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function resize(newWidth, newHeight) {
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display.style.position = "absolute";
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display.style.left = "0px";
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@@ -76,6 +86,22 @@ Guacamole.Layer = function(width, height) {
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resize(newWidth, newHeight);
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};
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/**
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* Given the X and Y coordinates of the upper-left corner of a rectangle
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* and the rectangle's width and height, resize the backing canvas element
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* as necessary to ensure that the rectangle fits within the canvas
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* element's coordinate space. This function will only make the canvas
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* larger. If the rectangle already fits within the canvas element's
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* coordinate space, the canvas is left unchanged.
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*
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* @private
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* @param {Number} x The X coordinate of the upper-left corner of the
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* rectangle to fit.
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* @param {Number} y The Y coordinate of the upper-left corner of the
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* rectangle to fit.
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* @param {Number} w The width of the the rectangle to fit.
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* @param {Number} h The height of the the rectangle to fit.
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*/
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function fitRect(x, y, w, h) {
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// Calculate bounds
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@@ -102,10 +128,31 @@ Guacamole.Layer = function(width, height) {
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}
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// Initialize canvas dimensions
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resize(width, height);
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/**
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* Set to true if this Layer should resize itself to accomodate the
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* dimensions of any drawing operation, and false (the default) otherwise.
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*
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* Note that setting this property takes effect immediately, and thus may
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* take effect on operations that were started in the past but have not
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* yet completed. If you wish the setting of this flag to only modify
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* future operations, you will need to make the setting of this flag an
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* operation with sync().
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*
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* @example
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* // Set autosize to true for all future operations
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* layer.sync(function() {
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* layer.autosize = true;
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* });
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*
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* @type Boolean
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* @default false
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*/
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this.autosize = false;
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var updates = new Array();
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var autosize = 0;
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function Update(updateHandler) {
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@@ -123,10 +170,6 @@ Guacamole.Layer = function(width, height) {
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}
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this.setAutosize = function(flag) {
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autosize = flag;
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};
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function reserveJob(handler) {
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// If no pending updates, just call (if available) and exit
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@@ -154,11 +197,25 @@ Guacamole.Layer = function(width, height) {
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}
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/**
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* Returns whether this Layer is ready. A Layer is ready if it has no
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* pending operations and no operations in-progress.
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*
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* @returns {Boolean} true if this Layer is ready, false otherwise.
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*/
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this.isReady = function() {
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return updates.length == 0;
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};
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/**
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* Draws the specified image at the given coordinates. The image specified
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* must already be loaded.
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*
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* @param {Number} x The destination X coordinate.
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* @param {Number} y The destination Y coordinate.
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* @param {Image} image The image to draw. Note that this is an Image
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* object - not a URL.
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*/
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this.drawImage = function(x, y, image) {
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reserveJob(function() {
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if (autosize != 0) fitRect(x, y, image.width, image.height);
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@@ -166,7 +223,15 @@ Guacamole.Layer = function(width, height) {
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});
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};
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/**
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* Draws the image at the specified URL at the given coordinates. The image
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* will be loaded automatically, and this and any future operations will
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* wait for the image to finish loading.
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*
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* @param {Number} x The destination X coordinate.
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* @param {Number} y The destination Y coordinate.
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* @param {String} url The URL of the image to draw.
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*/
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this.draw = function(x, y, url) {
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var update = reserveJob(null);
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@@ -198,11 +263,32 @@ Guacamole.Layer = function(width, height) {
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reserveJob(handler);
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};
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this.copyRect = function(srcLayer, srcx, srcy, w, h, x, y) {
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/**
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* Copy a rectangle of image data from one Layer to this Layer. This
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* operation will copy exactly the image data that will be drawn once all
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* operations of the source Layer that were pending at the time this
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* function was called are complete. This operation will not alter the
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* size of the source Layer even if its autosize property is set to true.
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*
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* @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
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* @param {Number} srcx The X coordinate of the upper-left corner of the
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* rectangle within the source Layer's coordinate
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* space to copy data from.
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* @param {Number} srcy The Y coordinate of the upper-left corner of the
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* rectangle within the source Layer's coordinate
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* space to copy data from.
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* @param {Number} srcw The width of the rectangle within the source Layer's
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* coordinate space to copy data from.
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* @param {Number} srch The height of the rectangle within the source
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* Layer's coordinate space to copy data from.
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* @param {Number} x The destination X coordinate.
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* @param {Number} y The destination Y coordinate.
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*/
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this.copyRect = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
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function doCopyRect() {
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if (autosize != 0) fitRect(x, y, w, h);
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displayContext.drawImage(srcLayer, srcx, srcy, w, h, x, y, w, h);
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if (autosize != 0) fitRect(x, y, srcw, srch);
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displayContext.drawImage(srcLayer, srcx, srcy, srcw, srch, x, y, srcw, srch);
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}
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// If we ARE the source layer, no need to sync.
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