More JSDoc.

This commit is contained in:
Michael Jumper
2011-07-05 23:08:34 -07:00
parent 3e65c46204
commit c7b880d1bc
2 changed files with 98 additions and 12 deletions

View File

@@ -154,7 +154,7 @@ Guacamole.Client = function(display, tunnel) {
// Create buffer if necessary // Create buffer if necessary
if (buffer == null) { if (buffer == null) {
buffer = new Guacamole.Layer(0, 0); buffer = new Guacamole.Layer(0, 0);
buffer.setAutosize(1); buffer.autosize = 1;
buffers[index] = buffer; buffers[index] = buffer;
} }

View File

@@ -37,9 +37,11 @@ var Guacamole = Guacamole || {};
*/ */
Guacamole.Layer = function(width, height) { Guacamole.Layer = function(width, height) {
// Reference to this Layer
var layer = this; var layer = this;
// Off-screen buffer // Off-screen buffer (canvas element) and corresponding
// context.
var display = document.createElement("canvas"); var display = document.createElement("canvas");
var displayContext = display.getContext("2d"); var displayContext = display.getContext("2d");
@@ -51,6 +53,14 @@ Guacamole.Layer = function(width, height) {
return display; return display;
}; };
/**
* Resizes the canvas element backing this Layer without testing the
* new size. This function should only be used internally.
*
* @private
* @param {Number} newWidth The new width to assign to this Layer.
* @param {Number} newHeight The new height to assign to this Layer.
*/
function resize(newWidth, newHeight) { function resize(newWidth, newHeight) {
display.style.position = "absolute"; display.style.position = "absolute";
display.style.left = "0px"; display.style.left = "0px";
@@ -76,6 +86,22 @@ Guacamole.Layer = function(width, height) {
resize(newWidth, newHeight); resize(newWidth, newHeight);
}; };
/**
* Given the X and Y coordinates of the upper-left corner of a rectangle
* and the rectangle's width and height, resize the backing canvas element
* as necessary to ensure that the rectangle fits within the canvas
* element's coordinate space. This function will only make the canvas
* larger. If the rectangle already fits within the canvas element's
* coordinate space, the canvas is left unchanged.
*
* @private
* @param {Number} x The X coordinate of the upper-left corner of the
* rectangle to fit.
* @param {Number} y The Y coordinate of the upper-left corner of the
* rectangle to fit.
* @param {Number} w The width of the the rectangle to fit.
* @param {Number} h The height of the the rectangle to fit.
*/
function fitRect(x, y, w, h) { function fitRect(x, y, w, h) {
// Calculate bounds // Calculate bounds
@@ -102,10 +128,31 @@ Guacamole.Layer = function(width, height) {
} }
// Initialize canvas dimensions
resize(width, height); resize(width, height);
/**
* Set to true if this Layer should resize itself to accomodate the
* dimensions of any drawing operation, and false (the default) otherwise.
*
* Note that setting this property takes effect immediately, and thus may
* take effect on operations that were started in the past but have not
* yet completed. If you wish the setting of this flag to only modify
* future operations, you will need to make the setting of this flag an
* operation with sync().
*
* @example
* // Set autosize to true for all future operations
* layer.sync(function() {
* layer.autosize = true;
* });
*
* @type Boolean
* @default false
*/
this.autosize = false;
var updates = new Array(); var updates = new Array();
var autosize = 0;
function Update(updateHandler) { function Update(updateHandler) {
@@ -123,10 +170,6 @@ Guacamole.Layer = function(width, height) {
} }
this.setAutosize = function(flag) {
autosize = flag;
};
function reserveJob(handler) { function reserveJob(handler) {
// If no pending updates, just call (if available) and exit // If no pending updates, just call (if available) and exit
@@ -154,11 +197,25 @@ Guacamole.Layer = function(width, height) {
} }
/**
* Returns whether this Layer is ready. A Layer is ready if it has no
* pending operations and no operations in-progress.
*
* @returns {Boolean} true if this Layer is ready, false otherwise.
*/
this.isReady = function() { this.isReady = function() {
return updates.length == 0; return updates.length == 0;
}; };
/**
* Draws the specified image at the given coordinates. The image specified
* must already be loaded.
*
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
* @param {Image} image The image to draw. Note that this is an Image
* object - not a URL.
*/
this.drawImage = function(x, y, image) { this.drawImage = function(x, y, image) {
reserveJob(function() { reserveJob(function() {
if (autosize != 0) fitRect(x, y, image.width, image.height); if (autosize != 0) fitRect(x, y, image.width, image.height);
@@ -166,7 +223,15 @@ Guacamole.Layer = function(width, height) {
}); });
}; };
/**
* Draws the image at the specified URL at the given coordinates. The image
* will be loaded automatically, and this and any future operations will
* wait for the image to finish loading.
*
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
* @param {String} url The URL of the image to draw.
*/
this.draw = function(x, y, url) { this.draw = function(x, y, url) {
var update = reserveJob(null); var update = reserveJob(null);
@@ -198,11 +263,32 @@ Guacamole.Layer = function(width, height) {
reserveJob(handler); reserveJob(handler);
}; };
this.copyRect = function(srcLayer, srcx, srcy, w, h, x, y) { /**
* Copy a rectangle of image data from one Layer to this Layer. This
* operation will copy exactly the image data that will be drawn once all
* operations of the source Layer that were pending at the time this
* function was called are complete. This operation will not alter the
* size of the source Layer even if its autosize property is set to true.
*
* @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
* @param {Number} srcx The X coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcy The Y coordinate of the upper-left corner of the
* rectangle within the source Layer's coordinate
* space to copy data from.
* @param {Number} srcw The width of the rectangle within the source Layer's
* coordinate space to copy data from.
* @param {Number} srch The height of the rectangle within the source
* Layer's coordinate space to copy data from.
* @param {Number} x The destination X coordinate.
* @param {Number} y The destination Y coordinate.
*/
this.copyRect = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
function doCopyRect() { function doCopyRect() {
if (autosize != 0) fitRect(x, y, w, h); if (autosize != 0) fitRect(x, y, srcw, srch);
displayContext.drawImage(srcLayer, srcx, srcy, w, h, x, y, w, h); displayContext.drawImage(srcLayer, srcx, srcy, srcw, srch, x, y, srcw, srch);
} }
// If we ARE the source layer, no need to sync. // If we ARE the source layer, no need to sync.