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https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
Refactor arc to include drawing direction.
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@@ -289,8 +289,9 @@ Guacamole.Client = function(tunnel) {
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var radius = parseInt(parameters[3]);
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var startAngle = parseFloat(parameters[4]);
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var endAngle = parseFloat(parameters[5]);
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var negative = parseInt(parameters[6]);
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layer.arc(x, y, radius, startAngle, endAngle);
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layer.arc(x, y, radius, startAngle, endAngle, negative != 0);
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},
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@@ -619,10 +619,7 @@ Guacamole.Layer = function(width, height) {
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};
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/**
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* Add the specified arc to the current path. Drawing direction is
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* determined by the start and end angles. To draw clockwise, ensure
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* the end angle is greater than the start angle. To draw counterclockwise,
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* ensure the end angle is less than the start angle.
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* Add the specified arc to the current path.
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*
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* @param {Number} x The X coordinate of the center of the circle which
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* will contain the arc.
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@@ -631,8 +628,10 @@ Guacamole.Layer = function(width, height) {
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* @param {Number} radius The radius of the circle.
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* @param {Number} startAngle The starting angle of the arc, in radians.
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* @param {Number} endAngle The ending angle of the arc, in radians.
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* @param {Boolean} negative Whether the arc should be drawn in order of
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* decreasing angle.
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*/
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this.arc = function(x, y, radius, startAngle, endAngle) {
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this.arc = function(x, y, radius, startAngle, endAngle, negative) {
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scheduleTask(function() {
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// Start a new path if current path is closed
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@@ -642,7 +641,7 @@ Guacamole.Layer = function(width, height) {
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}
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if (layer.autosize != 0) fitRect(x, y, 0, 0);
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displayContext.arc(x, y, radius, startAngle, endAngle, endAngle < startAngle);
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displayContext.arc(x, y, radius, startAngle, endAngle, negative);
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});
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};
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