mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 05:07:41 +00:00
Use proper timeline sheduling, leverage existing noteOn() semantics.
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@@ -73,21 +73,20 @@ Guacamole.AudioChannel = function() {
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var packet =
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new Guacamole.AudioChannel.Packet(mimetype, data);
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var now = new Date().getTime();
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var now;
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if (Guacamole.AudioChannel.context)
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now = Guacamole.AudioChannel.context.currentTime * 1000;
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else
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now = new Date().getTime();
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// If time not initialized, initialize now
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if (next_packet_time == 0 || next_packet_time < now) {
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// If underflow is detected, delay start
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if (next_packet_time < now)
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next_packet_time = now + 50;
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console.log("underflow");
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}
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var time_until_play = next_packet_time - now;
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// Schedule next packet
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packet.play(next_packet_time);
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next_packet_time += duration;
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packet.play(time_until_play);
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};
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};
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@@ -129,44 +128,24 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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// Get context and start decoding
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Guacamole.AudioChannel.context.decodeAudioData(
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arrayBuffer,
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function(buffer) { handleReady(buffer); },
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function(e) { console.log("play error", e); }
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function(buffer) { handleReady(buffer); }
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);
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// Set up buffer source
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var source = Guacamole.AudioChannel.context.createBufferSource();
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source.connect(Guacamole.AudioChannel.context.destination);
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var play_call;
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var play_delay;
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var play_when;
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function playDelayed(buffer) {
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// Calculate time since call to play()
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var offset = new Date().getTime() - play_call;
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var delay = play_delay - offset;
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source.buffer = buffer;
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if (delay <= 0)
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source.noteOn(0);
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else
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window.setTimeout(function() {
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source.noteOn(0);
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}, delay);
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//source.noteOn(Math.max(play_delay - offset, 0) / 1000);
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if (offset > play_delay)
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console.log("processing lag", offset - play_delay);
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source.noteOn(play_when / 1000);
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}
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this.play = function(delay) {
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this.play = function(when) {
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play_when = when;
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play_call = new Date().getTime();
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play_delay = delay;
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// If buffer available, play it NOW
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if (readyBuffer)
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playDelayed(readyBuffer);
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@@ -191,10 +170,22 @@ Guacamole.AudioChannel.Packet = function(mimetype, data) {
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/**
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* Plays the sound data contained by this packet immediately.
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*/
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this.play = function(delay) {
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window.setTimeout(function() {
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this.play = function(when) {
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// Calculate time until play
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var now = new Date().getTime();
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var delay = when - now;
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// Play now if too late
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if (delay < 0)
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audio.play();
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}, delay);
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// Otherwise, schedule later playback
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else
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window.setTimeout(function() {
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audio.play();
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}, delay);
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};
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}
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