mirror of
https://github.com/gyurix1968/guacamole-client.git
synced 2025-09-06 21:27:40 +00:00
"device" not "display" (typo). Switch back to two-finger scroll.
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@@ -59,10 +59,10 @@ Guacamole.Mouse = function(element) {
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var guac_mouse = this;
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var guac_mouse = this;
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/**
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/**
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* The distance a two-finger touch must move per scrollwheel event, relative
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* The distance a two-finger touch must move per scrollwheel event, in
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* to the distance between the two touches.
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* pixels.
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*/
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*/
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this.scrollThreshold = 0.5;
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this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
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/**
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/**
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* The maximum number of milliseconds to wait for a touch to end for the
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* The maximum number of milliseconds to wait for a touch to end for the
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@@ -74,7 +74,7 @@ Guacamole.Mouse = function(element) {
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* The maximum number of pixels to allow a touch to move for the gesture to
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* The maximum number of pixels to allow a touch to move for the gesture to
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* be considered a click.
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* be considered a click.
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*/
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*/
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this.clickMoveThreshold = 10 * (window.displayPixelRatio || 1);
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this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
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/**
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/**
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* The current mouse state. The properties of this state are updated when
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* The current mouse state. The properties of this state are updated when
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@@ -263,12 +263,6 @@ Guacamole.Mouse = function(element) {
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}
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}
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else if (e.touches.length == 2) {
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var diff_x = e.touches[0].screenX - e.touches[1].screenX;
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var diff_y = e.touches[0].screenY - e.touches[1].screenY;
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touch_distance = Math.sqrt(diff_x*diff_x + diff_y*diff_y);
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}
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}, false);
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}, false);
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element.addEventListener("touchmove", function(e) {
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element.addEventListener("touchmove", function(e) {
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@@ -312,11 +306,11 @@ Guacamole.Mouse = function(element) {
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}
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}
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// Interpret two-finger touch as scrollwheel
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// Interpret two-finger swipe as scrollwheel
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else if (touch_count == 2) {
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else if (touch_count == 2) {
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// If change in location passes threshold for scroll
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// If change in location passes threshold for scroll
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if (Math.abs(delta_y) >= touch_distance * guac_mouse.scrollThreshold) {
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if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {
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// Decide button based on Y movement direction
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// Decide button based on Y movement direction
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var button;
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var button;
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